User:DevIIv/customrobots
UPDATE
These are some old bots that were fun to make in the past, but are no longer being supported. Sooner or later I'll be making a new page composed of my new bots (which also have custom icons!)
Introduction
Here you will see Deviiv (Ol'rusty)'s custom robots he uses, enjoy reading them off! :3. If you want to see some unreleased custom bots, go here!: https://wiki.teamfortress.com/wiki/User:DevIIv/unreleased
Generation 1 Robots
"Generation 1 Robots" were the first set of robots built by DevIIv (Now known as Ol'Rusty), they appear in lots of his custom waves.
- Normal/Giants
| Machine | Based on | Equipped with | Abilities | Health |
|---|---|---|---|---|
| Force-A-Nature Scout (Type 4) | 125 | |||
| Back-Scatter Scout | 125 | |||
| Average Leauge Scout | 125 | |||
| Baby-Face Blaster Scout | 150 | |||
| Pistol Scout | 150 | |||
| Guillotine Scout | 700 | |||
| Rapid-Fire Soldier | 200 | |||
| Charged Soldier | 200 | |||
| Green Box Soldier | 200 | |||
| Direct Hit Soldier | 200 | |||
| Air-Strike Soldier | 800 | |||
| Loch-N-Load Demoman | 175 | |||
| Loose Cannon Demoman | 175 | |||
| Demoknight (Type 4) | 175 | |||
| Demoknight Gauntlet | 900 | |||
| Natascha Heavy | 300 | |||
| Tomislav Heavy | 400 | |||
| Family Business Heavy | 300 | |||
| Iron Curtain Heavy | 900 | |||
| Battle Medic | 150 | |||
| Blutsauger Medic | 175 | |||
| Crusader Medic | 200 | |||
| Ultra-Medic | 800 | |||
| Fortified Compound Sniper | 150 | |||
| SMG Sniper | 125 | |||
| Cleaners Carbine Sniper | 150 | |||
| Rescue Engineer | 500 | |||
| Revenge Engineer | 300 | |||
| Engineer Gauntlet | 900 |
- Giants
| Machine | Based on | Equipped with | Abilities | Health |
|---|---|---|---|---|
| Giant Back-Scatter Scout | 1200 | |||
| Giant Baby-Face Blaster Scout | 1200 | |||
| Giant Pistol Scout | 1200 | |||
| Giant Green Box Soldier | 3500 | |||
| Giant Direct-Hit Soldier | 3000 | |||
| Giant Loch-N-Load Demoman | 3000 | |||
| Giant Loose Cannon Demoman | 3500 | |||
| Giant Natascha Heavy | 5000 | |||
| Giant Tomislav Heavy | 6000 | |||
| Giant Family Business Heavy | 5000 | |||
| Giant Battle Medic | 4000 | |||
| Giant Blutsauger Medic | 4500 | |||
| Giant Crusader Medic | 5000 | |||
| SMG Sniper | 3500 | |||
| Cleaners Carbine Sniper | 4000 | |||
| Giant Bowman Sniper | 4000 |
Generation 2 Robots
Generation 2 Robots were released with the "Robot Machine" tour, it introduces some rapid-fire gauntlets, and a completely new set of spy robots.
- Normal/Giants
| Machine | Based on | Equipped with | Abilities | Health |
|---|---|---|---|---|
| Soda-Popper Scout | 100 | |||
| Rapid-Fire Force-A-Nature Scout | 800 | |||
| Soldier-O-Nuke | 300 | |||
| Rapid-Fire Extended Buff Soldier | 800 | |||
| Rapid-Fire Extended Conch Soldier | 800 | |||
| Rapid-Fire Extended Backup Soldier | 800 | |||
| Deflector Heavy | 300 | |||
| Huo-Long Heater Heavy | 300 | |||
| Brass-Beast Heavy | 400 | |||
| SMG Sniper (Type 2) | 125 | |||
| Spy Enforcer | 125 | |||
| Spy Ambassador | 125 | |||
| Avenger Spy | 60 | |||
| Spy Gauntlet | 700 |
- Giants
| Machine | Based on | Equipped with | Abilities | Health |
|---|---|---|---|---|
| Giant Soda-Popper Scout | 1200 | |||
| Giant Soldier-O-Nuke | 4200 | |||
| Super Giant Soldier | 4500 | |||
| Giant Huo-Long Heater Heavy | 5000 | |||
| Giant Brass Beast Heavy | 5000 | |||
| Giant Steel Gauntlet | 6000 |
Generation 3 Robots
Generation 3 Robots were released with the custom "Wave 666" mission, it introduces ONLY new giants, yet these new giants can become a threat in certain situations.
- Normal/Giants
| Machine | Based on | Equipped with | Abilities | Health |
|---|---|---|---|---|
| Giant Armored Champion Leauge Scout | 3000 | |||
| Giant Force-Of-Bullets Super Scout | 1200 |
Scout Robots
Force-A-Nature Scout (Type 4)
- The more rare version of the Force-A-Nature Scout, these guys are a more rare type and fire faster, however, their reload rate is just the normal reload rate of a normal force-a-nature, and their damage is decreased by 50%.
- It is recommended to take these guys out just like normal force-a-nature scouts.
Back Scatter Scout
- These scouts are another rare type of scout, they are also more dangerous, considering their bullets per shot bonus and firing rate, their damage reduction really means nothing..
- To add onto this, the back scatter gun is still in effect, meaning they can still mini-crit from behind.
- Try to stay away from these guys and kill them from a distance.
Average Leauge Scout
- These scouts are more common than the other two types above, they will replace minor leauge scouts in advanced waves and above.
- Again, same with the 4th force-a-nature scout, deal with them like any other sandman scout.
Baby-Face Blaster Scout
- Even though the clip size of their scattergun is only 1, they fire 20+ Bullets per shot, all of them will heal 15 per hit, which can be a total of a whopping ~300 health healed if all of their bullet hit.
- These guys are mainly for healing, however, their bullets per shot bonus can probably bypass the "only healing" part of these guys, and they can be a torturer for many of the mercenaries.
- These guys are very rare to encounter though, they won't appear much.
Guillotine Scout
- These guys are the gauntlets of the scouts, due to this, their size is a bit bigger, and their health is massively increased for a non-giant/boss enemy
- The Guillotine can nearly wipe out a heavy in 2 - 5 seconds, which can be pretty bad for other classes as well..
- Unlike Steel Gauntlets, these guys come in packs of 3 - 6, due to this, the player(s) should stay back from them.
- However, unlike the steel gauntlet, they don't have those fists of steel, so ranged damage is not reduced, but melee damage isn't increased.
Giant Scout Robots
Giant Back-Scatter Scout
- These "super scouts" are nearly like a myth. They are a very rare sight in the battlefield.
- However, if one does come onto the battle field, it will act like a super scout, and the its normal counterpart, without the damage reduction.
- Deal with these guys like regular super scouts.
Giant Baby-Face Blaster Scout
- These "super scouts" are nearly like a myth. They are a very rare sight in the battlefield.
- If one is seen though, the player(s) need to take extreme caution of them, their heal on hit bonus is more than two times higher, their bullets per shot bullet is a bit higher, their damage is increased a little more than before, and their clip size is more bigger.
- The scout NEEDS to apply the mad milk affect to this scout, it is near-mandatory. These guys can destroy sentries in about one hit, and nearly instant-kill every class without any resistances.
Giant Armored Champion Leauge Scout
- These "super scouts" are a rare replacement of major leauge scouts
- If one appears, avoid its baseballs as much as possible, once the player(s) get stunned by one, they will technically be in an infinite loop of being stunned until the giant is killed.
- The giant moves faster than the average giant, having normal "100%" move speed, 2 times slower than super scouts, but the speed is still considered fast for a giant.
- Kill as FAST as possible, this robot has extremely high airblast resistance.
Giant Force-Of-Bullets Super Scout
- These "super scouts" appear ONLY when there are no giant heavies, when there are less than 8 different types of robots (EXCLUDING Support), and to add onto that, they are an uncommon replacement for giant force-a-nature scouts if the steps above are shown.
- The wall of bullets will nearly kill players if they DON'T survive..
- If players DO survive the wall of bullets, they will be launched to nearly the other side from where they were previously at.
Soldier Robots
Rapid-Fire Soldier
- These soldiers are a rare sight on waves BELOW expert, they are pretty frequent in expert missions.
- These soldier robots should be dealt just like normal soldiers, maybe changing a few points.
Charged Soldier
- These soldiers are a rare sight on waves BELOW advanced, they are not as frequent as rapid-fire soldiers, but they are still quite a bit frequent.
- These soldiers should be considered more easy than normal soldiers, they always have crits, but the projectile speed is more reduced than their giant brother.
Green Box Soldier
- These soldiers appear randomly, just like black box soldiers, difficulty really doesn't matter.
- Unlike normal black box soldiers, their tatics are a little different, instead of shooting all 3 rockets at once, they shoot them rapidly. Also unlike black box soldiers, they have average heal on hit, but heal 300 health on kill, giving them 100 extra health if they kill the player, plus, their damage is more higher than black box soldiers. They are usually less difficult than their black box brothers.
Direct-Hit Soldier
- These soldiers are a mega threat if blast resistance isn't upgraded.
- However, with there decreased clip size and increased reload time, they shouldn't pose too much of a threat with good teams, plus, they still have their blast radius reduction, but still have their projectile speed increase.
Air-Strike Soldier
- These gauntlets are VERY VERY Rare.
- Similar to the giant force-of-bullets super scouts, they have a certain set of events before they are allowed to spawn.
- There first HAS to be a giant soldier, and giant medic, then there needs to be ATLEAST 20 other soldier bots before they are allowed to spawn into the battlefield.
- On rare occasions, they won't followed those steps, and may come in on random.