Difference between revisions of "User:Denied/Weapon stats history"

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(Spy: corrected hidden stat usage)
m (Melee: Back to work)
 
(25 intermediate revisions by 2 users not shown)
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{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}}
 
{{Hatnote|Continuation of [[User:HatMann/Weapon Stat History|HatMann's project]].}}
 +
 +
{{youtube|xvvuNHMHyGc}}
  
 
= [[Scout]] =
 
= [[Scout]] =
Line 12: Line 14:
  
 
= [[Pyro]] =
 
= [[Pyro]] =
 +
 +
== Melee ==
 +
 +
=== [[Neon Annihilator]] ===
 +
{{Tabs
 +
| title = Neon Annihilator statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{Patch name|7|18|2024}} #1
 +
| icon2 = {{Patch name|8|10|2012}}
 +
| icon3 = {{update link|Triad_Pack}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Neon Annihilator
 +
  | item-kind      = {{item kind|Sign}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|DmgAppliesToSappers}}
 +
  | att-2-positive = {{attribute|CritVsWet}}
 +
  | att-3-negative = {{attribute|DmgVsPlayer_Decreased|-20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-positive = {{Tooltip|?|Fixed the Neon Annihilator not getting Crit-attacks when hitting players covered with gas.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Neon Annihilator
 +
  | item-kind      = {{item kind|Sign}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|DmgAppliesToSappers}}
 +
  | att-2-positive = {{attribute|CritVsWet}}
 +
  | att-3-negative = {{attribute|DmgVsPlayer_Decreased|-20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Neon Annihilator
 +
  | item-kind      = {{item kind|Sign}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{attribute|CritVsWet}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-20}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
}}}}
  
 
= [[Demoman]] =
 
= [[Demoman]] =
Line 221: Line 264:
 
   | item-level    = 1
 
   | item-level    = 1
 
   | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 
   | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
   | att-2-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.)}}
+
   | att-2-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 
}}
 
}}
 
| content2 =
 
| content2 =
Line 269: Line 312:
 
   | att-2-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 
   | att-2-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 
   | att-3-positive = {{attribute|UberchargeRate_Positive|25}}
 
   | att-3-positive = {{attribute|UberchargeRate_Positive|25}}
   | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.)}}
+
   | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 
}}
 
}}
 
| content2 =
 
| content2 =
Line 304: Line 347:
 
   | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 
   | att-1-neutral  = {{attribute|Medigun_CritBoost}}
 
   | att-2-positive = {{attribute|UberchargeRate_Positive|10}}
 
   | att-2-positive = {{attribute|UberchargeRate_Positive|10}}
 +
}}}}
 +
 +
=== [[Quick-Fix]] ===
 +
{{Tabs
 +
| title = Quick-Fix statistics history
 +
| orientation = vertical
 +
| width  = 550px
 +
| icon1  = {{update link|Meet Your Match Update}}
 +
| icon2  = {{update link|Tough Break Update}}
 +
| icon3  = {{update link|Gun Mettle Update}}
 +
| icon4  = {{Patch name|7|24|2013}}
 +
| icon5  = {{Patch name|7|10|2013}}
 +
| icon6  = {{update link|Pyromania Update}}
 +
| icon7  = {{update link|Über Update}}
 +
| icon8  = {{Patch name|6|17|2011|beta}}
 +
| icon9  = {{Patch name|3|9|2011|beta}}
 +
| icon10 = {{Patch name|2|11|2011|beta}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = {{item description|Quick-Fix}}
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|10}}
 +
  | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
  | att-5-negative  = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.<br>Mirror blast jumps of patients.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}}
 +
  | att-3-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-4-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-5-negative  = {{Tooltip|?|Players can no longer capture objectives while under the effect of the ÜberCharge.}}
 +
  | att-6-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.<br>Mirror blast jumps of patients.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-4-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the Medic mirrors the jump force from Pyros using the Detonator.}}
 +
  | att-3-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-4-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-5-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the Medic is also affected by the ÜberCharge when there's no target to heal.}}
 +
  | att-3-positive  = {{Tooltip|?|The Force-A-Nature no longer affects players under the effect of the ÜberCharge.}}
 +
  | att-4-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-5-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-6-negative  = {{attribute|OverhealAmount_Negative|50}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the Medic also mirrors blast jumps of his heal target.}}
 +
  | att-3-positive  = {{Tooltip|?|Now the Medic mirrors the speed of sources that increase speed, rather than only classes' base movement speed.}}
 +
  | att-4-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-5-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-6-negative  = Can't overheal
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|25}}
 +
  | att-4-negative  = Can't overheal
 +
}}
 +
| content8 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|40}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|40}}
 +
  | att-4-negative  = Can't overheal
 +
}}
 +
| content9 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{Tooltip|?|Now the ÜberCharge also works on the Medic while healing his target.}}
 +
  | att-3-positive  = {{attribute|HealRate_Positive|50}}
 +
  | att-4-positive  = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-5-negative  = Can't overheal
 +
}}
 +
| content10 =
 +
{{Backpack item
 +
  | item-name      = Quick-Fix
 +
  | item-kind      = {{item kind|Medi Gun Prototype}}
 +
  | item-level    = 8
 +
  | item-description = Move at the speed of any faster heal target.
 +
  | att-1-neutral    = {{attribute|Medigun_MegaHeal}}
 +
  | att-2-positive  = {{attribute|HealRate_Positive|50}}
 +
  | att-3-positive  = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-4-negative  = Can't overheal
 +
}}}}
 +
 +
=== [[Vaccinator]] ===
 +
{{Tabs
 +
| title = Vaccinator statistics history
 +
| orientation = vertical
 +
| width  = 550px
 +
| icon1  = {{update link|Meet Your Match Update}}
 +
| icon2  = {{update link|Tough Break Update}}
 +
| icon3  = {{update link|Scream Fortress 2015}}
 +
| icon4  = {{update link|Gun Mettle Update}}
 +
| icon5  = {{Patch name|10|30|2013}}
 +
| icon6  = {{Patch name|7|10|2013}}
 +
| icon7  = {{update link|Mecha Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name        = Vaccinator
 +
  | item-kind        = {{item kind|Vaccinator}}
 +
  | item-level        = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive = {{Tooltip|?|Now all Medi Guns allow the Medic to match the speed of his heal target. Previously, it was available only on the Quick-Fix.}}
 +
  | att-2-positive    = {{attribute|UberchargeRate_Positive|67}}
 +
  | att-3-positive    = {{attribute|Medigun_Resists}}
 +
  | att-4-negative = {{Tooltip|?|Now ÜberCharge stored in all Medi Guns begins to decay over time after a weapon is dropped on the ground, i.e., on the Medic's death.}}
 +
  | att-5-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-6-negative    = {{attribute|OverhealUberchargeRate_Negative|-33}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive    = {{Tooltip|?|Now during setup time, the ÜberCharge build rate of all Medi Guns is increased by 3x.}}
 +
  | att-2-positive    = {{attribute|UberchargeRate_Positive|67}}
 +
  | att-3-positive    = {{attribute|Medigun_Resists}}
 +
  | att-4-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-33}}
 +
  | att-5-negative    = {{attribute|OverhealUberchargeRate_Negative|-66}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive    = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive    = {{attribute|Medigun_Resists}}
 +
  | att-3-positive    = You are healed for 10% of the matched incoming damage on your patient.
 +
  | att-4-negative    = {{Tooltip|?|Now switching weapons while under the effect of the ÜberCharge cancels its effect.}}
 +
  | att-5-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-6-negative    = {{attribute|OverhealUberchargeRate_Negative|-66}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | item-description  = {{item description|Vaccinator}}
 +
  | att-1-positive    = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive    = {{attribute|Medigun_Resists}}
 +
  | att-3-positive    = You are healed for 10% of the matched incoming damage on your patient.
 +
  | att-4-negative    = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-5-negative    = {{attribute|OverhealUberchargeRate_Negative|-66}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | att-1-positive = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive = {{attribute|Medigun_Resists}}
 +
  | att-3-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-4-neutral  = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | att-1-positive = {{Tooltip|?|Now the ÜberCharge fully absorbs Crit damage for the selected damage type, but depletes the ÜberCharge based on the amount of damage prevented.}}
 +
  | att-2-positive = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-3-positive = Special-Attack: Cycle through resist types.
 +
  | att-4-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type.
 +
  | att-5-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-6-neutral  = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Vaccinator
 +
  | item-kind      = {{item kind|Vaccinator}}
 +
  | item-level    = 8
 +
  | att-1-positive = {{attribute|UberchargeRate_Positive|50}}
 +
  | att-2-positive = Special-Attack: Cycle through resist types.
 +
  | att-3-positive = While healing, provides you and your target with constant 10% resistance to the selected damage type.
 +
  | att-4-negative = {{attribute|Overheal_Fill_Rate_Reduced|-66}}
 +
  | att-5-neutral  = Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
 +
}}}}
 +
 +
== Melee ==
 +
 +
=== [[Bonesaw]] ===
 +
* No changes.
 +
 +
=== [[Übersaw]] ===
 +
{{Tabs
 +
| title = Übersaw statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough Break Update}}
 +
| icon2 = {{update link|Hatless Update}}
 +
| icon3 = {{Patch name|1|13|2010}}
 +
| icon4 = {{update link|Gold Rush Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level        = 10
 +
  | item-description  = {{Tooltip|?|Now the taunt kill can be activated via alt-fire.}}
 +
  | att-1-positive    = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-2-negative    = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level        = 10
 +
  | att-1-positive = {{Tooltip|?|Now a successful kill with the taunt kill fully fills the Medic's ÜberCharge.}}
 +
  | att-2-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 10
 +
  | att-1-positive = {{Tooltip|?|The weapon received its own unique taunt kill, called Uberslice.}}
 +
  | att-2-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Übersaw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 10
 +
  | att-1-positive = {{attribute|AddUber_OnHit_Positive|25}}
 +
  | att-2-negative = {{attribute|FireRate_Negative|20}}
 +
}}}}
 +
 +
=== [[Vita-Saw]] ===
 +
{{Tabs
 +
| title = Vita-Saw statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Jungle Inferno Update}}
 +
| icon2 = {{update link|Mann-Conomy Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name        = Vita-Saw
 +
  | item-kind        = {{item kind|Bonesaw}}
 +
  | item-level      = 5
 +
  | item-description = {{item description|Vita-Saw}}
 +
  | att-1-positive  = {{attribute|UberchargeSavedOnHit}}
 +
  | att-2-negative  = {{attribute|MaxHealth_Negative|-10}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Vita-Saw
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 5
 +
  | att-1-positive = On death up to 20% of your stored ÜberCharge is retained
 +
  | att-2-negative = {{attribute|MaxHealth_Negative|-10}}
 +
}}}}
 +
 +
=== [[Amputator]] ===
 +
{{Tabs
 +
| title = Amputator statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough Break Update}}
 +
| icon2 = {{update link|Two Cities Update}}
 +
| icon3 = {{update link|Australian Christmas}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Amputator
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level      = 5
 +
  | att-1-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-2-positive = {{attribute|HealthRegen|3}}
 +
  | att-3-positive = {{attribute|EnablesAOEHeal}}
 +
  | att-4-positive = {{Tooltip|?|Healing done with the taunt now grants small amounts of ÜberCharge.}}
 +
  | att-5-negative = {{attribute|DamageDone_Negative|-20}}
 +
  | att-6-negative = {{Tooltip|?|Health regeneration rate is now decreased if player has been recently damaged.}}
 +
  | att-7-neutral  = {{Tooltip|?|Now the taunt can be activated via alt-fire.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Amputator
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 5
 +
  | att-1-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-2-positive = {{attribute|HealthRegen|3}}
 +
  | att-3-positive = On Taunt: Applies a healing effect to all nearby teammates
 +
  | att-4-negative = {{attribute|DamageDone_Negative|-20}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Amputator
 +
  | item-kind      = {{item kind|Bonesaw}}
 +
  | item-level    = 5
 +
  | att-1-positive = On Taunt: Applies a healing effect to all nearby teammates
 
}}}}
 
}}}}
  
Line 309: Line 697:
  
 
= [[Spy]] =
 
= [[Spy]] =
 +
== Secondary ==
 +
=== [[Revolver]] ===
 +
{{Tabs
 +
| title = Revolver statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{Patch name|10|9|2007}}
 +
| icon2 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Revolver
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 1
 +
  | att-1-negative = {{Tooltip|?|Now can no longer reload while cloaking.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Revolver
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|First shot is perfectly accurate before bullet spread takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.}}
 +
}}}}
 +
 +
=== [[Ambassador]] ===
 +
{{Tabs
 +
| title = Ambassador statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Jungle Inferno Update}}
 +
| icon2 = {{update link|Gun Mettle Update}}
 +
| icon3 = {{Patch name|7|22|2011}}
 +
| icon4 = {{Patch name|6|23|2009}}
 +
| icon5 = {{Patch name|5|26|2009}}
 +
| icon6 = {{update link|Sniper vs. Spy Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}}
 +
  | att-5-negative = {{attribute|Dmg_Crit_Falloff}} {{Tooltip|?|Now the Ambassador deals full Crit damage up to 500 Hammer units. After 500 Hammer units Crit damage starts to be reduced, down to 54 damage at 950 Hammer units. Headshots beyond 1200 Hammer units do normal (non-Crit) damage.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
  | att-4-negative = {{attribute|CritChance_Disabled}} {{Tooltip|?|Previously it was a hidden attribute. The Ambassador was never able to deal random critical hits.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}} {{Tooltip|?|The Ambassador still Crits only on accurate headshots; only the text referencing this was removed.}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-15}}
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = Crits on an accurate headshot
 +
  | att-2-negative = {{Tooltip|?|Now the Ambassador can only Crit when fully accurate (after cooldown).}}
 +
  | att-3-negative = {{Tooltip|?|Shots can no longer penetrate enemies.}}
 +
  | att-4-negative = -15% damage done
 +
  | att-5-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|RevolverUseHitLocations}}
 +
  | att-2-negative = -15% damage done
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Ambassador
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = Mini-Crits on headshot
 +
  | att-2-negative = -15% damage done
 +
  | att-3-negative = {{attribute|FireRate_Negative|20}}
 +
}}}}
 +
 +
=== [[L'Etranger]] ===
 +
{{Tabs
 +
| title = L'Etranger statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Summer_Event_2013}}
 +
| icon2 = {{Patch name|7|22|2011}}
 +
| icon3 = {{update link|Mann-Conomy_Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = L'Etranger
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|CloakConsumeRate_Decreased|40}}
 +
  | att-2-positive = {{attribute|AddCloakOnHit|15}}
 +
  | att-3-negative = {{attribute|DamageDone_Negative|-20}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = L'Etranger
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|AddCloakOnHit|15}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-20}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = L'Etranger
 +
  | item-kind      = {{item kind|Revolver}}
 +
  | item-level    = 5
 +
  | att-1-positive = {{attribute|AddCloakOnHit|15}}
 +
  | att-2-negative = -20% damage done
 +
}}}}
 +
 +
== Melee ==
 +
=== [[Knife]] ===
 +
{{Tabs
 +
| title = Knife statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough_Break_Update}}
 +
| icon2 = {{update link|Sniper_vs._Spy_Update}}
 +
| icon3 = {{Patch name|3|5|2009}}
 +
| icon4 = {{update link|Scout_Update}}
 +
| icon5 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Knife}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|The Fencing taunt has been turned into a taunt kill. It is a 5.2 second animation with 2 initial 25 damage swings before a final trust that deals 500 damage. This taunt can destroy buildings.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Reverted the backstab range angle reduction back to 180°.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Now backstabs can be performed without the knife lift animation finishing, allowing backstabs the instant a Spy is in range.}}
 +
  | att-2-negative = {{Tooltip|?|Reduced the range angle behind an enemy player where the knife can backstab from 180° to 160°.}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Knife
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
}}}}
 +
 +
=== [[Your Eternal Reward]] ===
 +
{{Tabs
 +
| title = Your Eternal Reward statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Jungle_Inferno_Update}}
 +
| icon2 = {{Patch name|7|22|2011}}
 +
| icon3 = {{update link|Australian_Christmas}}
 +
| icon4 = {{update link|Mann-Conomy_Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Your Eternal Reward
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{attribute|DisguiseOnBackstab}}
 +
  | att-2-positive = {{attribute|SilentKiller}}
 +
  | att-3-negative = {{attribute|CloakMeterConsumeRate|33}}
 +
  | att-4-negative = {{attribute|DisguiseConsumesCloak}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Your Eternal Reward
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = Upon a successful backstab you rapidly disguise as your victim
 +
  | att-2-positive = Silent Killer: No attack noise from backstabs
 +
  | att-3-negative = Wearer cannot disguise
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Your Eternal Reward
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = Upon a successful backstab you rapidly disguise as your victim
 +
  | att-2-positive = This weapon is a silent killer {{Tooltip|?|Now Spy will no longer play voice lines when getting a kill with this weapon.}}
 +
  | att-3-negative = Wearer cannot disguise
 +
  | att-4-positive = {{Tooltip|?|Spies can now change what weapon their disguise is holding via the last disguise key.}}
 +
  | att-5-positive = {{Tooltip|?|Now Sentry Guns lose their targeting of Spies gaining a disguise with this weapon.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Your Eternal Reward
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = Upon a successful backstab you rapidly disguise as your victim
 +
  | att-2-positive = This weapon is a silent killer
 +
  | att-3-negative = Wearer cannot disguise
 +
}}}}
 +
 +
=== [[Big Earner]] ===
 +
{{Tabs
 +
| title = Big Earner statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Gun_Mettle_Update}}
 +
| icon2 = {{update link|Über_Update}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Big Earner
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = {{attribute|AddCloakOnKill|30}}
 +
  | att-2-positive = {{attribute|SpeedBoostOnKill}}
 +
  | att-3-negative = {{attribute|MaxHealth_Negative|-25}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Big Earner
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | att-1-positive = +30% cloak on kill
 +
  | att-2-negative = -25 max health on wearer
 +
}}}}
 +
 +
=== [[Spy-Cicle]] ===
 +
{{Tabs
 +
| title = Spy-Cicle statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{update link|Tough_Break_Update}}
 +
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{Patch name|12|23|2011}}
 +
| icon4 = {{update link|Australian_Christmas_2011}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Spy-Cicle
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Spy-cicle}}
 +
  | att-1-positive  = {{attribute|BecomeFireproofOnHitByFire|10}}
 +
  | att-2-negative  = {{attribute|FreezeBackstabVictim}}
 +
  | att-3-negative  = {{attribute|MeltsInFire|15}}
 +
  | att-4-positive = {{Tooltip|?|Removed fire immunity indicator bubble.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Spy-Cicle
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Spy-cicle}}
 +
  | att-1-positive  = {{attribute|BecomeFireproofOnHitByFire|10}}
 +
  | att-2-negative  = {{attribute|FreezeBackstabVictim}}
 +
  | att-3-negative  = {{attribute|MeltsInFire|15}}
 +
  | att-4-negative = {{Tooltip|?|Added a fire immunity indicator bubble when fire immunity is triggered on Spy.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Spy-Cicle
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Spy-cicle}}
 +
  | att-1-positive = Silent Killer: No attack noise from backstabs
 +
  | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds
 +
  | att-3-negative = Backstab turns victim to ice
 +
  | att-4-negative = Melts in fire, regenerates for 15 seconds
 +
  | att-5-negative = {{Tooltip|?|Replaced Fencing taunt kill with the Revolver taunt.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Spy-Cicle
 +
  | item-kind      = {{item kind|Knife}}
 +
  | item-level    = 1
 +
  | item-description = {{item description|Spy-cicle}}
 +
  | att-1-positive = Silent Killer: No attack noise from backstabs
 +
  | att-2-positive = On Hit by Fire: Become fireproof for 2 seconds
 +
  | att-3-negative = Backstab turns victim to ice
 +
  | att-4-negative = Melts in fire, regenerates for 15 seconds
 +
}}}}
 +
 +
== PDA 1 ==
 +
=== [[Disguise Kit]] ===
 +
{{Tabs
 +
| title = Disguise Kit statistics history
 +
| orientation = vertical
 +
| width = 550px
 +
| icon1 = {{Patch name|7|25|2023}}
 +
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{update link|Classless_Update}}
 +
| icon4 = {{Patch name|6|25|2009}}
 +
| icon5 = {{Patch name|6|23|2009}}
 +
| icon6 = {{Patch name|3|5|2009}}
 +
| icon7 = {{update link|Gold_Rush_Update}}
 +
| icon8 = {{common string|itt tf2 release}}
 +
| content1 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-neutral = {{Tooltip|?|Now disguised spies now receive the teleporter particle effect trail when using an enemy teleporter.}}
 +
}}
 +
| content2 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Now changing to a new disguise while already under a disguise takes 0.5 seconds instead of the normal disguise time of 2 seconds.}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Now disguised spies no longer trigger On-Hit effects. (Blutsager's heal, Ubersaw uber gain, etc.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-negative = {{Tooltip|?|Reverted disguised spies immunity to knockback effects of the Force-A-Nature and Flamethrowers.}}
 +
  | att-2-negative = {{Tooltip|?|Enemy Pyro's airblast will no longer extinguish disguised spies.}}
 +
}}
 +
| content5 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Now disguised spies are immune to knockback effects of the Force-A-Nature and Flamethrowers while disguised.}}
 +
  | att-2-positive = {{Tooltip|?|Now enemy Pyro's compression blasts will extinguish disguised spies.}}
 +
}}
 +
| content6 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-positive = {{Tooltip|?|Disguises always start out holding their primary weapon regardless of what weapon the Spy is holding.}}
 +
  | att-2-positive = {{Tooltip|?|Spies can now change the weapon their disguise is holding by switching to that weapon slot and hitting their last-disguise key.}}
 +
}}
 +
| content7 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
  | att-1-neutral = {{Tooltip|?|Now disguised spies no longer receive teleporter particle effect trails when exiting an enemy teleporter.}}
 +
}}
 +
| content8 =
 +
{{Backpack item
 +
  | item-name      = Disguise Kit
 +
  | item-kind      = {{item kind|...Cigarette Case?}}
 +
  | item-level    = 1 - 100
 +
}}}}
  
 
== PDA 2 ==
 
== PDA 2 ==
Line 316: Line 1,080:
 
| orientation = vertical
 
| orientation = vertical
 
| width = 550px
 
| width = 550px
| icon1 = {{update link|Meet Your Match Update}}
+
| icon1 = {{update link|Tough_Break_Update}}
| icon2 = {{Patch name|12|11|2008}}
+
| icon2 = {{update link|Gun_Mettle_Update}}
| icon3 = {{common string|itt tf2 release}}
+
| icon3 = {{Patch name|12|11|2008}}
 +
| icon4 = {{common string|itt tf2 release}}
 
| content1 =
 
| content1 =
 
{{Backpack item
 
{{Backpack item
Line 325: Line 1,090:
 
   | item-level    = 1
 
   | item-level    = 1
 
   | item-description = {{item description|Invis Watch}}
 
   | item-description = {{item description|Invis Watch}}
  | att-1-positive = {{Tooltip|?|While invisible, Spy now receives 20% less damage from all damage sources.}}
 
  | att-2-positive = {{Tooltip|?|While invisible, Spy now has a reduced timer on debuffs (fire, Jarate, milk, bleed).}}
 
 
}}
 
}}
 
| content2 =
 
| content2 =
Line 333: Line 1,096:
 
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-level    = 1
 
   | item-level    = 1
   | item-description = {{item description|Invis Watch}}
+
   | att-1-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}}
   | att-2-positive = {{Tooltip|?|Now touching supply lockers and picking up ammo pickups recharges cloak meter.}}
+
   | att-2-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}}
 
}}
 
}}
 
| content3 =
 
| content3 =
 
{{Backpack item
 
{{Backpack item
 
   | item-name      = Invis Watch
 
   | item-name      = Invis Watch
   | item-kind      = {{item kind|Invis Watch}}
+
   | item-kind      = Invisibility Watch
 +
  | item-level    = 1
 +
  | att-1-positive = {{Tooltip|?|Added the ability to recharge cloak meter by touching supply lockers and picking up ammo pickups.}}
 +
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Invis Watch
 +
  | item-kind      = Invisibility Watch
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Invis Watch}}
 
 
}}}}
 
}}}}
 
  
 
=== [[Cloak and Dagger]] ===
 
=== [[Cloak and Dagger]] ===
Line 350: Line 1,118:
 
| orientation = vertical
 
| orientation = vertical
 
| width = 550px
 
| width = 550px
| icon1 = {{update link|Gun_Mettle_Update}}
+
| icon1 = {{update link|Tough_Break_Update}}
| icon2 = {{update link|Sniper_vs._Spy_Update}}
+
| icon2 = {{update link|Gun_Mettle_Update}}
 +
| icon3 = {{Patch name|6|23|2009}}
 +
| icon4 = {{update link|Sniper_vs._Spy_Update}}
 
| content1 =
 
| content1 =
 
{{Backpack item
 
{{Backpack item
Line 361: Line 1,131:
 
   | att-3-negative = {{attribute|NoCloakWhenCloaked}}
 
   | att-3-negative = {{attribute|NoCloakWhenCloaked}}
 
   | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}}
 
   | att-4-negative = {{attribute|ReducedCloakFromAmmo|-35}}
  | att-5-positive = {{Tooltip|?|While invisible, Spy now receives 20% less damage from all damage sources.}}
 
  | att-6-positive = {{Tooltip|?|While invisible, Spy now has a reduced timer on debuffs (fire, Jarate, milk, bleed).}}
 
 
}}
 
}}
 
| content2 =
 
| content2 =
Line 369: Line 1,137:
 
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-kind      = {{item kind|Invis Watch}}
 
   | item-level    = 5
 
   | item-level    = 5
   | att-1-neutral  = {{attribute|CloakIsMovementBased}}
+
   | att-1-neutral = Cloak Type: Motion Sensitive
 +
  | att-2-neutral  = Cloak drain rate based on movement speed.
 +
  | att-3-positive = {{attribute|CloakMeterRegenRate|100}}
 +
  | att-4-negative = {{attribute|NoCloakWhenCloaked}}
 +
  | att-5-negative = {{attribute|ReducedCloakFromAmmo|-35}}
 +
  | att-6-positive = {{Tooltip|?|Now, Cloaking gives a 20% resistance against all damage sources.}}
 +
  | att-7-positive = {{Tooltip|?|Now, Cloaking reduces the duration of debuffs (fire, Jarate, milk, bleed).}}
 +
}}
 +
| content3 =
 +
{{Backpack item
 +
  | item-name      = Cloak and Dagger
 +
  | item-kind      = {{item kind|Invis Watch}}
 +
  | item-level    = 5
 +
  | att-1-neutral  = Cloak Type: Motion Sensitive.
 
   | att-2-positive = {{attribute|CloakMeterRegenRate|100}}
 
   | att-2-positive = {{attribute|CloakMeterRegenRate|100}}
   | att-3-negative = {{Tooltip|?|No cloak meter gained from ammo boxes.}}
+
}}
 +
| content4 =
 +
{{Backpack item
 +
  | item-name      = Cloak and Dagger
 +
  | item-kind      = Invisibility Watch
 +
  | item-level    = 1 - 100
 +
  | att-1-neutral  = Cloak Type: Motion Sensitive
 +
   | att-2-negative = {{Tooltip|?|No cloak meter gained from ammo boxes or dropped weapons.}}
 
}}}}
 
}}}}
  
Line 392: Line 1,180:
 
   | item-level    = 1
 
   | item-level    = 1
 
   | item-description = {{item description|Sapper}}
 
   | item-description = {{item description|Sapper}}
   | att-1-positive = {{Tooltip|?|After removing from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.}}
+
   | att-1-positive = {{Tooltip|?|Added a 0.5s delay after a sapper is removed before the sentry is active again.}}
 
}}
 
}}
 
| content2 =
 
| content2 =
Line 399: Line 1,187:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Sapper}}
+
   | att-1-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}}
   | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken by revolver fire by only 33% now.}}
 
 
}}
 
}}
 
| content3 =
 
| content3 =
Line 407: Line 1,194:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Sapper}}
 
 
   | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}}
 
   | att-1-positive = {{Tooltip|?|Sappers attached to a teleporter now automatically place another Sapper on the other end of the teleporter, if it exists.}}
 
}}
 
}}
Line 415: Line 1,201:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Sapper}}
+
   | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}}
   | att-1-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken by revolver fire by 66%}}
 
 
}}
 
}}
 
| content5 =
 
| content5 =
 
{{Backpack item
 
{{Backpack item
   | item-name     = Sapper
+
   | item-name = Sapper
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1
 
   | item-level    = 1
  | item-description = {{item description|Sapper}}
 
 
}}}}
 
}}}}
  
=== [[Sapper]] ===
+
=== [[Red-Tape_Recorder|Red-Tape Recorder]] ===
 
{{Tabs
 
{{Tabs
 
| title = Red-Tape Recorder statistics history
 
| title = Red-Tape Recorder statistics history
Line 442: Line 1,226:
 
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
   | att-3-positive = {{Tooltip|?|After removing from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.}}
+
   | att-3-positive = {{Tooltip|?|Added a 0.5s delay after a Sapper is removed before the Sentry Gun is active again.}}
 
}}
 
}}
 
| content2 =
 
| content2 =
Line 451: Line 1,235:
 
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
   | att-3-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken by revolver fire by only 33% now.}}
+
   | att-3-negative = {{Tooltip|?|Reduced damage reduction applied to a Sentry Gun from Revolver fire when a Sapper is attached to 33%.}}
 
}}
 
}}
 
| content3 =
 
| content3 =
Line 460: Line 1,244:
 
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
   | att-3-neutral  = {{Tooltip|?|Now downgrades a building one level every 3.0 seconds.}}
+
   | att-3-negative = {{Tooltip|?|Now downgrades a building one level every 3.0 seconds.}}
 
}}
 
}}
 
| content4 =
 
| content4 =
Line 467: Line 1,251:
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-kind      = {{item kind|Sapper}}
 
   | item-level    = 1 - 100
 
   | item-level    = 1 - 100
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}}
+
   | att-1-positive = {{attribute|Sapper_Degenerates_Buildings}} {{Tooltip|?|Downgrades a building one level every 1.6 seconds.}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
 
   | att-2-negative = {{attribute|Sapper_Damage_Penalty|-100}}
   | att-3-neutral  = {{Tooltip|?|Downgrades a building one level every 1.6 seconds.}}
+
   | att-3-positive = {{Tooltip|?|Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.}}
  | att-4-positive = {{Tooltip|?|Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists.}}
+
   | att-4-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken from Revolver fire by 66%.}}
   | att-5-negative = {{Tooltip|?|Applying a Sapper to a Sentry Gun reduces damage taken by revolver fire by 66%}}
 
 
}}}}
 
}}}}

Latest revision as of 14:34, 17 November 2025

Continuation of HatMann's project.

Scout

Soldier

Pyro

Melee

Neon Annihilator

[hide]Neon Annihilator statistics history
Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
Damage removes Sappers
100% critical hit vs wet players
-20% damage vs players
No random critical hits
?

Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
Damage removes Sappers
100% critical hit vs wet players
-20% damage vs players
No random critical hits

Backpack Neon Annihilator.png

Neon Annihilator
Level 1 - 100 Sign
100% critical hit vs wet players
-20% damage penalty
No random critical hits

show;hide

Demoman

Heavy

Engineer

Medic

Primary

Syringe Gun

  • No changes.

Blutsauger

[hide]Blutsauger statistics history
Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health regenerated per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: Gain up to +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
-2 health drained per second on wearer

Backpack Blutsauger.png

Blutsauger
Level 5 Syringe Gun
On Hit: +3 health
No random critical hits

show;hide

Crusader's Crossbow

[hide]Crusader's Crossbow statistics history
Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
No headshots
-75% max primary ammo on wearer
Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
?
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer
?

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
?
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

Backpack Crusader's Crossbow.png

Crusader's Crossbow
Level 15 Crossbow
Fires special bolts that heal teammates and deal damage based on distance traveled
No headshots
-75% max primary ammo on wearer

show;hide

Overdose

[hide]Overdose statistics history
Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-15% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
While active, movement speed increases based on ÜberCharge percentage to a maximum of +10%

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage penalty
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

Backpack Overdose.png

Overdose
Level 5 Syringe Gun Prototype
-10% damage done
Movement speed increases based on ÜberCharge precentage to a maximum +10% ?

show;hide

Secondary

Medi Gun

[hide]Medi Gun statistics history
Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun
?

Backpack Medi Gun.png

Medi Gun
Level 1 Medi Gun

show;hide

Kritzkrieg

[hide]Kritzkrieg statistics history
Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate
?

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
?
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
+25% ÜberCharge rate

Backpack Kritzkrieg.png

Kritzkrieg
Level 8 Medi Gun
ÜberCharge grants 100% critical chance
+10% ÜberCharge rate

show;hide

Quick-Fix

[hide]Quick-Fix statistics history
Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+10% ÜberCharge rate
50% max overheal
?
Mirror the blast jumps and shield charges of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+40% heal rate
+25% ÜberCharge rate
?
50% max overheal
Move at the speed of any faster heal target.
Mirror blast jumps of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.
Mirror blast jumps of patients.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
?
+40% heal rate
+25% ÜberCharge rate
50% max overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
?
+40% heal rate
+25% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+25% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+40% heal rate
+40% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
?
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

Backpack Quick-Fix.png

Quick-Fix
Level 8 Medi Gun Prototype
ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
+50% heal rate
+50% ÜberCharge rate
Can't overheal
Move at the speed of any faster heal target.

show;hide

Vaccinator

[hide]Vaccinator statistics history
Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

?
-66% Overheal build rate
-33% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+67% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

-33% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

You are healed for 10% of the matched incoming damage on your patient.
?
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

You are healed for 10% of the matched incoming damage on your patient.
-66% Overheal build rate
-66% ÜberCharge rate on Overhealed patients
ÜberCharge provides a 2.5 second resistance bubble that blocks 75% base damage and 100% crit damage of the selected type to the Medic and Patient.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.

-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
?
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

Backpack Vaccinator.png

Vaccinator
Level 8 Vaccinator
+50% ÜberCharge rate
Special-Attack: Cycle through resist types.
While healing, provides you and your target with constant 10% resistance to the selected damage type.
-66% Overheal build rate
Übercharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

show;hide

Melee

Bonesaw

  • No changes.

Übersaw

[hide]Übersaw statistics history
Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
On Hit: 25% ÜberCharge added
20% slower firing speed
?

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
?
On Hit: 25% ÜberCharge added
20% slower firing speed

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
?
On Hit: 25% ÜberCharge added
20% slower firing speed

Backpack Übersaw.png

Übersaw
Level 10 Bonesaw
On Hit: 25% ÜberCharge added
20% slower firing speed

show;hide

Vita-Saw

[hide]Vita-Saw statistics history
Backpack Vita-Saw.png

Vita-Saw
Level 5 Bonesaw
Collect the organs of people you hit
-10 max health on wearer
A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Backpack Vita-Saw.png

Vita-Saw
Level 5 Bonesaw
On death up to 20% of your stored ÜberCharge is retained
-10 max health on wearer

show;hide

Amputator

[hide]Amputator statistics history
Backpack Amputator.png

Amputator
Level 5 Bonesaw
When weapon is active:
+3 health regenerated per second on wearer
Alt-Fire: Applies a healing effect to all nearby teammates
?
-20% damage penalty
?
?

Backpack Amputator.png

Amputator
Level 5 Bonesaw
When weapon is active:
+3 health regenerated per second on wearer
On Taunt: Applies a healing effect to all nearby teammates
-20% damage penalty

Backpack Amputator.png

Amputator
Level 5 Bonesaw
On Taunt: Applies a healing effect to all nearby teammates

show;hide

Sniper

Spy

Secondary

Revolver

[hide]Revolver statistics history
Backpack Revolver.png

Revolver
Level 1 Revolver
?

Backpack Revolver.png

Revolver
Level 1 Revolver
?

show;hide

Ambassador

[hide]Ambassador statistics history
Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits
Critical damage is affected by range ?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage penalty
20% slower firing speed
No random critical hits ?

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot ?
-15% damage penalty
20% slower firing speed

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on an accurate headshot
?
?
-15% damage done
20% slower firing speed

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Crits on headshot
-15% damage done
20% slower firing speed

Backpack Ambassador.png

Ambassador
Level 5 Revolver
Mini-Crits on headshot
-15% damage done
20% slower firing speed

show;hide

L'Etranger

[hide]L'Etranger statistics history
Backpack L'Etranger.png

L'Etranger
Level 5 Revolver
+40% cloak duration
+15% cloak on hit
-20% damage penalty

Backpack L'Etranger.png

L'Etranger
Level 5 Revolver
+15% cloak on hit
-20% damage penalty

Backpack L'Etranger.png

L'Etranger
Level 5 Revolver
+15% cloak on hit
-20% damage done

show;hide

Melee

Knife

[hide]Knife statistics history
Backpack Knife.png

Knife
Level 1 Knife
Attack an enemy from behind to Backstab them for a one hit kill.

Backpack Knife.png

Knife
Level 1 Knife
?

Backpack Knife.png

Knife
Level 1 Knife
?

Backpack Knife.png

Knife
Level 1 Knife
?
?

Backpack Knife.png

Knife
Level 1 Knife

show;hide

Your Eternal Reward

[hide]Your Eternal Reward statistics history
Backpack Your Eternal Reward.png

Your Eternal Reward
Level 1 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
+33% cloak drain rate
Normal disguises require (and consume) a full cloak meter

Backpack Your Eternal Reward.png

Your Eternal Reward
Level 1 Knife
Upon a successful backstab you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
Wearer cannot disguise

Backpack Your Eternal Reward.png

Your Eternal Reward
Level 1 Knife
Upon a successful backstab you rapidly disguise as your victim
This weapon is a silent killer ?
Wearer cannot disguise
?
?

Backpack Your Eternal Reward.png

Your Eternal Reward
Level 1 Knife
Upon a successful backstab you rapidly disguise as your victim
This weapon is a silent killer
Wearer cannot disguise

show;hide

Big Earner

[hide]Big Earner statistics history
Backpack Big Earner.png

Big Earner
Level 1 Knife
+30% cloak on kill
Gain a speed boost on kill
-25 max health on wearer

Backpack Big Earner.png

Big Earner
Level 1 Knife
+30% cloak on kill
-25 max health on wearer

show;hide

Spy-Cicle

[hide]Spy-Cicle statistics history
Backpack Spy-Cicle.png

Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.

Backpack Spy-Cicle.png

Spy-Cicle
Level 1 Knife
On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds
Backstab turns victim to ice
Melts in fire, regenerates in 15 seconds and by picking up ammo
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.

Backpack Spy-Cicle.png

Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
?
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.

Backpack Spy-Cicle.png

Spy-Cicle
Level 1 Knife
Silent Killer: No attack noise from backstabs
On Hit by Fire: Become fireproof for 2 seconds
Backstab turns victim to ice
Melts in fire, regenerates for 15 seconds
It's the perfect gift for the man who has everything: an icicle driven into their back. Even rich people can't buy that in stores.

show;hide

PDA 1

Disguise Kit

[hide]Disguise Kit statistics history
Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
?
?

Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
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Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?
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Backpack Disguise Kit.png

Disguise Kit
Level 1 - 100 ...Cigarette Case?

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PDA 2

Invis Watch

[hide]Invis Watch statistics history
Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies

Backpack Invisibility Watch.png

Invis Watch
Level 1 Invis Watch
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Backpack Invisibility Watch.png

Invis Watch
Level 1 Invisibility Watch
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Backpack Invisibility Watch.png

Invis Watch
Level 1 Invisibility Watch

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Cloak and Dagger

[hide]Cloak and Dagger statistics history
Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies.
Cloak drain rate based on movement speed.

+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes

Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive
Cloak drain rate based on movement speed.
+100% cloak regen rate
No cloak meter from ammo boxes when invisible
-35% cloak meter from ammo boxes
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Backpack Cloak and Dagger.png

Cloak and Dagger
Level 5 Invis Watch
Cloak Type: Motion Sensitive.
+100% cloak regen rate

Backpack Cloak and Dagger.png

Cloak and Dagger
Level 1 - 100 Invisibility Watch
Cloak Type: Motion Sensitive
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Building

Sapper

[hide]Sapper statistics history
Backpack Electro Sapper.png

Sapper
Level 1 Sapper
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Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise

Backpack Electro Sapper.png

Sapper
Level 1 Sapper
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Backpack Electro Sapper.png

Sapper
Level 1 Sapper
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Backpack Electro Sapper.png

Sapper
Level 1 Sapper
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Backpack Electro Sapper.png

Sapper
Level 1 Sapper

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Red-Tape Recorder

[hide]Red-Tape Recorder statistics history
Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
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Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
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Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction
-100% sapper damage penalty
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Backpack Red-Tape Recorder.png

Red-Tape Recorder
Level 1 - 100 Sapper
Reverses enemy building construction ?
-100% sapper damage penalty
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