Difference between revisions of "Gun Mettle Update/tr"

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m (Auto: EnforceCapitalization(Invis Watch), EnforceCapitalization(Wrench), EnforceCapitalization(Medic), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns), WordFilter(Minicrit → Mini-Crit), WordFilter(Minicr...)
m (Auto: WordFilter(Minicrit → Mini-Crit) (Review RC#2470183))
 
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[[File:Gun Mettle Update Pic.png|frameless|right|290px|link=http://www.teamfortress.com/gunmettle/]]
 
[[File:Gun Mettle Update Pic.png|frameless|right|290px|link=http://www.teamfortress.com/gunmettle/]]
 
'''Gun Mettle Güncellemesi''' [[weapon/tr|silah]] boyaları, 4 yeni [[maps/tr|harita]], ve 3 yeni [[taunts/tr|alay hareketi]] getiren [[Patches/tr#Major updates|büyük güncellemedir]]. Ayrıca [[Gun Mettle Campaign/tr|Gun Mettle Seferi]]'nide getirerek 3 ay boyunca oyuncuya yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Gun Mettle Seferi'ne katılmak için oyuncuların [[Mann Co. Store/tr|Mann Co. Mağzasından]] [[Gun Mettle Campaign Pass/tr|Gun Mettle Seferi Bileti]] alması gerekmektedir.
 
'''Gun Mettle Güncellemesi''' [[weapon/tr|silah]] boyaları, 4 yeni [[maps/tr|harita]], ve 3 yeni [[taunts/tr|alay hareketi]] getiren [[Patches/tr#Major updates|büyük güncellemedir]]. Ayrıca [[Gun Mettle Campaign/tr|Gun Mettle Seferi]]'nide getirerek 3 ay boyunca oyuncuya yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Gun Mettle Seferi'ne katılmak için oyuncuların [[Mann Co. Store/tr|Mann Co. Mağzasından]] [[Gun Mettle Campaign Pass/tr|Gun Mettle Seferi Bileti]] alması gerekmektedir.
 +
 +
Additional content was further added in the {{Patch name|8|27|2015}} with the introduction of the [[Mann Co. Supply Crate/Retired series/tr#95|{{item name|Gun Mettle Cosmetic Case}}]].
  
 
==Eklenenler==
 
==Eklenenler==
 
=== Haritalar ===
 
=== Haritalar ===
 +
{{main|List of maps/tr|l1=Haritalar listesi}}
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" style="background-color:#9a909c;" |Ad
+
! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Ad
! class="header" style="background-color:#9a909c;" |Resim
+
! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Resim
! class="header" style="background-color:#9a909c;" |Oyun&nbsp;modu
+
! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Oyun modu
! class="header" style="background-color:#9a909c;" |Dosya&nbsp;adı
+
! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Dosya adı
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Borneo/tr|Borneo]]'''
+
| width="85px" style="background:#b7a2ba;" | '''[[Borneo{{if lang}}|<span style="color:white;"> Borneo </span>]]'''
| width="100px" |[[File:Pl_Borneo.jpg|160px|link=Borneo/tr]]
+
| style="background:#F2F2F2;" | [[File:Pl_Borneo.jpg|160px|link=Borneo{{if lang}}]]
| align="center" |'''[[Payload/tr|Yük Vagonu]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload/tr]]
+
| '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]]
| width="60px"  |{{code|pl_borneo}}
+
| {{code|pl_borneo}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Powerhouse/tr|Powerhouse]]'''
+
| style="background:#b7a2ba;" | '''[[Powerhouse{{if lang}}|<span style="color:white;"> Powerhouse </span>]]'''
| width="100px" |[[File:Cp_powerhouse.png|160px|link=Powerhouse/tr]]
+
| style="background:#F2F2F2;" | [[File:Cp_powerhouse.png|160px|link=Powerhouse{{if lang}}]]
| align="center" |'''[[Control Point (game mode)/tr|Kontrol Noktaları]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/tr]]
+
| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| width="60px"  |{{code|cp_powerhouse}}
+
| {{code|cp_powerhouse}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Snowplow/tr|Snowplow]]'''
+
| style="background:#b7a2ba;" | '''[[Snowplow{{if lang}}|<span style="color:white;"> Snowplow </span>]]'''
| width="100px" | [[File:Cp_snowplow.jpg|160px|link=Snowplow/tr]]
+
| style="background:#F2F2F2;" | [[File:Cp_snowplow.jpg|160px|link=Snowplow{{if lang}}]]
| align="center" | '''[[Control Point (game mode)/tr|Kontrol Noktaları]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)/tr]]
+
| '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]]
| width="60px"  | {{code|cp_snowplow}}
+
| {{code|cp_snowplow}}
 
|-
 
|-
|style="background-color:#b7a2ba;" |'''[[Suijin/tr|Suijin]]'''
+
| style="background:#b7a2ba;" | '''[[Suijin{{if lang}}|<span style="color:white;"> Suijin </span>]]'''
| width="100px" |[[File:Suijin_main.jpg|160px|link=Suijin/tr]]
+
| style="background:#F2F2F2;" | [[File:Suijin_main.jpg|160px|link=Suijin{{if lang}}]]
| align="center" |'''[[King of the Hill/tr|Tepenin Hakimi]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill/tr]]
+
| '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]]
| width="60px"  |{{code|koth_suijin}}
+
| {{code|koth_suijin}}
 
|}
 
|}
  
 
=== Kozmetikler ===
 
=== Kozmetikler ===
{{main|Cosmetic items}}
+
{{main|Cosmetic items/tr|l1=Kozmetik eşyalar}}
 
{{hatnote|Eklenme {{Patch name|8|27|2015}}}}
 
{{hatnote|Eklenme {{Patch name|8|27|2015}}}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: #FFF;">Scout</span>]]'''
+
| width="85px" style="background:#b7a2ba;" rowspan="2" | '''{{class link|Scout|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Fortunate Son|75px}}
+
| style="background:#8847FF;" | {{Icon item|Fortunate Son|75px}}
| style="background: #FFFCF7 "| '''{{item link|Fortunate Son}}'''
+
| '''{{item link|Fortunate Son}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Flak Jack|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Flak Jack|75px}}
| style="background: #FFFCF7 "| '''{{item link|Flak Jack}}'''
+
| '''{{item link|Flak Jack}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: #FFF;">Demoman</span>]]'''
+
| style="background:#b7a2ba;" rowspan="2" | '''{{class link|Demoman|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Bruce's Bonnet|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Bruce's Bonnet|75px}}
| style="background: #FFFCF7 "| '''{{item link|Bruce's Bonnet}}'''
+
| '''{{item link|Bruce's Bonnet}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Outta' Sight|75px}}
+
| style="background:#8847FF;" | {{Icon item|Outta' Sight|75px}}
| style="background: #FFFCF7 "| '''{{item link|Outta' Sight}}'''
+
| '''{{item link|Outta' Sight}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="3" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #FFF;">Heavy</span>]]'''
+
| style="background:#b7a2ba;" rowspan="3" | '''{{class link|Heavy|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Commissar's Coat|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Commissar's Coat|75px}}
| style="background: #FFFCF7 "| '''{{item link|Commissar's Coat}}'''
+
| '''{{item link|Commissar's Coat}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|White Russian|75px}}
+
| style="background:#8847FF;" | {{Icon item|White Russian|75px}}
| style="background: #FFFCF7 "| '''{{item link|White Russian}}'''
+
| '''{{item link|White Russian}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|El Duderino|75px}}
+
| style="background:#D32CE6;" | {{Icon item|El Duderino|75px}}
| style="background: #FFFCF7 "| '''{{item link|El Duderino}}'''
+
| '''{{item link|El Duderino}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Engineer</span>]]'''
+
| style="background:#b7a2ba;" rowspan="2" | '''{{class link|Engineer|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Sheriff's Stetson|75px}}
+
| style="background:#D32CE6;" | {{Icon item|Sheriff's Stetson|75px}}
| style="background: #FFFCF7 "| '''{{item link|Sheriff's Stetson}}'''
+
| '''{{item link|Sheriff's Stetson}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Wild West Waistcoat|75px}}
+
| style="background:#4B69FF " | {{Icon item|Wild West Waistcoat|75px}}
| style="background: #FFFCF7 "| '''{{item link|Wild West Waistcoat}}'''
+
| '''{{item link|Wild West Waistcoat}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="2" | {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: #FFF;">Medic</span>]]'''
+
| style="background:#b7a2ba;" rowspan="2" | '''{{class link|Medic|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Physician's Protector|75px}}
+
| style="background:#8847FF;" | {{Icon item|Physician's Protector|75px}}
| style="background: #FFFCF7 "| '''{{item link|Physician's Protector}}'''
+
| '''{{item link|Physician's Protector}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Vascular Vestment|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Vascular Vestment|75px}}
| style="background: #FFFCF7 "| '''{{item link|Vascular Vestment}}'''
+
| '''{{item link|Vascular Vestment}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: #FFF;">Spy</span>]]'''
+
| style="background:#b7a2ba;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Lurker's Leathers|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Lurker's Leathers|75px}}
| style="background: #FFFCF7 "| '''{{item link|Lurker's Leathers}}'''
+
| '''{{item link|Lurker's Leathers}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: #FFF;">Engineer</span>]]''' <br/> {{icon class|Sniper}}<br/>'''[[Sniper{{if lang}}|<span style="color: #FFF;">Sniper</span>]]'''
+
| align="left" style="background:#b7a2ba;" rowspan="1" | '''{{class link|Engineer|color=white}}<br/>{{class link|Sniper|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Support Spurs|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Support Spurs|75px}}
| style="background: #FFFCF7 "| '''{{item link|Support Spurs}}'''
+
| '''{{item link|Support Spurs}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="3" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]'''
+
| style="background:#b7a2ba;" rowspan="3" | '''{{class link|All Classes|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Captain Cardbeard Cutthroat|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Captain Cardbeard Cutthroat|75px}}
| style="background: #FFFCF7 "| '''{{item link|Captain Cardbeard Cutthroat}}'''
+
| '''{{item link|Captain Cardbeard Cutthroat}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Rotation Sensation|75px}}
+
| style="background:#4B69FF;" | {{Icon item|Rotation Sensation|75px}}
| style="background: #FFFCF7 "| '''{{item link|Rotation Sensation}}'''
+
| '''{{item link|Rotation Sensation}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Potassium Bonnett|75px}}
+
| style="background:#EB4B4B;" | {{Icon item|Potassium Bonnett|75px}}
| style="background: #FFFCF7 "| '''{{item link|Potassium Bonnett}}'''
+
| '''{{item link|Potassium Bonnett}}'''
 
|}
 
|}
  
 
=== Alay Hareketleri ===
 
=== Alay Hareketleri ===
 +
{{main|Taunts/tr|l1=Alay Hareketleri}}
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 +
| width="85px" style="background:#b7a2ba;" rowspan="1" | '''{{class link|Heavy|br=yes|color=white}}'''
 +
| style="background:#F2F2F2;" | {{Icon item|Proletariat Posedown|75px}}
 +
| '''{{item link|Proletariat Posedown}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: #FFF;">Heavy</span>]]'''
+
| style="background:#b7a2ba;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Proletariat Posedown|75px}}
+
| style="background:#F2F2F2;" | {{Icon item|Box Trot|75px}}
| style="background: #FFFCF7 "| '''{{item link|Proletariat Posedown}}'''
+
| '''{{item link|Box Trot}}'''
 
|-
 
|-
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: #FFF;">Spy</span>]]'''
+
| style="background:#b7a2ba;" rowspan="1" | '''{{class link|All Classes|br=yes|color=white}}'''
| align="center" style="background: #FFFCF7 " | {{Icon item|Box Trot|75px}}
+
| style="background:#F2F2F2;" | {{Icon item|Kazotsky Kick|75px}}
| style="background: #FFFCF7 "| '''{{item link|Box Trot}}'''
+
| '''{{item link|Kazotsky Kick}}'''
|-
 
| style="background: #b7a2ba; width:90px;" rowspan="1" | {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: #FFF;">All classes</span>]]'''
 
| align="center" style="background: #FFFCF7 " | {{Icon item|Kazotsky Kick|75px}}
 
| style="background: #FFFCF7 "| '''{{item link|Kazotsky Kick}}'''
 
 
|}
 
|}
  
 
=== Araçlar ===
 
=== Araçlar ===
{{main|Tools}}
+
{{main|Tools/tr|Araçlar}}
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;"
| align="center" style="background: #FFFCF7 " | {{Icon item|Competitive Matchmaking Beta Pass|75px}}
+
| width="85px" style="background:#F2F2F2" | {{Icon item|Competitive Matchmaking Beta Pass|75px}}
| style="background: #FFFCF7 "| '''{{item link|Competitive Matchmaking Beta Pass}}'''
+
| '''{{item link|Competitive Matchmaking Beta Pass}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Concealed Killer Weapons Case|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Concealed Killer Weapons Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Concealed Killer Weapons Case}}'''
+
| '''{{item link|Concealed Killer Weapons Case}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Campaign Coin|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Gun Mettle Campaign Coin|75px}}
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Campaign Coin}}'''
+
| '''{{item link|Gun Mettle Campaign Coin}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Key|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Gun Mettle Key|75px}}
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Key}}'''
+
| '''{{item link|Gun Mettle Key}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Campaign Pass|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Gun Mettle Campaign Pass|75px}}
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Campaign Pass}}'''
+
| '''{{item link|Gun Mettle Campaign Pass}}'''
 
|-
 
|-
| align="center" style="background: #FFFCF7 " | {{Icon item|Powerhouse Weapons Case|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Powerhouse Weapons Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Powerhouse Weapons Case}}'''
+
| '''{{item link|Powerhouse Weapons Case}}'''
 
|-
 
|-
| aling="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Cosmetic Case|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Gun Mettle Cosmetic Case|75px}}
| style="background: #FFFCF7 "| '''{{item link|Gun Mettle Cosmetic Case}}'''<sup>†</sup>
+
| '''{{item link|Gun Mettle Cosmetic Case}}'''<sup>†</sup>
 
|-
 
|-
| aling="center" style="background: #FFFCF7 " | {{Icon item|Gun Mettle Cosmetic Key|75px}}
+
| style="background:#F2F2F2" | {{Icon item|Gun Mettle Cosmetic Key|75px}}
| style="background: #FFFCF7 "| '''{{item link|Gun_Mettle_Cosmetic_Key}}'''<sup>†</sup>
+
| '''{{item link|Gun Mettle Cosmetic Key}}'''<sup>†</sup>
 
|-
 
|-
| aling="center" style="background: #FFFCF7 " | '''Notlar'''
+
| style="background:#F2F2F2" | '''Notlar'''
| style="background: #FFFCF7 "| <sup>†</sup>&nbsp;Ekleme :{{Patch name|8|27|2015}}.
+
| style="text-align:left;"   | <sup>†</sup> Ekleme :{{Patch name|8|27|2015}}.
 
|}
 
|}
  
===Sınıf Ayarlamaları===
+
=== Olağandışı efektler ===
 +
{{main|Unusual effects/tr|l1=Olağandışı efektler}}
 +
<gallery perrow="4">
 +
File:Unusual Cool.png| {{item name|Cool}}
 +
File:Unusual Energy Orb.png| {{item name|Energy Orb}}
 +
File:Unusual Hot.png| {{item name|Hot}}
 +
File:Unusual Isotope.png| {{item name|Isotope}}
 +
</gallery>
 +
''Not: As of the {{update link|Jungle Inferno Update}}, the {{item name|Energy Orb}} effect is no longer obtainable.''
 +
 
 +
=== Sınıf Ayarlamaları ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #9a909c;" class="header" | <span style="color: white;"> Class
+
! style="background:#9a909c;" class="header" | <span style="color: white;"> Sınıf
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
+
! style="background:#9a909c;" class="header" | <span style="color: white;"> Düzenlemeler
 
|-
 
|-
! style="background: #b7a2ba;"  | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
+
! width="85px" style="background:#b7a2ba;"  | {{class link|Heavy|br=yes|color=white}}
 
| {{c|+|Değişiklik:}} [[Weapons/tr# Heavy|Minigun]]'un Seviye 3 Ve Seviye 2 Taretlerdeki Hasar Cezası Düşürüldü. Seviye 2 Taretin Koruması %20 den %15'ye, Seviye 3 Taretin Koruması %33 den %20'ye değiştirildi.
 
| {{c|+|Değişiklik:}} [[Weapons/tr# Heavy|Minigun]]'un Seviye 3 Ve Seviye 2 Taretlerdeki Hasar Cezası Düşürüldü. Seviye 2 Taretin Koruması %20 den %15'ye, Seviye 3 Taretin Koruması %33 den %20'ye değiştirildi.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="6" | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background:#b7a2ba;" rowspan="6" | {{class link|Engineer|br=yes|color=white}}
 
| {{c|=|Değişiklik:}} Dış kaynaklardan gelen yapı kurulum hızı arttırmaları artık çarpılmak yerine ekleniyor. Hesaplamalar 1x Yapı kurulum hızına göre yapılıyor.
 
| {{c|=|Değişiklik:}} Dış kaynaklardan gelen yapı kurulum hızı arttırmaları artık çarpılmak yerine ekleniyor. Hesaplamalar 1x Yapı kurulum hızına göre yapılıyor.
 
|-
 
|-
Line 165: Line 178:
 
| {{c|-|Değişiklik:}} Yapı tamir bedeli 20 metalden 33 metale yükseltildi. Artık her ingiliz anahtarı vuruşunda 100 can tamir edecek. (Eskiden her metal için 5 canken şimdi her metal için 3 can)
 
| {{c|-|Değişiklik:}} Yapı tamir bedeli 20 metalden 33 metale yükseltildi. Artık her ingiliz anahtarı vuruşunda 100 can tamir edecek. (Eskiden her metal için 5 canken şimdi her metal için 3 can)
 
|-
 
|-
! style="background: #b7a2ba;" rowspan="5" | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
+
! style="background:#b7a2ba;" rowspan="5" | {{class link|Spy|br=yes|color=white}}
 
| {{c|+|Değişiklik:}} [[Weapons/tr# Spy|Altıpatlar]]'ın yeniden doldurma animasyonu artık oyuncunun nişanını kapamayacak.
 
| {{c|+|Değişiklik:}} [[Weapons/tr# Spy|Altıpatlar]]'ın yeniden doldurma animasyonu artık oyuncunun nişanını kapamayacak.
 
|-
 
|-
Line 177: Line 190:
 
|}
 
|}
  
===Ayarlama Yapılan Silahlar===
+
=== Ayarlama Yapılan Silahlar ===
 
{| class="wikitable"
 
{| class="wikitable"
! style="background: #9a909c;" class="header" | <span style="color: white;"> Class
+
! class="header" style="background:#9a909c;width:85px" | <span style="color: white;"> Sınıf
! style="background: #9a909c;" class="header" | <span style="color: white;"> Weapon
+
! class="header" style="background:#9a909c;" colspan=2 | <span style="color: white;"> Silah
! style="background: #9a909c;" class="header" | <span style="color: white;"> Changes
+
! class="header" style="background:#9a909c;" colspan=1 | <span style="color: white;"> Düzenlemeler
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=10 | {{icon class|Scout}}<br/>[[Scout{{if lang}}|<span style="color: white;">{{class name|scout}}</span>]]
+
! style="background:#b7a2ba;" colspan=1 rowspan=10| {{class link|Scout|br=yes|color=white}}
! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}}
 
| {{c|-|Ekleme:}} Hasar alınması durumunda turbo düşüşü eklendi.
 
| {{c|-|Ekleme:}} Hasar alınması durumunda turbo düşüşü eklendi.
 
|-
 
|-
 
| {{c|-|Changed:}} Havadaki zıplayışlardaki kaybedilen turbo miktarı arttırıldı.
 
| {{c|-|Changed:}} Havadaki zıplayışlardaki kaybedilen turbo miktarı arttırıldı.
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}}
 
| {{c|=|Changed:}} Artık ikinclik cephane yerine birincil cephaneyi kullanıyor.
 
| {{c|=|Changed:}} Artık ikinclik cephane yerine birincil cephaneyi kullanıyor.
 
|-
 
|-
 
| {{c|-|Changed:}} Iyileştirme ve geriye sıçratma pasifleri sadece silah kullanılırken aktif hale getirilebilir.
 
| {{c|-|Changed:}} Iyileştirme ve geriye sıçratma pasifleri sadece silah kullanılırken aktif hale getirilebilir.
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
| {{c|+|Added:}} Artık mini-kritik vuruşlarda kritik vuruşlar yapıyor.
 
|-
 
| {{c|+|Changed:}} Hasar cezası %90 dan %75'e indirildi.
 
|-
 
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}}
 
 
| {{c|-|Changed:}} Tatlı Oğlanın Cep Tabancası'nın pasif yetenekleri artık sadece aktifken, aktif hale geliyor.
 
| {{c|-|Changed:}} Tatlı Oğlanın Cep Tabancası'nın pasif yetenekleri artık sadece aktifken, aktif hale geliyor.
 
|-
 
|-
Line 208: Line 216:
 
| {{c|=|Changed:}} Ateşten alınan hasarın +50% artması tüm kaynaklardan alınan hasarın +20% artması ile değiştirildi.
 
| {{c|=|Changed:}} Ateşten alınan hasarın +50% artması tüm kaynaklardan alınan hasarın +20% artması ile değiştirildi.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]]
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}}
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
+
| {{c|+|Added:}} Artık mini-kritik vuruşlarda kritik vuruşlar yapıyor.
 +
|-
 +
| {{c|+|Changed:}} Hasar cezası %90 dan %75'e indirildi.
 +
|-
 +
! style="background:#b7a2ba;" colspan=1 rowspan=8 | {{class link|Soldier|br=yes|color=white}}
 +
! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}}
 
| {{c|+|Removed:}} Cephane sınırlandırması kaldırıldı.
 
| {{c|+|Removed:}} Cephane sınırlandırması kaldırıldı.
 
|-
 
|-
Line 218: Line 231:
 
| {{c|-|Changed:}} Roket zıplaması hasarı azaltılması -25% den -15%'e düşürüldü.
 
| {{c|-|Changed:}} Roket zıplaması hasarı azaltılması -25% den -15%'e düşürüldü.
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
| {{c|+|Changed:}} Changed no healing penalty to 90% less healing from Medics while active
+
| {{c|=|Changed:}} +15 health on hit to +20 health on hit per attack
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}}
+
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
| {{c|+|Changed:}} Changed +15 health on hit to +20 health on hit per attack
 
 
|-
 
|-
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
 +
| {{c|+|Added:}} +25% clip size
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}}
+
! style="background:#F2F2F2;" rowspan=1 | {{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}}
| {{c|+|Added:}} Now has +25% clip size
+
! style="background:#F2F2F2;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}}
 +
| {{c|+|Changed:}} No healing penalty to 90% less healing from Medics while active
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
+
! style="background:#b7a2ba;" colspan=1 rowspan=12 | {{class link|Pyro|br=yes|color=white}}
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}}
 
| {{c|=|Added:}} Added text to describe 100% critical hits on burning targets
 
| {{c|=|Added:}} Added text to describe 100% critical hits on burning targets
 
|-
 
|-
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}}
| {{c|+|Changed:}} Reduced damage penalty from -50% to -35%
+
| {{c|+|Changed:}} Reduced damage penalty to 35% (from 50%)
 
|-
 
|-
| {{c|+|Added:}} Now has increased knock back on burning targets
+
| {{c|+|Added:}} Increased knock back on burning targets
 
|-
 
|-
 
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu
 
|-
 
|-
| {{c|+|Added:}} Hits and explosions always Mini-Crit burning targets
+
| {{c|+|Added:}} 100% Mini-Crit chance vs burning targets
 +
|-
 +
! style="background:#F2F2F2;" colspan=2 rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 +
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
 +
|-
 +
| {{c|+|Changed:}} Increased blast radius to 110Hu (from 92Hu)
 +
|-
 +
| {{c|+|Changed:}} Detonated explosions now also Mini-Crit burning targets
 
|-
 
|-
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}}
 
 
| {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets
 
| {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets
 
|-
 
|-
| {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump
+
| {{c|-|Changed:}} Increased damage penalty to -25%
 +
|-
 +
| {{c|-|Changed:}} Increased self-damage penalty to 50% (from 25%)
 +
|-
 +
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
 +
| {{c|-|Changed:}} Reduced health gained on kill to 25 (from 75)
 
|-
 
|-
| {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu
+
! style="background:#b7a2ba;" rowspan=12 | {{class link|Demoman|br=yes|color=white}}
 +
! style="background:#F2F2F2;" rowspan=2  | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}}
 +
! style="background:#F2F2F2;" rowspan=2  | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
 +
| {{c|+|Added:}} Added +10% [[Classes#speed|movement speed]] bonus
 
|-
 
|-
| {{c|+|Added:}} Detonated explosions now also Mini-Crit burning targets
+
| {{c|=|Changed:}} Changed +25% charge on charge kill to +25% charge on melee kill
 
|-
 
|-
| {{c|-|Changed:}} Increased damage penalty to -25%
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
 +
| {{c|-|Changed:}} Damage bonus now only applies to buildings
 
|-
 
|-
| {{c|-|Changed:}} Increased self-damage penalty from +25% to +50%
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
 +
| {{c|+|Removed:}} Damage penalty on self-detonate
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}}
+
| {{c|+|Changed:}} Reduced radius penalty to 15% (from 20%)
| {{c|-|Changed:}} Reduced health gained on kill from +75hp to +25hp
 
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]]
+
! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
!style="background: ;" rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}}
 
 
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
 
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging
 
|-
 
|-
 
| {{c|+|Changed:}} Fall damage will no longer decrease charge when charging
 
| {{c|+|Changed:}} Fall damage will no longer decrease charge when charging
 
|-
 
|-
| {{c|+|Changed:}} Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage.
+
| {{c|+|Changed:}} Reduced amount of charge taken away on damage when charging reduced to 1 per point of damage (from 3)
 
|-  
 
|-  
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
| {{c|+|Added:}} Added +10% [[Classes#speed|movement speed]] bonus
+
| {{c|+|Changed:}} Damage is now increased based on charge amount when the bomb is fired.
 
|-
 
|-
| {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
 +
| {{c|-|Changed:}} Reduced explosion base damage to 75 (from 100)
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
+
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks, now the same as other explosive weapons
| {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill
 
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}}
| {{c|-|Changed:}} Changed +20% damage bonus to +20% damage against buildings
+
| {{c|-|Changed:}} +25% charge on charge kill to +25% charge on melee kill
 
|-
 
|-
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}}
+
! style="background:#b7a2ba;" coslpan=1 rowspan=11 | {{class link|Heavy|br=yes|color=white}}
| {{c|+|Changed:}} Removed damage penalty on self-detonate
+
! style="background:#F2F2F2;" colspan=2 rowspan=1  | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
 +
| {{c|+|Added:}} 20% damage resistance while spun up
 
|-
 
|-
| {{c|+|Changed:}} Reduced radius penalty from -20% to -15%
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
 +
| {{c|+|Added:}} 20% more accurate (less spread)
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}}
+
| {{c|+|Changed:}} Increased faster spin up speed to 20% (from 10%)
| {{c|=|Added:}} Damage is now increased based on charge amount when the bomb is fired.
 
 
|-
 
|-
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
| {{c|-|Changed:}} Reduced explosion base damage from 100 to 75
+
| {{c|+|Added:}} 20% damage resistance while spun up
 
|-
 
|-
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons.
+
| {{c|-|Added:}} Stun amount now has distance falloff, decreases starting at 512hu down to zero stun at 1536Hu
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=11 | {{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]]
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
! style="background: ;" rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}}
+
| {{c|+|Added:}} +15% faster firing speed
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
| {{c|+|Added:}} Now 20% more accurate (less spread)
+
| {{c|+|Changed:}} Can now overheal up to 400hp
 
|-
 
|-
| {{c|+|Added:}} Increased spin up bonus from 10% to 20%
+
| {{c|+|Added:}} Alt-fire to throw and share as a small medkit for other players to use
 
|-
 
|-
! style="background: ;" rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}}
+
| {{c|-|Added:}} 10 second cool down on use
| {{c|+|Added:}} Added 20% damage resistance while spun up
 
 
|-
 
|-
| {{c|=|Added:}} Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
 +
| {{c|+|Added:}} +10 health on hit
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
| {{c|+|Added:}}Now has +15% increased attack speed
+
| {{c|+|Added:}} 3 second speed boost on hit
 +
|-
 +
! style="background:#b7a2ba;" colspan=1 rowspan=17 | {{class link|Engineer|br=yes|color=white}}
 +
! style="background:#F2F2F2;" colspan=2 rowspan=1  | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 +
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
| {{c|+|Added:}} Now has +10 health on hit
+
| {{c|+|Changed:}} Reduced cost of long range building pick up to 100 metal (from 130 metal)
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
| {{c|+|Added:}} Now has 3 second speed boost on hit
+
| {{c|-|Changed:}} Ammo and repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}}
+
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
| {{c|-|Added:}} Now has 10 second cool down on use
 
 
|-
 
|-
|{{c|+|Changed:}} Can now overheal up to 400hp
+
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 +
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
|-
 
|-
| {{c|+|Added:}} Can be thrown (alt-fire) as a small medkit for other players to use
+
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}}
+
| {{c|+|Changed:}} Mini Sentry Guns can now be repaired
| {{c|+|Added:}} Mini Sentry Guns can now be repaired
 
 
|-
 
|-
 
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted
 
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted
 
|-
 
|-
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously.
+
| {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously
 
|-
 
|-
 
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
 
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
 
|-
 
|-
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal.
+
| {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}}
 
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu
 
|-
 
!style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}}
 
| {{c|+|Changed:}} Decreased cost of long range building pick up from 130 metal to 100 metal
 
|-
 
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}}
 
| {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
 
|-
 
| {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
 
|-
 
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 
|{{c|=|Changed:}}With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
 
 
|-
 
|-
| {{c|+|Added:}} Added +15% swing speed.
+
! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}}
 +
| {{c|+|Added:}} +15% swing speed
 
|-
 
|-
| {{c|-|Added:}} Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
+
| {{c|=|Changed:}} With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
|-
 
! style="background: ;" rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}}
 
| {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
 
 
|-
 
|-
| {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed
+
| {{c|-|Added:}} 20% repair penalty (Repairs will give up to 80hp per swing instead 100hp per swing)
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}}
| {{c|=|Added:}} Previous penalties have been removed and replaced with the following:
+
| {{c|=|Changed:}} Previous penalties have been removed and replaced with the following:
 
|-
 
|-
| {{c|+|Added:}}Construction hit speed boost decreased by 50%
+
| {{c|-|Added:}} Construction hit speed boost decreased by 50%
 
|-
 
|-
| {{c|-|Added:}}50% less metal from pickups and Dispensers
+
| {{c|-|Added:}} 50% less metal from pickups and Dispensers
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]]
+
! style="background:#b7a2ba;" coslpan=1 rowspan=6 | {{class link|Medic|br=yes|color=white}}
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}}
| {{c|+|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge.
+
| {{c|+|Added:}} Vaccinator Über deploys now always take exactly 1 bar of Übercharge.
 
|-
 
|-
| {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
+
| {{c|+|Added:}} Vaccinator Über deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist Über each consuming 1 charge.
 
|-
 
|-
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
+
| {{c|-|Changed:}} Vaccinator Über build now suffers the same penalties as other Mediguns when it comes to multiple Medics on the same target and max overhealed patients
 
|-
 
|-
| {{c|-|Changed:}}Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
+
| {{c|-|Changed:}} Reduced the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
 
|-
 
|-
| {{c|-|Added:}} Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient
+
| {{c|-|Added:}} Penalty of 66% decreased Übercharge build rate while healing a overhealed patient
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}}
 
| {{c|-|Added:}} Added 10% attack speed penalty
 
| {{c|-|Added:}} Added 10% attack speed penalty
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]]
+
! style="background:#b7a2ba;" colspan=1 rowspan=8 | {{class link|Sniper|br=yes|color=white}}
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
+
| {{c|+|Changed:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
 
|-
 
|-
! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}}
| {{c|+|Added:}} No longer lose heads on miss
+
| {{c|+|Changed:}} No longer lose heads on miss
 
|-
 
|-
| {{c|-|Added:}} Collecting a head requires a headshot kill and not just a headshot
+
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
 
|-
 
|-
 
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200%
 
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200%
 
|-
 
|-
| {{c|-|Changed:}} Charge rate penalty changed from -20% to -50%.
+
| {{c|-|Changed:}} Collecting a head requires a headshot kill and not just a headshot
 
|-
 
|-
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
+
| {{c|-|Changed:}} Increased charge rate penalty changed to 50% (from 25%)
 
|-
 
|-
!style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}}
| {{c|+|Changed:}} Removed increased damage taken penalty
+
| {{c|+|Removed:}} Increased damage taken penalty
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}}
| {{c|-|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
+
| {{c|=|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=19 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]]
+
! style="background:#b7a2ba;" colspan=1 rowspan=19 | {{class link|Spy|br=yes|color=white}}
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=| {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
| {{c|=|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
+
| {{c|-|Changed:}} +20% damage bonus while undisguised to +20% damage bonus while disguised
 
|-
 
|-
| {{c|-|Changed:}} Removed silent killer attribute
+
! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}}
 +
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
 
|-
 
|-
| {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes
+
| {{c|=|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}}
+
| {{c|-|Removed:}} Silent killer attribute
| {{c|-|Changed:}} Changed +20% damage bonus while undisguised to +20% damage bonus while disguised
 
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}}
| {{c|+|Added:}} Added 3 second speed gain on kill
+
| {{c|+|Added:}} 3 second speed gain on kill
 
|-
 
|-
! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}}
| {{c|+|Changed:}} Health penalty reduced from -65 to -55 (70 Health total)
+
| {{c|+|Changed:}} Reduced health penalty reduced to -55 health (from -65 health)
 
|-
 
|-
| {{c|+|Changed:}} Minimum Health gain of 75 on kill
+
| {{c|+|Changed:}} Increased minimum health gain of 75 on kill
 
|-
 
|-
|{{c|+|Changed:}} Maximum overheal from Kunai increased from 195 to 210
+
| {{c|+|Changed:}} Increased maximum overheal from Kunai increased to 210 (from 195)
 
|-
 
|-
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}}
 
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
 
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
 
|-
 
|-
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}}
| {{c|-|Changed:}} Triggering Feign Death instantly removes 50% cloak meter
+
| {{c|+|Added:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
 
|-
 
|-
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death
+
| {{c|+|Changed:}} Initial attack that triggers feign death has its damage reduced by 50%
 
|-
 
|-
| {{c|-|Changed:}} Decreased cloak regen rate from +80% to +50%
+
| {{c|+|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds
 
|-
 
|-
| {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost
+
| {{c|=|Changed:}} Increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death
 
|-
 
|-
|{{c|=|Changed:}} Initial attack that triggers feign death has its damage reduced by 50%
+
| {{c|-|Changed:}} Reduced cloak regen rate from to 50% faster (from 80%)
 
|-
 
|-
|{{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
+
| {{c|-|Added:}} Triggering Feign Death instantly removes 50% cloak meter
 
|-
 
|-
|{{c|-|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds
+
| {{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
 
|-
 
|-
|{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
+
| {{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
 
|-
 
|-
|{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
+
| {{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked
 
|-
 
|-
! style="background: ;" | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}}
+
! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}}
 
| {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team.
 
| {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team.
 
|-
 
|-
! style="background: #b7a2ba;" rowspan=16 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white;">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
+
! style="background:#b7a2ba; text-align:left;" rowspan=3 | {{class link|Soldier|color=white}}<br/>{{class link|Pyro|color=white}}<br/>{{class link|Heavy|color=white}}<br/>{{class link|Engineer|color=white}}
! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
+
! style="background: ;" colspan=2 rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| {{c|+|Changed:}} Base Fire rate increased (from 15% to 30%)
+
| {{c|+|Changed:}} Increased base fire rate to 30% (from 15%)
 
|-
 
|-
| {{c|+|Added:}} Added increased switch to speed by +50%
+
| {{c|+|Added:}} 50% faster switch to speed
 
|-
 
|-
| {{c|+|Changed:}} Base reload speed increased (from 33% to 50%)
+
| {{c|+|Changed:}} Increased base reload speed to 50% faster (from 33%)
 
|}
 
|}
  
==Başarımlar==
+
== Başarımlar ==
 
Bu Güncelleme Oyuna 5 Yeni Başarım Eklemiştir.
 
Bu Güncelleme Oyuna 5 Yeni Başarım Eklemiştir.
  
Line 473: Line 488:
 
*[http://www.teamfortress.com/gunmettle/ Güncelleme Sayfası] {{lang icon|en}}
 
*[http://www.teamfortress.com/gunmettle/ Güncelleme Sayfası] {{lang icon|en}}
 
*[http://www.teamfortress.com/gunmettle/powerhouse.php Gun Mettle Güncellemesi Sayfası] {{lang icon|en}}
 
*[http://www.teamfortress.com/gunmettle/powerhouse.php Gun Mettle Güncellemesi Sayfası] {{lang icon|en}}
 +
 
{{Gun Mettle Update Nav}}
 
{{Gun Mettle Update Nav}}
 
{{Major updates nav}}
 
{{Major updates nav}}

Latest revision as of 10:00, 31 December 2019

Bu madde güncelleme ile gelen içerik içindir. Güncellemenin kendisi için 2 Temmuz 2015 Yaması sayfasına bakınız.
Gun Mettle Update.png

Gun Mettle Güncellemesi silah boyaları, 4 yeni harita, ve 3 yeni alay hareketi getiren büyük güncellemedir. Ayrıca Gun Mettle Seferi'nide getirerek 3 ay boyunca oyuncuya yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Gun Mettle Seferi'ne katılmak için oyuncuların Mann Co. Mağzasından Gun Mettle Seferi Bileti alması gerekmektedir.

Additional content was further added in the 27 Ağustos 2015 Yaması with the introduction of the Gun Mettle Kozmetik Kasası.

Eklenenler

Haritalar

Ana madde: Haritalar listesi
Ad Resim Oyun modu Dosya adı
Borneo Pl Borneo.jpg Yük Vagonu
BLU Bombcart.png
pl_borneo
Powerhouse Cp powerhouse.png Kontrol Noktası
Controlpoint.png
cp_powerhouse
Snowplow Cp snowplow.jpg Kontrol Noktası
Controlpoint.png
cp_snowplow
Suijin Suijin main.jpg Tepenin Hâkimi
Controlpoint.png
koth_suijin

Kozmetikler

Ana madde: Kozmetik eşyalar
Eklenme 27 Ağustos 2015 Yaması
Fortunate Son Şanslı Evlat
Flak Jack Mermi Yeleği
Bruce's Bonnet Bruce'ün Başlığı
Outta' Sight Gözden Uzak
Commissar's Coat Komiserin Ceketi
White Russian Beyaz Rus
El Duderino El Duderino
Sheriff's Stetson Şerifin Stetsonu
Wild West Waistcoat Vahşi Batı Yeleği
Physician's Protector Hekim Miğferi
Vascular Vestment Vasküler Cüppe
Lurker's Leathers Pusucunun Parkası
Leaderboard class engineer.png Engineer
Leaderboard class sniper.png Sniper
Support Spurs Destek Mahmuzları
Captain Cardbeard Cutthroat Kaptan Kartonsakal Boğazkesen
Rotation Sensation Rotasyon Sansasyonu
Potassium Bonnett Potasyum Bonesi

Alay Hareketleri

Ana madde: Alay Hareketleri
Proletariat Posedown Proleterya Gövde Gösterisi
Box Trot Kutu Koşusu
Kazotsky Kick Kazotsky Tekmesi

Araçlar

Ana maddeler: Tools/tr, Araçlar
Competitive Matchmaking Beta Pass Rekabetçi Eşleştirme Beta Bileti
Concealed Killer Weapons Case Gizlenmiş Katil Silah Kasası
Gun Mettle Campaign Coin Gun Mettle Sefer Jetonu
Gun Mettle Key Gun Mettle Anahtarı
Gun Mettle Campaign Pass Gun Mettle Sefer Bileti
Powerhouse Weapons Case Powerhouse Silah Kasası
Gun Mettle Cosmetic Case Gun Mettle Kozmetik Kasası
Gun Mettle Cosmetic Key Gun Mettle Kozmetik Anahtarı
Notlar Ekleme :27 Ağustos 2015 Yaması.

Olağandışı efektler

Ana madde: Olağandışı efektler

Not: As of the Orman Cehennemi Güncellemesi, the Enerji Küresi effect is no longer obtainable.

Sınıf Ayarlamaları

Sınıf Düzenlemeler
Pictogram plus.png Değişiklik: Minigun'un Seviye 3 Ve Seviye 2 Taretlerdeki Hasar Cezası Düşürüldü. Seviye 2 Taretin Koruması %20 den %15'ye, Seviye 3 Taretin Koruması %33 den %20'ye değiştirildi.
Pictogram comment.png Değişiklik: Dış kaynaklardan gelen yapı kurulum hızı arttırmaları artık çarpılmak yerine ekleniyor. Hesaplamalar 1x Yapı kurulum hızına göre yapılıyor.
Pictogram plus.png Değişiklik: Ingiliz Anahtarı'nı değiştirmek artık eski yapıları yok etmiyor. Sadece yapı tip değiştiyse yıkıyor. (Ingiliz Anahtarından, Silahşöre geçmek veya tam tersi...)
Pictogram plus.png Değişiklik: Ingiliz Anahtarının yapı kurulum hızını arttırması %50 arttırıldı. Yapılar artık 2 kat yerine 2.5 kat daha hızlı kurulacaklar. ( 1.5x + ana hız'a ek olarak).
Pictogram plus.png Değişiklik: Işınlayıcılar ve Dispanserler +50% daha hızlı yeniden kurulacaklar. (2.5x ingiliz anahtarı olmadan, 5.5x ingiliz anahtarı ile)
Pictogram plus.png Değişiklik: Taşıma hız cezası %25 den %10'a düşürüldü.
Pictogram minus.png Değişiklik: Yapı tamir bedeli 20 metalden 33 metale yükseltildi. Artık her ingiliz anahtarı vuruşunda 100 can tamir edecek. (Eskiden her metal için 5 canken şimdi her metal için 3 can)
Pictogram plus.png Değişiklik: Altıpatlar'ın yeniden doldurma animasyonu artık oyuncunun nişanını kapamayacak.
Pictogram plus.png Değişiklik: Yeni bir kılığa bürünmek artık 2 saniye yerine sadece 0.5 saniye sürecek.
Pictogram plus.png Ekleme: Görünmez iken, Spy tüm kaynaklardan %20 daha az hasar alacak.
Pictogram plus.png Ekleme: Görünmez iken, Spy'ı güçsüzleştiren nedenlerdeki süreler düşürüldü.(ateş, kavate, bozuk süt, kanama).
Pictogram plus.png Değişiklik: Altıpatlar'ın bozulmuş taretlerdeki hasar cezası %66 dan %33'e düşürüldü.

Ayarlama Yapılan Silahlar

Sınıf Silah Düzenlemeler
Baby Face's Blaster
Bebek Yüzlünün Ateşleyicisi
Pictogram minus.png Ekleme: Hasar alınması durumunda turbo düşüşü eklendi.
Pictogram minus.png Changed: Havadaki zıplayışlardaki kaybedilen turbo miktarı arttırıldı.
Shortstop
Kısa Fren
Pictogram comment.png Changed: Artık ikinclik cephane yerine birincil cephaneyi kullanıyor.
Pictogram minus.png Changed: Iyileştirme ve geriye sıçratma pasifleri sadece silah kullanılırken aktif hale getirilebilir.
Pretty Boy's Pocket Pistol
Tatlı Oğlanın Cep Tabancası
Pictogram minus.png Changed: Tatlı Oğlanın Cep Tabancası'nın pasif yetenekleri artık sadece aktifken, aktif hale geliyor.
Pictogram minus.png Changed: +15 maksimum can pasifi silindi.
Pictogram plus.png Added: Her vuruşta +3 can eklendi.
Pictogram comment.png Changed: Ateşten alınan hasarın +50% artması tüm kaynaklardan alınan hasarın +20% artması ile değiştirildi.
Fan O'War
Harp Müptelası
Pictogram plus.png Added: Artık mini-kritik vuruşlarda kritik vuruşlar yapıyor.
Pictogram plus.png Changed: Hasar cezası %90 dan %75'e indirildi.
Air Strike
Hava Saldırısı
Pictogram plus.png Removed: Cephane sınırlandırması kaldırıldı.
Pictogram plus.png Changed: Patlama hasarı azaltılması -15%' den -10'a düşürüldü.
Pictogram plus.png Changed: Hasar cezası -25%'den -15%'ye düşürüldü.
Pictogram minus.png Changed: Roket zıplaması hasarı azaltılması -25% den -15%'e düşürüldü.
Black Box
Kara Kutu
Pictogram comment.png Changed: +15 health on hit to +20 health on hit per attack
Pictogram comment.png Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health)
Liberty Launcher
Özgürlük Ateşleyici
Pictogram plus.png Added: +25% clip size
Escape Plan
Kaçış Planı
Equalizer
Dengeleyici
Pictogram plus.png Changed: No healing penalty to 90% less healing from Medics while active
Flare Gun
İşaret Fişeği
Pictogram comment.png Added: Added text to describe 100% critical hits on burning targets
Scorch Shot
Kavurucu Atış
Pictogram plus.png Changed: Reduced damage penalty to 35% (from 50%)
Pictogram plus.png Added: Increased knock back on burning targets
Pictogram plus.png Changed: Increased the blast radius from flares from 92Hu to 110Hu
Pictogram plus.png Added: 100% Mini-Crit chance vs burning targets
Detonator
Patlatıcı
Pictogram plus.png Changed: Slightly increased blast jump height when doing a Detonator jump
Pictogram plus.png Changed: Increased blast radius to 110Hu (from 92Hu)
Pictogram plus.png Changed: Detonated explosions now also Mini-Crit burning targets
Pictogram comment.png Added: Added text to describe 100% Mini-Crits on burning targets
Pictogram minus.png Changed: Increased damage penalty to -25%
Pictogram minus.png Changed: Increased self-damage penalty to 50% (from 25%)
Powerjack
Akülü Krikolyoz
Pictogram minus.png Changed: Reduced health gained on kill to 25 (from 75)
Ali Baba's Wee Booties
Ali Baba'nın Minik Galoşları
Bootlegger
Kaçakçı
Pictogram plus.png Added: Added +10% movement speed bonus
Pictogram comment.png Changed: Changed +25% charge on charge kill to +25% charge on melee kill
Loch-n-Load
İskoç Canavarı
Pictogram minus.png Changed: Damage bonus now only applies to buildings
Iron Bomber
Demir Bombacı
Pictogram plus.png Removed: Damage penalty on self-detonate
Pictogram plus.png Changed: Reduced radius penalty to 15% (from 20%)
Tide Turner
Dalgakıran
Pictogram plus.png Changed: Self damage will no longer decrease charge when charging
Pictogram plus.png Changed: Fall damage will no longer decrease charge when charging
Pictogram plus.png Changed: Reduced amount of charge taken away on damage when charging reduced to 1 per point of damage (from 3)
Quickiebomb Launcher
Hızlı-Bomba Atıcı
Pictogram plus.png Changed: Damage is now increased based on charge amount when the bomb is fired.
Ullapool Caber
Ullapool Oyun Sırığı
Pictogram minus.png Changed: Reduced explosion base damage to 75 (from 100)
Pictogram minus.png Changed: Reduced damage ramp up bonus for close range attacks, now the same as other explosive weapons
Claidheamh Mòr
Meşhur İskoç Kılıcı
Pictogram minus.png Changed: +25% charge on charge kill to +25% charge on melee kill
Brass Beast
Pirinç Canavar
Pictogram plus.png Added: 20% damage resistance while spun up
Tomislav
Tomislav
Pictogram plus.png Added: 20% more accurate (less spread)
Pictogram plus.png Changed: Increased faster spin up speed to 20% (from 10%)
Natascha
Nataşa
Pictogram plus.png Added: 20% damage resistance while spun up
Pictogram minus.png Added: Stun amount now has distance falloff, decreases starting at 512hu down to zero stun at 1536Hu
Family Business
Aile İşi
Pictogram plus.png Added: +15% faster firing speed
Dalokohs Bar
Dalokoh Çikolatası
Pictogram plus.png Changed: Can now overheal up to 400hp
Pictogram plus.png Added: Alt-fire to throw and share as a small medkit for other players to use
Pictogram minus.png Added: 10 second cool down on use
Warrior's Spirit
Savaşçının Ruhu
Pictogram plus.png Added: +10 health on hit
Eviction Notice
Tahliye İhbarı
Pictogram plus.png Added: 3 second speed boost on hit
Pomson 6000
Pomson 6000
Pictogram minus.png Changed: Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu
Rescue Ranger
Hızır Polis
Pictogram plus.png Changed: Reduced cost of long range building pick up to 100 metal (from 130 metal)
Wrangler
Kovboy
Pictogram minus.png Changed: Ammo and repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active
Pictogram minus.png Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second)
Short Circuit
Kısa Devre
Pictogram comment.png Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire
Pictogram minus.png Added: Cannot pick up buildings when the Short Circuit is deployed
Gunslinger
Silahşör
Pictogram plus.png Changed: Mini Sentry Guns can now be repaired
Pictogram plus.png Changed: Mini Sentry Guns can now be Wrench construction boosted
Pictogram minus.png Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously
Pictogram minus.png Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100%
Pictogram minus.png Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal
Jag
Çentik
Pictogram plus.png Added: +15% swing speed
Pictogram comment.png Changed: With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added)
Pictogram minus.png Added: 20% repair penalty (Repairs will give up to 80hp per swing instead 100hp per swing)
Eureka Effect
Eureka Etkisi
Pictogram comment.png Changed: Previous penalties have been removed and replaced with the following:
Pictogram minus.png Added: Construction hit speed boost decreased by 50%
Pictogram minus.png Added: 50% less metal from pickups and Dispensers
Vaccinator
Aşı Aleti
Pictogram plus.png Added: Vaccinator Über deploys now always take exactly 1 bar of Übercharge.
Pictogram plus.png Added: Vaccinator Über deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist Über each consuming 1 charge.
Pictogram minus.png Changed: Vaccinator Über build now suffers the same penalties as other Mediguns when it comes to multiple Medics on the same target and max overhealed patients
Pictogram minus.png Changed: Reduced the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
Pictogram minus.png Added: Penalty of 66% decreased Übercharge build rate while healing a overhealed patient
Solemn Vow
Heybetli Tepki
Pictogram minus.png Added: Added 10% attack speed penalty
Sydney Sleeper
Sidney Uykucusu
Pictogram plus.png Changed: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds)
Bazaar Bargain
Çarşı Kelepiri
Pictogram plus.png Changed: No longer lose heads on miss
Pictogram plus.png Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
Pictogram comment.png Changed: Each head boosts charge rate by 25% up to 200%
Pictogram minus.png Changed: Collecting a head requires a headshot kill and not just a headshot
Pictogram minus.png Changed: Increased charge rate penalty changed to 50% (from 25%)
Cozy Camper
Miskin Kampçı
Pictogram plus.png Removed: Increased damage taken penalty
Bushwacka
Çalıbiçer
Pictogram comment.png Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
Enforcer
İnfazcı
Pictogram minus.png Changed: +20% damage bonus while undisguised to +20% damage bonus while disguised
Spy-cicle
Buz Salkımı
Pictogram plus.png Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes
Pictogram comment.png Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity
Pictogram minus.png Removed: Silent killer attribute
Big Earner
Para Babası
Pictogram plus.png Added: 3 second speed gain on kill
Conniver's Kunai
İşbirlikçinin Kunaisi
Pictogram plus.png Changed: Reduced health penalty reduced to -55 health (from -65 health)
Pictogram plus.png Changed: Increased minimum health gain of 75 on kill
Pictogram plus.png Changed: Increased maximum overheal from Kunai increased to 210 (from 195)
Cloak and Dagger
Pelerin ve Hançer
Pictogram plus.png Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up
Dead Ringer
Kusursuz Kopya
Pictogram plus.png Added: When Feign Death is triggered, the Spy receives a 3 second speed boost
Pictogram plus.png Changed: Initial attack that triggers feign death has its damage reduced by 50%
Pictogram plus.png Changed: Feign Death stealth has no bump shimmer for 3 seconds
Pictogram comment.png Changed: Increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death
Pictogram minus.png Changed: Reduced cloak regen rate from to 50% faster (from 80%)
Pictogram minus.png Added: Triggering Feign Death instantly removes 50% cloak meter
Pictogram minus.png Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds
Pictogram minus.png Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot)
Pictogram minus.png Changed: Can no longer pick up ammo for cloak meter while cloaked
Disguise Kit
Kılık Değiştirme Seti
Pictogram plus.png Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team.
Leaderboard class soldier.png Soldier
Leaderboard class pyro.png Pyro
Leaderboard class heavy.png Heavy
Leaderboard class engineer.png Engineer
Panic Attack
Panik Atak
Pictogram plus.png Changed: Increased base fire rate to 30% (from 15%)
Pictogram plus.png Added: 50% faster switch to speed
Pictogram plus.png Changed: Increased base reload speed to 50% faster (from 33%)

Başarımlar

Bu Güncelleme Oyuna 5 Yeni Başarım Eklemiştir.


Güç Dengesi
Güç Dengesi
Düşman takımının son kontrol noktanızı ele geçirmeye çalıştığı bir raundu kazan.


Güç Kesildi
Güç Kesildi
Bir bölgeyi ele geçirmekte olan 15 düşman öldür.


Güç ve Şan
Güç ve Şan
142 El Kazan.
Islak İş
Islak İş
Suyun içinde olan beş düşmanı öldür.


Güç Gezisi
Güç Gezisi
Son kontrol noktasını takımının bir önceki kontrol noktasını ele geçirmesinden sonraki 15 saniye içinde ele geçir

Galeri

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