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| The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. | | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon for the [[Soldier (Classic)|Soldier]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Spy (Classic)|Spy]], and [[Engineer (Classic)|Engineer]]. |
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− | Compared to the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. Due to the lack of damage falloff in ''Team Fortress Classic'', it still makes for an effective weapon at longer ranges. | + | Compared to the [[Single-Barrel Shotgun (Classic)|Single-Barrel Shotgun]], the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. Due to the lack of damage falloff in ''Team Fortress Classic'', it still makes for an effective weapon at longer ranges. Compared to the Single-Barrel Shotgun, however, it fires and reloads slower, meaning it is slightly less effective in a sustained firefight. |
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| The Double-Barrel Shotgun holds twice as many [[Ammo (Classic)#Shells|shells]] compared to the Single-Barrel Shotgun, and consumes two shells per shot. Similarly, two shells are loaded into the clip after each reload cycle. | | The Double-Barrel Shotgun holds twice as many [[Ammo (Classic)#Shells|shells]] compared to the Single-Barrel Shotgun, and consumes two shells per shot. Similarly, two shells are loaded into the clip after each reload cycle. |
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...was turned into Swiss cheese by Soldier's buckshot. — Team Fortress obituaries
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The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges. Compared to the Single-Barrel Shotgun, however, it fires and reloads slower, meaning it is slightly less effective in a sustained firefight.
The Double-Barrel Shotgun holds twice as many shells compared to the Single-Barrel Shotgun, and consumes two shells per shot. Similarly, two shells are loaded into the clip after each reload cycle.
Damage and function times
Damage and function times
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Shot type
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Hitscan
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Ranged or Melee damage?
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Ranged
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Damage
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Base damage
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100%
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4 / pellet
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Pellet count
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14
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Pellet spread
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25:1
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Function times
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Attack interval
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0.7 s
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Reload (first)
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Team Fortress Classic: 0.475 s
Team Fortress: 0.375 s
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Reload (consecutive)
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0.375 s
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Values are approximate and determined by community testing.
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Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier
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"... was turned into swiss cheese by ...'s buckshot"
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Medic
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"... got a double-dose of ...'s buckshot"
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Heavy Weapons Guy
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"... unfortunately forgot ... carried a super-shotgun"
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Spy
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"... gets ventilated by ...'s super-shotgun blast"
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Engineer
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"...'s body got chuck full of ...'s lead pellets"
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Birthday mode
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"... gets a double of ...'s buck"
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Trivia
Gallery