Difference between revisions of "Double-Barrel Shotgun (Classic)"
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− | The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. Each shot fired | + | The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. Each shot fired consumes 2 shells from a player's ammunition reserves. |
==Damage== | ==Damage== | ||
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==Quake Team Fortress== | ==Quake Team Fortress== | ||
− | In ''[[Quake Team Fortress]]'', it is only useful as a backup weapon because shotguns suffer from falloff damage. | + | In ''[[Quake Team Fortress]]'', it is only useful as a backup weapon because shotguns suffer from falloff damage. In ''[[Team Fortress Classic]]'' however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes. |
==Trivia== | ==Trivia== |
Revision as of 22:21, 17 January 2011
The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.
Damage
4 per pellet; 51 if all pellets connect.
Quake Team Fortress
In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.
Trivia
- The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.
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