Difference between revisions of "Mann vs. Machine/ru"

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{{Stub}}{{Unreleased}}
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{{Hatnote|This page is about the upcoming update to Team Fortress 2. For the game mode, see "[[Mann vs. Machine (game mode)]]"; for the update trailer, see "[[Mann vs. Machine (video)]]".}}
{{Quotation|1='''Mann vs. Machine publicity blurb'''|2=Gray Mann has built an unstoppable automaton army with a single purpose: to destroy all things Mann Co. Luckily for you, the majority of this robot legion is equipped with basic weaponry that could never level an entire building. Unluckily, they also have access to giant bombs, which they’d drag through hell if it meant dropping one in a Mann Co. bombhole. And it’s up to you to stop them.}}
+
<!-- {{Patch info|8|15|2012}} -->
'''Манн против Машин''' является кооперативным режимом игры [[Mann vs. Machine/ru|одноименного обновления]]. В этом обновлении команда из 6 игроков пытается предотвратить проведение бомбы ордой роботов на свою базу.
+
{{Unreleased}}
 +
{{Quotation|'''Saxton Hale; TF2 Official Website'''|Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are '''absolutely''' prepared to deal with this, and '''you are going to be just fine'''. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.}}
 +
[[File:mvm logo.png|right|500px|link=http://www.teamfortress.com/mvm/]]
  
== Механика ==
+
'''Mann vs. Machine''' is an upcoming update for Team Fortress 2, announced on August 13, 2012 and due to be released on August 15, 2012.
[[File:MvM_Upgrade_UI.jpg|thumb|right|A sample weapon upgrade menu for the [[Grenade Launcher]]]]
 
The team is attacked by a horde of AI-controlled robots, and must prevent the robots from successfully delivering a bomb to the players' base (as in [[Payload]]). Each robot destroyed provides the player with money. Between waves of robots, the players have the chance to upgrade their weapons at an Upgrade Store using this money.
 
  
For a fee, the Upgrade Store can also fill a player's [[Canteen]] with a buff&mdash;such as personal [[ÜberCharge]], a five-second critical hit boost, or ammunition refill&mdash;or an ability such as rapid building upgrades for [[Engineer]]s or the ability to teleport back to the spawn point. These each provide three uses.
+
== Day 1: Machines ==
 +
Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, [[Mannworks]], and multiple special classes of robots introduced for the new mode. It also revealed the [[Mann vs. Machine (video)|trailer]] for the mode.
  
Most of the robot horde is made up of plain robotic versions of the nine classes, with basic weapons. However, there are also a number of [[Mann vs. Machine#Special Robots|special robots]] with unique abilities.
+
=== Robots ===
  
The bomb-carrying robot receives buffs, which increase over time. These buffs are divided into three stages, which stack together:
+
==== Special Robots ====
 +
The majority of the robot legion can be any class equipped with basic weaponry. In addition, several Special Robots exist:
 +
{| class="wikitable grid" style="border:1px solid #333;"
 +
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 +
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Equipped with
 +
! class="header" width="350px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 +
|-
 +
| style="border:1px solid #333;" | '''Minor League Scout'''
 +
| style="border:1px solid #333;" | {{Class link|Scout}}
 +
| style="border:1px solid #333;" | [[Sandman]]<br>[[Batter's Helmet]]
 +
| style="border:1px solid #333;" |
 +
* Uses [[Sandman|baseballs]] to temporarily stun
 +
|-
 +
| style="border:1px solid #333;" | '''[[Demoknight]]'''
 +
| style="border:1px solid #333;" | {{Class link|Demoman}}
 +
| style="border:1px solid #333;" | [[Eyelander]]<br>[[Chargin' Targe]]
 +
| style="border:1px solid #333;" |
 +
* Sword-wielding maniac
 +
* Can cover large distances very quickly by charging
 +
|-
 +
| style="border:1px solid #333;" | '''Steel Gauntlet'''
 +
| style="border:1px solid #333;" rowspan="2" | {{Class link|Heavy}}
 +
| style="border:1px solid #333;" | [[Fists of Steel]]
 +
| style="border:1px solid #333;" |
 +
* Very durable
 +
* Damage resistant
 +
* Good with its fists
 +
|-
 +
| style="border:1px solid #333;" | '''Heavyweight champ'''
 +
| style="border:1px solid #333;" | [[Killing Gloves of Boxing]]<br>[[Pugilist's Protector]]
 +
| style="border:1px solid #333;" |
 +
* Doesn't need weapons to rough you up
 +
* Attacks in large groups
 +
|-
 +
| style="border:1px solid #333;" | '''Quick-Fix Medic'''
 +
| style="border:1px solid #333;" rowspan="2" | {{Class link|Medic}}
 +
| style="border:1px solid #333;" | [[Quick-Fix]]
 +
| style="border:1px solid #333;" |
 +
* Heals fast
 +
* Cannot use [[ÜberCharge]]
 +
|-
 +
| style="border:1px solid #333;" | '''Über Medic'''
 +
| style="border:1px solid #333;" | [[Medi Gun]]
 +
| style="border:1px solid #333;" |
 +
* ÜberCharges like a maniac
 +
|-
 +
| style="border:1px solid #333;" | '''Bowman'''
 +
| style="border:1px solid #333;" rowspan="2" | {{Class link|Sniper}}
 +
| style="border:1px solid #333;" | [[Huntsman]]
 +
| style="border:1px solid #333;" |
 +
* Deadly accurate
 +
* Quick on the draw
 +
|-
 +
| style="border:1px solid #333;" | '''Sydney Sniper'''
 +
| style="border:1px solid #333;" | [[Sydney Sleeper]]
 +
| style="border:1px solid #333;" |
 +
* Shoots [[Jarate]]-coated darts
 +
|}
 +
 
 +
==== Giant Robots ====
 +
Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.
 +
{| class="wikitable grid"
 +
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 +
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 +
|-
 +
| style="border:1px solid #333;" | '''Super Scout'''
 +
| style="border:1px solid #333;" | {{Class link|Scout}}
 +
| style="border:1px solid #333;" | Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
 +
|-
 +
| style="border:1px solid #333;" | '''Rapid Fire Soldier'''
 +
| style="border:1px solid #333;" | {{Class link|Soldier}}
 +
| style="border:1px solid #333;" | The machine gun of rocket launchers. Don't stand in one place for too long.
 +
|-
 +
| style="border:1px solid #333;" | '''Deflector Heavy'''
 +
| style="border:1px solid #333;" | {{Class link|Heavy}}
 +
| style="border:1px solid #333;" | Can shoot down projectiles such as rockets and grenades.
 +
|}
 +
 
 +
==== Sentry Buster ====
 +
Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.
 +
{| class="wikitable grid"
 +
! class="header" width="150px" style="background: #333; color: white; border:1px solid #333;" | Machine
 +
! class="header" width="100px" style="background: #333; color: white; border:1px solid #333;" | Based on
 +
! class="header" width="525px" style="background: #333; color: white; border:1px solid #333;" | Abilities
 +
|-
 +
| style="border:1px solid #333;" | '''Sentry Buster'''
 +
| style="border:1px solid #333;" | {{Class link|Demoman}}
 +
| style="border:1px solid #333;" | Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds.
 +
|}
 +
 
 +
==== Bombs ====
 +
Bomb Carrier Upgrades (stacking):
 
{| class="wikitable grid" style="text-align:center;"
 
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" | Stages
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Stages
! class="header" | Upgrades
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Upgrades
 
|-
 
|-
| '''First stage'''
+
| style="border:1px solid #333;" | '''First stage'''
| Defensive buff, shared with all nearby robots
+
| style="border:1px solid #333;" | Defensive buff, shared with all nearby robots
 
|-
 
|-
| '''Second stage'''
+
| style="border:1px solid #333;" | '''Second stage'''
| Health regeneration
+
| style="border:1px solid #333;" | Health regeneration
 
|-
 
|-
| '''Final stage'''
+
| style="border:1px solid #333;" | '''Final stage'''
| Full crits all the time
+
| style="border:1px solid #333;" | Full crits all the time
 
|}
 
|}
  
=== Способности ===
+
=== Maps ===
{| class="wikitable"
+
{| class="wikitable grid" style="text-align:center;"
! class="header" text-align:center;" rowspan="1" | {{class link|Scout}}
+
|- style="height: 20px;"
|  
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Name
* Upgraded [[Mad Milk]] slows affected enemies
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture
* All Scouts have the following innate skills:
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Game&nbsp;mode
** Extra-large cash collection radius
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | File&nbsp;name
** Health boosts from collected cash
 
** Instant respawns
 
 
|-
 
|-
! class="header" | {{class link|Soldier}}
+
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Mannworks{{if lang}}|<span style="color:white;">Mannworks</span>]]'''
|  
+
| style="border:1px solid #333;" |[[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]]
* Upgraded [[Buff Banner]] can empower entire team
+
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
* Upgraded [[Rocket Launcher]] to increase damage, firing speed, reload speed and projectile speed
+
| style="border:1px solid #333;" | TBC<!--{{code|mvm_mannworks}}-->
 
|-
 
|-
! class="header" | {{class link|Pyro}}
+
|}
|
+
 
* Upgraded airblast pushes targets further
+
== Day 2: Mercs ==
* Use airblasts to separate [[Medic]] robots from their targets and push bomb-carrying robots into mineshafts
+
 
* Upgraded [[Flare Gun]] becomes a lethal long range weapon
+
Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as [[Canteen]]s. A new map, [[Coal Town]], was also featured. Day 2 also revealed [[Mann vs. Machine (game mode)#Abilities|a set of sample tactics for each class]], indicating each class's special abilities and the effects of upgrading some weapons.
|-
+
 
! class="header" | {{class link|Demoman}}
+
=== Canteens ===
|
+
{| class="wikitable grid"
* Use a Critical Hit Boost canteen to lay deadly sticky traps
+
! class="header" style="background: #333; color: white; border:1px solid #333;" |Image
* Use damage-upgraded [[Sticky Bomb]] clusters to instantly destroy all but the strongest targets
+
! class="header" style="background: #333; color: white; border:1px solid #333;" |Type
|-
+
! class="header" style="background: #333; color: white; border:1px solid #333;" |Usage
! class="header" | {{class link|Heavy}}
 
|
 
* Upgraded rounds pass through multiple targets
 
* Upgraded [[Minigun]] can shoot down projectiles
 
* Upgraded Heavy can generate rage, causing rounds to knock back enemies
 
 
|-
 
|-
! class="header" | {{class link|Engineer}}
+
| style="border:1px solid #333;" | [[File:UberCharge Canteen.PNG|100px]]
|
+
| style="border:1px solid #333;" | Übercharge
* Upgraded Engineer can build a second, disposable [[Mini-Sentry]]
+
| style="border:1px solid #333;" | Supplies 5 seconds of [[ÜberCharge|personal invincibility]]
* Use a Critical Hit Boost canteen to temporarily boost sentry gun to three times its firing speed
 
* Remember: The [[Wrangler]] excels against long-range targets
 
 
|-
 
|-
! class="header" | {{class link|Medic}}
+
| style="border:1px solid #333;" | [[File:Critical Hit Boost Canteen.png|100px]]
|
+
| style="border:1px solid #333;" | Critical Hit Boost
* Upgraded [[Medigun]] or [[Kritzkrieg]] boosts overheal amount and duration
+
| style="border:1px solid #333;" | Full [[Critical hits|critical power]] for 5 seconds
* Upgraded Medic can increase ubercharge build rate and lengthen deploy duration
 
* Upgraded Medic can share his canteen effects with heal target
 
 
|-
 
|-
! class="header" | {{class link|Sniper}}
+
| style="border:1px solid #333;" | [[File:Ammo Clip Refill Canteen.png|100px]]
|
+
| style="border:1px solid #333;" | Ammo/Clip Refill
* Upgraded [[Jarate]] slows affected enemies
+
| style="border:1px solid #333;" | Instant [[ammo]] and magazine refill
* Upgraded [[Sniper Rifle]] rounds and [[Huntsman]] arrows pass through multiple targets
 
* Combine Jarate and [[bleed]] effect on rounds and arrows to take down larger enemies
 
* Upgraded sniper rifle and Huntsman cause explosive headshots
 
 
|-
 
|-
! class="header" | {{class link|Spy}}
+
| style="border:1px solid #333;" | [[File:Return to Base Canteen.png|100px]]
|
+
| style="border:1px solid #333;" | Return to Base
* Upgraded [[Electro Sapper|Sapper]] can disable groups of regular robots and slow Giants
+
| style="border:1px solid #333;" | Immediately returns user to [[respawn room]] and supplies temporary speed boost
* Spies' disguises fool all robot enemies; robots may detect a nearby backstab, and will always detect a Spy who is on fire
 
* Upgraded [[Knife]] can penetrate armor, allowing increasing effectiveness against Giants
 
 
|-
 
|-
 +
| style="border:1px solid #333;" | [[File:Buildings Upgrade Canteen.png|100px]]
 +
| style="border:1px solid #333;" | Buildings Upgrade
 +
| style="border:1px solid #333;" | Upgrades user Engineer's [[buildings]] to level 3 in a hurry
 
|}
 
|}
  
== Карты ==
+
=== Maps ===
{| class="wikitable" style="text-align:center;"
+
{| class="wikitable grid" style="text-align:center;"
 
|- style="height: 20px;"
 
|- style="height: 20px;"
! class="header" | Name
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Name
! class="header" | Picture
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Picture
! class="header" | File&nbsp;name
+
! class="header" style="background: #333; color: white; border:1px solid #333;" | Game&nbsp;mode
 +
! class="header" style="background: #333; color: white; border:1px solid #333;" | File&nbsp;name
 
|-
 
|-
| width="120px" |'''[[Mannworks{{if lang}}|Mannworks]]'''
+
|style="background: gray; border:1px solid #333;" width="120px" |'''[[Coal Town{{if lang}}|<span style="color:white;">Coal Town</span>]]'''
| [[File:Poster Mannworks.png|250px|link=Mannworks{{if lang}}]]
+
| style="border:1px solid #333;" |[[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]]
| TBC<!--{{code|mvm_mannworks}}-->
+
| style="border:1px solid #333;" | '''[[Mann vs. Machine (game mode){{if lang}}|{{common string|Mann vs. Machine}}]]'''<br />[[File:Mvm_navicon.png|50px|link=Mann vs. Machine (game mode){{if lang}}]]
 +
| style="border:1px solid #333;" | TBC<!--{{code|mvm_coaltown}}-->
 
|-
 
|-
| width="120px" |'''[[Coal Town{{if lang}}|Coal Town]]'''
 
| [[File:Poster Coal Town.png|250px|link=Coal Town{{if lang}}]]
 
| TBC<!--{{code|mvm_coaltown}}-->
 
 
|}
 
|}
  
 +
== Day 3: Bounty ==
 +
 +
== Trailer ==
 +
{{youtube|C4cfo0f88Ug}}
 +
 +
== Trivia ==
 +
* Mann vs. Machine was heavily teased by the second [[ARG]], which led to the [[Blood Brothers]] comic. Hints were also included in the maps [[Foundry]] and [[Doomsday]].
 +
* Mann vs. Machine was also teased in the [[Loose Canon]] comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for [[Gray Mann]].
 +
* A diagram of a Scout Robot appears on the [[Engineer Update]] page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
 +
* Clicking on the [[Grenade Launcher]] in the Upgrade Store picture on the «Mercs» update page will bring you to a preview of the Store's User Interface.
 +
* In the list of [[Canteens]], there appears to be a ripped photograph, hinting that there will be a sixth one.
 +
* There is no machine based off the Engineer, Spy, or Pyro. Although there was a machine version of the Pyro and the Spy in the trailer.
 +
 +
== Update Gallery ==
 +
<gallery>
 +
File:Mann_vs._Machine_Update_Page1.jpg|'''Main Update Page''' Updates from Day 1 to Day 3 displayed as posters
 +
File:MvM_update_page_Day_1.jpg|'''Day 1''' "Machines" update page
 +
File:Team_Fortress_2_Mannworks.png|'''Day 1''' "Mannworks" update page
 +
File:MvM update page Day 2.jpg|'''Day 2''' "Mercs" update page
 +
File:TF2-MvM-CoalTown.jpg|'''Day 2''' "Coal Town" update page
 +
File:MvM Upgrade UI.jpg|'''Hidden Image''' Upgrade Store UI
 +
</gallery>
 +
 +
=== Teaser Gallery ===
 +
<gallery>
 +
File:Engineer_update_robot_diagram.png|Diagram of a robot from the [[Engineer Update]].
 +
File:Blog_Birth_Certificate.jpg|'''2nd ARG''' Birth certificate of Zephaniah Mann's sons.
 +
File:ZepheniahMannLastWill.jpg|'''2nd ARG''' Zephaniah Mann's updated last will.
 +
</gallery>
 +
 +
== External links ==
 +
* [http://www.teamfortress.com/mvm/ Mann vs. Machine Update]
 +
* [http://www.teamfortress.com/mvm/machines/ Day One: Machines]
 +
* [http://www.teamfortress.com/mvm/mannworks/ Day One: Mannworks]
 +
* [http://www.teamfortress.com/mvm/mercs/ Day Two: Mercs]
 +
* [http://www.teamfortress.com/mvm/coaltown/ Day Two: Coal Town]
 +
* [http://www.teamfortress.com/bloodbrothers Blood Brothers]
 +
* [http://www.teamfortress.com/fateworsethanchess/ A Fate Worse Than Chess]
  
 
{{MannVsMachineNav}}
 
{{MannVsMachineNav}}
 +
{{Major updates nav}}

Revision as of 07:01, 15 August 2012

This page is about the upcoming update to Team Fortress 2. For the game mode, see "Mann vs. Machine (game mode)"; for the update trailer, see "Mann vs. Machine (video)".
«
Alright, enough reading advice. It's man-to-man talk time. I am not going to lie to you: I am going to have to lie to you. You men are absolutely prepared to deal with this, and you are going to be just fine. Right. End of lie. Now get ready to absorb some bullets so they don’t hit my factories.
Saxton Hale; TF2 Official Website
»
Mvm logo.png

Mann vs. Machine is an upcoming update for Team Fortress 2, announced on August 13, 2012 and due to be released on August 15, 2012.

Day 1: Machines

Day 1 revealed a new co-op game mode in which a team of six players fights a horde of bots, as well as a new map, Mannworks, and multiple special classes of robots introduced for the new mode. It also revealed the trailer for the mode.

Robots

Special Robots

The majority of the robot legion can be any class equipped with basic weaponry. In addition, several Special Robots exist:

Machine Based on Equipped with Abilities
Minor League Scout Leaderboard class scout.png Разведчик Sandman
Batter's Helmet
Demoknight Leaderboard class demoman.png Подрывник Eyelander
Chargin' Targe
  • Sword-wielding maniac
  • Can cover large distances very quickly by charging
Steel Gauntlet Leaderboard class heavy.png Пулемётчик Fists of Steel
  • Very durable
  • Damage resistant
  • Good with its fists
Heavyweight champ Killing Gloves of Boxing
Pugilist's Protector
  • Doesn't need weapons to rough you up
  • Attacks in large groups
Quick-Fix Medic Leaderboard class medic.png Медик Quick-Fix
Über Medic Medi Gun
  • ÜberCharges like a maniac
Bowman Leaderboard class sniper.png Снайпер Huntsman
  • Deadly accurate
  • Quick on the draw
Sydney Sniper Sydney Sleeper

Giant Robots

Giant Robots are larger and more durable than normal robots, but also move at half speed. Each Giant Robot has its own unique ability.

Machine Based on Abilities
Super Scout Leaderboard class scout.png Разведчик Unlike other giant robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
Rapid Fire Soldier Leaderboard class soldier.png Солдат The machine gun of rocket launchers. Don't stand in one place for too long.
Deflector Heavy Leaderboard class heavy.png Пулемётчик Can shoot down projectiles such as rockets and grenades.

Sentry Buster

Day 1 also introduced the Sentry Buster, a robot designed to take down co-op players' Sentry Guns.

Machine Based on Abilities
Sentry Buster Leaderboard class demoman.png Подрывник Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds.

Bombs

Bomb Carrier Upgrades (stacking):

Stages Upgrades
First stage Defensive buff, shared with all nearby robots
Second stage Health regeneration
Final stage Full crits all the time

Maps

Name Picture Game mode File name
Mannworks Poster Mannworks.png Манн против машин
Mvm navicon.png
TBC

Day 2: Mercs

Day 2 revealed a variety of new upgrades and power-ups that players can purchase using in-game currency to boost their effectiveness on the battlefield, as well as Canteens. A new map, Coal Town, was also featured. Day 2 also revealed a set of sample tactics for each class, indicating each class's special abilities and the effects of upgrading some weapons.

Canteens

Image Type Usage
UberCharge Canteen.png Übercharge Supplies 5 seconds of personal invincibility
Critical Hit Boost Canteen.png Critical Hit Boost Full critical power for 5 seconds
Ammo Clip Refill Canteen.png Ammo/Clip Refill Instant ammo and magazine refill
Return to Base Canteen.png Return to Base Immediately returns user to respawn room and supplies temporary speed boost
Buildings Upgrade Canteen.png Buildings Upgrade Upgrades user Engineer's buildings to level 3 in a hurry

Maps

Name Picture Game mode File name
Coal Town Poster Coal Town.png Манн против машин
Mvm navicon.png
TBC

Day 3: Bounty

Trailer

Trivia

  • Mann vs. Machine was heavily teased by the second ARG, which led to the Blood Brothers comic. Hints were also included in the maps Foundry and Doomsday.
  • Mann vs. Machine was also teased in the Loose Canon comic, where the last page features a mention of a third Life Extender Machine, which may have been the portable version designed for Gray Mann.
  • A diagram of a Scout Robot appears on the Engineer Update page, and both a Heavy and a Demoman Robot head appear in the teaser trailer for the update.
  • Clicking on the Grenade Launcher in the Upgrade Store picture on the «Mercs» update page will bring you to a preview of the Store's User Interface.
  • In the list of Canteens, there appears to be a ripped photograph, hinting that there will be a sixth one.
  • There is no machine based off the Engineer, Spy, or Pyro. Although there was a machine version of the Pyro and the Spy in the trailer.

Update Gallery

Teaser Gallery

External links