競賽模式/競技模式

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< Competitive Mode
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Competitive logo laurel.png
This article is about the game mode. For other uses, please see Competitive (disambiguation).
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競賽模式/競技模式(Competitive Mode) is an official game mode released for Team Fortress 2. The mode is accessible only by having a Premium TF2 account and a phone number associated with the Steam account, however purchasing a Competitive Matchmaking Pass from the Mann Co. Store also grants access. If a player is eligible for Competitive Matchmaking but has a VAC ban on their account, the only way to get access is to buy a pass from the Mann Co. Store. Like regular matches, there are no bans to any weapon and/or class that can be used.

Gameplay

Competitive Mode is a more refined version of the Casual game modes, but is much less chaotic and random in nature than Public Matches. Each player is able to level up their rank depending on their performance and the outcome of the match, however it is also possible to lose rank levels, for example by not performing above average and losing a match. Once players join the game, they will have the option to mark themselves as "ready" to start the match (Similar to the Mann vs. Machine game mode) once enough players have joined. Once a player marks themselves as ready, a timer will start counting down to the match start. Players leaving a Competitive match mid-game receive a Matchmaking Cooldown punishment which prevents them from playing Matchmaking during a limited time. Each repeated offense increases this timer.

Ranks

Each player has a rank which can be leveled up by performing well in competitive matches. Players start at the rank "Fresh Meat" and can level the rank up as they win more matches.

Rank Icon Rank Name
Fresh Meat.png 1: Fresh Meat
Troublemaker.png 2: Troublemaker
Small-time Thug.png 3: Small-Time Thug
Local Enforcer.png 4: Local Enforcer
Problem Solver.png 5: Problem Solver
Hired Gun.png 6: Hired Gun
Mercenary Comp.png 7: Mercenary
Field Mercenary.png 8: Field Mercenary
Contract Killer.png 9: Contract Killer
Master Persuader.png 10: Master Persuader
Headhunter.png 11: Headhunter
Liquidator.png 12: Liquidator
Excutioner.png 13: Executioner
KIll Conslutant.png 14: Kill Consultant
Raging Siciopath.png 15: Raging Sociopath
Expert Assassin.png 16: Expert Assassin
Elite Exterminator.png 17: Elite Exterminator
Death Merchant.png 18: Death Merchant

Changes from Standard Multiplayer

  • Competitive Mode has a round-based match system with alternate announcer voice lines, an interactive winner's screen, and features fewer game modes than Casual lobbies. It also boasts a more exclusive and truly skill-based gameplay that revolves around superior strategy, positioning, and team communications over seemingly random engagements.
  • Competitive Mode currently supports 6v6.

Stress Tests

The competitive beta mode was available to premium players when a stress test event was active if they met the requirements above. In order to participate, users needed to be in the official group and have the Steam Guard Mobile Authenticator enabled, as well as have a Competitive Matchmaking Beta Pass. When a stress test was active, a "Play Competitive" button would appear on the main menu with a Stress Test badge when the test began.

Maps

主條目: List of maps

Template:Competitive Mode maps

Update history

2015年7月2日更新 #1 (Gun Mettle Update)

2016年2月29日更新

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

2016年3月3日更新

  • Updated cp_foundry to support the Competitive mode beta.

2016年3月10日更新

2016年3月17日更新

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.
  • [未記載] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
  • [未記載] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.

2016年3月18日更新

  • [未記載] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
  • [未記載] Added a general purpose Competitive Matchmaking Beta Pass.
  • [未記載] Added the Competitive Matchmaking Beta Invite.

2016年3月22日更新

2016年3月24日更新

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

2016年3月29日更新

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

2016年4月25日更新 #1

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [未記載] Removed cp_granary and cp_foundry from the Competitive Mode rotation.

2016年4月26日更新

  • Fixed the round timer not showing up in non-competitive games.

2016年7月7日更新 #1 (Meet Your Match Update)

  • Competitive Mode is no longer in beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • [未記載] Added the Competitive Matchmaking Pass.

2016年7月9日更新

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode.

2016年7月28日更新

  • Abandon penalty times are now longer for first-time abandoners with a low number of games played.
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon.

2016年8月16日更新

  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.

2016年8月29日更新

  • Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.

2016年9月12日更新

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.

Gallery

參見

外部連結