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Revision as of 12:38, 28 October 2022
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Underworld (introduced in Eyeaduct of the Very Scary Halloween Special update) refers to the several alternate play spaces located "beneath" certain Haunted Halloween maps.
Underworlds differ from each other, but common characteristics among them are the presence of Magic spells, a harmful atmosphere, and deadly waters or Infernal Lava.
Contents
General features
Underworld locations draw from a number of features:
- Many Underworlds are accessed and exited through portals.
- Entry and exit Buffs (Overheal, Invulnerability, Crits) and rare, powerful Magic Spells encourage players to learn to use some Underworld locations for tactical advantages in the main map.
- Underworld locations generally have mechanisms for limiting the time players can remain there, either by automatically killing off or pushing out all players that stay there for too long or by ending the round:
- Several locations feature portals for returning to the main level, usually with the aforementioned exit Buffs, to incentivize players to leave.
- Many Underworld locations are surrounded by instantly-lethal hazards, such as Stygian water or lava.
- Some Underworld locations cause Health drain on all players, either persistently (such as in Monster Bash) or after a certain grace period ends (such as Cursed Cove).
- A map with multiple Underworlds (such as Eyeaduct) may have separate health-drain characteristics for each.
- Achievements with Achievement items that can only be earned in certain Underworld locations encourage players to try out the location.
List of maps with Underworld locations
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Collaboration for a table completely replacing the current content of this and the following section is underway at User:BrazilianNut/Sandbox/List of Underworlds. Please participate there. |
Name | Picture | File name | Underworld(s) |
---|---|---|---|
Bloodwater | pl_bloodwater
|
Purgatory, Loot Island | |
Brimstone | pl_fifthcurve_event
|
Purgatory, Hell | |
Carnival of Carnage | sd_doomsday_event
|
Bumper Cars | |
Cauldron | koth_bagel_event
|
Swampy Purgatory | |
Cursed Cove | pd_cursed_cove_event
|
Davy Jones' Locker | |
Eyeaduct | koth_viaduct_event
|
Purgatory, Loot Island | |
Ghost Fort | koth_lakeside_event
|
Skull Island | |
Gravestone | pl_rumble_event
|
Island (Underworld), Graveyard (Purgatory), Bumper Cars | |
Hellstone | pl_millstone_event
|
Purgatory, Hell | |
Helltower | plr_hightower_event
|
Hell | |
Moldergrove | koth_undergrove_event
|
Underworld | |
Monster Bash | pd_monster_bash
|
Pit and Pendulums | |
Moonshine Event | koth_moonshine_event
|
Underworld | |
Pit of Death | pd_pit_of_death_event
|
Underworld | |
Slasher | koth_slasher
|
Underworld | |
Laughter | koth_slaughter_event
|
Funhouse |
Underworlds
Bloodwater
Purgatory consists of Lava and poisonous air.
If a player takes one of MONOCULUS' portals, their health will be fully restored and they'll be transported to a small set of small islands with a few Magic Spells scattered around. Leaving through the white portal will take them back to the control point with a series of temporary buffs, including full critical hits. If a player attacks MONOCULUS with these crits, he will be stunned for a few seconds.
Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they'll be taken back to the control point with a series of buffs and a Rare Magic Spell. Similar to Eyeaduct, the air in Loot Island is harmless, the cease-fire would have ended, and players may attack their enemies on this location. Also, staying here for too long will cause the island to explode, killing anyone on it.
Brimstone
Brimstone has two underworlds: Purgatory and Hell.
Purgatory consists of two small islands surrounded by lava with a harmful atmosphere. Players can access it through the portals opened by MONOCULUS when it teleports in order to obtain Rare Spells and several buffs that last a few seconds if they manage to go through the white portal.
Hell is very similar to Purgatory: it consists of two islands, though one is small and the other is big and has an altar, has lava and a harmful atmosphere, and provides players with Rare Spells and several buffs when exiting. It can be accessed by jumping into the portal opened by defeating MONOCULUS or by going through the white portals in the coffins.
When entering these locations, players will receive a brief moment of invincibility to help them survive their malicious atmospheres. When leaving through a portal, they will be sent back to the overworld with a series of buffs.
Carnival of Carnage
Once one of the teams has successfully delivered the tickets to the Strongmann in Carnival of Carnage, Merasmus will take all players to another realm, where they will be forced to play one of three deadly bumper cars mini-games. The winning team will receive an advantage over the other as a reward.
Falling Platforms: players must drive on wooden platforms and avoid falling off. Merasmus will periodically destroy all but one of the platforms and then bring all but one of them back. Once only one platform remains, he will bring them all back and restart the process.
Bumper Car Soccer: players are forced to play soccer using a giant beach ball. There are three ways to win:
- Score three goals
- Knock all enemy players off the field
- Score a goal during sudden death
Duck Collectors: players are taken to a figure-8 racetrack-like arena and have to collect ducks. Golden bonus ducks dropped by enemies rammed into are worth 2 points each.
Spells can be collected and cast in Bumper Car Soccer and Duck Collectors, most of them being unique to this realm.
Falling off any of the arenas will turn the player into a team-colored ghost that can still be controlled by the player. Touching an ally that's still alive will resurrect the player; touching an enemy will cause the player to bounce up.
Cauldron
Cauldron's Underworld consists of a series of islands rising from a toxic swamp engulfed in poisonous air in front of a clock tower. Two floating cauldrons serve as moving platforms.
It can be accessed when the cauldron on the control point erupts and opens up portals as a result, and can be exited by jumping into the glowing cauldron. When entering, players are fully healed; when leaving, they receive a series of buffs.
Cursed Cove
Davy Jone's Locker resembles the bottom of the sea, with algae and corals dotting the landscape. Players must go there in order to deliver the souls they've collected. It can be accessed by touching the Flying Dutchman while it is sailing through the town.
Although the Locker does not feature a harmful atmosphere, a player that stays there too long will start to quickly drown. To leave, they have to either go through the white portal on the sunken ship, or be kicked out by Davy Jones.
- 20181021213930 1.jpg
Davy Jones' Locker.
Eyeaduct
Purgatory is a gloomy swamp of deadly waters and poisonous air.
If a player takes one of MONOCULUS' portals, their health will be fully restored and they'll be transported to a small set of small islands. Leaving through the white portal will take them back to the control point with a series of temporary buffs, including full critical hits. If a player attacks MONOCULUS with these crits, he will be stunned for a few seconds. All players will be transported to this location when Humiliation starts.
Loot Island is another location in Purgatory. Players can access it by touching the Bombinomicon that appears once MONOCULUS has been defeated; they must then make their way to the giant skull and get the Bombinomicon in there. Once they do, they'll be taken back to the control point with a series of buffs. While the air in Loot Island is harmless, the cease-fire will have ended, and players may attack their enemies on this location. Also, staying here for too long will cause the island to explode, killing anyone on it.
Players reaching the Bombinomicon on Loot Island for the first time will receive it as a cosmetic item and unlock the Halloween achievement Dive Into A Good Book.
Ghost Fort
While Ghost Fort's Skull Island is not an Underworld, it shares a few similarities with them:
- It is reached by touching the Bombinomicon left by Merasmus when defeated.
- Falling into the water is an instantaneous kill.
- Leaving through the exit will return the players to the control point with invulnerability and crits.
Players who touch the Bombinomicon after Merasmus is defeated are taken to the island's pier and have to get the Skull Island Topper inside the giant skull. If players take too long to get the Skull Island Topper, Skull Island will explode and kill all those on it.
Players reaching the Skull Island Topper for the first time will receive it as a cosmetic item and unlock the Halloween achievement A Lovely Vacation Spot.
Gravestone
Gravestone's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed through white portals in coffins and doorways opened every Witching Hour to collect Rare Spells and receive buffs when leaving through the exit.
Graveyard can be accessed by entering any of the portals MONOCULUS leaves behind. Every time the MONOCULUS tele-portal opens, one Rare Magic Spell spawns in the Graveyard for some player to pick up; however, when a MONOCULUS death-portal opens, there are five Rare Magic Spells to pick up. The Graveyard may be exited through the glowing white portal surrounded by Pitfall. Staying too long will drain the player's health. Players that use that exit portal receive a brief Healing.
Once the Payload stage of the map ends, all players are taken to a Mansion in the underworld and forced to participate in a bumper cars race, the winning team receiving a head start. Shortly after the race start, Merasmus and skeletons will appear and attack players. The first team to reach the top of the Mansion wins.
Hellstone
Like Brimstone, Hellstone has both Purgatory and Hell.
Purgatory is an island surrounded by lava ending in a white portal with a single Rare Spell in front of it. Players entering Purgatory are restored to full health, but quickly suffer from the evil atmosphere's effect. Going through the portal takes the player back to the overworld with a series of buffs.
Hell is much larger than Purgatory, and has more Rare Spells. It can be accessed by touching the Bombinomicon that appears after defeating MONOCULUS and can be exited by reaching him at the other end. It is also filled with lava with an evil atmosphere, and leaving through the portal grants the same bonuses.
Helltower
Hell is a set of islands surrounded by lava where all players are taken to once the Payload Race stage of the map is over.
The teams will spawn dancing next to an island featuring a copy of the tower seen in the overworld. Both Common and Rare Spells can be found throughout the area, with the Rare Spells being on harder-to-reach places.
Skull Island lies in front of the tower across a wooden bridge over the lava. The first team to get the Fancy Spellbook inside the giant skull wins the round.
Players who die in Hell will not respawn; instead, they will turn into team-colored ghosts that can float around and say "boo".
Players reaching Skull Island for the first time will receive the Unfilled Fancy Spellbook and unlock the Halloween achievement Hat Out of Hell.
Moldergrove
Once a team captures the control point, portals to the Underworld will appear, where a 3v3 battle will ensue. The Underworld consists of several islands floating over an abyss; three big ones where players spawn in connected to each other and four small, disconnected ones on either side, and a big, central one with two medium health kits on a summoning circle and two small ones with a medium ammo pack each. The big central island is connected to both small central islands and the middle big islands for each team.
Players can not attack enemies in the Underworld until the 3v3 battle has started.
If not enough players join the 3v3 battle in time, those who joined will be sent back to the End of the Line on their respective sides of the map with a speed boost.
Moonshine Event
Moonshine Event's Underworld is a gloomy swamp with deadly waters and poisonous air. It can be accessed by taking the yellow portal that opens near the middle of the map sometimes when the control point is captured and all players are transported there if the Wheel of Fate lands on Dance-Off. Players are overhealed on arrival to compensate for the health drain.
Two Rare Spells can be found in the Underworld, and exiting through the portal inside the giant skull takes players back to the control point with invulnerability and crits.
Pit of Death
Every Witching Hour, a portal appears over the bottomless pit in the center of the map, taking players to the gates of a mansion in the Underworld. Player deliver collected souls by jumping into the mansion's yard.
The Underworld is exited by going through the mansion's white portal, which takes the player back to the overworld with a series of buffs.
Slasher
Slasher's Underworld is a series of islands floating above an astral abyss with an evil atmosphere.
It can be accessed at any time through a portal near the map's control point, but also by entering a MONOCULUS portal or the Bombinomicon that spawns after Merasmus is defeated (which will spawn the player closer to the exit). Returning to the overworld through the exit grants the player with guaranteed crits for a few seconds.
Laughter
Players enter Laughter's Underworld through doors next to the point and must survive three rrandomly-selected Funhouse rooms to receive temporary buffs.
See also
- Halloween map
- Halloween
- Hell
- Probed (flying saucer environment)
Sources
Names of certain Underworld locations can be obtained from the following:
- Halloween achievements, which name some specific locations, e.g., Loot Island, Skull Island, Hell
- Update histories, which can incidentally reveal or confirm names of locations, e.g., Purgatory, Hell, Underworld
- Decompiled maps: VMF files.
- Comments by Developers.