Difference between revisions of "July 8, 2010 Patch"

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{{update info|Engineer Update}}
 
{{update info|Engineer Update}}
 
 
{{Patch layout
 
{{Patch layout
| notes =
+
| before        = {{Patch name|7|6|2010}}
[[File:Engineer_Update_Logo.png|300px|right]]
+
| day          = 8
 +
| month        = july
 +
| year          = 2010
 +
| after        = {{Patch name|7|9|2010}}
 +
| source-title  = Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
 +
| source        = https://store.steampowered.com/news/4043/
 +
| source2-title = {{common string|Blog Team Fortress 2 Update Released|8|07|2010}}
 +
| source2      = https://store.steampowered.com/news/4049/
 +
| updatelink    = https://teamfortress.com/engineerupdate/
 +
| update        = The Engineer Update
 +
| notes         = [[File:Engineer Update Logo.png|300px|right]]
  
 
=== Patch 1 ===
 
=== Patch 1 ===
Line 11: Line 20:
  
 
==== Team Fortress 2====
 
==== Team Fortress 2====
* Added The [[Frontier Justice]].
+
* Added [[Frontier Justice|The Frontier Justice]].
* Added The [[Wrangler]].
+
* Added [[Wrangler|The Wrangler]].
* Added The [[Gunslinger]].
+
* Added [[Gunslinger|The Gunslinger]].
* Added The [[Southern Hospitality]].
+
* Added [[Southern Hospitality|The Southern Hospitality]].
 
* Added 35 [[Engineer achievements]].
 
* Added 35 [[Engineer achievements]].
* [[Engineers]] can now pickup & move their [[buildings]].
+
* [[Engineer]]s can now pickup & move their [[buildings]].
* Added [[Engineer]] [[main menu]] music.
+
* Added Engineer [[More Gun (Soundtrack)|main menu music]].
 
* Added 4 new maps:
 
* Added 4 new maps:
 
** [[Thunder Mountain]], a 3 stage [[Payload]] map.
 
** [[Thunder Mountain]], a 3 stage [[Payload]] map.
 
** [[Hightower]], a [[Payload Race]] map.
 
** [[Hightower]], a [[Payload Race]] map.
 
** [[Upward]], a [[Payload]] map.
 
** [[Upward]], a [[Payload]] map.
** [[ColdFront]], a community built [[Capture Point]] map.
+
** [[ColdFront]], a community built [[Control Point (game mode)|Control Point]] map.
 
* Item tuning:
 
* Item tuning:
 
** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
 
** The [[Sandvich]] now uses a cooldown timer, instead of the health pack recharge mechanic.
 
** The [[Gunboats]] now reduce self-damage by 60% (was 75%)
 
** The [[Gunboats]] now reduce self-damage by 60% (was 75%)
** The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
+
** The [[Tribalman's Shiv]] [[Bleeding|bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
* Added better feedback sound for [[Pyros]] when their flamethrower is doing damage.
+
* Added better feedback sound for [[Pyro]]s when their flamethrower is doing damage.
 
* Fixed blood effect on bleeding player.
 
* Fixed blood effect on bleeding player.
* Added a glow effect to Payload [[carts]].
+
* Added a glow effect to Payload [[Payload#Carts|carts]].
* Added Romanian language support.
+
* Added [[Localization files|Romanian language]] support.
  
 
=== Patch 2 ===
 
=== Patch 2 ===
Line 37: Line 46:
 
* Fixed a HUD element issue in DX8.
 
* Fixed a HUD element issue in DX8.
  
===Undocumented changes===
+
=== {{heading|Undocumented changes}} ===
* Added a second Misc. item slot in the loadout.
+
* Added placeholder for the [[Action items|action]] slot, labeled as a second Misc. item slot in the loadout.
 
* Added several new [[Engineer responses]], including [[domination]] lines.
 
* Added several new [[Engineer responses]], including [[domination]] lines.
 
* Added Medic companionship lines when calling for a [[Medic]] while targeting one.
 
* Added Medic companionship lines when calling for a [[Medic]] while targeting one.
* Many [[kill icon]]s were added. <ref>[[Force-A-Nature]], [[Lugermorph]], [[Natasha]] and [[Big Kill]]</ref>
+
* [[Kill icon]]s added for [[Force-A-Nature]], [[Lugermorph]], [[Natascha]], and [[Big Kill]].
 
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
 
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
 
* 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
 
* 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
* Sentry Guns now have laser sights to accomodate use of the Wrangler.
+
* Sentry Guns now have laser sights to accommodate use of the Wrangler.
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
 
* The [[Ambassador]] headshot kill icon is replaced with the [[Sniper Rifle]] headshot kill icon.
* The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the [[Frontier Justice]]. Additionally, an alternative Frontier Justice firing animation has been added.
+
* The Engineer's shotgun is now a {{code|c_model}} and shares its animations with the Frontier Justice.
 
* The [[Golden Wrench]] could no longer be randomly found via crafting.
 
* The [[Golden Wrench]] could no longer be randomly found via crafting.
 
* Added a new right arm [[bodygroup]] to the Engineer model.
 
* Added a new right arm [[bodygroup]] to the Engineer model.
 
* Improved visual feedback for players who are bleeding.  
 
* Improved visual feedback for players who are bleeding.  
 
==Notes==
 
<references/>
 
 
| source = http://store.steampowered.com/news/4043/
 
| source-title = Patch 1
 
 
| source2 = http://store.steampowered.com/news/4049/
 
| source2-title = Patch 2
 
 
| updatelink = http://www.teamfortress.com/engineerupdate/
 
| update = The Engineer Update
 
 
| before = [[July 6, 2010 Patch]]
 
| after = [[July 9, 2010 Patch]]
 
 
}}
 
}}
{{EngineerUpdateNav}}
 

Latest revision as of 06:26, 20 September 2025

This article is specific to the patch released. For information on the update, see Engineer Update.
Official update page: The Engineer Update

Patch notes

Engineer Update Logo.png

Patch 1

Engine

  • Fixed client crash related flashlight usage.
  • Fixed several issues related to alt-tabbing (invisible players, etc).

Team Fortress 2

Patch 2

  • Fixed missing class descriptions on the class menu blackboard.
  • Fixed a server crash related to carrying buildings.
  • Fixed a HUD element issue in DX8.

Undocumented changes

  • Added placeholder for the action slot, labeled as a second Misc. item slot in the loadout.
  • Added several new Engineer responses, including domination lines.
  • Added Medic companionship lines when calling for a Medic while targeting one.
  • Kill icons added for Force-A-Nature, Lugermorph, Natascha, and Big Kill.
  • Scottish Resistance now shows location of stickies placed with glow effect.
  • 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.
  • Sentry Guns now have laser sights to accommodate use of the Wrangler.
  • The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon.
  • The Engineer's shotgun is now a c_model and shares its animations with the Frontier Justice.
  • The Golden Wrench could no longer be randomly found via crafting.
  • Added a new right arm bodygroup to the Engineer model.
  • Improved visual feedback for players who are bleeding.