Difference between revisions of "Community Hoodoo strategy"
NihonTiger (talk | contribs) (Created page with '{{Stub}} {{cleanup}} '''Hoodoo''' strategy. ==General== =={{Class link|Scout}}== =={{Class link|Soldier}}== =={{Class link|Pyro}}== =={{Class link|Demoman}}== …') |
LordKelvin (talk | contribs) m (→{{Class link|Spy}}: No need to link to every class here) |
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=={{Class link|Spy}}== | =={{Class link|Spy}}== | ||
− | * Spies can play a crucial role at the final stage for RED, eliminating | + | * Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as the map is very small. |
{{Class strategy}} | {{Class strategy}} | ||
[[Category:Map strategy]] | [[Category:Map strategy]] |
Revision as of 08:07, 14 March 2011
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General
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
- The ledge at the beginning of the tight passage is an excellent Engineer spot for BLU players. With an influx of reinforcement you can stall the enemy for quite some time.
Medic
Sniper
Spy
- Spies can play a crucial role at the final stage for RED, eliminating Snipers in waiting, or taking down Sentry Guns. However, it is difficult to hide as the map is very small.
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