Difference between revisions of "Slowdown"

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[[File:Sniper huntsman drawn.png|right|350px]]
{{Quotation|'''The Scout''' on being slowed down|What da hell's goin' on?|sound=Scout_cartgoingbackoffense02.wav}}
 
[[Image:Natascha.png|right|300px]]
 
  
'''Slowdown''' or '''Slow''' is a gameplay mechanic that decreases the [[speed]] of a player for a set time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item.
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{{Quotation|'''The Engineer'''|Shoot, son, y'all slow as molasses.|sound=Engineer dominationscout07.wav}}
  
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'''Slowdown''', or '''slow''' for short, is a gameplay [[Mechanics|mechanic]] that decreases the [[speed]] of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see [[Classes]] for specifics on how much each class is slowed).
  
==Falloff==
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The slowdown effect has no falloff distance; players hit from any distance are always slowed down by at least a small amount.
The Slowdown effect has no falloff distance; players hit from any length will always be slowed down. However, the mechanics of bullet spread make the Slowdown effect more difficult to apply on players who are farther away.
 
  
== Weapon Effect ==
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==Weapon effect==
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{{List of slowdown-inflicting weapons}}
  
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==Weapon penalty==
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{{List of slowdown penalty weapons}}
  
=== [[Natascha]] ===
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==Environmental slowdowns==
[[File:Killicon_natascha.png]]
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{{List of environmental slowdowns}}
  
On Hit: 100% chance to slow target
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== Bugs ==
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* It is possible to bypass movement slowdowns with specific movement inputs.
  
Every bullet that hits the target will slow them down to approximately 113 [[Hammer Unit]]s per second. Differences in class or normal running speed will not change this figure.
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== See also ==
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* [[Stun]]
  
=== [[Shortstop]] ===
 
[[File:Killicon_shortstop.png]]
 
 
Slow target movement by 40% for 0.5s
 
 
The target is slowed down by 40% of their maximum speed for 0.5 seconds. Unlike Natascha, this Slowdown effect is scaled by the victim's maximum speed.
 
 
=== [[Sandman]] ===
 
[[File:Killicon_sandman_ball.png]]
 
 
The Sandman's secondary fire launches a baseball that can [[stun]] the target. The stunned target will be slowed and cannot use any weapon for the duration of the effect. If the baseball is launched at the maximum ranged distance, the victim will be completely immobile and be not be able to move at all for the duration of the effect.
 
 
====Weapon Slowdown Uses====
 
The first use of the slowdown effect would be to diminish your opponent's ability to flee from a fight, allowing you or your teammates to finish them off. The slowdown effect will also cause airborne targets to lose momentum, perhaps preventing them from jumping across certain gaps. Defensively, the slowdown effect can be used to prevent certain enemies, such as Pyros or Demomen with the [[Chargin' Targe]], from coming too close to you. The Scout can escape from a lethal situation by using the Shortstop to slow his pursuers.
 
 
==Weapon Penalty==
 
 
===[[Scotsman's Skullcutter]]===
 
[[File:Killicon_scotsman's_skullcutter.png]]
 
 
-15% movement speed on wearer
 
 
So long as the Scotsman's Skullcutter remains in the Demoman's loadout, his movement speed will constantly be lowered from 280 units per second (93% of normal speed) to 238 units per second (78% of normal speed), rendering him only marginally faster than a [[Heavy]].
 
 
== Environmental Slowdowns ==
 
 
===[[Ghost|Scared]]===
 
[[File:Ghost Yikes!.png|70px]]
 
 
On the map [[Harvest Event]], there will occasionally be a ghost belonging to [[Non-player characters#Zepheniah Mann and Company|Zepheniah Mann]] wandering around certain areas of the map. If any players are near the ghost, they will be frightened and have their movement speed reduced. The [[Horseless Headless Horsemann]] in [[Mann Manor]] can scream and give the players a similar effect. To avoided this the player can wear the [[Horseless Headless Horsemann's Head]] or the [[Saxton Hale Mask]].
 
 
== Related Achievements ==
 
 
=== Heavy ===
 
{{Show achievement|Heavy|Don't Touch Sandvich|width=50%}}
 
 
=== Scarechievements ===
 
{{Show achievement|Halloween|Scared Stiff|width=50%}}
 
 
 
{{Heavy Nav}}
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Latest revision as of 11:39, 27 May 2023

Sniper huntsman drawn.png
Shoot, son, y'all slow as molasses.
The Engineer

Slowdown, or slow for short, is a gameplay mechanic that decreases the speed of a player for a set amount of time. This effect can be applied to a player when under attack by certain weapons or as a penalty for using a certain item. In addition, players' movement speed is naturally slowed to 90% of their base speed while running backwards and to 33% of base speed while crouching (see Classes for specifics on how much each class is slowed).

The slowdown effect has no falloff distance; players hit from any distance are always slowed down by at least a small amount.

Weapon effect

List of slowdown-inflicting weapons
Melee Sandman
  • The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
Sandman
Primary Natascha
  • On Hit: 100% chance to slow target.
  • Every bullet that hits the target will slow them to approximately 113 Hammer units per second. Differences in class or normal running speed does not change this figure.
  • The slowdown effect is reduced based upon the target's distance (the further the target, the less they will be slowed down). It is currently unknown as to how much speed is reduced over what distance.
  • Disguised Spies will not be affected by slowdown from this weapon.
Natascha
Note


Weapon penalty

List of slowdown penalty weapons
Primary Baby Face's Blaster
  • Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Baby Face's Blaster
Secondary Bonk! Atomic Punch
  • Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
Bonk! Atomic Punch
Primary Cow Mangler 5000
  • Movement speed reduced to 27% while charging.
Cow Mangler 5000
Melee Scotsman's Skullcutter
  • Movement speed reduced to 79% while deployed.
Scotsman's Skullcutter
Primary Minigun Iron Curtain
  • Movement speed is reduced to 37% while spun up.
Minigun Iron Curtain
Natascha Tomislav
Natascha Tomislav
Huo-Long Heater
Huo-Long Heater
Brass Beast
  • Movement speed is reduced to 14.66% while spun up.
Brass Beast
Building Item icon Toolbox.png
  • Movement speed is reduced to 90% while hauling a building.
Hauling
Primary Sniper Rifle AWPer Hand
  • Movement speed is reduced to 27% while zoomed in with a scope.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Sydney Sleeper
Bazaar Bargain Sydney Sleeper
Hitman's Heatmaker
Hitman's Heatmaker
Huntsman Fortified Compound
  • Movement speed is reduced to 45% while an arrow is drawn.
Huntsman Fortified Compound
Classic
  • Movement speed is reduced to 27% while charging.
Classic
PDA Disguise Kit
  • Movement speed is reduced if disguised as a class slower than the Spy:
    • 100% if disguised as a Pyro, Engineer, or Sniper
    • 93% if disguised as a Demoman
    • 80% if disguised as a Soldier
    • 77% if disguised as a Heavy
Disguise Kit
Note


Environmental slowdowns

List of environmental slowdowns
Ghost
Horseless Headless Horsemann
Ghost Yikes!.png
  • On certain Halloween maps, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
  • The Horseless Headless Horsemann can scream and inflict a similar effect on all players nearby.
  • On certain Halloween maps, players change to ghosts when they die in the end-round Underworld. Ghost players do not scare other players as non-player ghosts do.
Scared

Bugs

  • It is possible to bypass movement slowdowns with specific movement inputs.

See also