Difference between revisions of "Double-Barrel Shotgun (Classic)"

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m (Filtered Double-Barrel Shotgun (Classic): infoboxFilter (Review RC#457166))
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| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small>
 
| ammo-carried = 100 <small>(Soldier)</small><br>200 <small>(Heavy)</small><br>50 <small>(Engineer)</small><br>75 <small>(Medic)</small><br>40 <small>(Spy)</small>
 
| ammo-type    = Shells
 
| ammo-type    = Shells
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| tfc-model    = Ssg tfc.png
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| qtf-model    = Ssg qwtf.png
 
}}
 
}}
 
The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. Each shot fired consumes 2 shells from a player's ammunition reserves.
 
The '''Double-Barrel Shotgun''' ('''Super Shotgun''' in ''[[Quake Team Fortress]]'') is a weapon in [[Team Fortress Classic]]. Each shot fired consumes 2 shells from a player's ammunition reserves.

Revision as of 05:51, 14 April 2011

The Double-Barrel Shotgun (Super Shotgun in Quake Team Fortress) is a weapon in Team Fortress Classic. Each shot fired consumes 2 shells from a player's ammunition reserves.

Damage

4 per pellet; 51 if all pellets connect.

Quake Team Fortress

In Quake Team Fortress, it is only useful as a backup weapon because shotguns suffer from falloff damage. In Team Fortress Classic however, there is no falloff which makes the Super Shotgun a very useful weapon. In fact, the TFC variant can be used as a primary weapon for certain classes.

Trivia

  • The model in Team Fortress Classic is same as SPAS-12 model from Half-Life.