Difference between revisions of "Doomsday/ko"

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{{DISPLAYTITLE:둠스데이}}
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{{ra}}
{{unreleased}}
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{{Map infobox
[[File:Pyromania_Day1_Doomsday.png|thumb|공식 발표|right]]
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| game-type=Special Delivery (Game Mode)
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| file-name=sd_doomsday
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| map-environment = Farmland
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| map-setting = Daylight, sunny
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| map-deep-water = Yes
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| map-pyrovision = Yes
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| map-health-pickups-small = 8
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| map-health-pickups-medium = 3
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| map-health-pickups-large = 3
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| map-ammo-pickups-small = 2
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| map-ammo-pickups-medium = 4
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| map-ammo-pickups-large = 5
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| map-image = Sd_doomsday_ingame_1.jpg
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}}
  
'''Doomsday'''는 곧 발표될 [[List of game modes/ko|게임 모드]]이며, 이 모드에서는 두 팀은 [[Non-player characters/ko#Poopy Joe|Poopy Joe]]가 우주로 날아갈 수 있게 [[Australium/ko|오스트레일리움]]을 전달하는 배달부 역할을 하게 됩니다.이것은 [[Pyromania Update/ko|파이로매니아 업데이트]]때 공개될 예정입니다.
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{{Quotation|[http://www.teamfortress.com/pyromania/doomsday/ Play a piece of History!]|Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.}}
  
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'''Doomsday''' is a [[Special Delivery (Game Mode)|Special Delivery]] map in which both teams attempt to deliver a package of [[Australium]] to [[Non-player characters#Poopy Joe|Poopy Joe]] to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert the Australium into the rocket's tip. Once a team has stood on the platform long enough, while in control of the Australium, the Rocket will launch.
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The map features a suitcase nuke, disguised as Australium, which is the primary objective of the map. It will be locked for approximately 45 seconds before becoming available for capture by both teams. Once the Australium has been acquired, the player carrying the precious metal must battle their way towards the cargo lift at the base of the rocket. Should the player holding the Australium be killed, a member of their team must reclaim it, as the enemy team cannot. If no one picks it up within 30 seconds, then the Australium will be returned to its starting position. The team holding the Australium must then survive long enough for the lift to reach the top of the rocket and for the top of the rocket to open, revealing a cargo container. The player holding the Australium must approach it to install it onto the rocket, and upon successful delivery, the team to whom the player belongs wins the current round.
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Following this, the rocket will launch upwards, encounter a staggering failure in the engines after a short time in the air, and crash land upon the enemy's base, destroying a laser relay. (Facing the rocket from the platform, the BLU base is to the right, and the RED base is to the left.)
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Players who unlock the Doomsday Milestone Achievement are awarded the [[Gentle Munitionne of Leisure]].
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== 도전과제 ==
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{{Hatnote|For tips and strategies on how to complete these achievements, refer to the [[Obtaining Astro-chievements]] page.}}
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{{Astro-chievements list}}
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== 업데이트 기록 ==
 +
'''{{Patch name|6|27|2012}}'''
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* Added new game mode [[Special Delivery (Game Mode)|Special Delivery]] and map Doomsday!
 +
* Friendly players glow when carrying the [[Intelligence|flag]]
 +
* Fixed rare cases where flag could fall out of the world
 +
 +
'''{{Patch name|6|28|2012}}'''
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* Added sd_doomsday to the mapcycle files
 +
* Players can now fall into the launch pad after the rocket lifts off
 +
* Optimized some prop_dynamics to reduce server hitching
 +
* [[Engineer]]s can no longer build Teleporters behind the spawn
 +
* Players will no longer get pushed through the terrain if the elevator falls on them
 +
* Death pits now kill Dead Ringer Spies
 +
* Lowered the frequency of announcer lines
 +
 +
== 버그 ==
 +
* The smoke from the explosion of Poopy Joe's rocket is still visible in the next round.
 +
* The Announcer may refer to the Australium as the Intelligence, as in [[Capture the Flag]]. Characters will also re-use lines from Capture the Flag when placing the Australium in the rocket.
 +
* It is possible to clip through the rocket entirely. However, the cap cannot be clipped through, which may lead to players getting stuck between the rising elevator and the cap.
 +
* Players can clip through the drainage pipe just under the rocket platform, allowing them to (briefly) go outside the world.
 +
*Only Sniper, Spy, and Medic bots spawned onto the map will move. Snipers and Spies will roam around the map while Medic bots will stay in spawn and move about to overheal various teammates.
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**Bots will leave spawn once their team has captured the intelligence.
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== 잡다한 정보 ==
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* The logo on the Mann Co. Monkeynautics rocket is based on the {{w|National Aeronautics and Space Administration}} (NASA) logo (c. 1959-1982, 1992-present).
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* The map also contains two secret rooms. The first secret room similar to the one seen in [[Foundry]] (behind BLU spawn room). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro. Another secret room is behind RED spawn room.
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*The BLU spawn room contains a bulletin board with several interesting tidbits posted on it:
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**There is a newspaper article published by ''The [[2fort|Teufort]] Times'', about a story where a "Massive suitcase nuke recall" could force Spytech, a Mann Co. Subsidiary, to go bankrupt.
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**A second article published by the same publication states that Mann Co. tried to substitute the missing [[Australium]] with another substance: "Bestralium". It was deemed a dangerous failure.
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***However, a notice above both these articles says: "FIND THESE MEN. $1,000,000 BOUNTY ON THE JOURNALISTS WHO WROTE THESE LIES.", followed by several arrows pointing downwards.
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**Several pink memos are posted, with topics such as "Shirts downgraded from 'optional' to 'strongly discouraged'", "[[Captain Dan]] guest lecture on eating old things this July", "It is not a secret base if you keep telling people where it is", and "Do not feed the [[Soldier|homeless helmet-wearing man]] living in our dumpsters," in reference to [http://www.teamfortress.com/pyromania/soldierhome/ this comic].
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**There is a poster saying "MISSING: HAVE YOU SEEN THIS PERSON?" which a picture of [[The Director]] in the middle.
  
 
== 갤러리 ==
 
== 갤러리 ==
 
<gallery>
 
<gallery>
File:Pyromania_Day1_Doomsday_Screengrab.png|파이로매니아, 1번째 날: 둠스데이
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File:Pyromania_Day1_Doomsday_Screengrab.png|[[Pyromania]], Day 1 Update Page
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File:Sd_doomsday_ingame_2.jpg|Rocket and central bridge
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File:Doomsday_secret.jpg|Secret Room behind BLU spawn room (same photos as in [[Foundry]] secret room)
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File:Doomsday_secret_closer_look.jpg|A Closer look on the photos in the Secret Room (as seen in [[Foundry]]'s secret room)
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File:Doomsday_secret_map.png|The map at the Secret Room
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File:Secret_Room_(Doomsday_RED_Spawn)_(outside).jpg| The secret room behind the RED spawn room.
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File:Slideshow_in_RED_Secret_Room.jpg| A closer look at the slide in the RED secret room.
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File:Secret_Room_(BLU_Spawn)_(outside).jpg|The secret room behind the BLU spawn room.
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File:Noticeboard_in_BLU_Secret_Room.jpg|A closer look at the notices posted on the board in the BLU secret room.
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File:Inside_the_vault_in_the_Doomsday_BLU_Secret_Room.jpg|A closer look into the vault located in the BLU secret room.
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</gallery>
 
</gallery>
  
 
== 상식 ==
 
* Mann Co. Monkeynautics의 로고는 {{w|국립 항공 우주국}} (NASA) 나사의 로고를 기초로 했습니다.
 
  
 
== See also ==
 
== See also ==

Revision as of 16:04, 5 July 2012

Doomsday
Sd doomsday ingame 1.jpg
기본 정보
Variants: Carnival of Carnage
제작: {{{map-developer}}}
맵 정보
환경: Farmland
설정: Daylight, sunny
맵 사진
Loading screen photos.
맵 전경
Doomsday overview.png
Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.

Doomsday is a Special Delivery map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert the Australium into the rocket's tip. Once a team has stood on the platform long enough, while in control of the Australium, the Rocket will launch.

The map features a suitcase nuke, disguised as Australium, which is the primary objective of the map. It will be locked for approximately 45 seconds before becoming available for capture by both teams. Once the Australium has been acquired, the player carrying the precious metal must battle their way towards the cargo lift at the base of the rocket. Should the player holding the Australium be killed, a member of their team must reclaim it, as the enemy team cannot. If no one picks it up within 30 seconds, then the Australium will be returned to its starting position. The team holding the Australium must then survive long enough for the lift to reach the top of the rocket and for the top of the rocket to open, revealing a cargo container. The player holding the Australium must approach it to install it onto the rocket, and upon successful delivery, the team to whom the player belongs wins the current round.

Following this, the rocket will launch upwards, encounter a staggering failure in the engines after a short time in the air, and crash land upon the enemy's base, destroying a laser relay. (Facing the rocket from the platform, the BLU base is to the right, and the RED base is to the left.)

Players who unlock the Doomsday Milestone Achievement are awarded the Gentle Munitionne of Leisure.

도전과제

For tips and strategies on how to complete these achievements, refer to the Obtaining Astro-chievements page.


탈출 폭도
탈출 폭도
오스트레일륨을 운반하고 있는 아군에게 피해를 준 적군을 3초 이내에 처치하십시오.


이륙
이륙
라운드가 끝날 때 플레이어를 로켓의 배기 통로로 밀어내십시오.


발사 실패
발사 실패
승강기를 탄 플레이어 3명을 10초 이내에 처치하십시오.


외계로부터의 9명 계획
외계로부터의 9명 계획
9개 전 병과로 로켓을 발사 시키세요.


로켓 추진제
로켓 추진제
적팀이 로켓 뚜껑을 열고 난 뒤에 승리하십시오.


필사의 싸움
필사의 싸움
138번 승리하십시오.
점령의 정점
점령의 정점
최소 5명의 아군과 함께 승강기 위에 서서 라운드를 승리하십시오.


최고의 시나리오
최고의 시나리오
한 라운드에 오스트레일륨을 운반하는 6명의 적을 죽이세요.


우주 캠프
우주 캠프
부서진 보급 상자 지역에 있는 중립 상태의 오스트레일륨을 탈취하려는 적을 처치하십시오.


승무원
승무원
친구 목록의 플레이어 5명 이상과 게임을 플레이하십시오.


임무 통제
임무 통제
오스트레일륨의 원위치에서 한번도 떨어뜨리지 않고 목적지로 가져가십시오.


Doomsday 지표
Doomsday 지표
Doomsday 도전 과제 7개를 달성하십시오.

보상: 온화한 여가용 군수품

업데이트 기록

2012년 6월 27일 패치

  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world

2012년 6월 28일 패치

  • Added sd_doomsday to the mapcycle files
  • Players can now fall into the launch pad after the rocket lifts off
  • Optimized some prop_dynamics to reduce server hitching
  • Engineers can no longer build Teleporters behind the spawn
  • Players will no longer get pushed through the terrain if the elevator falls on them
  • Death pits now kill Dead Ringer Spies
  • Lowered the frequency of announcer lines

버그

  • The smoke from the explosion of Poopy Joe's rocket is still visible in the next round.
  • The Announcer may refer to the Australium as the Intelligence, as in Capture the Flag. Characters will also re-use lines from Capture the Flag when placing the Australium in the rocket.
  • It is possible to clip through the rocket entirely. However, the cap cannot be clipped through, which may lead to players getting stuck between the rising elevator and the cap.
  • Players can clip through the drainage pipe just under the rocket platform, allowing them to (briefly) go outside the world.
  • Only Sniper, Spy, and Medic bots spawned onto the map will move. Snipers and Spies will roam around the map while Medic bots will stay in spawn and move about to overheal various teammates.
    • Bots will leave spawn once their team has captured the intelligence.

잡다한 정보

  • The logo on the Mann Co. Monkeynautics rocket is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
  • The map also contains two secret rooms. The first secret room similar to the one seen in Foundry (behind BLU spawn room). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro. Another secret room is behind RED spawn room.
  • The BLU spawn room contains a bulletin board with several interesting tidbits posted on it:
    • There is a newspaper article published by The Teufort Times, about a story where a "Massive suitcase nuke recall" could force Spytech, a Mann Co. Subsidiary, to go bankrupt.
    • A second article published by the same publication states that Mann Co. tried to substitute the missing Australium with another substance: "Bestralium". It was deemed a dangerous failure.
      • However, a notice above both these articles says: "FIND THESE MEN. $1,000,000 BOUNTY ON THE JOURNALISTS WHO WROTE THESE LIES.", followed by several arrows pointing downwards.
    • Several pink memos are posted, with topics such as "Shirts downgraded from 'optional' to 'strongly discouraged'", "Captain Dan guest lecture on eating old things this July", "It is not a secret base if you keep telling people where it is", and "Do not feed the homeless helmet-wearing man living in our dumpsters," in reference to this comic.
    • There is a poster saying "MISSING: HAVE YOU SEEN THIS PERSON?" which a picture of The Director in the middle.

갤러리


See also