Difference between revisions of "Anti-Demoman strategy"

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(Clean up & stuff.)
(Weapon Specific: That ought to do it.)
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{{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
 
{{Icon weapon|weapon=Bottle|icon-size=100x100px}} {{Icon weapon|weapon=Frying Pan|icon-size=100x100px}}
  
===[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]]===
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===Extended Range Melee Weapons===
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*These weapon have an extended melee range. Consider this when meleeing the Demoman.
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====[[Eyelander]] / [[Horseless Headless Horsemann's Headtaker]]====
 
{{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}
 
{{Icon weapon|weapon=Eyelander|icon-size=100x100px}} {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}
*Both weapons have extended melee range. Consider this before or when meleeing the Demoman.
 
  
===[[Pain Train]]===
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====[[Scotsman's Skullcutter]]====
{{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
 
*The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
 
 
 
===[[Scotsman's Skullcutter]]===
 
 
{{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}
 
{{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=100x100px}}
 
*This weapon makes the Demoman much slower, making him an easier target.
 
*This weapon makes the Demoman much slower, making him an easier target.
*This weapon has extended melee range. Consider this when meleeing the Demoman.
 
  
===[[Claidheamh Mòr]]===
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====[[Claidheamh Mòr]]====
 
{{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}
 
{{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}
*This weapon has extended melee range. Consider this before or when meleeing the Demoman.
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 +
===[[Pain Train]]===
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{{Icon weapon|weapon=Pain Train|icon-size=100x100px}}
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*The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.
  
 
===[[Ullapool Caber]]===
 
===[[Ullapool Caber]]===

Revision as of 20:30, 29 December 2010

You are no match for me!
The Heavy
DemomanHumiliation.png

The Demoman, while an excellent ranged fighter, lacks an efficient means of self defense at close range.

General

Weapon Specific

A list of useful tidbits about the Demoman's tools, and how to counter them.

Grenade Launcher

Item icon Grenade Launcher.png

  • The Grenade Launcher has a lengthy reload time. Attack the Demoman when he's empty.
  • A Demoman can arc and bounce his Grenades, so don't rely on cover when fighting a Demoman using his Grenade Launcher.
  • When firing the launcher and hitting at close range, the Demoman will likely get hit by his own grenade's explosion, dealing splash damage to himself. Use this to your advantage.

Loch-n-Load

Item icon Loch-n-Load.png

  • The Loch 'n' Load deals additional self-damage to the Demoman. Even if you die at close range, there is a chance of the Demoman severely damaging or killing himself.
  • The Loch 'n' Load has a small clipsize. Dodge the two shots, and then go in for the kill.

Trap Weapons

Item icon Stickybomb Launcher.png Item icon Scottish Resistance.png

  • Stickies can be destroyed with most weapons. Take them out from a safe distance to avoid being killed.
  • When using the Scottish Resistance, you can destroy enemy Stickybombs with your own.
  • Using an explosive weapon around corners can dislodge enemy sticky traps, revealing them before it's too late.

Stickybomb Launcher

  • The Stickybomb Launcher is more difficult to use at close range due to the lengthy arming time.
  • The Stickybomb Launcher has a lengthy reload time. Attack the Demoman when he's empty.

Scottish Resistance

  • The Scottish Resistance is not suited for direct combat. Be wary of any traps when pressuring the Demoman.

Chargin' Targe

Item icon Chargin' Targe.png

  • The Targe gives the Demoman blast and fire resistance. Use a weapon with a different form of attack.
  • The Charge effect can be cancelled or delayed by using weapons with Stun, Slowdown and/or Knockback.

Bottle / Frying Pan

Item icon Bottle.png Item icon Frying Pan.png

Extended Range Melee Weapons

  • These weapon have an extended melee range. Consider this when meleeing the Demoman.

Eyelander / Horseless Headless Horsemann's Headtaker

Item icon Eyelander.png Item icon Horseless Headless Horsemann's Headtaker.png

Scotsman's Skullcutter

Item icon Scotsman's Skullcutter.png

  • This weapon makes the Demoman much slower, making him an easier target.

Claidheamh Mòr

Item icon Claidheamh Mòr.png

Pain Train

Item icon Pain Train.png

  • The Demoman has a 10% vulnerability to bullets with the Pain Train equipped. Switch to a weapon that fires bullets for extra damage.

Ullapool Caber

Item icon Ullapool Caber.png

  • This weapon explodes on contact with the world. Try to make the Demoman miss and hit a wall. He will either die or severely injure himself.
  • This weapon can easily take out or severely damage most classes, if you encounter a Demoman attempting to use this weapon against you, try to avoid getting in melee range.
  • A Demoman using a Chargin' Targe in conjunction with this weapon can close the distance between you quickly and attack you with a guaranteed critical, beware of standing in a straight line to a Demoman using this set-up.

The Expert's Ordnance

The Expert's Ordnance

  • This set can prove problematic for Pyros. The Loch 'n' Load is easier to aim, the Ullapool Caber can kill the Pyro in a single hit, and the Demoman has 10% fire resistance, possibly more if he is using the Chargin' Targe.

See also