Stock weapons
| “ | Who. Touched. My. Gun.
Click to listen
— The Heavy
|
” |
Stock weapons are the default weapons available to all players upon launching the game for the first time. Stock weapons are the default loadout for each class, and are the original set of weapons introduced with the first release of Team Fortress 2. All stock weapons have the Normal quality; however, customizing a Stock weapon with a Name or Description Tag will create a Unique quality variant.
When the item system is unavailable or down, custom loadouts cannot be used and the player can only make use of the Stock weapons.
Scout
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Scattergun |
6 | 32 | 85-105 | 10-40 | 3-10 | 180 | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Pistol |
12 | 36 | 20-22 | 10-15 | 8-9 | 45 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Bat |
0.5 seconds | 35 | 105 | |
Soldier
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Rocket Launcher |
4 | 20 | 105-112 | 50-90 | 45-60 | 270 (D/H) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Shovel |
0.8 seconds | 65 | 195 | |
Pyro
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Flame Thrower |
200 | N/A | 6.2 per particle (D/D) | 3.72 per particle (D/D) (M/R) | N/A | 3x Base damage (see range), per particle, then rounded. 11-19 (D/D) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Fire Axe |
0.8 seconds | 65 | 195 | |
Demoman
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Grenade Launcher |
4 | 16 | 64-110 (D/H) | 64-110 (D/H) | 64-110 (D/H) | 280-300 (D/H) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Stickybomb Launcher |
8 | 24 | 74-153 | 74-153 | 74-153 | 353 (Point Blank) | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Bottle |
0.8 seconds | 65 | 195 | |
Heavy
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Minigun |
200 | N/A | 50-54 | 5-30 | 5-10 | 108 (27 per bullet) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Fists |
0.8 seconds | 65 | 195 | |
Engineer
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Shotgun |
6 | 32 | 80-90 | 10-30 | 3-10 | 180 | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Pistol |
12 | 200 | 20-22 | 10-15 | 8-9 | 45 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Wrench |
0.8 seconds | 65 | 195 | |
PDA
| Item | Details |
|---|---|
Primary PDA Build Tool |
Enables the Engineer to build Buildings. |
Secondary PDA Demolish Tool |
Enables the Engineer to destroy his own Buildings. |
Medic
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Syringe Gun |
40 | 150 | 10-15 | 5-10 | 5-6 | 30 | |
Secondary
| Weapon | Kill Icon | Ammo | Amount Healed | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Medi Gun |
N/A | N/A | 24 (<10 sec after injury) | 48 (>12.5 sec after injury) | 72 (>15 sec after injury) | N/D (Invulnerability) | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Bonesaw |
0.8 seconds | 65 | 195 | |
Sniper
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Primary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Sniper Rifle |
25 | N/A | 50-150 | 50-150 | 50-150 | 150-450 (Headshot, or buff Crit only) | |
Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
SMG |
25 | 75 | 8-12 | 4-6 | 4-5 | 24 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Kukri |
0.8 seconds | 65 | 195 | |
Spy
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Secondary
| Weapon | Kill Icon | Ammo | Damage | ||||
|---|---|---|---|---|---|---|---|
| Loaded | Carried | Point Blank | Medium Range | Long Range | Critical | ||
Revolver |
6 | 24 | 55-60 | 35-45 | 20-25 | 120 | |
Melee
| Weapon | Kill Icon | Attack Interval | Damage | |
|---|---|---|---|---|
| Point Blank | Critical | |||
Knife |
0.8 seconds | 40 | 120 | |
PDA
| Item | Details |
|---|---|
Primary PDA Disguise Kit |
Enables the Spy to Disguise himself. |
| Watch | Cloak Type | Duration | Details |
|---|---|---|---|
Secondary PDA Invis Watch |
Timed | 9 seconds | Enables the Spy to Cloak. Can be replenished by collecting metal even while cloaked. |
Building
| Weapon | Kill Icon | Damage | |||
|---|---|---|---|---|---|
| Level 1 Building | Level 2 Building | Level 3 Building | Critical | ||
Sapper |
150HP = 7 sec. | 180HP = 8 sec. | 216HP = ~10 sec. | N/A | |
All classes
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Action
| Item | Kill Icons | Details |
|---|---|---|
Spellbook Magazine |
Enables the class to cast magic spells. | |
Grappling Hook |
Allows the class to use the grappling hook in Mannpower. | |
Power Up Canteen |
Allows the use of power ups in Mann vs. Machine. (Note: this was previously an achievement-only item until the February 29, 2016 Patch and can also be crafted.) |