Difference between revisions of "Double-Barrel Shotgun (Classic)"

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| show-kill-icon = no
 
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{{Quotation|'''Team Fortress obituary'''|...was turned into Swiss cheese by Soldier's buckshot.}}
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{{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}}
  
The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is the [[Weapons (Classic)#Slot 3 weapons|slot three]] weapon for the [[Engineer (Classic)|Engineer]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Soldier (Classic)|Soldier]], and [[Spy (Classic)|Spy]].
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The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon occupying the [[Weapons (Classic)#Slot 3 weapons|third slot]] for the [[Engineer (Classic)|Engineer]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Soldier (Classic)|Soldier]], and [[Spy (Classic)|Spy]].
  
The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells|Shells]] per shot, and loads two Shells per consecutive reload.
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The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range.
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The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells|Shells]] per shot. Similarly, two Shells will be loaded into the clip after each reload cycle.
  
 
== Damage and function times ==
 
== Damage and function times ==
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| function times  = yes
 
| function times  = yes
 
|  attack interval = 0.7 s
 
|  attack interval = 0.7 s
|  reload first    = 0.475 s
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|  reload first    = <!--
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--><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.475 s<br/><!--
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--><div style="float:left"><small>''Team Fortress'':</small></div> 0.375 s
 
|  reload more    = 0.375 s
 
|  reload more    = 0.375 s
 
}}
 
}}
'''''Note:''' In Team Fortress, the horizontal pellet spread is ~7:1 and vertical pellet spread is 13:1.''
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'''''Note:''' In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.''
 
 
== Power ==
 
* The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
 
* The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
 
* The reloading time is fairly quick as it takes only 3 seconds to completely reload it.
 
 
 
== Weaknesses ==
 
* The ''Team Fortress'' Super Shotgun is very inaccurate which renders the weapon less useful at range, making it better suited as a secondary weapon.
 
* In ''Team Fortress Classic'', it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.
 
  
== Obituary messages ==
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== Obituaries (''Team Fortress'') ==
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
|-
 
|-
 
|Soldier
 
|Soldier
|''... was turned into swiss cheese by ...'s buckshot''
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|''"... was turned into swiss cheese by ...'s buckshot"''
 
|-
 
|-
 
|Medic
 
|Medic
|''... got a double-dose of ...'s buckshot''
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|''"... got a double-dose of ...'s buckshot"''
 
|-
 
|-
 
|Heavy Weapons Guy
 
|Heavy Weapons Guy
|''... unfortunately forgot ... carried a super-Shotgun''
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|''"... unfortunately forgot ... carried a super-{{botignore|shotgun}}"''
 
|-
 
|-
 
|Spy
 
|Spy
|''... gets ventilated by ...'s super-Shotgun blast''
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|''"... gets ventilated by ...'s super-{{botignore|shotgun}} blast"''
 
|-
 
|-
 
|Engineer
 
|Engineer
|''...'s body got chuck full of ...'s lead pellets''
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|''"...'s body got chuck full of ...'s lead pellets"''
 
|-
 
|-
 
|[[Birthday mode]]
 
|[[Birthday mode]]
|''... gets a double of ...'s buck''
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|''"... gets a double of ...'s buck"''
 
|}
 
|}
  
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:TFC p dbshotgun.png|3rd-person view of the new Double-Barrel Shotgun in ''Team Fortress Classic''.
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File:TFC p dbshotgun.png|New third-person model.
File:p dbshotgun TFC old.png|3rd-person view of the old Double-Barrel Shotgun model in ''Team Fortress Classic''.
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File:p dbshotgun TFC old.png|Old third-person model.
 
File:HUD double shotgun TFC.png|HUD icon.
 
File:HUD double shotgun TFC.png|HUD icon.
 
</gallery>
 
</gallery>

Revision as of 05:23, 21 April 2024

...was turned into Swiss cheese by Soldier's buckshot.
Team Fortress obituaries

The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon occupying the third slot for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy.

The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range.

The Double-Barrel Shotgun consumes two Shells per shot. Similarly, two Shells will be loaded into the clip after each reload cycle.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 14
Pellet spread 25:1
Function times
Attack interval 0.7 s
Reload (first)
Team Fortress Classic:
0.475 s
Team Fortress:
0.375 s
Reload (consecutive) 0.375 s
Values are approximate and determined by community testing.

Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.

Obituaries (Team Fortress)

Soldier "... was turned into swiss cheese by ...'s buckshot"
Medic "... got a double-dose of ...'s buckshot"
Heavy Weapons Guy "... unfortunately forgot ... carried a super-shotgun"
Spy "... gets ventilated by ...'s super-shotgun blast"
Engineer "...'s body got chuck full of ...'s lead pellets"
Birthday mode "... gets a double of ...'s buck"

Trivia

Gallery