Difference between revisions of "Magic spells"

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=== Normal Spells ===
 
=== Normal Spells ===
  
<big>Fire Ball</big>: Two charges. Fires a ball of fire that sets enemies on fire in a large radius. Not affected by gravity.
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'''Fireball''': Two charges. Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets.
 
<gallery>
 
<gallery>
File:Blue fire Active.jpg| Fire Ball projectile BLU
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File:Blue fire Active.jpg| BLU projectile
File:Blue fire.jpg| Hud Indicator Fire Ball
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File:Blue fire.jpg| HUD icon
 
</gallery>
 
</gallery>
  
<big>Teleport</big>: Three charges. Fires a dark smoke-like ball that teleports you to wherever it lands when it comes in contact with a surface. Hitting the ground under an enemy player will cause you to [[telefrag]] them.
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'''Teleport''': Three charges. Fires a dark smoke-like ball that teleports the user to wherever it lands when it comes in contact with a surface. The projectile arcs under gravity. Hitting the ground under an enemy player will result in a [[telefrag]]. Cannot be used to enter the enemy spawnroom.
 
<gallery>
 
<gallery>
File:Teleport Active 1.jpg| Teleport Projectile
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File:Teleport Active 1.jpg| Projectile
File:Teleport Active 2.jpg| Teleport Effect
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File:Teleport Active 2.jpg| Teleportation effect
File:Teleport.jpg | Hud Indicator Teleport
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File:Teleport.jpg | HUD icon
 
</gallery>
 
</gallery>
  
<big>Super Jump</big>: Two charges. Launches you high into the air. Can be used while airborne.
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'''Superjump''': Two charges. Propels the user into the air, high enough that falling damage will result. Can be used in the air.
 
<gallery>
 
<gallery>
File:Super jump active.jpg| Super Jump Effect
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File:Super jump active.jpg| Effect
File:Super jump.jpg| Hud Indicator Super Jump
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File:Super jump.jpg| HUD icon
 
</gallery>
 
</gallery>
  
<big>Heal Allies</big>: Single charge. ÜberCharges the player and all allies in a small area for 0.5 seconds, and overheals them all over time.
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'''Healing Aura''': Single charge. ÜberCharges the player and all allies in a small area for 0.5 seconds, and quickly refills their health up to an overhealed amount.
 
<gallery>
 
<gallery>
File:Ubercharge active (2).jpg| Heal Allies Effect
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File:Ubercharge active (2).jpg| Effect
File:Ubercharge.jpg| Hud Indicator Heal Allies
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File:Ubercharge.jpg| HUD icon
 
</gallery>
 
</gallery>
  
<big>Bats</big>: Two Charges. Shoots a ball that explodes in a small radius upon impact. Causes enemies to fly into the air and gives them a bleeding effect.
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'''Ball O' Bats''': Two charges. Shoots a ball that explodes in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and [[bleed]].
 
<gallery>
 
<gallery>
File:Bats active.jpg| Bats Projectile Effect
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File:Bats active.jpg| Projectile
File:Bats.jpg| Hud Indicator Bats
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File:Bats.jpg| HUD icon
 
</gallery>
 
</gallery>
  
<big>Explosive Pumpkins</big>: Single Charge. Causes bombs to spread out in an area, which become Team-colored Pumpkin bombs. These can be shot by your team to explode violently, but do not explode when destroyed by an enemy.
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'''Pumpkin MIRV'''': Single charge. Throws a bomb that produces a ring of small team-coloured [[pumpkin bomb]]s once it hits something. The pumpking bombs produced only explode for damage when shot by the team of ownership; if shot by the other team they simply disappear.
 
<gallery>
 
<gallery>
File:Pumpkin bombs active 1.jpg| Initial Bomb spread
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File:Pumpkin bombs active 1.jpg| Initial explosion
File:Pumpkin Bomb active 2.jpg| Primed Pumpkin Bombs
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File:Pumpkin Bomb active 2.jpg| Primed pumpkin bombs
File:Pumpkim bomb explosion.jpg | Chain explosion
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File:Pumpkim bomb explosion.jpg | Chain explosion
File:Pumpkin Bombs.jpg | Hud Indicator Pumpkin Bombs
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File:Pumpkin Bombs.jpg | HUD icon
 
</gallery>
 
</gallery>
  
<big>Invisibility</big>: Single Charge. Causes you to temporarily become invisible, attacking or taking damage does not remove the invisibility.
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'''Invisibility''': Single charge. Temporarily cloaks the user, who remains fully able to attack.
 
<gallery>
 
<gallery>
File:Invisibility Active.jpg| Invisibility Effect
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File:Invisibility Active.jpg| Effect
File:Invisibility.jpg| Hud Indicator Invisibility
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File:Invisibility.jpg| HUD icon
 
</gallery>
 
</gallery>
  
 
=== Ultimate Spells ===
 
=== Ultimate Spells ===
  
Summon [[MONOCULUS]]: Fires a skull at the area. Upon impact, summons a team-colored MONOCULUS (smaller than the normal MONOCULUS) that begins to attack enemies.
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'''Summon [[MONOCULUS]]''': Fires a skull at the area. Upon impact, summons a team-colored MONOCULUS (smaller than the normal MONOCULUS) that begins to attack enemies.
 
<gallery>
 
<gallery>
File:Monoculus active.jpg| A summoned MONOCULUS
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File:Monoculus active.jpg| A summoned MONOCULUS
File:MONOCULUS.jpg| HUD Indicator Summon MONOCULUS
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File:MONOCULUS.jpg| HUD icon
 
</gallery>
 
</gallery>
  
Summon [[Skeletons]]: Fires a skull at the area. Upon impact, explodes into several skeletons which begin to attack enemies.
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'''Summon [[Skeletons]]: Fires a skull at the area. Upon impact, explodes into several team-coloured skeletons which begin to attack enemies.
 
<gallery>
 
<gallery>
File:Skeletons active1.jpg| Initial Summon Spread
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File:Skeletons active1.jpg| Initial impact
File:Skeletons active 2.jpg| Resting Point before Spawning
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File:Skeletons active 2.jpg|
File:Skeletons active 3.jpg| Summoned Skeletons
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File:Skeletons active 3.jpg| Summoned skeletons
File:Skeletons.jpg| Hud Indicator Summon Skeletons
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File:Skeletons.jpg| HUD icon
 
</gallery>
 
</gallery>
  
Tesla Bolt: Fires a wave of electricity that continuously damages enemies it touches, and forces them to move along with the wave.
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'''Tesla Bolt''': Fires a wave of electricity that continuously damages enemies it touches and sucks them in.
 
<gallery>
 
<gallery>
File:Electric Active.jpg| Tesla Bolt Projectile
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File:Electric Active.jpg| Projectile
File:Electric.jpg| Hud Indicator Tesla Bolt
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File:Electric.jpg| HUD icon
 
</gallery>
 
</gallery>
  
Fire Storm: Fires a fire ball. Upon impact, summons several meteors above the targeted area, which do massive damage to enemies in the area.
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'''Meteor Shower''': Fires a fire ball. Upon impact, summons several meteors above the targeted area, which do massive damage to enemies in the area.
 
<gallery>
 
<gallery>
File:Fire rain Active.jpg| Fire Storm Effect
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File:Fire rain Active.jpg| Effect
File:Rain Fire.jpg| Hud Indicator Fire Storm
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File:Rain Fire.jpg| HUD icon
 
</gallery>
 
</gallery>
  
Shrink: Causes your player to shrink, becoming difficult to hit. While small, you can fit in small areas that you normally can't. Your movement speed, attack speed, and reloading speed is greatly increased. You have infinite double jumps, similar to the Ghosts in Hell.
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'''Minify''': Causes the user to shrink and gain a big head. Results in the user becoming more difficult to hit, in addition to providing a speed boost, firing speed boost, reload speed boost, and infinite double jumps.
 
<gallery>
 
<gallery>
File:Shrink active.jpg| Shrink Effect
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File:Shrink active.jpg| Effect
File:Shrink.jpg| Hud Indicator Shrink
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File:Shrink.jpg| HUD icon
File:Mousehole entrance 1.jpg| While Shrunken, You can enter these Mouse holes, which teleport you to the opposite one.
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File:Mousehole entrance 1.jpg| Small players can enter these areas, which warp players to the opposite one.
 
</gallery>
 
</gallery>
  
 
{{ScreamFortress2013Nav}}
 
{{ScreamFortress2013Nav}}

Revision as of 20:59, 31 October 2013

When playing on Helltower, players who have the Spellbook Magazine, Fancy Spellbook or the Fireproof Secret Diary equipped can cast spells that appear while the carts are being pushed, enemies are killed or during the "Witching Hour". The spells vary greatly, from launching a player into the air to turning invisible. Normal spells are found by pushing the Cart or by killing an enemy. They also spawn randomly around the map during Witching Hour. Ultimate spells are found by crossing the bridge during the Witching Hour, killing the Skeleton King, or can be found in Hell. All Ultimate spells only have a single charge. All Spell effects are team-colored, and each spell has its own killfeed icon.

Normal Spells

Fireball: Two charges. Shoots a ball of fire that sets enemies on fire in a large radius. Not affected by gravity, similar to rockets.

Teleport: Three charges. Fires a dark smoke-like ball that teleports the user to wherever it lands when it comes in contact with a surface. The projectile arcs under gravity. Hitting the ground under an enemy player will result in a telefrag. Cannot be used to enter the enemy spawnroom.

Superjump: Two charges. Propels the user into the air, high enough that falling damage will result. Can be used in the air.

Healing Aura: Single charge. ÜberCharges the player and all allies in a small area for 0.5 seconds, and quickly refills their health up to an overhealed amount.

Ball O' Bats: Two charges. Shoots a ball that explodes in a small radius upon impact. Enemies hit will be assaulted by bats, causing them to fly into the air and bleed.

Pumpkin MIRV': Single charge. Throws a bomb that produces a ring of small team-coloured pumpkin bombs once it hits something. The pumpking bombs produced only explode for damage when shot by the team of ownership; if shot by the other team they simply disappear.

Invisibility: Single charge. Temporarily cloaks the user, who remains fully able to attack.

Ultimate Spells

Summon MONOCULUS: Fires a skull at the area. Upon impact, summons a team-colored MONOCULUS (smaller than the normal MONOCULUS) that begins to attack enemies.

Summon Skeletons: Fires a skull at the area. Upon impact, explodes into several team-coloured skeletons which begin to attack enemies.

Tesla Bolt: Fires a wave of electricity that continuously damages enemies it touches and sucks them in.

Meteor Shower: Fires a fire ball. Upon impact, summons several meteors above the targeted area, which do massive damage to enemies in the area.

Minify: Causes the user to shrink and gain a big head. Results in the user becoming more difficult to hit, in addition to providing a speed boost, firing speed boost, reload speed boost, and infinite double jumps.