Difference between revisions of "User:Direct xD/Translator test"

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Line 56: Line 56:
 
| {{grey|Normal reload speed}}
 
| {{grey|Normal reload speed}}
 
| {{nerf|20% slower reload speed}}
 
| {{nerf|20% slower reload speed}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(9/23/2011)</small>
 
|-
 
|-
 
| {{grey|20% slower reload speed}}
 
| {{grey|20% slower reload speed}}
Line 65: Line 65:
 
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
 
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
 
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
 
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Zaimplementowana''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
! {{table icon|Boston Basher}}
 
! {{table icon|Boston Basher}}
 
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 
| rowspan=2 |{{grey|On Miss: Hit yourself, causing self damage and [[bleeding]] for 5 seconds}}
 
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
 
| rowspan=2 | {{buff|On Miss: Hit yourself, causing self damage}}
| rowspan=2 align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(9/23/2011)</small>
+
| rowspan=2 align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(9/23/2011)</small>
 
|-
 
|-
 
! {{table icon|Three-Rune Blade}}
 
! {{table icon|Three-Rune Blade}}
Line 104: Line 104:
 
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{note|+15% ÜberCharge rate for the medic healing you.}}
 
| {{note|+15% ÜberCharge rate for the medic healing you.}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie aktywne''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
 
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]'''
 
! {{item icon|Direct Hit|link=Beta Pocket Rocket Launcher|100px}} <br /> '''[[Beta Pocket Rocket Launcher 3]]'''
 
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{grey|When the medic healing you is killed you gain crit boost for 8 seconds}}
 
| {{note|50% faster reload time while being healed}}
 
| {{note|50% faster reload time while being healed}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie aktywne''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
 
! {{table icon|Battalion's Backup}}
 
! {{table icon|Battalion's Backup}}
Line 125: Line 125:
 
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 
| {{buff|While a medic is healing you, this weapon's damage is increased by 25%}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 25% longer}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
 
| {{grey|While a medic is healing you, this weapon's damage is increased by 25%}}
Line 131: Line 131:
 
| {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}}
 
| {{nerf|While a medic is healing you, this weapon's damage is increased by 20%}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
 
{{nerf|While not being healed by a medic, your weapon switch time is 30% longer}}
| align="center" | {{Cross}} <br /> '''Not active''' <br /> <small>(11/9/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie aktywne''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
 
! rowspan=2 | {{table icon|Equalizer}}
 
! rowspan=2 | {{table icon|Equalizer}}
Line 138: Line 138:
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
| {{nerf|Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health}}
 
{{note|Automatic and manual Medic calls are suppressed}}
 
{{note|Automatic and manual Medic calls are suppressed}}
| align="center" | {{Check}} <br /> '''Implemented''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
+
| align="center" | {{Check}} <br /> '''Zaimplementowana''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
 
| {{grey|Move speed increases as the user becomes injured}}
 
| {{grey|Move speed increases as the user becomes injured}}
Line 144: Line 144:
 
| {{nerf|Move speed no longer increases as the user becomes injured}}
 
| {{nerf|Move speed no longer increases as the user becomes injured}}
 
{{note|No longer blocks healing}}
 
{{note|No longer blocks healing}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
 
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
 
! {{item icon|Escape Plan|link=Beta Split Equalizer|100px}} <br /> '''[[Beta Split Equalizer 1]]'''
Line 191: Line 191:
 
:Base damage: 6.14/particle
 
:Base damage: 6.14/particle
 
:Afterburn: 3/tick
 
:Afterburn: 3/tick
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(11/9/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(11/9/2011)</small>
 
|-
 
|-
 
|{{grey|No damage penalty}}
 
|{{grey|No damage penalty}}
Line 210: Line 210:
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{buff|Guarantees critical damage on burning targets (direct flare hits only)}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
 
{{nerf|+20% explosion vulnerability on wearer.}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
| {{grey|Flares do not detonate on impact with the world}}
 
| {{grey|Flares do not detonate on impact with the world}}
Line 220: Line 220:
 
{{nerf|+20% damage to self}}
 
{{nerf|+20% damage to self}}
 
{{buff|Flare jump height is consistent regardless of client latency}}
 
{{buff|Flare jump height is consistent regardless of client latency}}
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano'''<sup>3</sup> <br /> <small>(7/12/2011)</small>
 
|-
 
|-
 
! {{Table icon|Reserve Shooter}}
 
! {{Table icon|Reserve Shooter}}
Line 287: Line 287:
 
:Base damage: 26 (149 explosion)
 
:Base damage: 26 (149 explosion)
 
:Crit: 79 (300 explosion)
 
:Crit: 79 (300 explosion)
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=9 | {{Class link|Heavy}}   
 
! rowspan=9 | {{Class link|Heavy}}   
Line 306: Line 306:
 
::Base damage: 312 / sec.
 
::Base damage: 312 / sec.
 
::Crit: 648 / sec.
 
::Crit: 648 / sec.
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{table icon|Natascha}} '''Variant 2'''
 
! {{table icon|Natascha}} '''Variant 2'''
Line 313: Line 313:
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-20% max health on wearer}}
 
{{nerf|-20% max health on wearer}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! rowspan = 2| {{Table icon|Tomislav}}
 
! rowspan = 2| {{Table icon|Tomislav}}
 
| {{grey|No health penalty}}
 
| {{grey|No health penalty}}
 
| {{nerf|-50 max health on wearer}}
 
| {{nerf|-50 max health on wearer}}
| align="center" |  {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/26/201)</small>
+
| align="center" |  {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(1/26/201)</small>
 
|-
 
|-
 
| {{grey|+40% faster spin up time}}
 
| {{grey|+40% faster spin up time}}
 
| {{nerf|Stock spin up time}}
 
| {{nerf|Stock spin up time}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(7/6/2012)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(7/6/2012)</small>
 
|-
 
|-
 
! {{table icon|Dalokohs Bar}}  
 
! {{table icon|Dalokohs Bar}}  
Line 358: Line 358:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! {{Table icon|Southern Hospitality}}  
 
! {{Table icon|Southern Hospitality}}  
Line 369: Line 369:
 
:Base damage: 49
 
:Base damage: 49
 
:Crit: 146
 
:Crit: 146
| align="center" | {{Cross}} <br /> '''Not implemented'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano'''<sup>1</sup> <br /> <small>(4/26/2011)</small>
 
|-
 
|-
 
! rowspan=8 | {{Class link|Medic}}  
 
! rowspan=8 | {{Class link|Medic}}  
Line 380: Line 380:
 
:Crit : 3
 
:Crit : 3
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|Applies Mad Milk to target for one second}}
 
| {{grey|Applies Mad Milk to target for one second}}
Line 394: Line 394:
 
:Crit : 15
 
:Crit : 15
 
:<small>[5 syringes / sec.]</small>
 
:<small>[5 syringes / sec.]</small>
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/17/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(6/17/2011)</small>
 
|-
 
|-
 
| {{grey|Applies Mad Milk to target for two seconds}}
 
| {{grey|Applies Mad Milk to target for two seconds}}
Line 415: Line 415:
 
| ~
 
| ~
 
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
 
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{table icon|Kritzkrieg}}
 
! {{table icon|Kritzkrieg}}
 
| ~
 
| ~
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/06/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
 
! {{item icon|Medi Gun|link=Beta Quick-Fix|100px}} <br /> '''[[Beta Quick-Fix|Quick-Fix]]'''
Line 451: Line 451:
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
| {{buff|On Hit: Rifle charge rate increased by 35%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
 
{{nerf|On Miss: Rifle charge rate decreased by 65%}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/28/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(4/28/2011)</small>
 
|-
 
|-
 
| {{grey|On Hit: Rifle charge rate increased by 35%}}
 
| {{grey|On Hit: Rifle charge rate increased by 35%}}
Line 459: Line 459:
 
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 
{{buff|On Scoped Headshot: Rifle charge rate increased by 45%}}
 
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
 
{{buff|On Scoped Miss: Rifle charge rate decreased by -65%}}
| align="center" | {{Cross}} <br /> '''Not active'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie aktywne'''<sup>4</sup> <br /> <small>(11/9/2011)</small>
 
|-
 
|-
 
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]'''
 
! {{item icon|Kukri|link=Beta Sniper Club 1|100px}} <br /> '''[[Beta Sniper Club 1]]'''
Line 473: Line 473:
 
| {{note|0.5 sec increase in time taken to decloak}}
 
| {{note|0.5 sec increase in time taken to decloak}}
 
{{nerf|Unable to see enemy health when undisguised}}
 
{{nerf|Unable to see enemy health when undisguised}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(3/15/2012)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(3/15/2012)</small>
 
|-
 
|-
 
| {{grey|0.5 sec increase in time taken to decloak}}
 
| {{grey|0.5 sec increase in time taken to decloak}}
Line 479: Line 479:
 
| {{buff|Normal decloak time}}
 
| {{buff|Normal decloak time}}
 
{{nerf|20% slower firing speed}}
 
{{nerf|20% slower firing speed}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(4/17/2012)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(4/17/2012)</small>
 
|-
 
|-
 
| {{grey|Random critical hits enabled}}
 
| {{grey|Random critical hits enabled}}
 
| {{nerf|No random critical hits}}
 
| {{nerf|No random critical hits}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(6/1/2012)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(6/1/2012)</small>
 
|-
 
|-
 
! rowspan=4 | [[Classes|All Classes]]  
 
! rowspan=4 | [[Classes|All Classes]]  
Line 493: Line 493:
 
| ~
 
| ~
 
| {{note|All classes have 25% extra Health}}
 
| {{note|All classes have 25% extra Health}}
|align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(2/11/2011)</small>
+
|align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(2/11/2011)</small>
 
|-
 
|-
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
! [[File:Toolboxengineer cropped.png|70x70px]] <br /> '''[[Buildings]]'''
 
| ~
 
| ~
 
| {{note|Damage against buildings reduced 50%.}}
 
| {{note|Damage against buildings reduced 50%.}}
| align="center" | {{Cross}} <br /> '''Not implemented''' <br /> <small>(1/13/2011)</small>
+
| align="center" | {{Cross}} <br /> '''Nie zaimplementowano''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
 
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
 
! [[File:Speech voice.png|70x70px]] <br /> '''[[Responses]]'''
Line 529: Line 529:
 
== Odnoszenia ==
 
== Odnoszenia ==
 
<references/>
 
<references/>
 
[[Category:Team Fortress 2 Beta| ]]
 
[[Category:Development]]
 
[[Category:Games]]
 

Latest revision as of 17:56, 23 August 2012

TF2 Beta logo.png

Team Fortress 2 Beta to dostępna dla wszystkich posiadaczy TF2 wersja beta, która została wypuszczona została 2 grudnia 2010. Jest to drugi okres publicznych testów, przy czym pierwszy miał miejsce przed oficjalnym wydaniem gry. Beta służy do między innymi:

  • Testowania i poprawienia różnych zmian klas, przedmiotów oraz broni
  • Testowania zmian w mapach i ich wariantów
  • Wykonania eksperymentów wpływających w znaczny sposób na rozgrywkę (jak np. podwojenie zdrowia gracza)
  • Testowania nowych technologii bez ryzyka zepsucia gry

Graczom automatycznie zostaną przyznane wszystkie przedmioty odblokowywane poprzez osiągnięcia, wszystkie przedmioty promocyjne (tylko te, do których konto jest upoważnione) oraz kompletny zestaw Saharyjskiego Szpiega. Znajdowanie przedmiotów i wytworzanie jest włączone ponadto system losowych przedmiotów oraz wymiana są wyłączone, a Sklep Mann Co. jest niedostępny.

Obecna beta Team Fortress 2 różni się od pierwszego wydania, które dostał każdy gracz, który zamówił grę w przedsprzedaży w 2007 roku. Jest ona bardziej podobna do zamkniętej bety z 2009 roku.

Testowane zmiany

Nowe bronie

Klasa Załadowana
Amunicja
Noszona
Amunicja
Zasięg obrażeń Uwagi/Specjalne atrybuty
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/D N/D N/D

Pictogram comment.png ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects
Pictogram plus.png +40% heal rate
Pictogram plus.png +40% UberCharge rate
Pictogram comment.png Can't overheal.
Pictogram comment.png Move at the speed of any faster heal target.

Ta broń została dodana do TF2 pod nazwą Szybki Lek w Übererowej Aktualizacji. Ten wariant jest o dzieloną wersją z statystykami przed-wydaniem , ale nie jest już dłużej dawana nowym graczom Bety TF2 .

Inne zmiany

  • The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
  • Added an option for dedicated servers to enforce Steam user blocking. This is a feature which allows a player or Steam Community group to prevent other players that they have blocked from joining their games. [1][2]
  • Fixed a pipe overflow problem affecting dedicated servers running on FreeBSD.

Błędy

  • Poprawiono dedykowane serwery z uruchomionym FreeBSD, który nie działały. [3]

Poprzednie zmiany

Łatki

Main article: Patches (Beta)/pl)

Zobacz też

Odnośniki

Odnoszenia