Difference between revisions of "Gun Mettle Update/tr"
m (Auto: EnforceCapitalization(Invis Watch), EnforceCapitalization(Wrench), EnforceCapitalization(Medic), EnforceCapitalization(Dispensers), WordFilter(Sentry Guns/Sentries(?!\s+Gun) → Sentry Guns), WordFilter(Minicrit → Mini-Crit), WordFilter(Minicr...) |
m (Auto: WordFilter(Minicrit → Mini-Crit) (Review RC#2470183)) |
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[[File:Gun Mettle Update Pic.png|frameless|right|290px|link=http://www.teamfortress.com/gunmettle/]] | [[File:Gun Mettle Update Pic.png|frameless|right|290px|link=http://www.teamfortress.com/gunmettle/]] | ||
'''Gun Mettle Güncellemesi''' [[weapon/tr|silah]] boyaları, 4 yeni [[maps/tr|harita]], ve 3 yeni [[taunts/tr|alay hareketi]] getiren [[Patches/tr#Major updates|büyük güncellemedir]]. Ayrıca [[Gun Mettle Campaign/tr|Gun Mettle Seferi]]'nide getirerek 3 ay boyunca oyuncuya yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Gun Mettle Seferi'ne katılmak için oyuncuların [[Mann Co. Store/tr|Mann Co. Mağzasından]] [[Gun Mettle Campaign Pass/tr|Gun Mettle Seferi Bileti]] alması gerekmektedir. | '''Gun Mettle Güncellemesi''' [[weapon/tr|silah]] boyaları, 4 yeni [[maps/tr|harita]], ve 3 yeni [[taunts/tr|alay hareketi]] getiren [[Patches/tr#Major updates|büyük güncellemedir]]. Ayrıca [[Gun Mettle Campaign/tr|Gun Mettle Seferi]]'nide getirerek 3 ay boyunca oyuncuya yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Gun Mettle Seferi'ne katılmak için oyuncuların [[Mann Co. Store/tr|Mann Co. Mağzasından]] [[Gun Mettle Campaign Pass/tr|Gun Mettle Seferi Bileti]] alması gerekmektedir. | ||
+ | |||
+ | Additional content was further added in the {{Patch name|8|27|2015}} with the introduction of the [[Mann Co. Supply Crate/Retired series/tr#95|{{item name|Gun Mettle Cosmetic Case}}]]. | ||
==Eklenenler== | ==Eklenenler== | ||
=== Haritalar === | === Haritalar === | ||
+ | {{main|List of maps/tr|l1=Haritalar listesi}} | ||
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
|- style="height: 20px;" | |- style="height: 20px;" | ||
− | ! class="header" style="background-color:#9a909c;" |Ad | + | ! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Ad |
− | ! class="header" style="background-color:#9a909c;" |Resim | + | ! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Resim |
− | ! class="header" style="background-color:#9a909c;" |Oyun | + | ! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Oyun modu |
− | ! class="header" style="background-color:#9a909c;" |Dosya | + | ! class="header" style="background-color:#9a909c;" | <span style="color:white;"> Dosya adı |
|- | |- | ||
− | |style="background | + | | width="85px" style="background:#b7a2ba;" | '''[[Borneo{{if lang}}|<span style="color:white;"> Borneo </span>]]''' |
− | | | + | | style="background:#F2F2F2;" | [[File:Pl_Borneo.jpg|160px|link=Borneo{{if lang}}]] |
− | + | | '''[[Payload{{if lang}}|{{common string|Payload}}]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload{{if lang}}]] | |
− | + | | {{code|pl_borneo}} | |
|- | |- | ||
− | |style="background | + | | style="background:#b7a2ba;" | '''[[Powerhouse{{if lang}}|<span style="color:white;"> Powerhouse </span>]]''' |
− | | | + | | style="background:#F2F2F2;" | [[File:Cp_powerhouse.png|160px|link=Powerhouse{{if lang}}]] |
− | + | | '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] | |
− | + | | {{code|cp_powerhouse}} | |
|- | |- | ||
− | |style="background | + | | style="background:#b7a2ba;" | '''[[Snowplow{{if lang}}|<span style="color:white;"> Snowplow </span>]]''' |
− | | | + | | style="background:#F2F2F2;" | [[File:Cp_snowplow.jpg|160px|link=Snowplow{{if lang}}]] |
− | + | | '''[[Control Point (game mode){{if lang}}|{{common string|Control Point}}]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode){{if lang}}]] | |
− | + | | {{code|cp_snowplow}} | |
|- | |- | ||
− | |style="background | + | | style="background:#b7a2ba;" | '''[[Suijin{{if lang}}|<span style="color:white;"> Suijin </span>]]''' |
− | | | + | | style="background:#F2F2F2;" | [[File:Suijin_main.jpg|160px|link=Suijin{{if lang}}]] |
− | + | | '''[[King of the Hill{{if lang}}|{{common string|King of the Hill}}]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill{{if lang}}]] | |
− | + | | {{code|koth_suijin}} | |
|} | |} | ||
=== Kozmetikler === | === Kozmetikler === | ||
− | {{main|Cosmetic items}} | + | {{main|Cosmetic items/tr|l1=Kozmetik eşyalar}} |
{{hatnote|Eklenme {{Patch name|8|27|2015}}}} | {{hatnote|Eklenme {{Patch name|8|27|2015}}}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #b7a2ba | + | | width="85px" style="background:#b7a2ba;" rowspan="2" | '''{{class link|Scout|br=yes|color=white}}''' |
− | | | + | | style="background:#8847FF;" | {{Icon item|Fortunate Son|75px}} |
− | + | | '''{{item link|Fortunate Son}}''' | |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Flak Jack|75px}} |
− | + | | '''{{item link|Flak Jack}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="2" | '''{{class link|Demoman|br=yes|color=white}}''' |
− | | | + | | style="background:#D32CE6;" | {{Icon item|Bruce's Bonnet|75px}} |
− | + | | '''{{item link|Bruce's Bonnet}}''' | |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|Outta' Sight|75px}} |
− | + | | '''{{item link|Outta' Sight}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="3" | '''{{class link|Heavy|br=yes|color=white}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Commissar's Coat|75px}} |
− | + | | '''{{item link|Commissar's Coat}}''' | |
|- | |- | ||
− | | | + | | style="background:#8847FF;" | {{Icon item|White Russian|75px}} |
− | + | | '''{{item link|White Russian}}''' | |
|- | |- | ||
− | | | + | | style="background:#D32CE6;" | {{Icon item|El Duderino|75px}} |
− | + | | '''{{item link|El Duderino}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="2" | '''{{class link|Engineer|br=yes|color=white}}''' |
− | | | + | | style="background:#D32CE6;" | {{Icon item|Sheriff's Stetson|75px}} |
− | + | | '''{{item link|Sheriff's Stetson}}''' | |
|- | |- | ||
− | | | + | | style="background:#4B69FF " | {{Icon item|Wild West Waistcoat|75px}} |
− | + | | '''{{item link|Wild West Waistcoat}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="2" | '''{{class link|Medic|br=yes|color=white}}''' |
− | | | + | | style="background:#8847FF;" | {{Icon item|Physician's Protector|75px}} |
− | + | | '''{{item link|Physician's Protector}}''' | |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Vascular Vestment|75px}} |
− | + | | '''{{item link|Vascular Vestment}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Lurker's Leathers|75px}} |
− | + | | '''{{item link|Lurker's Leathers}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | align="left" style="background:#b7a2ba;" rowspan="1" | '''{{class link|Engineer|color=white}}<br/>{{class link|Sniper|color=white}}''' |
− | | | + | | style="background:#4B69FF;" | {{Icon item|Support Spurs|75px}} |
− | + | | '''{{item link|Support Spurs}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="3" | '''{{class link|All Classes|br=yes|color=white}}''' |
− | | | + | | style="background:#EB4B4B;" | {{Icon item|Captain Cardbeard Cutthroat|75px}} |
− | + | | '''{{item link|Captain Cardbeard Cutthroat}}''' | |
|- | |- | ||
− | | | + | | style="background:#4B69FF;" | {{Icon item|Rotation Sensation|75px}} |
− | + | | '''{{item link|Rotation Sensation}}''' | |
|- | |- | ||
− | | | + | | style="background:#EB4B4B;" | {{Icon item|Potassium Bonnett|75px}} |
− | + | | '''{{item link|Potassium Bonnett}}''' | |
|} | |} | ||
=== Alay Hareketleri === | === Alay Hareketleri === | ||
+ | {{main|Taunts/tr|l1=Alay Hareketleri}} | ||
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
+ | | width="85px" style="background:#b7a2ba;" rowspan="1" | '''{{class link|Heavy|br=yes|color=white}}''' | ||
+ | | style="background:#F2F2F2;" | {{Icon item|Proletariat Posedown|75px}} | ||
+ | | '''{{item link|Proletariat Posedown}}''' | ||
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="1" | '''{{class link|Spy|br=yes|color=white}}''' |
− | | | + | | style="background:#F2F2F2;" | {{Icon item|Box Trot|75px}} |
− | + | | '''{{item link|Box Trot}}''' | |
|- | |- | ||
− | | style="background: #b7a2ba | + | | style="background:#b7a2ba;" rowspan="1" | '''{{class link|All Classes|br=yes|color=white}}''' |
− | | | + | | style="background:#F2F2F2;" | {{Icon item|Kazotsky Kick|75px}} |
− | + | | '''{{item link|Kazotsky Kick}}''' | |
− | |||
− | | style="background: # | ||
− | |||
− | |||
|} | |} | ||
=== Araçlar === | === Araçlar === | ||
− | {{main|Tools}} | + | {{main|Tools/tr|Araçlar}} |
{| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | {| class="wikitable collapsible" cellpadding="3" style="text-align:center;" | ||
− | | | + | | width="85px" style="background:#F2F2F2" | {{Icon item|Competitive Matchmaking Beta Pass|75px}} |
− | + | | '''{{item link|Competitive Matchmaking Beta Pass}}''' | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Concealed Killer Weapons Case|75px}} |
− | + | | '''{{item link|Concealed Killer Weapons Case}}''' | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Campaign Coin|75px}} |
− | + | | '''{{item link|Gun Mettle Campaign Coin}}''' | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Key|75px}} |
− | + | | '''{{item link|Gun Mettle Key}}''' | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Campaign Pass|75px}} |
− | + | | '''{{item link|Gun Mettle Campaign Pass}}''' | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Powerhouse Weapons Case|75px}} |
− | + | | '''{{item link|Powerhouse Weapons Case}}''' | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Cosmetic Case|75px}} |
− | + | | '''{{item link|Gun Mettle Cosmetic Case}}'''<sup>†</sup> | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | {{Icon item|Gun Mettle Cosmetic Key|75px}} |
− | + | | '''{{item link|Gun Mettle Cosmetic Key}}'''<sup>†</sup> | |
|- | |- | ||
− | | | + | | style="background:#F2F2F2" | '''Notlar''' |
− | | style=" | + | | style="text-align:left;" | <sup>†</sup> Ekleme :{{Patch name|8|27|2015}}. |
|} | |} | ||
− | ===Sınıf Ayarlamaları=== | + | === Olağandışı efektler === |
+ | {{main|Unusual effects/tr|l1=Olağandışı efektler}} | ||
+ | <gallery perrow="4"> | ||
+ | File:Unusual Cool.png| {{item name|Cool}} | ||
+ | File:Unusual Energy Orb.png| {{item name|Energy Orb}} | ||
+ | File:Unusual Hot.png| {{item name|Hot}} | ||
+ | File:Unusual Isotope.png| {{item name|Isotope}} | ||
+ | </gallery> | ||
+ | ''Not: As of the {{update link|Jungle Inferno Update}}, the {{item name|Energy Orb}} effect is no longer obtainable.'' | ||
+ | |||
+ | === Sınıf Ayarlamaları === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #9a909c;" class="header" | <span style="color: white;"> | + | ! style="background:#9a909c;" class="header" | <span style="color: white;"> Sınıf |
− | ! style="background: #9a909c;" class="header" | <span style="color: white;"> | + | ! style="background:#9a909c;" class="header" | <span style="color: white;"> Düzenlemeler |
|- | |- | ||
− | ! style="background: #b7a2ba;" | {{ | + | ! width="85px" style="background:#b7a2ba;" | {{class link|Heavy|br=yes|color=white}} |
| {{c|+|Değişiklik:}} [[Weapons/tr# Heavy|Minigun]]'un Seviye 3 Ve Seviye 2 Taretlerdeki Hasar Cezası Düşürüldü. Seviye 2 Taretin Koruması %20 den %15'ye, Seviye 3 Taretin Koruması %33 den %20'ye değiştirildi. | | {{c|+|Değişiklik:}} [[Weapons/tr# Heavy|Minigun]]'un Seviye 3 Ve Seviye 2 Taretlerdeki Hasar Cezası Düşürüldü. Seviye 2 Taretin Koruması %20 den %15'ye, Seviye 3 Taretin Koruması %33 den %20'ye değiştirildi. | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan="6" | {{ | + | ! style="background:#b7a2ba;" rowspan="6" | {{class link|Engineer|br=yes|color=white}} |
| {{c|=|Değişiklik:}} Dış kaynaklardan gelen yapı kurulum hızı arttırmaları artık çarpılmak yerine ekleniyor. Hesaplamalar 1x Yapı kurulum hızına göre yapılıyor. | | {{c|=|Değişiklik:}} Dış kaynaklardan gelen yapı kurulum hızı arttırmaları artık çarpılmak yerine ekleniyor. Hesaplamalar 1x Yapı kurulum hızına göre yapılıyor. | ||
|- | |- | ||
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| {{c|-|Değişiklik:}} Yapı tamir bedeli 20 metalden 33 metale yükseltildi. Artık her ingiliz anahtarı vuruşunda 100 can tamir edecek. (Eskiden her metal için 5 canken şimdi her metal için 3 can) | | {{c|-|Değişiklik:}} Yapı tamir bedeli 20 metalden 33 metale yükseltildi. Artık her ingiliz anahtarı vuruşunda 100 can tamir edecek. (Eskiden her metal için 5 canken şimdi her metal için 3 can) | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan="5" | {{ | + | ! style="background:#b7a2ba;" rowspan="5" | {{class link|Spy|br=yes|color=white}} |
| {{c|+|Değişiklik:}} [[Weapons/tr# Spy|Altıpatlar]]'ın yeniden doldurma animasyonu artık oyuncunun nişanını kapamayacak. | | {{c|+|Değişiklik:}} [[Weapons/tr# Spy|Altıpatlar]]'ın yeniden doldurma animasyonu artık oyuncunun nişanını kapamayacak. | ||
|- | |- | ||
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|} | |} | ||
− | ===Ayarlama Yapılan Silahlar=== | + | === Ayarlama Yapılan Silahlar === |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #9a909c; | + | ! class="header" style="background:#9a909c;width:85px" | <span style="color: white;"> Sınıf |
− | ! style="background: #9a909c;" | + | ! class="header" style="background:#9a909c;" colspan=2 | <span style="color: white;"> Silah |
− | ! style="background: #9a909c;" | + | ! class="header" style="background:#9a909c;" colspan=1 | <span style="color: white;"> Düzenlemeler |
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=10 | {{ | + | ! style="background:#b7a2ba;" colspan=1 rowspan=10| {{class link|Scout|br=yes|color=white}} |
− | ! style="background: ;" rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Baby Face's Blaster|icon-size=75px}} <br /> {{item link|Baby Face's Blaster}} |
| {{c|-|Ekleme:}} Hasar alınması durumunda turbo düşüşü eklendi. | | {{c|-|Ekleme:}} Hasar alınması durumunda turbo düşüşü eklendi. | ||
|- | |- | ||
| {{c|-|Changed:}} Havadaki zıplayışlardaki kaybedilen turbo miktarı arttırıldı. | | {{c|-|Changed:}} Havadaki zıplayışlardaki kaybedilen turbo miktarı arttırıldı. | ||
|- | |- | ||
− | ! style="background: ;" rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Shortstop|icon-size=75px}} <br /> {{item link|Shortstop}} |
| {{c|=|Changed:}} Artık ikinclik cephane yerine birincil cephaneyi kullanıyor. | | {{c|=|Changed:}} Artık ikinclik cephane yerine birincil cephaneyi kullanıyor. | ||
|- | |- | ||
| {{c|-|Changed:}} Iyileştirme ve geriye sıçratma pasifleri sadece silah kullanılırken aktif hale getirilebilir. | | {{c|-|Changed:}} Iyileştirme ve geriye sıçratma pasifleri sadece silah kullanılırken aktif hale getirilebilir. | ||
|- | |- | ||
− | ! style="background: ;" | + | ! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} |
− | |||
− | |||
− | |||
− | |||
− | |||
| {{c|-|Changed:}} Tatlı Oğlanın Cep Tabancası'nın pasif yetenekleri artık sadece aktifken, aktif hale geliyor. | | {{c|-|Changed:}} Tatlı Oğlanın Cep Tabancası'nın pasif yetenekleri artık sadece aktifken, aktif hale geliyor. | ||
|- | |- | ||
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| {{c|=|Changed:}} Ateşten alınan hasarın +50% artması tüm kaynaklardan alınan hasarın +20% artması ile değiştirildi. | | {{c|=|Changed:}} Ateşten alınan hasarın +50% artması tüm kaynaklardan alınan hasarın +20% artması ile değiştirildi. | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}} |
− | ! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | + | | {{c|+|Added:}} Artık mini-kritik vuruşlarda kritik vuruşlar yapıyor. |
+ | |- | ||
+ | | {{c|+|Changed:}} Hasar cezası %90 dan %75'e indirildi. | ||
+ | |- | ||
+ | ! style="background:#b7a2ba;" colspan=1 rowspan=8 | {{class link|Soldier|br=yes|color=white}} | ||
+ | ! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
| {{c|+|Removed:}} Cephane sınırlandırması kaldırıldı. | | {{c|+|Removed:}} Cephane sınırlandırması kaldırıldı. | ||
|- | |- | ||
Line 218: | Line 231: | ||
| {{c|-|Changed:}} Roket zıplaması hasarı azaltılması -25% den -15%'e düşürüldü. | | {{c|-|Changed:}} Roket zıplaması hasarı azaltılması -25% den -15%'e düşürüldü. | ||
|- | |- | ||
− | ! style="background: ;" rowspan= | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}} |
− | | {{c| | + | | {{c|=|Changed:}} +15 health on hit to +20 health on hit per attack |
|- | |- | ||
− | + | | {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | |
− | |||
|- | |- | ||
− | | {{c| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} |
+ | | {{c|+|Added:}} +25% clip size | ||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item| | + | ! style="background:#F2F2F2;" rowspan=1 | {{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}} |
− | | {{c|+| | + | ! style="background:#F2F2F2;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} |
+ | | {{c|+|Changed:}} No healing penalty to 90% less healing from Medics while active | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=12 | {{ | + | ! style="background:#b7a2ba;" colspan=1 rowspan=12 | {{class link|Pyro|br=yes|color=white}} |
− | !style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} |
| {{c|=|Added:}} Added text to describe 100% critical hits on burning targets | | {{c|=|Added:}} Added text to describe 100% critical hits on burning targets | ||
|- | |- | ||
− | !style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}} |
− | | {{c|+|Changed:}} Reduced damage penalty from | + | | {{c|+|Changed:}} Reduced damage penalty to 35% (from 50%) |
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Increased knock back on burning targets |
|- | |- | ||
| {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu | | {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu | ||
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} 100% Mini-Crit chance vs burning targets |
+ | |- | ||
+ | ! style="background:#F2F2F2;" colspan=2 rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | ||
+ | | {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Increased blast radius to 110Hu (from 92Hu) | ||
+ | |- | ||
+ | | {{c|+|Changed:}} Detonated explosions now also Mini-Crit burning targets | ||
|- | |- | ||
− | |||
| {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets | | {{c|=|Added:}} Added text to describe 100% Mini-Crits on burning targets | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Increased damage penalty to -25% |
+ | |- | ||
+ | | {{c|-|Changed:}} Increased self-damage penalty to 50% (from 25%) | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}} | ||
+ | | {{c|-|Changed:}} Reduced health gained on kill to 25 (from 75) | ||
|- | |- | ||
− | | {{c|+| | + | ! style="background:#b7a2ba;" rowspan=12 | {{class link|Demoman|br=yes|color=white}} |
+ | ! style="background:#F2F2F2;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} | ||
+ | ! style="background:#F2F2F2;" rowspan=2 | {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} | ||
+ | | {{c|+|Added:}} Added +10% [[Classes#speed|movement speed]] bonus | ||
|- | |- | ||
− | | {{c| | + | | {{c|=|Changed:}} Changed +25% charge on charge kill to +25% charge on melee kill |
|- | |- | ||
− | | {{c|-|Changed:}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}} |
+ | | {{c|-|Changed:}} Damage bonus now only applies to buildings | ||
|- | |- | ||
− | | {{c| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} |
+ | | {{c|+|Removed:}} Damage penalty on self-detonate | ||
|- | |- | ||
− | + | | {{c|+|Changed:}} Reduced radius penalty to 15% (from 20%) | |
− | | {{c| | ||
|- | |- | ||
− | ! style="background: # | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Tide Turner|icon-size=75px}} <br /> {{item link|Tide Turner}} |
− | |||
| {{c|+|Changed:}} Self damage will no longer decrease charge when charging | | {{c|+|Changed:}} Self damage will no longer decrease charge when charging | ||
|- | |- | ||
| {{c|+|Changed:}} Fall damage will no longer decrease charge when charging | | {{c|+|Changed:}} Fall damage will no longer decrease charge when charging | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced amount of charge taken away on damage when charging reduced to 1 per point of damage (from 3) |
|- | |- | ||
− | !style="background: ;" | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} |
− | | {{c|+| | + | | {{c|+|Changed:}} Damage is now increased based on charge amount when the bomb is fired. |
|- | |- | ||
− | | {{c| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} |
+ | | {{c|-|Changed:}} Reduced explosion base damage to 75 (from 100) | ||
|- | |- | ||
− | + | | {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks, now the same as other explosive weapons | |
− | |||
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} |
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} +25% charge on charge kill to +25% charge on melee kill |
|- | |- | ||
− | !style="background: ;" rowspan=2 | {{Icon item| | + | ! style="background:#b7a2ba;" coslpan=1 rowspan=11 | {{class link|Heavy|br=yes|color=white}} |
− | | {{c|+| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Brass Beast|icon-size=75px}} <br /> {{item link|Brass Beast}} |
+ | | {{c|+|Added:}} 20% damage resistance while spun up | ||
|- | |- | ||
− | | {{c|+| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Tomislav|icon-size=75px}} <br /> {{item link|Tomislav}} |
+ | | {{c|+|Added:}} 20% more accurate (less spread) | ||
|- | |- | ||
− | + | | {{c|+|Changed:}} Increased faster spin up speed to 20% (from 10%) | |
− | | {{c| | ||
|- | |- | ||
− | !style="background: ;" rowspan=2 | {{Icon item| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Natascha|icon-size=75px}} <br /> {{item link|Natascha}} |
− | | {{c| | + | | {{c|+|Added:}} 20% damage resistance while spun up |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|Added:}} Stun amount now has distance falloff, decreases starting at 512hu down to zero stun at 1536Hu |
|- | |- | ||
− | ! style="background: # | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Family Business|icon-size=75px}} <br /> {{item link|Family Business}} |
− | + | | {{c|+|Added:}} +15% faster firing speed | |
− | | {{c|+|Added:}} | ||
|- | |- | ||
− | ! style="background: ;" rowspan= | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Dalokohs Bar|icon-size=75px}} <br /> {{item link|Dalokohs Bar}} |
− | | {{c|+| | + | | {{c|+|Changed:}} Can now overheal up to 400hp |
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Alt-fire to throw and share as a small medkit for other players to use |
|- | |- | ||
− | + | | {{c|-|Added:}} 10 second cool down on use | |
− | |||
|- | |- | ||
− | | {{c| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Warrior's Spirit|icon-size=75px}} <br /> {{item link|Warrior's Spirit}} |
+ | | {{c|+|Added:}} +10 health on hit | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Eviction Notice|icon-size=75px}} <br /> {{item link|Eviction Notice}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} 3 second speed boost on hit |
+ | |- | ||
+ | ! style="background:#b7a2ba;" colspan=1 rowspan=17 | {{class link|Engineer|br=yes|color=white}} | ||
+ | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | ||
+ | | {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} |
− | | {{c|+| | + | | {{c|+|Changed:}} Reduced cost of long range building pick up to 100 metal (from 130 metal) |
|- | |- | ||
− | ! style="background: ;" rowspan= | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} |
− | | {{c| | + | | {{c|-|Changed:}} Ammo and repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active |
|- | |- | ||
− | + | | {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | |
− | | {{c|-| | ||
|- | |- | ||
− | |{{c| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Short Circuit|icon-size=75px}} <br /> {{item link|Short Circuit}} |
+ | | {{c|=|Added:}} Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} Cannot pick up buildings when the Short Circuit is deployed |
|- | |- | ||
− | ! style="background: # | + | ! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} |
− | + | | {{c|+|Changed:}} Mini Sentry Guns can now be repaired | |
− | | {{c|+| | ||
|- | |- | ||
| {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted | | {{c|+|Changed:}} Mini Sentry Guns can now be Wrench construction boosted | ||
|- | |- | ||
− | | {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously | + | | {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously |
|- | |- | ||
| {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% | | {{c|-|Changed:}} Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% | ||
|- | |- | ||
− | | {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal | + | | {{c|-|Changed:}} Metal gibs from destroyed Mini Sentry Guns no longer grant any metal |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | {{c|+|Added:}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} |
+ | | {{c|+|Added:}} +15% swing speed | ||
|- | |- | ||
− | | {{c| | + | | {{c|=|Changed:}} With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) |
− | |||
− | |||
− | |||
|- | |- | ||
− | | {{c|-|Added:}} | + | | {{c|-|Added:}} 20% repair penalty (Repairs will give up to 80hp per swing instead 100hp per swing) |
|- | |- | ||
− | ! style="background: ;" rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Eureka Effect|icon-size=75px}} <br /> {{item link|Eureka Effect}} |
− | | {{c|=| | + | | {{c|=|Changed:}} Previous penalties have been removed and replaced with the following: |
|- | |- | ||
− | | {{c| | + | | {{c|-|Added:}} Construction hit speed boost decreased by 50% |
|- | |- | ||
− | | {{c|-|Added:}}50% less metal from pickups and Dispensers | + | | {{c|-|Added:}} 50% less metal from pickups and Dispensers |
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=6 | {{ | + | ! style="background:#b7a2ba;" coslpan=1 rowspan=6 | {{class link|Medic|br=yes|color=white}} |
− | !style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} |
− | | {{c|+|Added:}} Vaccinator | + | | {{c|+|Added:}} Vaccinator Über deploys now always take exactly 1 bar of Übercharge. |
|- | |- | ||
− | | {{c|+|Added:}} Vaccinator | + | | {{c|+|Added:}} Vaccinator Über deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist Über each consuming 1 charge. |
|- | |- | ||
− | | {{c|-|Changed:}} Vaccinator | + | | {{c|-|Changed:}} Vaccinator Über build now suffers the same penalties as other Mediguns when it comes to multiple Medics on the same target and max overhealed patients |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Reduced the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage |
|- | |- | ||
− | | {{c|-|Added:}} | + | | {{c|-|Added:}} Penalty of 66% decreased Übercharge build rate while healing a overhealed patient |
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Solemn Vow|icon-size=75px}} <br /> {{item link|Solemn Vow}} |
| {{c|-|Added:}} Added 10% attack speed penalty | | {{c|-|Added:}} Added 10% attack speed penalty | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=8 | {{ | + | ! style="background:#b7a2ba;" colspan=1 rowspan=8 | {{class link|Sniper|br=yes|color=white}} |
− | ! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} |
− | | {{c|+| | + | | {{c|+|Changed:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) |
|- | |- | ||
− | ! style="background: ;" rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=5 | {{Icon item|Bazaar Bargain|icon-size=75px}} <br /> {{item link|Bazaar Bargain}} |
− | | {{c|+| | + | | {{c|+|Changed:}} No longer lose heads on miss |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate |
|- | |- | ||
| {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200% | | {{c|=|Changed:}} Each head boosts charge rate by 25% up to 200% | ||
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Collecting a head requires a headshot kill and not just a headshot |
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Increased charge rate penalty changed to 50% (from 25%) |
|- | |- | ||
− | !style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} |
− | | {{c|+| | + | | {{c|+|Removed:}} Increased damage taken penalty |
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}} |
− | | {{c| | + | | {{c|=|Changed:}} Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active |
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan=19 | {{ | + | ! style="background:#b7a2ba;" colspan=1 rowspan=19 | {{class link|Spy|br=yes|color=white}} |
− | ! style="background: ;" rowspan= | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Enforcer|icon-size=75px}} <br /> {{item link|Enforcer}} |
− | | {{c| | + | | {{c|-|Changed:}} +20% damage bonus while undisguised to +20% damage bonus while disguised |
|- | |- | ||
− | | {{c| | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} |
+ | | {{c|+|Added:}} Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
|- | |- | ||
− | | {{c| | + | | {{c|=|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity |
|- | |- | ||
− | + | | {{c|-|Removed:}} Silent killer attribute | |
− | | {{c|-| | ||
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Big Earner|icon-size=75px}} <br /> {{item link|Big Earner}} |
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} 3 second speed gain on kill |
|- | |- | ||
− | ! style="background: ;" rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=3 | {{Icon item|Conniver's Kunai|icon-size=75px}} <br /> {{item link|Conniver's Kunai}} |
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced health penalty reduced to -55 health (from -65 health) |
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased minimum health gain of 75 on kill |
|- | |- | ||
− | |{{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased maximum overheal from Kunai increased to 210 (from 195) |
|- | |- | ||
− | ! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} |
| {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up | ||
|- | |- | ||
− | ! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} |
− | | {{c| | + | | {{c|+|Added:}} When Feign Death is triggered, the Spy receives a 3 second speed boost |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Initial attack that triggers feign death has its damage reduced by 50% |
|- | |- | ||
− | | {{c| | + | | {{c|+|Changed:}} Feign Death stealth has no bump shimmer for 3 seconds |
|- | |- | ||
− | | {{c| | + | | {{c|=|Changed:}} Increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death |
|- | |- | ||
− | |{{c| | + | | {{c|-|Changed:}} Reduced cloak regen rate from to 50% faster (from 80%) |
|- | |- | ||
− | |{{c|-| | + | | {{c|-|Added:}} Triggering Feign Death instantly removes 50% cloak meter |
|- | |- | ||
− | |{{c|-|Changed:}} | + | | {{c|-|Changed:}} Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds |
|- | |- | ||
− | |{{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | + | | {{c|-|Changed:}} 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) |
|- | |- | ||
− | |{{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked | + | | {{c|-|Changed:}} Can no longer pick up ammo for cloak meter while cloaked |
|- | |- | ||
− | ! style="background: ;" | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}} | + | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Disguise Kit|icon-size=75px}} <br /> {{item link|Disguise Kit}} |
| {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team. | | {{c|+|Added:}} Pressing 'reload' (Default bind: {{Key|R}} ) also toggles the disguise team. | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan= | + | ! style="background:#b7a2ba; text-align:left;" rowspan=3 | {{class link|Soldier|color=white}}<br/>{{class link|Pyro|color=white}}<br/>{{class link|Heavy|color=white}}<br/>{{class link|Engineer|color=white}} |
− | ! style="background: ;" rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} | + | ! style="background: ;" colspan=2 rowspan=3 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}} |
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased base fire rate to 30% (from 15%) |
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} 50% faster switch to speed |
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased base reload speed to 50% faster (from 33%) |
|} | |} | ||
− | ==Başarımlar== | + | == Başarımlar == |
Bu Güncelleme Oyuna 5 Yeni Başarım Eklemiştir. | Bu Güncelleme Oyuna 5 Yeni Başarım Eklemiştir. | ||
Line 473: | Line 488: | ||
*[http://www.teamfortress.com/gunmettle/ Güncelleme Sayfası] {{lang icon|en}} | *[http://www.teamfortress.com/gunmettle/ Güncelleme Sayfası] {{lang icon|en}} | ||
*[http://www.teamfortress.com/gunmettle/powerhouse.php Gun Mettle Güncellemesi Sayfası] {{lang icon|en}} | *[http://www.teamfortress.com/gunmettle/powerhouse.php Gun Mettle Güncellemesi Sayfası] {{lang icon|en}} | ||
+ | |||
{{Gun Mettle Update Nav}} | {{Gun Mettle Update Nav}} | ||
{{Major updates nav}} | {{Major updates nav}} |
Latest revision as of 10:00, 31 December 2019
Bu sayfa şu anda Türkçeye tercüme edilme aşamasında. Eğer Türkçe biliyorsanız, konuşma sayfasına yazın ya da daha önceden sayfaya katkıda bulunanlarla konuşun (sayfa geçmişinden isimlerini bularak). |
Bu madde güncelleme ile gelen içerik içindir. Güncellemenin kendisi için 2 Temmuz 2015 Yaması sayfasına bakınız.
Gun Mettle Güncellemesi silah boyaları, 4 yeni harita, ve 3 yeni alay hareketi getiren büyük güncellemedir. Ayrıca Gun Mettle Seferi'nide getirerek 3 ay boyunca oyuncuya yetenek bazlı görevleri tamamlayarak özel silahlar ve silah kasaları kazanmalarını sağlamıştır. Gun Mettle Seferi'ne katılmak için oyuncuların Mann Co. Mağzasından Gun Mettle Seferi Bileti alması gerekmektedir.
Additional content was further added in the 27 Ağustos 2015 Yaması with the introduction of the Gun Mettle Kozmetik Kasası.
Konu başlıkları
Eklenenler
Haritalar
Ana madde: Haritalar listesi
Ad | Resim | Oyun modu | Dosya adı |
---|---|---|---|
Borneo | Yük Vagonu |
pl_borneo
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Powerhouse | Kontrol Noktası |
cp_powerhouse
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Snowplow | Kontrol Noktası |
cp_snowplow
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Suijin | Tepenin Hâkimi |
koth_suijin
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Kozmetikler
Ana madde: Kozmetik eşyalar
Eklenme 27 Ağustos 2015 Yaması
Alay Hareketleri
Ana madde: Alay Hareketleri
Proleterya Gövde Gösterisi | ||
Kutu Koşusu | ||
Kazotsky Tekmesi |
Araçlar
Olağandışı efektler
Ana madde: Olağandışı efektler
Not: As of the Orman Cehennemi Güncellemesi, the Enerji Küresi effect is no longer obtainable.
Sınıf Ayarlamaları
Sınıf | Düzenlemeler |
---|---|
Değişiklik: Minigun'un Seviye 3 Ve Seviye 2 Taretlerdeki Hasar Cezası Düşürüldü. Seviye 2 Taretin Koruması %20 den %15'ye, Seviye 3 Taretin Koruması %33 den %20'ye değiştirildi. | |
Değişiklik: Dış kaynaklardan gelen yapı kurulum hızı arttırmaları artık çarpılmak yerine ekleniyor. Hesaplamalar 1x Yapı kurulum hızına göre yapılıyor. | |
Değişiklik: Ingiliz Anahtarı'nı değiştirmek artık eski yapıları yok etmiyor. Sadece yapı tip değiştiyse yıkıyor. (Ingiliz Anahtarından, Silahşöre geçmek veya tam tersi...) | |
Değişiklik: Ingiliz Anahtarının yapı kurulum hızını arttırması %50 arttırıldı. Yapılar artık 2 kat yerine 2.5 kat daha hızlı kurulacaklar. ( 1.5x + ana hız'a ek olarak). | |
Değişiklik: Işınlayıcılar ve Dispanserler +50% daha hızlı yeniden kurulacaklar. (2.5x ingiliz anahtarı olmadan, 5.5x ingiliz anahtarı ile) | |
Değişiklik: Taşıma hız cezası %25 den %10'a düşürüldü. | |
Değişiklik: Yapı tamir bedeli 20 metalden 33 metale yükseltildi. Artık her ingiliz anahtarı vuruşunda 100 can tamir edecek. (Eskiden her metal için 5 canken şimdi her metal için 3 can) | |
Değişiklik: Altıpatlar'ın yeniden doldurma animasyonu artık oyuncunun nişanını kapamayacak. | |
Değişiklik: Yeni bir kılığa bürünmek artık 2 saniye yerine sadece 0.5 saniye sürecek. | |
Ekleme: Görünmez iken, Spy tüm kaynaklardan %20 daha az hasar alacak. | |
Ekleme: Görünmez iken, Spy'ı güçsüzleştiren nedenlerdeki süreler düşürüldü.(ateş, kavate, bozuk süt, kanama). | |
Değişiklik: Altıpatlar'ın bozulmuş taretlerdeki hasar cezası %66 dan %33'e düşürüldü. |
Ayarlama Yapılan Silahlar
Sınıf | Silah | Düzenlemeler | |
---|---|---|---|
Bebek Yüzlünün Ateşleyicisi |
Ekleme: Hasar alınması durumunda turbo düşüşü eklendi. | ||
Changed: Havadaki zıplayışlardaki kaybedilen turbo miktarı arttırıldı. | |||
Kısa Fren |
Changed: Artık ikinclik cephane yerine birincil cephaneyi kullanıyor. | ||
Changed: Iyileştirme ve geriye sıçratma pasifleri sadece silah kullanılırken aktif hale getirilebilir. | |||
Tatlı Oğlanın Cep Tabancası |
Changed: Tatlı Oğlanın Cep Tabancası'nın pasif yetenekleri artık sadece aktifken, aktif hale geliyor. | ||
Changed: +15 maksimum can pasifi silindi. | |||
Added: Her vuruşta +3 can eklendi. | |||
Changed: Ateşten alınan hasarın +50% artması tüm kaynaklardan alınan hasarın +20% artması ile değiştirildi. | |||
Harp Müptelası |
Added: Artık mini-kritik vuruşlarda kritik vuruşlar yapıyor. | ||
Changed: Hasar cezası %90 dan %75'e indirildi. | |||
Hava Saldırısı |
Removed: Cephane sınırlandırması kaldırıldı. | ||
Changed: Patlama hasarı azaltılması -15%' den -10'a düşürüldü. | |||
Changed: Hasar cezası -25%'den -15%'ye düşürüldü. | |||
Changed: Roket zıplaması hasarı azaltılması -25% den -15%'e düşürüldü. | |||
Kara Kutu |
Changed: +15 health on hit to +20 health on hit per attack | ||
Changed: Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | |||
Özgürlük Ateşleyici |
Added: +25% clip size | ||
Kaçış Planı |
Dengeleyici |
Changed: No healing penalty to 90% less healing from Medics while active | |
İşaret Fişeği |
Added: Added text to describe 100% critical hits on burning targets | ||
Kavurucu Atış |
Changed: Reduced damage penalty to 35% (from 50%) | ||
Added: Increased knock back on burning targets | |||
Changed: Increased the blast radius from flares from 92Hu to 110Hu | |||
Added: 100% Mini-Crit chance vs burning targets | |||
Patlatıcı |
Changed: Slightly increased blast jump height when doing a Detonator jump | ||
Changed: Increased blast radius to 110Hu (from 92Hu) | |||
Changed: Detonated explosions now also Mini-Crit burning targets | |||
Added: Added text to describe 100% Mini-Crits on burning targets | |||
Changed: Increased damage penalty to -25% | |||
Changed: Increased self-damage penalty to 50% (from 25%) | |||
Akülü Krikolyoz |
Changed: Reduced health gained on kill to 25 (from 75) | ||
Ali Baba'nın Minik Galoşları |
Kaçakçı |
Added: Added +10% movement speed bonus | |
Changed: Changed +25% charge on charge kill to +25% charge on melee kill | |||
İskoç Canavarı |
Changed: Damage bonus now only applies to buildings | ||
Demir Bombacı |
Removed: Damage penalty on self-detonate | ||
Changed: Reduced radius penalty to 15% (from 20%) | |||
Dalgakıran |
Changed: Self damage will no longer decrease charge when charging | ||
Changed: Fall damage will no longer decrease charge when charging | |||
Changed: Reduced amount of charge taken away on damage when charging reduced to 1 per point of damage (from 3) | |||
Hızlı-Bomba Atıcı |
Changed: Damage is now increased based on charge amount when the bomb is fired. | ||
Ullapool Oyun Sırığı |
Changed: Reduced explosion base damage to 75 (from 100) | ||
Changed: Reduced damage ramp up bonus for close range attacks, now the same as other explosive weapons | |||
Meşhur İskoç Kılıcı |
Changed: +25% charge on charge kill to +25% charge on melee kill | ||
Pirinç Canavar |
Added: 20% damage resistance while spun up | ||
Tomislav |
Added: 20% more accurate (less spread) | ||
Changed: Increased faster spin up speed to 20% (from 10%) | |||
Nataşa |
Added: 20% damage resistance while spun up | ||
Added: Stun amount now has distance falloff, decreases starting at 512hu down to zero stun at 1536Hu | |||
Aile İşi |
Added: +15% faster firing speed | ||
Dalokoh Çikolatası |
Changed: Can now overheal up to 400hp | ||
Added: Alt-fire to throw and share as a small medkit for other players to use | |||
Added: 10 second cool down on use | |||
Savaşçının Ruhu |
Added: +10 health on hit | ||
Tahliye İhbarı |
Added: 3 second speed boost on hit | ||
Pomson 6000 |
Changed: Uber and Cloak drain decreases over distance from target, decreases start at 512hu from target and reaches 0 drain at 1536hu | ||
Hızır Polis |
Changed: Reduced cost of long range building pick up to 100 metal (from 130 metal) | ||
Kovboy |
Changed: Ammo and repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | ||
Changed: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | |||
Kısa Devre |
Added: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | ||
Added: Cannot pick up buildings when the Short Circuit is deployed | |||
Silahşör |
Changed: Mini Sentry Guns can now be repaired | ||
Changed: Mini Sentry Guns can now be Wrench construction boosted | |||
Changed: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously | |||
Changed: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% | |||
Changed: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal | |||
Çentik |
Added: +15% swing speed | ||
Changed: With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | |||
Added: 20% repair penalty (Repairs will give up to 80hp per swing instead 100hp per swing) | |||
Eureka Etkisi |
Changed: Previous penalties have been removed and replaced with the following: | ||
Added: Construction hit speed boost decreased by 50% | |||
Added: 50% less metal from pickups and Dispensers | |||
Aşı Aleti |
Added: Vaccinator Über deploys now always take exactly 1 bar of Übercharge. | ||
Added: Vaccinator Über deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist Über each consuming 1 charge. | |||
Changed: Vaccinator Über build now suffers the same penalties as other Mediguns when it comes to multiple Medics on the same target and max overhealed patients | |||
Changed: Reduced the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | |||
Added: Penalty of 66% decreased Übercharge build rate while healing a overhealed patient | |||
Heybetli Tepki |
Added: Added 10% attack speed penalty | ||
Sidney Uykucusu |
Changed: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | ||
Çarşı Kelepiri |
Changed: No longer lose heads on miss | ||
Changed: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | |||
Changed: Each head boosts charge rate by 25% up to 200% | |||
Changed: Collecting a head requires a headshot kill and not just a headshot | |||
Changed: Increased charge rate penalty changed to 50% (from 25%) | |||
Miskin Kampçı |
Removed: Increased damage taken penalty | ||
Çalıbiçer |
Changed: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | ||
İnfazcı |
Changed: +20% damage bonus while undisguised to +20% damage bonus while disguised | ||
Buz Salkımı |
Added: Spy-cicle recharge timer can now be reduced by picking up ammo boxes | ||
Changed: Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity | |||
Removed: Silent killer attribute | |||
Para Babası |
Added: 3 second speed gain on kill | ||
İşbirlikçinin Kunaisi |
Changed: Reduced health penalty reduced to -55 health (from -65 health) | ||
Changed: Increased minimum health gain of 75 on kill | |||
Changed: Increased maximum overheal from Kunai increased to 210 (from 195) | |||
Pelerin ve Hançer |
Added: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up | ||
Kusursuz Kopya |
Added: When Feign Death is triggered, the Spy receives a 3 second speed boost | ||
Changed: Initial attack that triggers feign death has its damage reduced by 50% | |||
Changed: Feign Death stealth has no bump shimmer for 3 seconds | |||
Changed: Increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50% cloak meter for triggering Feign Death | |||
Changed: Reduced cloak regen rate from to 50% faster (from 80%) | |||
Added: Triggering Feign Death instantly removes 50% cloak meter | |||
Changed: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | |||
Changed: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | |||
Changed: Can no longer pick up ammo for cloak meter while cloaked | |||
Kılık Değiştirme Seti |
Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team. | ||
Soldier Pyro Heavy Engineer |
Panik Atak |
Changed: Increased base fire rate to 30% (from 15%) | |
Added: 50% faster switch to speed | |||
Changed: Increased base reload speed to 50% faster (from 33%) |
Başarımlar
Bu Güncelleme Oyuna 5 Yeni Başarım Eklemiştir.
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Galeri
Dış Linkler
- Gun Mettle Güncellemesi (İngilizce)
- Güncelleme Sayfası (İngilizce)
- Gun Mettle Güncellemesi Sayfası (İngilizce)
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