Difference between revisions of "Basic Medieval Mode strategy"

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[[Medieval Mode]] is a [[List of game modes|game mode]] added in the [[Australian Christmas]] update. Currently, it is only used by default on the map [[Degroot Keep]]. As only certain weapons are allowed, class balance, and therefore strategies, are drastically altered from normal gameplay.
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'''[[Medieval mode]]''' is a [[List of game modes|game mode]] added in the [[Australian Christmas]] update. Currently, it is only used by default on the map [[Degroot Keep]]. As only certain weapons are allowed, class balance, and therefore strategies, are drastically altered from normal gameplay.
  
= Scout =
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== {{class link|Scout}}==
  
 
The Scout remains the fastest class, even within this mode. However, without the close range bursts of his [[Scattergun]], different strategies are need to play effectively.
 
The Scout remains the fastest class, even within this mode. However, without the close range bursts of his [[Scattergun]], different strategies are need to play effectively.
  
== Secondary Weapons ==
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=== Secondary weapons ===
 
 
 
Since you aren't allowed to use the Pistol and the Winger, always equip some kind of drink.
 
Since you aren't allowed to use the Pistol and the Winger, always equip some kind of drink.
  
===[[Bonk! Atomic Punch]]===
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==== [[Bonk! Atomic Punch]] ====
{{Icon weapon|weapon=Bonk! Atomic Punch|icon-size=100x100px}}  
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{{item icon|Bonk! Atomic Punch|100px}}  
  
 
Because you no longer need Bonk for most of it's conventional purposes, the weapon becomes less necessary. Use it to pass by enemy lines or as a distraction or retreat.
 
Because you no longer need Bonk for most of it's conventional purposes, the weapon becomes less necessary. Use it to pass by enemy lines or as a distraction or retreat.
  
===[[Crit-a-Cola]]===
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==== [[Crit-a-Cola]] ====
{{Icon weapon|weapon=Crit-a-Cola|icon-size=100x100px}}  
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{{item icon|Crit-a-Cola|100px}}  
  
 
Many of the strategies for using Crit-a-Cola in normal gameplay remain effective in Medieval mode. Use it to give yourself a boost before an ambush. Remember, however, that without a ranged weapon, you won't be as powerful of an ambushing force, so be careful that you don't take too much damage.
 
Many of the strategies for using Crit-a-Cola in normal gameplay remain effective in Medieval mode. Use it to give yourself a boost before an ambush. Remember, however, that without a ranged weapon, you won't be as powerful of an ambushing force, so be careful that you don't take too much damage.
  
===[[Mad Milk]]===
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==== [[Mad Milk]] ====
{{Icon weapon|weapon=Mad Milk|icon-size=100x100px}}  
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{{item icon|Mad Milk|100px}}  
  
 
Use Mad Milk in an area with many people so you any your team can maintain healing in a push. Also, use it for Spychecking, as [[Pyros]] no longer have a Flamethrower and Snipers no longer have Jarate.
 
Use Mad Milk in an area with many people so you any your team can maintain healing in a push. Also, use it for Spychecking, as [[Pyros]] no longer have a Flamethrower and Snipers no longer have Jarate.
  
== Melee Weapons ==
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=== Melee ===
  
===[[Bat]]/[[Saxxy]]===
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==== [[Bat]]/[[Saxxy]] ====
{{Icon weapon|weapon=Bat|icon-size=100x100px}} {{Icon weapon|weapon=Saxxy|icon-size=100x100px}}  
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{{item icon|Bat|100px}} {{item icon|Saxxy|100px}}  
  
 
You deal the least amount of melee damage on the team, however you can swing rapidly. Use your speed, both in swinging and movement, to your advantage and land many hits on enemies without taking much damage yourself.
 
You deal the least amount of melee damage on the team, however you can swing rapidly. Use your speed, both in swinging and movement, to your advantage and land many hits on enemies without taking much damage yourself.
  
===[[Sandman]]===
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==== [[Sandman]] ====
{{Icon weapon|weapon=Sandman|icon-size=100x100px}}  
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{{item icon|Sandman|100px}}  
  
 
The Sandman gives the Scout a ranged weapon at the cost of 15 health. Use it to stun classes before moving in for a kill.
 
The Sandman gives the Scout a ranged weapon at the cost of 15 health. Use it to stun classes before moving in for a kill.
  
===[[Holy Mackerel]]===
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==== [[Holy Mackerel]] ====
{{Icon weapon|weapon=Holy Mackerel|icon-size=100x100px}}  
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{{item icon|Holy Mackerel|100px}}  
  
 
The Holy Mackerel still functions identically to the bat except that it announces each hit in the kill feed. Since a hit that triggers a Spy's [[feign death]] will appear as a hit, not a kill, use this to track down Spies using the [[Dead Ringer]].  
 
The Holy Mackerel still functions identically to the bat except that it announces each hit in the kill feed. Since a hit that triggers a Spy's [[feign death]] will appear as a hit, not a kill, use this to track down Spies using the [[Dead Ringer]].  
  
===[[Candy Cane]]===
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==== [[Candy Cane]] ====
{{Icon weapon|weapon=Candy Cane|icon-size=100x100px}}
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{{item icon|Candy Cane|100px}}
  
 
Since there are very few ways to deal explosive damage in Medieval Mode, this weapon is almost a direct upgrade. It will drop a health pack, in addition to the health pack that is also dropped whenever you get a kill in Medieval Mode. Use this to heal yourself to keep going in a fight.
 
Since there are very few ways to deal explosive damage in Medieval Mode, this weapon is almost a direct upgrade. It will drop a health pack, in addition to the health pack that is also dropped whenever you get a kill in Medieval Mode. Use this to heal yourself to keep going in a fight.
  
===[[Boston Basher]] / [[Three-Rune Blade]]===
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==== [[Boston Basher]] / [[Three-Rune Blade]] ====
{{Icon weapon|weapon=Boston Basher|icon-size=100x100px}}{{Icon weapon|weapon=Three-Rune Blade|icon-size=100x100px}}
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{{item icon|Boston Basher|100px}}{{item icon|Three-Rune Blade|100px}}
  
 
Since this weapon requires you to be percise with your attacks, it eliminates the tactic of swinging wildly. Use this weapon only when you're sure it will hit.
 
Since this weapon requires you to be percise with your attacks, it eliminates the tactic of swinging wildly. Use this weapon only when you're sure it will hit.
  
===[[Sun-on-a-Stick]]===
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==== [[Sun-on-a-Stick]] ====
 
{{item icon|Sun-on-a-Stick|100px}}
 
{{item icon|Sun-on-a-Stick|100px}}
  
 
With few ways to cause fire in Medieval Mode, this weapon can be difficult to use. Unless you have a Pyro using the [[Sharpened Volcano Fragment]] or your Snipers shoot fire arrows frequently, you might be better off using a different weapon.
 
With few ways to cause fire in Medieval Mode, this weapon can be difficult to use. Unless you have a Pyro using the [[Sharpened Volcano Fragment]] or your Snipers shoot fire arrows frequently, you might be better off using a different weapon.
  
===[[Fan O'War]]===
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==== [[Fan O'War]] ====
 
{{item icon|Fan O'War|100px}}
 
{{item icon|Fan O'War|100px}}
  
 
The Fan O'War allows teammates to finish off a marked opponent, but leaves you next to defenceless. Use hit-and-run tactics if you want to use this weapon, and stay out of fights otherwise.
 
The Fan O'War allows teammates to finish off a marked opponent, but leaves you next to defenceless. Use hit-and-run tactics if you want to use this weapon, and stay out of fights otherwise.
  
===[[Atomizer]]===
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==== [[Atomizer]] ====
{{Icon weapon|weapon=Atomizer|icon-size=100x100px}}
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{{item icon|Atomizer|100px}}
  
 
The Atomizer's triple jump doesn't really allow you to get anywhere you couldn't normally. And with less damage and slower swings, you're rendered almost useless. Use the triple jump to move around enemies, but stay away from direct fights.
 
The Atomizer's triple jump doesn't really allow you to get anywhere you couldn't normally. And with less damage and slower swings, you're rendered almost useless. Use the triple jump to move around enemies, but stay away from direct fights.
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== See also ==
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* [[Strategy]]
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{{CommunityStrategyNav}}

Revision as of 21:16, 31 July 2011

Medieval mode is a game mode added in the Australian Christmas update. Currently, it is only used by default on the map Degroot Keep. As only certain weapons are allowed, class balance, and therefore strategies, are drastically altered from normal gameplay.

Leaderboard class scout.png Scout

The Scout remains the fastest class, even within this mode. However, without the close range bursts of his Scattergun, different strategies are need to play effectively.

Secondary weapons

Since you aren't allowed to use the Pistol and the Winger, always equip some kind of drink.

Bonk! Atomic Punch

Bonk! Atomic Punch

Because you no longer need Bonk for most of it's conventional purposes, the weapon becomes less necessary. Use it to pass by enemy lines or as a distraction or retreat.

Crit-a-Cola

Crit-a-Cola

Many of the strategies for using Crit-a-Cola in normal gameplay remain effective in Medieval mode. Use it to give yourself a boost before an ambush. Remember, however, that without a ranged weapon, you won't be as powerful of an ambushing force, so be careful that you don't take too much damage.

Mad Milk

Mad Milk

Use Mad Milk in an area with many people so you any your team can maintain healing in a push. Also, use it for Spychecking, as Pyros no longer have a Flamethrower and Snipers no longer have Jarate.

Melee

Bat/Saxxy

Bat Saxxy

You deal the least amount of melee damage on the team, however you can swing rapidly. Use your speed, both in swinging and movement, to your advantage and land many hits on enemies without taking much damage yourself.

Sandman

Sandman

The Sandman gives the Scout a ranged weapon at the cost of 15 health. Use it to stun classes before moving in for a kill.

Holy Mackerel

Holy Mackerel

The Holy Mackerel still functions identically to the bat except that it announces each hit in the kill feed. Since a hit that triggers a Spy's feign death will appear as a hit, not a kill, use this to track down Spies using the Dead Ringer.

Candy Cane

Candy Cane

Since there are very few ways to deal explosive damage in Medieval Mode, this weapon is almost a direct upgrade. It will drop a health pack, in addition to the health pack that is also dropped whenever you get a kill in Medieval Mode. Use this to heal yourself to keep going in a fight.

Boston Basher / Three-Rune Blade

Boston BasherThree-Rune Blade

Since this weapon requires you to be percise with your attacks, it eliminates the tactic of swinging wildly. Use this weapon only when you're sure it will hit.

Sun-on-a-Stick

Sun-on-a-Stick

With few ways to cause fire in Medieval Mode, this weapon can be difficult to use. Unless you have a Pyro using the Sharpened Volcano Fragment or your Snipers shoot fire arrows frequently, you might be better off using a different weapon.

Fan O'War

Fan O'War

The Fan O'War allows teammates to finish off a marked opponent, but leaves you next to defenceless. Use hit-and-run tactics if you want to use this weapon, and stay out of fights otherwise.

Atomizer

Atomizer

The Atomizer's triple jump doesn't really allow you to get anywhere you couldn't normally. And with less damage and slower swings, you're rendered almost useless. Use the triple jump to move around enemies, but stay away from direct fights.

See also