Difference between revisions of "Single-Barrel Shotgun (Classic)"

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m (Filtered Single-Barrel Shotgun (Classic): infoboxFilter (Review RC#461823))
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| ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>40 <small>(Pyro)</small><br>75 <small>(Demoman)</small><br>200 <small>(Heavy)</small><br>75 <small>(Medic)</small>
 
| ammo-carried = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>40 <small>(Pyro)</small><br>75 <small>(Demoman)</small><br>200 <small>(Heavy)</small><br>75 <small>(Medic)</small>
 
| ammo-type    = Shells
 
| ammo-type    = Shells
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| tfc-model    = Sg tfc.png
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| qtf-model    = Sg qwtf.png
 
}}
 
}}
 
The '''Shotgun''' is a weapon in the classic Team Fortress games. It fires a very tight cluster of pellets and uses one shell per shot. It has  a very fast reload time. While it is a pump Shotgun, the weapon's fire rate is so fast that the player doesn't need to pump the gun between shots.
 
The '''Shotgun''' is a weapon in the classic Team Fortress games. It fires a very tight cluster of pellets and uses one shell per shot. It has  a very fast reload time. While it is a pump Shotgun, the weapon's fire rate is so fast that the player doesn't need to pump the gun between shots.

Revision as of 22:51, 16 April 2011

The Shotgun is a weapon in the classic Team Fortress games. It fires a very tight cluster of pellets and uses one shell per shot. It has a very fast reload time. While it is a pump Shotgun, the weapon's fire rate is so fast that the player doesn't need to pump the gun between shots.

Damage

4 per pellet and 22 if all pellets connect.
The Shotgun has damage falloff in Quake Team Fortress, but does not in Team Fortress Classic.

Gallery