Difference between revisions of "Anti-Demoman strategy"
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* When using the [[Scottish Resistance]], you can destroy enemy Stickybombs with your own. | * When using the [[Scottish Resistance]], you can destroy enemy Stickybombs with your own. | ||
* Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late. | * Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late. | ||
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− | ====Stickybomb Launcher==== | + | ====[[Stickybomb Launcher]]==== |
− | *The | + | *The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time. |
*The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty. | *The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty. | ||
− | ====Scottish Resistance==== | + | ====[[Scottish Resistance]]==== |
*The Scottish Resistance is not suited for direct combat. Be wary of any traps when pressuring the Demoman. | *The Scottish Resistance is not suited for direct combat. Be wary of any traps when pressuring the Demoman. | ||
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{{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}} | {{Icon weapon|weapon=Chargin' Targe|icon-size=100x100px}} | ||
*The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack. | *The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack. | ||
− | * | + | *The Charge effect can be cancelled or delayed by using weapons with [[Stun]], [[Slowdown]] and/or [[Knockback]]. |
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===[[Bottle]] / [[Frying Pan]]=== | ===[[Bottle]] / [[Frying Pan]]=== | ||
{{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | {{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}} | ||
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===[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]]=== | ===[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]]=== | ||
{{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}} | {{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}} | ||
− | *Both | + | *Both weapons have extended melee range. Consider this before or when meleeing the Demoman. |
===[[Pain Train]]=== | ===[[Pain Train]]=== | ||
{{Icon weapon|weapon=Pain Train|icon-size=100x100px}} | {{Icon weapon|weapon=Pain Train|icon-size=100x100px}} | ||
− | *The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage | + | *The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage. |
===[[Scotsman's Skullcutter]]=== | ===[[Scotsman's Skullcutter]]=== | ||
{{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}} | {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}} | ||
− | *This weapon makes the Demoman | + | *This weapon makes the Demoman much slower, making him an easier target. |
− | *This weapon has extended melee range. | + | *This weapon has extended melee range. Consider this when meleeing the Demoman. |
===[[Claidheamh Mòr]]=== | ===[[Claidheamh Mòr]]=== | ||
{{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}} | {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}} | ||
− | *This weapon has extended melee range. Consider this before | + | *This weapon has extended melee range. Consider this before or when meleeing the Demoman. |
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===[[Ullapool Caber]]=== | ===[[Ullapool Caber]]=== | ||
{{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}} | {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}} | ||
− | *This weapon explodes on | + | *This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself. |
*This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range. | *This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range. | ||
*A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up. | *A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up. | ||
===[[Item sets#Demoman|The Expert's Ordnance]]=== | ===[[Item sets#Demoman|The Expert's Ordnance]]=== | ||
− | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]] | + | [[File:Backpack Demoman Bundle.png|100px|The Expert's Ordnance]] |
− | * | + | *This set can prove problematic for Pyros. The Loch 'n' Load is easier to aim, the Ullapool Caber can kill the Pyro in a single hit, and the Demoman has 55% fire resistance. |
== See also== | == See also== |
Revision as of 00:35, 29 December 2010
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“ | You are no match for me!
Click to listen
— The Heavy
|
” |
The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.
Contents
- 1 General
- 2 Weapon Specific
- 3 See also
General
Weapon Specific
A list of useful tidbits about the Demoman's tools, and how to counter them.
Grenade Launcher
- The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
- A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
- When firing the gun and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.
Loch-n-Load
- The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
- The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.
Trap Weapons
- Stickies can be destroyed with most weapons. Take them out from a safe distance to avoid being killed.
- When using the Scottish Resistance, you can destroy enemy Stickybombs with your own.
- Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late.
Stickybomb Launcher
- The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
- The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.
Scottish Resistance
- The Scottish Resistance is not suited for direct combat. Be wary of any traps when pressuring the Demoman.
Chargin' Targe
- The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
- The Charge effect can be cancelled or delayed by using weapons with Stun, Slowdown and/or Knockback.
Bottle / Frying Pan
Eyelander / Horseless Headless Horsemann's Headtaker
- Both weapons have extended melee range. Consider this before or when meleeing the Demoman.
Pain Train
- The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
Scotsman's Skullcutter
- This weapon makes the Demoman much slower, making him an easier target.
- This weapon has extended melee range. Consider this when meleeing the Demoman.
Claidheamh Mòr
- This weapon has extended melee range. Consider this before or when meleeing the Demoman.
Ullapool Caber
- This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
- This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
- A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.
The Expert's Ordnance
- This set can prove problematic for Pyros. The Loch 'n' Load is easier to aim, the Ullapool Caber can kill the Pyro in a single hit, and the Demoman has 55% fire resistance.
See also
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