Difference between revisions of "Developer commentary"

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m (Undo edit by Silverdev2482 (Talk) (3454864) The way to activate these is already noted in the intro and it's much easier to use primary fire instead of special attack)
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[[File:Devcom.png|200px|right]]
 
[[File:Devcom.png|200px|right]]
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{{Quotation|'''Gabe Newell'''|Welcome to Team Fortress 2. After nine years in development, hopefully it will have been worth the wait... [continues]|sound=Tf2-comment000.mp3}}
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'''Developer commentary''', also known as '''devcom''', is a mode selectable on the [[main menu]] in which you can enter one of three maps ([[Hydro]], [[Gravel Pit]], or [[Well (Control Point)|Well]]) and listen to developers such as [[Gabe Newell]] describe the design process for each map, as well as philosophy for various [[weapons]], features, [[classes]] and [[mechanics]] in ''Team Fortress 2''. The player enters the designated spawn room and can travel to various different ''Commentary nodes'' by pressing the alt-fire button (left trigger on the [[Xbox 360]]). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a particular point.
  
'''Developer Commentary''' is a mode selectable on the [[main menu]] in which you can enter one of 3 maps ([[Hydro]], [[Gravel Pit]], or [[Well]]) and listen to the developers describing the design process for each map, as well as for the various weapons, features and classes in the game. The player enters the designated spawn room and can travel to various different ''commentary nodes'' by pressing the alt-fire button (left trigger on the 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the 360) while standing next to it. Occasionally the game will take control of the camera to showing the player a specific angle or section to illustrate a point.
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== Developer commentaries ==
 
 
== Developer Commentaries ==
 
 
 
 
* [[Gravel Pit developer commentary]]
 
* [[Gravel Pit developer commentary]]
  
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* [[Well developer commentary]]
 
* [[Well developer commentary]]
  
{{Template:Mapping nav}}
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== Update history ==
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'''{{patch name|3|8|2012}}'''
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* Fixed a commentary string that referenced the [[Soldier]] instead of the [[Heavy]].
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'''{{Patch name|1|16|2017}}'''
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* Fixed the developer commentary audio files not being played properly.
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== Bugs ==
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* Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, [[damage]]-less, very rapid-fire [[ammo]].
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== See also ==
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* [[Team_Fortress_2#Development|Development of ''Team Fortress 2'']]
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* [[Gameplay]]
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{{Commentary navbox}}
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{{Mapping nav}}
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[[Category:Developer commentary| ]]
 
[[Category:Developer commentary| ]]
 
[[Category:Development]]
 
[[Category:Development]]
 
[[Category:Mapping]]
 
[[Category:Mapping]]

Latest revision as of 14:41, 4 July 2023

Devcom.png

Developer commentary, also known as devcom, is a mode selectable on the main menu in which you can enter one of three maps (Hydro, Gravel Pit, or Well) and listen to developers such as Gabe Newell describe the design process for each map, as well as philosophy for various weapons, features, classes and mechanics in Team Fortress 2. The player enters the designated spawn room and can travel to various different Commentary nodes by pressing the alt-fire button (left trigger on the Xbox 360). The player can activate a commentary node by pressing the primary fire button (right trigger on the Xbox 360) while standing next to it. Occasionally, the game will take control of the camera to show the player a specific angle or section to illustrate a particular point.

Developer commentaries

Update history

March 8, 2012 Patch

  • Fixed a commentary string that referenced the Soldier instead of the Heavy.

January 16, 2017 Patch

  • Fixed the developer commentary audio files not being played properly.

Bugs

  • Pressing and holding Primary Fire while facing a Commentary node and then looking away will cause the user to have unlimited, damage-less, very rapid-fire ammo.

See also