Helltower/de
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Helltower | |
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Informationen | |
Variants: | Hightower und Snowtower |
Entwickler: | Unbekannt |
Karten-Info | |
Umgebung: | Desert |
Situation: | Nighttime, cloudy |
Gefahren: | Fallgrube, Kürbisbomben, Skelette, Lava |
Kartenfotos | |
Kartenübersicht | |
“ | Schieben Sie in diesem Halloween Payload Race Abenteuer eine Leiche auf einer Lore durch ein magisches, skelett-verseuchtes Albtraumland, um den schaurigen Höllenschlund zu erreichen. Nur um es zu sagen: Sie werden sich vor Angst in die Hosen machen.
— Helltower Werbetext
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” |
Helltower ist eine Karte für den Modus Frachtrennen. Sie wurde im Scream Fortress 2013 Update hinzugefügt. Es ist eine Halloween-artige Version der Karte Hightower.
Das Ziel der beiden Teams ist, eine Lore voller Kies, in dem die Leiche des gegnerischen Teambosses (Blutarch bei RED, Redmond bei BLU) steckt, zum Aufzug am Turm zu schieben, bevor das gegnerische Team dies tut. Wenn einer der beiden Brüder mit ihrer Lore zum Checkpoint geschoben wurde, werden alle Spieler in eine dämonische Höhle geschickt, die nur unter dem Namen Hölle bekannt ist.
In Hell, the teams are pitted against each other, and all players must attempt to enter the Skull Island. Any player killed in Hell will become a Ghost and can pursue the living players, however ghosts have no way to deal any damage. Pressing primary-fire as a ghost will cause the player to yell "BOO", which can be used to annoy living players but serves little other purpose. Players that survive and reach the book receive an unfilled fancy spellbook, if they do not already possess one in their backpack, which can be filled with pages found from the Haunted Halloween Gift. Only those that are alive and have reached Skull Island can receive the unfilled fancy spellbook.
Occasionally, Green Skeletons will spawn as well as Halloween gifts for random players on the server.
Inhaltsverzeichnis
Mann Brothers
The Mann Brothers, Redmond and Blutarch, are the Halloween-themed Payload carts unique to Helltower. After being slain by their long-lost brother Gray Mann, the ghosts of the Mann Brothers endeavor to have their respective mercenaries send the other brother to Hell so that one may claim their father's inheritance as described in Grave Matters. Thus each team must push the corpse of the other team's boss to Hell while the ghosts of their respective employers bicker, report progress, and give instruction in place of the Administrator.
Hell
While the initial push to the end works like a regular Payload race on Hightower, once a team has pushed their corpse to the end, the screen will flash white as all players are transported to what is believed to be Hell.
On first arrival, all players will arrive on separate sides of a small area surrounded by lava (along with a short dance-off.) The team that has successfully pushed their cart to the end will gain a noticeable health buff as both teams are to fight over winning a prize upon Skull Island; an Unfilled Fancy Spellbook.
At this point, the game turns into a short Arena match, with no respawns. Instead, killed players will turn into ghosts. Whichever team manages to make it to the end and lower the gate around the book wins the match, even if they lost the Payload race.
Strategy
Gallery
Map locations
The Hightowers
- Plr hightower event hightowers.jpg
Central Tower: Includes a long pit/shaft, similar to Ghost Fort.
- Plr hightower event centertower.jpg
- Plr hightower event pit.jpg
The Ramp: Unlike Hightower, the carts do not fall back down these ramps by gravity.
- Plr hightower event redRampBalcony.jpg
- Plr hightower event redRamp.jpg
- Plr hightower event blueRamp.jpg
Cliff-House: Its back wall is now opened up and can be fallen off of.
- Plr hightower event cliffhouse.jpg
Balconies
- Plr hightower event redSniperBalconyRoom.jpg
- Plr hightower event redSniperBalcony.jpg
- Plr hightower event redlowerbalcony.jpg
Tower Corridors: Some changes have been made here, including small puddle rooms on each side that players can drop down into, and small inaccessible tunnels, which can be used to teleport to the opposite tunnel when you are affected by the shrinking spell.
- Plr hightower event redSpawnNewDoor.jpg
- Plr hightower event redSpawnHallway2.jpg
- Plr hightower event redSpawn.jpg
- Plr hightower event blueDropdown.jpg
- Plr hightower event blueSpawnHallway.jpg
The Bridge: Appears and disappears.
- Plr hightower event bridge.jpg
- Helltower clock.jpg
Hell: When one of the caskets reaches its goal, both teams are sent to Hell.
- Plr hightower event hell.jpg
Winners' side
- Plr hightower event hell entry.jpg
From this point of view, the winning team enters on the left, and the losing one enters on the right.
- Plr hightower event hell left side.jpg
Losers' side
- Bombinomicon on Hell Island.jpg
The Bombinomicon in Hell.
- Unfilled Fancy Spellbook on Hell Island.jpg
Halloween Spell effects
- Plr hightower event superspellbook.jpg
Super spellbook on the Clocktower
Bugs
- The carts will not destroy any buildings when passing over them.
- In Hell, if player died and became a ghost, changing teams will respawn player at point where player's ghost stands with 1 health point.
Trivia
- Both the Mann brothers have a knife sticking out of their back, a reference to when Gray Mann stabbed them at the end of the Blood Brothers comic.
- The Ghost of Zepheniah Mann can be spotted on the Clocktower's walkway when the bridge is not active, presumably watching the fighting.
Update history
29. Oktober 2013 Patch (Scream Fortress 2013)
- Added Helltower to the game.
- Updated the round restart event to remove spells after playing in hell.
- Updated
plr_hightower_event
to improve server stability.
- Fixed players keeping their spells if they were rolling for them while leaving hell.
See also