Difference between revisions of "User:Denied/Weapon stats history"
Fisherboy800 (talk | contribs) (→Cloak and Dagger: corrected weapon description history of the Cloak and Dagger.) |
m (→Melee: Back to work) |
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{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}} | {{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}} | ||
| + | |||
| + | {{youtube|xvvuNHMHyGc}} | ||
= [[Scout]] = | = [[Scout]] = | ||
| Line 626: | Line 628: | ||
| att-1-positive = {{attribute|AddUber_OnHit_Positive|25}} | | att-1-positive = {{attribute|AddUber_OnHit_Positive|25}} | ||
| att-2-negative = {{attribute|FireRate_Negative|20}} | | att-2-negative = {{attribute|FireRate_Negative|20}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Vita-Saw]] === | ||
| + | {{Tabs | ||
| + | | title = Vita-Saw statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Jungle Inferno Update}} | ||
| + | | icon2 = {{update link|Mann-Conomy Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vita-Saw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | item-description = {{item description|Vita-Saw}} | ||
| + | | att-1-positive = {{attribute|UberchargeSavedOnHit}} | ||
| + | | att-2-negative = {{attribute|MaxHealth_Negative|-10}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Vita-Saw | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = On death up to 20% of your stored ÜberCharge is retained | ||
| + | | att-2-negative = {{attribute|MaxHealth_Negative|-10}} | ||
| + | }}}} | ||
| + | |||
| + | === [[Amputator]] === | ||
| + | {{Tabs | ||
| + | | title = Amputator statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough Break Update}} | ||
| + | | icon2 = {{update link|Two Cities Update}} | ||
| + | | icon3 = {{update link|Australian Christmas}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
| + | | att-2-positive = {{attribute|HealthRegen|3}} | ||
| + | | att-3-positive = {{attribute|EnablesAOEHeal}} | ||
| + | | att-4-positive = {{Tooltip|?|Healing done with the taunt now grants small amounts of ÜberCharge.}} | ||
| + | | att-5-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | | att-6-negative = {{Tooltip|?|Health regeneration rate is now decreased if player has been recently damaged.}} | ||
| + | | att-7-neutral = {{Tooltip|?|Now the taunt can be activated via alt-fire.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = {{attribute|ProvideOnActive}} | ||
| + | | att-2-positive = {{attribute|HealthRegen|3}} | ||
| + | | att-3-positive = On Taunt: Applies a healing effect to all nearby teammates | ||
| + | | att-4-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Amputator | ||
| + | | item-kind = {{item kind|Bonesaw}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = On Taunt: Applies a healing effect to all nearby teammates | ||
}}}} | }}}} | ||
| Line 637: | Line 703: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 | + | | icon1 = {{Patch name|10|9|2007}} |
| − | + | | icon2 = {{common string|itt tf2 release}} | |
| − | | | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 645: | Line 710: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | att-1- | + | | att-1-negative = {{Tooltip|?|Now can no longer reload while cloaking.}} |
}} | }} | ||
| content2 = | | content2 = | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
{{Backpack item | {{Backpack item | ||
| item-name = Revolver | | item-name = Revolver | ||
| Line 667: | Line 725: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link| | + | | icon1 = {{update link|Jungle Inferno Update}} |
| − | | icon2 = {{update link| | + | | icon2 = {{update link|Gun Mettle Update}} |
| icon3 = {{Patch name|7|22|2011}} | | icon3 = {{Patch name|7|22|2011}} | ||
| icon4 = {{Patch name|6|23|2009}} | | icon4 = {{Patch name|6|23|2009}} | ||
| icon5 = {{Patch name|5|26|2009}} | | icon5 = {{Patch name|5|26|2009}} | ||
| − | | icon6 = {{update link| | + | | icon6 = {{update link|Sniper vs. Spy Update}} |
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 682: | Line 740: | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| att-4-negative = {{attribute|CritChance_Disabled}} | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
| − | | att-5-negative = {{attribute|Dmg_Crit_Falloff}} | + | | att-5-negative = {{attribute|Dmg_Crit_Falloff}} {{Tooltip|?|Now the Ambassador deals full Crit damage up to 500 Hammer units. After 500 Hammer units Crit damage starts to be reduced, down to 54 damage at 950 Hammer units. Headshots beyond 1200 Hammer units do normal (non-Crit) damage.}} |
| − | |||
}} | }} | ||
| content2 = | | content2 = | ||
| Line 693: | Line 750: | ||
| att-2-negative = {{attribute|DamageDone_Negative|-15}} | | att-2-negative = {{attribute|DamageDone_Negative|-15}} | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| − | | att-4-negative = {{attribute|CritChance_Disabled}} | + | | att-4-negative = {{attribute|CritChance_Disabled}} {{Tooltip|?|Previously it was a hidden attribute. The Ambassador was never able to deal random critical hits.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 700: | Line 757: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = {{attribute|RevolverUseHitLocations}} | + | | att-1-positive = {{attribute|RevolverUseHitLocations}} {{Tooltip|?|The Ambassador still Crits only on accurate headshots; only the text referencing this was removed.}} |
| att-2-negative = {{attribute|DamageDone_Negative|-15}} | | att-2-negative = {{attribute|DamageDone_Negative|-15}} | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| Line 709: | Line 766: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = | + | | att-1-positive = Crits on an accurate headshot |
| − | | att-2 | + | | att-2-negative = {{Tooltip|?|Now the Ambassador can only Crit when fully accurate (after cooldown).}} |
| − | + | | att-3-negative = {{Tooltip|?|Shots can no longer penetrate enemies.}} | |
| − | + | | att-4-negative = -15% damage done | |
| − | | att- | + | | att-5-negative = {{attribute|FireRate_Negative|20}} |
}} | }} | ||
| content5 = | | content5 = | ||
| Line 723: | Line 780: | ||
| att-2-negative = -15% damage done | | att-2-negative = -15% damage done | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| − | |||
}} | }} | ||
| content6 = | | content6 = | ||
| Line 730: | Line 786: | ||
| item-kind = {{item kind|Revolver}} | | item-kind = {{item kind|Revolver}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = | + | | att-1-positive = Mini-Crits on headshot |
| att-2-negative = -15% damage done | | att-2-negative = -15% damage done | ||
| att-3-negative = {{attribute|FireRate_Negative|20}} | | att-3-negative = {{attribute|FireRate_Negative|20}} | ||
| − | | att- | + | }}}} |
| − | | att-5-positive = {{ | + | |
| + | === [[L'Etranger]] === | ||
| + | {{Tabs | ||
| + | | title = L'Etranger statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Summer_Event_2013}} | ||
| + | | icon2 = {{Patch name|7|22|2011}} | ||
| + | | icon3 = {{update link|Mann-Conomy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|CloakConsumeRate_Decreased|40}} | ||
| + | | att-2-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-3-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-2-negative = {{attribute|DamageDone_Negative|-20}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = L'Etranger | ||
| + | | item-kind = {{item kind|Revolver}} | ||
| + | | item-level = 5 | ||
| + | | att-1-positive = {{attribute|AddCloakOnHit|15}} | ||
| + | | att-2-negative = -20% damage done | ||
}}}} | }}}} | ||
| Line 743: | Line 831: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link|Sniper_vs._Spy_Update}} | + | | icon1 = {{update link|Tough_Break_Update}} |
| − | | | + | | icon2 = {{update link|Sniper_vs._Spy_Update}} |
| − | | | + | | icon3 = {{Patch name|3|5|2009}} |
| − | | | + | | icon4 = {{update link|Scout_Update}} |
| + | | icon5 = {{common string|itt tf2 release}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 753: | Line 842: | ||
| item-level = 1 | | item-level = 1 | ||
| item-description = {{item description|Knife}} | | item-description = {{item description|Knife}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}} | | att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}} | ||
}} | }} | ||
| − | | | + | | content3 = |
{{Backpack item | {{Backpack item | ||
| item-name = Knife | | item-name = Knife | ||
| item-kind = {{item kind|Knife}} | | item-kind = {{item kind|Knife}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | |||
| att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}} | | att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}} | ||
}} | }} | ||
| − | | | + | | content4 = |
{{Backpack item | {{Backpack item | ||
| item-name = Knife | | item-name = Knife | ||
| item-kind = {{item kind|Knife}} | | item-kind = {{item kind|Knife}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | + | | att-1-positive = {{Tooltip|?|Now backstabs can be performed without the knife lift animation finishing, allowing backstabs the instant a Spy is in range.}} | |
| − | | att-1-positive = {{Tooltip|?| | ||
| att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}} | | att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}} | ||
| + | }} | ||
| + | | content5 = | ||
| + | {{Backpack item | ||
| + | | item-name = Knife | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | }}}} | ||
| + | |||
| + | === [[Your Eternal Reward]] === | ||
| + | {{Tabs | ||
| + | | title = Your Eternal Reward statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Jungle_Inferno_Update}} | ||
| + | | icon2 = {{Patch name|7|22|2011}} | ||
| + | | icon3 = {{update link|Australian_Christmas}} | ||
| + | | icon4 = {{update link|Mann-Conomy_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{attribute|DisguiseOnBackstab}} | ||
| + | | att-2-positive = {{attribute|SilentKiller}} | ||
| + | | att-3-negative = {{attribute|CloakMeterConsumeRate|33}} | ||
| + | | att-4-negative = {{attribute|DisguiseConsumesCloak}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = This weapon is a silent killer {{Tooltip|?|Now Spy will no longer play voice lines when getting a kill with this weapon.}} | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | | att-4-positive = {{Tooltip|?|Spies can now change what weapon their disguise is holding via the last disguise key.}} | ||
| + | | att-5-positive = {{Tooltip|?|Now Sentry Guns lose their targeting of Spies gaining a disguise with this weapon.}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Your Eternal Reward | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = Upon a successful backstab you rapidly disguise as your victim | ||
| + | | att-2-positive = This weapon is a silent killer | ||
| + | | att-3-negative = Wearer cannot disguise | ||
| + | }}}} | ||
| + | |||
| + | === [[Big Earner]] === | ||
| + | {{Tabs | ||
| + | | title = Big Earner statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon2 = {{update link|Über_Update}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Big Earner | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = {{attribute|AddCloakOnKill|30}} | ||
| + | | att-2-positive = {{attribute|SpeedBoostOnKill}} | ||
| + | | att-3-negative = {{attribute|MaxHealth_Negative|-25}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Big Earner | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | att-1-positive = +30% cloak on kill | ||
| + | | att-2-negative = -25 max health on wearer | ||
| + | }}}} | ||
| + | |||
| + | === [[Spy-Cicle]] === | ||
| + | {{Tabs | ||
| + | | title = Spy-Cicle statistics history | ||
| + | | orientation = vertical | ||
| + | | width = 550px | ||
| + | | icon1 = {{update link|Tough_Break_Update}} | ||
| + | | icon2 = {{update link|Gun_Mettle_Update}} | ||
| + | | icon3 = {{Patch name|12|23|2011}} | ||
| + | | icon4 = {{update link|Australian_Christmas_2011}} | ||
| + | | content1 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = {{attribute|BecomeFireproofOnHitByFire|10}} | ||
| + | | att-2-negative = {{attribute|FreezeBackstabVictim}} | ||
| + | | att-3-negative = {{attribute|MeltsInFire|15}} | ||
| + | | att-4-positive = {{Tooltip|?|Removed fire immunity indicator bubble.}} | ||
| + | }} | ||
| + | | content2 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = {{attribute|BecomeFireproofOnHitByFire|10}} | ||
| + | | att-2-negative = {{attribute|FreezeBackstabVictim}} | ||
| + | | att-3-negative = {{attribute|MeltsInFire|15}} | ||
| + | | att-4-negative = {{Tooltip|?|Added a fire immunity indicator bubble when fire immunity is triggered on Spy.}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Spy-Cicle | ||
| + | | item-kind = {{item kind|Knife}} | ||
| + | | item-level = 1 | ||
| + | | item-description = {{item description|Spy-cicle}} | ||
| + | | att-1-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds | ||
| + | | att-3-negative = Backstab turns victim to ice | ||
| + | | att-4-negative = Melts in fire, regenerates for 15 seconds | ||
| + | | att-5-negative = {{Tooltip|?|Replaced Fencing taunt kill with the Revolver taunt.}} | ||
}} | }} | ||
| content4 = | | content4 = | ||
{{Backpack item | {{Backpack item | ||
| − | | item-name = | + | | item-name = Spy-Cicle |
| item-kind = {{item kind|Knife}} | | item-kind = {{item kind|Knife}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | item-description = {{item description| | + | | item-description = {{item description|Spy-cicle}} |
| + | | att-1-positive = Silent Killer: No attack noise from backstabs | ||
| + | | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds | ||
| + | | att-3-negative = Backstab turns victim to ice | ||
| + | | att-4-negative = Melts in fire, regenerates for 15 seconds | ||
}}}} | }}}} | ||
| Line 799: | Line 1,020: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-neutral = {{Tooltip|?| | + | | att-1-neutral = {{Tooltip|?|Now disguised spies now receive the teleporter particle effect trail when using an enemy teleporter.}} |
}} | }} | ||
| content2 = | | content2 = | ||
| Line 806: | Line 1,027: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 813: | Line 1,034: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now disguised spies no longer trigger On-Hit effects. (Blutsager's heal, Ubersaw uber gain, etc.}} |
}} | }} | ||
| content4 = | | content4 = | ||
| Line 828: | Line 1,049: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{Tooltip|?| | + | | att-1-positive = {{Tooltip|?|Now disguised spies are immune to knockback effects of the Force-A-Nature and Flamethrowers while disguised.}} |
| − | | att-2-positive = {{Tooltip|?| | + | | att-2-positive = {{Tooltip|?|Now enemy Pyro's compression blasts will extinguish disguised spies.}} |
}} | }} | ||
| content6 = | | content6 = | ||
| Line 844: | Line 1,065: | ||
| item-kind = {{item kind|...Cigarette Case?}} | | item-kind = {{item kind|...Cigarette Case?}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-neutral = {{Tooltip|?| | + | | att-1-neutral = {{Tooltip|?|Now disguised spies no longer receive teleporter particle effect trails when exiting an enemy teleporter.}} |
}} | }} | ||
| content8 = | | content8 = | ||
| Line 859: | Line 1,080: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link| | + | | icon1 = {{update link|Tough_Break_Update}} |
| − | | icon2 = {{Patch name|12|11|2008}} | + | | icon2 = {{update link|Gun_Mettle_Update}} |
| − | | | + | | icon3 = {{Patch name|12|11|2008}} |
| + | | icon4 = {{common string|itt tf2 release}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 868: | Line 1,090: | ||
| item-level = 1 | | item-level = 1 | ||
| item-description = {{item description|Invis Watch}} | | item-description = {{item description|Invis Watch}} | ||
| − | |||
| − | |||
}} | }} | ||
| content2 = | | content2 = | ||
| Line 876: | Line 1,096: | ||
| item-kind = {{item kind|Invis Watch}} | | item-kind = {{item kind|Invis Watch}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | | | + | | att-1-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}} |
| + | | att-2-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Invis Watch | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 1 | ||
| att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}} | | att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}} | ||
}} | }} | ||
| − | | | + | | content4 = |
{{Backpack item | {{Backpack item | ||
| item-name = Invis Watch | | item-name = Invis Watch | ||
| − | | item-kind = | + | | item-kind = Invisibility Watch |
| item-level = 1 | | item-level = 1 | ||
| − | |||
}}}} | }}}} | ||
| Line 892: | Line 1,118: | ||
| orientation = vertical | | orientation = vertical | ||
| width = 550px | | width = 550px | ||
| − | | icon1 = {{update link|Gun_Mettle_Update}} | + | | icon1 = {{update link|Tough_Break_Update}} |
| − | | | + | | icon2 = {{update link|Gun_Mettle_Update}} |
| + | | icon3 = {{Patch name|6|23|2009}} | ||
| + | | icon4 = {{update link|Sniper_vs._Spy_Update}} | ||
| content1 = | | content1 = | ||
{{Backpack item | {{Backpack item | ||
| Line 903: | Line 1,131: | ||
| att-3-negative = {{attribute|NoCloakWhenCloaked}} | | att-3-negative = {{attribute|NoCloakWhenCloaked}} | ||
| att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}} | | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}} | ||
| − | |||
| − | |||
}} | }} | ||
| content2 = | | content2 = | ||
| Line 911: | Line 1,137: | ||
| item-kind = {{item kind|Invis Watch}} | | item-kind = {{item kind|Invis Watch}} | ||
| item-level = 5 | | item-level = 5 | ||
| − | | att-1-positive = {{attribute|CloakMeterRegenRate|100}} | + | | att-1-neutral = Cloak Type: Motion Sensitive |
| − | | att-2-neutral = Cloak Type: Motion Sensitive | + | | att-2-neutral = Cloak drain rate based on movement speed. |
| − | | att- | + | | att-3-positive = {{attribute|CloakMeterRegenRate|100}} |
| + | | att-4-negative = {{attribute|NoCloakWhenCloaked}} | ||
| + | | att-5-negative = {{attribute|ReducedCloakFromAmmo|-35}} | ||
| + | | att-6-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}} | ||
| + | | att-7-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}} | ||
| + | }} | ||
| + | | content3 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = {{item kind|Invis Watch}} | ||
| + | | item-level = 5 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive. | ||
| + | | att-2-positive = {{attribute|CloakMeterRegenRate|100}} | ||
| + | }} | ||
| + | | content4 = | ||
| + | {{Backpack item | ||
| + | | item-name = Cloak and Dagger | ||
| + | | item-kind = Invisibility Watch | ||
| + | | item-level = 1 - 100 | ||
| + | | att-1-neutral = Cloak Type: Motion Sensitive | ||
| + | | att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}} | ||
}}}} | }}}} | ||
| Line 941: | Line 1,187: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | + | | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}} | |
| − | | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from | ||
}} | }} | ||
| content3 = | | content3 = | ||
| Line 949: | Line 1,194: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | |||
| att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}} | | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}} | ||
}} | }} | ||
| Line 957: | Line 1,201: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | + | | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}} | |
| − | | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from | ||
}} | }} | ||
| content5 = | | content5 = | ||
{{Backpack item | {{Backpack item | ||
| − | | item-name | + | | item-name = Sapper |
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 | | item-level = 1 | ||
| − | |||
}}}} | }}}} | ||
| Line 993: | Line 1,235: | ||
| att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| − | | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from | + | | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}} |
}} | }} | ||
| content3 = | | content3 = | ||
| Line 1,002: | Line 1,244: | ||
| att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | ||
| att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| − | | att-3- | + | | att-3-negative = {{Tooltip|?|Now downgrades a building one level every 3.0 seconds.}} |
}} | }} | ||
| content4 = | | content4 = | ||
| Line 1,009: | Line 1,251: | ||
| item-kind = {{item kind|Sapper}} | | item-kind = {{item kind|Sapper}} | ||
| item-level = 1 - 100 | | item-level = 1 - 100 | ||
| − | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} | + | | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} {{Tooltip|?|Downgrades a building one level every 1.6 seconds.}} |
| att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}} | ||
| − | | att-3 | + | | att-3-positive = {{Tooltip|?|Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.}} |
| − | + | | att-4-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}} | |
| − | | att- | ||
}}}} | }}}} | ||
Latest revision as of 14:34, 17 November 2025
| This user page is allowed to be edited by the following user(s): |
Scout
Soldier
Pyro
Melee
Neon Annihilator
Demoman
Heavy
Engineer
Medic
Primary
Syringe Gun
- No changes.
Blutsauger
Crusader's Crossbow
Overdose
Secondary
Medi Gun
- Meet Your Match Update
- Tough Break Update
- April 1, 2008 Patch
- December 20, 2007 Patch
- Initial Game Release
Kritzkrieg
Quick-Fix
Vaccinator
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
Melee
Bonesaw
- No changes.
Übersaw
Vita-Saw
Amputator
Sniper
Spy
Secondary
Revolver
Ambassador
L'Etranger
Melee
Knife
- Tough Break Update
- Sniper vs. Spy Update
- March 5, 2009 Patch
- Scout Update
- Initial Game Release
Your Eternal Reward
Big Earner
Spy-Cicle
Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.
PDA 1
Disguise Kit
PDA 2
Invis Watch
- Tough Break Update
- Gun Mettle Update
- December 11, 2008 Patch
- Initial Game Release
Cloak and Dagger
Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.
+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
Building
Sapper
- Tough Break Update
- Gun Mettle Update
- Classless Update
- December 20, 2007 Patch
- Initial Game Release