Difference between revisions of "Medkit (Classic)"

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==Quake Team Fortress==
 
==Quake Team Fortress==
 
There are a few differences between the ''[[Quake Team Fortress]]'' Bioweapon and ''[[Team Fortress Classic]]'' Medkit; the ''QTF'' Bioweapon uses [[Health (Classic)|Health pickups]] as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN, and can actually infect teammates. In QuakeWorld TF, player still need to pickup health to use it as a medikit, but does not need to switch between the modes and thus function identical to the TFC variant. In ''TFC'', the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.
 
There are a few differences between the ''[[Quake Team Fortress]]'' Bioweapon and ''[[Team Fortress Classic]]'' Medkit; the ''QTF'' Bioweapon uses [[Health (Classic)|Health pickups]] as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN, and can actually infect teammates. In QuakeWorld TF, player still need to pickup health to use it as a medikit, but does not need to switch between the modes and thus function identical to the TFC variant. In ''TFC'', the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.
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===Death Messages===
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[[Death Messages (QTF)#Bioweapon|The Bioweapon's death messages.]]
  
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Medic_nav}}
 
{{Classic_Medic_nav}}

Revision as of 19:23, 22 January 2011

The Medkit (also known as Bioweapon or Medpack) is the Medic's primary weapon in Team Fortress Classic. It has both offensive and healing capabilities.

When used on enemies, it will infect the target with a disease. This disease will drain the victim's health until the victim dies or is healed by a Medic. It can also be spread among teammates by contact.

When used on allies, the Medkit will fully heal the target. If the target has 100% of their health points, each strike will Adrenalise the target by five points, up to a maximum of 50 bonus health. Adrenalised health will decay over time. The Medkit will also cure infections, put out enemies on fire, and cure the hallucination effects of a Spy's Hallucination Grenade.

If a Medic uses the Medkit on an enemy Spy, the Spy will grunt in pain and be infected. This can be very useful for quickly Spychecking.


Damage

  • 9 per hit

Infection

  • 8 per tick

Damages are approximate and determined by community testing.

Quake Team Fortress

There are a few differences between the Quake Team Fortress Bioweapon and Team Fortress Classic Medkit; the QTF Bioweapon uses Health pickups as ammo and must be switched between “healing” and “weapon” modes by hitting the “1” key if playing on a LAN, and can actually infect teammates. In QuakeWorld TF, player still need to pickup health to use it as a medikit, but does not need to switch between the modes and thus function identical to the TFC variant. In TFC, the Bioweapon does not need ammo in order to be used and does not need to be switched between attack modes no matter how TFC is played.

Death Messages

The Bioweapon's death messages.