Difference between revisions of "Crabmod"

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==Gameplay==
 
==Gameplay==
The goal of this mode is for the Spycrabs to reach the other side of a map before the Hunters can eliminate them. The game begins with only 2-3 Hunters, with the number increasing depending on how many players are present. The game is over when one of two things happen:  
+
The goal of this mode is for the Spycrabs to reach the other side of the map before the Hunters can eliminate them. The game begins with only 2-3 Hunters, with the number increasing depending on how many players are present. The game is over when one of two things happen:  
 
A) All Spycrabs are killed, resulting in victory for the RED team, or  
 
A) All Spycrabs are killed, resulting in victory for the RED team, or  
 
B) The Spycrab(s) reach(es) the Control Point at the far side of the map, resulting in the BLU team winning. If all of the Spycrabs are dead, [[friendly fire]] will activate, and a short round of team-killing will commence for the Hunters.  
 
B) The Spycrab(s) reach(es) the Control Point at the far side of the map, resulting in the BLU team winning. If all of the Spycrabs are dead, [[friendly fire]] will activate, and a short round of team-killing will commence for the Hunters.  
  
On some servers, if a Hunter has killed a fair amount of Spycrabs, he is awarded a fake achievement which will call them a "Crazed Huntsman".
+
On some servers, if a Hunter has killed a fair amount of Spycrabs, then he is awarded a fake achievement called "Crazed Huntsman".
  
 
=== Gameplay Video ===
 
=== Gameplay Video ===
 
{{youtube|width=400|7uKJfctkhqI}}
 
{{youtube|width=400|7uKJfctkhqI}}
 
  
 
==Mechanics==
 
==Mechanics==

Revision as of 08:05, 28 January 2011

A Spycrab.
Aww, did I get blood on your suit?
The Sniper on Spycrab Hunting

Spycrab Hunt is a fan-made game mode that elaborates upon the Spycrab meme. The BLU Team takes the role of a migrating herd of "Spycrabs" while the RED Team consists of Huntsman-wielding Snipers called the "Hunters".

Gameplay

The goal of this mode is for the Spycrabs to reach the other side of the map before the Hunters can eliminate them. The game begins with only 2-3 Hunters, with the number increasing depending on how many players are present. The game is over when one of two things happen: A) All Spycrabs are killed, resulting in victory for the RED team, or B) The Spycrab(s) reach(es) the Control Point at the far side of the map, resulting in the BLU team winning. If all of the Spycrabs are dead, friendly fire will activate, and a short round of team-killing will commence for the Hunters.

On some servers, if a Hunter has killed a fair amount of Spycrabs, then he is awarded a fake achievement called "Crazed Huntsman".

Gameplay Video

Mechanics

The Spies are forced into the Spycrab position; . If they do not crouch, they are frozen in their spawn area until they do so. A message stating: "Crouch and Look Up" will appear on screen to help new players learn what to do. If they look down, the camera auto-locks them back to looking at the sky, but the angle is sufficiently low enough to see the Hunters. Killed Spycrabs will respawn as Snipers.

Equipment Allowed

If a Sniper does not own a Huntsman or Jarate, he will be given a modified Pistol that fires an Arrow. This Pistol uses the Engineer's viewmodel, but the player appears to hold nothing in third-person mode. If the Sniper owns a jar of Jarate but no Huntsman, he will only be able to use Jarate.

Bugs

  • If a Spy attempts to play with Your Eternal Reward equipped, his model will be forced into a Civilian-like reference pose. This is due to the fact that the server removes access to other weapons other than the Knife, and the Disguise Kit is not present.

Trivia

  • The "achievement," Crazed Huntsman, is a reference to Meet the Sniper, where the Sniper attempts to explain to his father that he is an assassin, and not a crazed gunman.
  • A slightly altered version of this game mode also exists, where one Spycrab is escorted by his team (consisting of Spies equipped with a primary weapon), to a Control Point.