Item sets

From Team Fortress Wiki
Revision as of 06:55, 18 December 2010 by Strange Quirk (talk | contribs) (Australian Christmas)
Jump to: navigation, search

Item sets are a game concept introduced in the Mann-Conomy Update, which applies new attributes (such as greater damage resistance, immunity to headshots, etc.) to the wearer when all items in a set are equipped. There are currently eight item sets, of which five originated from the Polycount Pack. The most recent three were added in the December 17, 2010 Patch.

Since Valve is of the opinion that game-changing effects should be available for every player within a reasonable amount of time, hats included in these sets are the only hats in the game to have guaranteed crafting blueprints (not including the Bonk Helm), requiring four Refined Metal and any weapon from the set in question the player wishes to craft the hat for.

Polycount sets

Leaderboard class scout.png Scout

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

  • Primary - Shortstop: On Hit: Slow target movement by 40% for 0.5 seconds.
  • Secondary - Mad Milk: Players heal 75% of the damage done to an enemy covered with milk.
  • Melee - Holy Mackerel: Getting hit by a fish has got to be humiliating.
  • Headwear - Milkman: A headwear item for the Scout.

Leaderboard class soldier.png Soldier

The Tank Buster
Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

  • Primary - Black Box: On Hit: +15 health, -25% clip size.
  • Secondary - Battalion's Backup: Provides a defensive buff that protects nearby team members from Crits and blocks 35% of incoming damage. Rage increases through damage taken.
  • Headwear - Grenadier's Softcap: A headwear item for the Soldier.

Leaderboard class pyro.png Pyro

Gas Jockey's Gear
Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

  • Primary - Degreaser: 65% faster weapon switch, -25% burn damage.
  • Melee - Powerjack: +25% damage done, +75 health restored on kill, no random Critical hits.
  • Headwear - Attendant: A headwear item for the Pyro.

Leaderboard class sniper.png Sniper

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

  • Secondary - Darwin's Danger Shield: +25 max health on wearer.
  • Melee - Bushwacka: This weapon Crits whenever it would normally Mini-Crit, 20% fire damage vulnerability on wearer.
  • Headwear - Ol' Snaggletooth: A headwear item for the Sniper.

Leaderboard class spy.png Spy

Saharan Spy
Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

  • Primary - L'Etranger: +15% Cloak on hit, -20% damage done.
  • Melee - Your Eternal Reward: Upon a successful backstab, you rapidly disguise as your victim. This weapon is a silent killer, the wearer cannot use the Disguise Kit.
  • Headwear - Familiar Fez: A headwear item for the Spy.

Australian Christmas

Leaderboard class medic.png Medic

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

  • Primary - Crusader's Crossbow: Fires special bolts that heal teammates and deal damage based on distance traveled
  • Melee - Amputator: On taunt: heals all nearby teammates

Leaderboard class heavy.png Heavy

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

  • Primary - The Brass Beast: +20% Damage done, 50% slower spin up time, -60% slower movement speed while deployed
  • Secondary - The Buffalo Steak Sandvich: While under the effects, move speed is increased, damage done and taken will be Mini-Crits, and the player may only use melee weapons
  • Melee - The Warrior's Spirit: +30% damage done, -20 max health on wearer

20px Demoman

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

  • Primary - The Loch-N-Load: +10% damage done, +25% projectile speed, -60% clip size, launched bombs shatter on surfaces, +25% damage to self
  • Melee - The Ullapool Caber: No random Critical hits

Bugs

  • Due to how the bullet vulnerability is calculated, certain non-bullet weapons deal 10% more damage to a Gas Jockey's Gear Pyro. This includes the Syringe Gun, all melee weapons, the Targe Bash, and most taunt attacks.
  • Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots if they have around 1 health point. This is either a bug, or a misconception caused by the set bonus description.