Metro Malice (mission)

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Metro Malice
Basic Information
Name: Metro Malice

File name:

mvm_mannhattan_advanced2
Developer(s): Valve
Map: Mannhattan
Mission type: Invasion
Waves: 6
Difficulty: Advanced
Starting credits: 800
Maximum possible credits: 6935
Minimum respawn wave time: 8
Maximum respawn wave time: 16
Fixed respawn time: No
Tour: Operation Two Cities
Sentry Buster spawn time: 0 seconds
Sentry Buster respawn time: 30 seconds

Metro Malice is an advanced invasion mission available on the Mannhattan map.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1 (950 Credits)
1A
Scout
Normal Pictogram comment.png Gatebot 1 8 16 0 0.5 50
Scout
Easy − Vision range 1300
1 8 16 0 0.5 50
1B
Demo samurai

Type 1
Expert 2 2 2 0 0 100
Demo samurai

Type 1
Expert Pictogram comment.png Spawns at the top 2 2 2 0 8 100
1C
Soldier spammer

Type 1
Expert Pictogram comment.png Gatebot 4 8 8 0 14 75
Medic uber
Medic uber
Medic uber

Über Medic
Normal + Spawns with full Über
+ +400% ÜberCharge rate
− -90% heal rate
− -3 seconds Über duration
Demo samurai

Type 1
Expert Pictogram comment.png Spawns at the top 3 3 3 10 0 25
1D-1
Soldier
Hard 10 10 10 10 0 100
1D-2
Soldier spammer

Type 1
Expert Pictogram comment.png Gatebot 1 2 2 20 17 50
1E
Soldier spammer

Type 1
Expert + 100% crit chance
13 13 26 15 0 300
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber

Medic uber
Medic uber
Medic uber
Medic uber
Medic uber
Medic uber

Über Medic
Normal + Spawns with full Über
+ +400% ÜberCharge rate
− -90% heal rate
− -3 seconds Über duration
Support
Sniper
Expert Vision range 4000 2 30 100
Scout
Easy Begins after 1D-1 has finished spawning
Melee only
2 2 20 15 8
Spy
Normal Begins after 1E has finished spawning 4 4 30 3 0 100
Wave 2 (1000 Credits)
2A-1
Heavy steelfist
Hard + 100% crit chance
1 1 1 0 0 50
Demoman
Hard Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
5 5 15 35 0 100
2A-2
Demoman
Normal 5 10 15 22 12 100
2B
Scout fan
Expert 1 3 3 10 7 25
2C
Heavy steelfist
Hard Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
+ 100% crit chance
1 8 8 0 2 100
Pyro
Normal 1 6 12 0 1 75
2D
Soldier backup
Hard Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
+ Spawns with full rage
+ +800% buff duration
10 10 20 2 0 50
2E
Soldier backup
Hard Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
+ Spawns with full rage
+ +800% buff duration
1 18 18 5 1 100
2F
Pyro
Expert Fires continuously
+ 100% crit chance
1 5 5 10 8 200
Support
Spy
Easy 1 8 8 7 2
Sniper
Expert 2 100 100
Scout
Easy Melee only 1 1 20 100 20 100
Scout
Easy Begins after 2E is all dead
Melee only
2 10 30 15 1 100
Wave 3 (1000 Credits)
3A-1
Scout giant fast
Easy 1 5 5 12 5 150
3A-2
Heavy
Hard Pictogram comment.png Gatebot 1 16 16 12 0.5 50
3B-1
Scout jumping
Expert + 100% crit chance
1 1 2 0 0 150
Soldier conch
Normal Pictogram comment.png Spawns at the top
+ Spawns with full rage
+ +800% buff duration
4 8 8 12 5 50
Scout fan

Type 2
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
1 1 1 18 5 100
3B-2
Heavy
Hard Pictogram comment.png Gatebot 2 8 16 0 2 100
3C-1
Demo burst
Expert Pictogram comment.png Gatebot 1 3 3 8 26 50
3C-2
Heavy champ
Easy 2 18 36 10 2 50
3D
Heavy
Heavy
Normal Pictogram comment.png Gatebot
+ 100% crit chance
5 10 10 2 6 100
Soldier conch
Soldier conch
Soldier conch
Normal Pictogram comment.png Gatebot
+ Spawns with full rage
+ +800% buff duration
3E
Scout jumping
Expert + 100% crit chance
1 4 4 20 20 50
Support
Sniper
Expert Vision range 4000 2 40 35
Scout
Easy Melee only 1 1 30 100 15 100
Soldier
Normal Begins after 3D is all dead 2 10 30 4 1 50
Wave 4 (850 Credits)
4A-1
Soldier barrage

Major Crits (Type 2)
32,000 HP
Expert Pictogram comment.png Gatebot 1 1 1 0 0 150
4A-2
Scout fan
Expert Pictogram comment.png Spawns at the top 1 4 4 37 3 50
4B
Pyro
Hard Pictogram comment.png Gatebot 6 12 30 8 6 100
Medic

Quick-Fix Medic
Easy
Soldier conch
Normal Pictogram comment.png Gatebot
+ Spawns with full rage
+ +800% buff duration
4C
Scout fan
Hard Pictogram comment.png Spawns at the top
+ 100% crit chance
Vision range 1600
18 18 36 3 0 50
4D
Heavy heater
Expert Pictogram comment.png Gatebot 5 10 10 5 18 200
Medic

Type 2
Expert
Soldier backup
Soldier backup
Soldier backup
Expert + Spawns with full rage
+ +800% buff duration
4E
Soldier barrage
Expert Pictogram comment.png Spawns at the top
+ 100% crit chance
1 3 3 5 35 100
Support
Engineer
Expert Pictogram comment.png Spawns at the top
Does not teleport in
Does not build teleporters
1 1 20 20 20 50
Scout fan
Expert 1 1 20 70 15 100
Scout fan
Expert Pictogram comment.png Spawns at the top
Begins after 4D is all dead
2 10 20 0 1 50
Wave 5 (850 Credits)
5A
Soldier libertylauncher

Chief Blast Soldier
58,000 HP
Expert 1 1 1 0 2 250
5B
Soldier conch
Normal Pictogram comment.png Gatebot
+ Spawns with full rage
+ +800% buff duration
+ 100% crit chance
3 18 36 0 2.5 100
Soldier
Soldier
Normal Pictogram comment.png Gatebot
Heavy steelfist
Hard Pictogram comment.png Spawns at the top
Pictogram comment.png Gatebot
+ 100% crit chance
2 8 8 0 6 50
5C
Demo burst
Expert 1 1 1 4 0 50
Heavy
Hard 1 16 16 10 0.5 50
5D
Heavy
Hard + 100% crit chance
8 16 16 0 0 50
Demo burst
Expert Pictogram comment.png Gatebot
+ 100% crit chance
1 2 2 3 15 50
5E
Demo burst
Expert + 100% crit chance
4 8 12 15 50 100
Medic

Type 2
Expert
Soldier conch
Soldier conch
Normal + Spawns with full rage
+ +800% buff duration
+ 100% crit chance
Support
Sniper
Expert Vision range 4000 2 200 25
Scout fan
Expert 1 1 200 6
Demoman
Easy Begins after 5D is all dead 1 5 50 0 1 50
Heavy
Normal Begins after 5D is all dead 1 4 50 0 1 50
Engineer
Expert Begins after 5D is all dead
Does not teleport in
Does not build teleporters
1 4 50 10 1 50
Wave 6 (985 Credits)
6A-1
Soldier infinite
Expert Pictogram comment.png Gatebot
+ 100% crit chance
1 2 4 0 12 50
Pyro
Expert Pictogram comment.png Spawns at the top 1 2 2 18 16 50
6A-2
Heavy steelfist

Steel Gauntlet Pusher
Expert Pictogram comment.png Gatebot 1 4 8 5 1.5 160
Heavy steelfist

Steel Gauntlet Pusher
Expert Pictogram comment.png Gatebot
Pictogram comment.png Spawns at the top
1 2 8 5 1.5 150
6B-1
Heavy steelfist

Steel Gauntlet Pusher
Expert 2 4 6 0 10 50
Scout fan

Type 2
Expert Pictogram comment.png Gatebot
+ 100% crit chance
5 10 30 4 6 50
6B-2
Soldier backup
Normal + Spawns with full rage
+ +800% buff duration
1 4 12 4 3 50
6C
Soldier infinite
Expert Pictogram comment.png Gatebot
+ 100% crit chance
1 4 4 10 8 50
6D
Soldier blackbox
Expert Pictogram comment.png Heals 1000 health on hit 2 6 6 0 40 50
Medic

Type 2
Expert
Support
Spy
Expert 2 25 40
Scout fan
Expert 1 3 30 70 10 75
Bowman
Easy Begins after 6B-1 is all dead
+ 100% crit chance
1 2 20 0 7 50
Demoknight
Hard Begins after 6B-1 is all dead
+ 100% crit chance
2 8 50 0 3 200

Basic Strategies

  • Make sure to have a good Medic picker for wave 1. This will make the Giant Burst Fire Soldiers less potent even if the Crit-boosted ones get some kills off.
  • On wave 3, a group of Conch Soldiers and a Force-a-Nature Super Scout will come from the walkway up top. Have an Engineer place a Sentry in the stairway to block the Scout and buy time for your team to get to the top.
  • The Force-a-Nature Super Scouts can catch teams unawares on wave 4 if they focus too heavily on Major Crits. Either wipe him out ASAP or have an Engineer's Sentry and Soldier take out the Scouts before returning your focus to Major Crits.
    • Blast resistance and Crit resistance will help team members tank some of Major Crits' rockets.
  • Section 5E of wave 5 can overwhelm some players as the support Demomen, Heavies and Engineers will also be spawning with the Giant Demo-Medic pairs. A Crit sticky trap, a competent Spy, or a Crit boosted Soldier can burst down the Medics.
    • Shoot down any Engineers to stop them from building enemy Sentry Guns. If an Engineer manages to fully set up a Sentry Gun, do not attempt to fight your way back into the Sentry Gun's proximity; instead, shoot at it from long range.

Trivia

  • In the section 1E of the first wave, the Giant Burst Fire Soldiers have been given the Giant Rapid Fire Soldier icon. The mission summary above contains the right icons.
  • According to unused code, the Giant Burst Fire Demos on wave 3 were going to be accompanied by Giant Regen Medics. In addition, 2 Gatebot Force-a-Nature Super Scouts would have also spawned 4 seconds after the Concheror Soldiers on wave 3B-1 are all destroyed.

See also