Cauldron
| Cauldron | |
|---|---|
| Basic Information | |
| Map type: | King of the Hill |
| File name: | koth_bagel_event
|
| Released: | October 19, 2018 Patch (Scream Fortress X) |
| Developer(s): | Lauren "Yrrzy" Godfrey Harlen "UEAKCrash" Linke Zach "Exactol" Matuson Sebastian "Seba" Grus Rebecca "Phi" Ailes Freyja |
| Map Info | |
| Environment: | Industrial / Halloween |
| Setting: | Night |
| Hazards: | Pumpkin bombs, Bubbling Cauldron, Fire Pit, Fireballs, Skeletons |
| Hazards (Underworld): | Health drain, Pitfalls, Pumpkin bombs |
| Bot support: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
Cauldron is a community-created King of the Hill map released during the Scream Fortress 2018 update. It is a Halloween version of the custom map Bagel.
Cauldron was contributed to the Steam Workshop.
Contents
Features
The point on this map features a large cauldron. When the point is captured, the cauldron erupts, changes flame color to the controlling team, and triggers a random effect. The active effect is indicated by an icon displayed on the HUD, which flashes when the effect is about to end. These effects include:
Portals to the Underworld opening up.
A group of Skeletons spawning.
Fireballs raining out of the cauldron.
Every player being granted Crits.
Like several other Halloween maps, Cauldron has its own Underworld. After escaping it, players are granted temporary Invulnerability and full health.
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Spawn: Each team starts out inside a large barn house with two exits. The areas outside of both spawns are very wide and open. The spawns lead to three doors which takes the player through the Battlements separating the Spawns from the point.
- Mid: In the center of the middle area is the control point, with the titular cauldron on it. Once the point is captured, it starts to boil. The cauldron also bursts open giving an effect of a spell to the team who captured it.
- Battlements: These are the buildings located between the Spawns and the control point. Each building has three doorways towards Spawn and three doorways towards the point.
- Side Flank: Opposite to the Tracks, the Side Flank is a route going through the left-hand side of the Battlements. It leads directly to the High Ground.
- Tracks (also Ramp): The right-hand route out from Spawn through each Battlements passes down a ramp with a pair of tracks and ends up in the Valley.
- Launch Pad: The middle route out from Spawn merges back with the Tracks. On the way it passes a launch pad to the left, which boosts the player up when stepped on, taking them to the Side Flank. Behind the Launch Pad is a lethal hazard.
- Valley: The Valley is the low ground between the point and the Battlements. This area is wide open, with little cover present. There is also a set of stairs which goes up to the Side Flank.
- High Ground: A large shack located on each side of the point, with a balcony directly overlooking it and the surrounding area. It connects the Side Flank to the opposite team's Valley.
- Underworld: The Underworld is an area only accessible by the cauldron on the point. When the cauldron erupts, the portal opens and teleports the player. Upon going to the Underworld, players are fully healed and have to jump across platforms and moving cauldrons to make it to the portal back before the poisonous gas kills them. The area surrounding the platforms is a swamp of green sludge which kills the player if jumped into. Once players take the other portal back, they receive effect buffs for a short period of time.
Helpful overview
1.Spawn Areas 2.Tracks/Ramp 3.Battlements 4.High Ground 5.Side Buildings
Red diagonal lines: Red Spawnroom Blue diagonal lines: Blu Spawnroom
Strategy
Control point timing
| Control Point | Multiplier | Seconds | ||
|---|---|---|---|---|
| Control Point | ×1 |
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| ×2 |
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| ×3 |
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| ×4 |
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Update history
October 19, 2018 Patch (Scream Fortress X)
- Added Cauldron to the game.
- Entering the underworld now puts players back to full health.
- Players will no longer fall off the platform if they enter the underworld while moving backwards or sideways.
- Added a couple pumpkin spawn locations in the underworld.
- Minor visual update to underworld exit.
- Fixed an instance where a player with incredibly unlucky timing could become trapped inside the underworld exit room.
Changelog
- Added WIP versions of 3 of 4 map effects
- Added WIP cauldron prop
- Additional updates.
b2 Changelog (September 16, 2017)
- Added fireballs effect
- Fixed some things on the other effects
- Cauldron now has a CM
b2a Changelog (September 16, 2017)
- I forgot to make the cauldron solid in b2
b3 Changelog (September 18, 2017)
- Centered the spawn building more in yard to give equal priority to all routes
b4 Changelog (September 19, 2017)
- Made jump pad trigger larger
- Nobuilt jump pad
- Updated blast effect to spawn portals around the map
- Portals take you back to yard and give you Uber and a speed buff
b5 Changelog (September 21, 2017)
- Better randomised fireballs
- Added lightning to Kritz event
b5 Changelog (September 26, 2017)
- The cauldron is now animated!
- Also tweaked some of the effects.
b5a Changelog (September 26, 2017)
- Fixed the Uber/Speed from teleporting
- Skeletons are now killed when a new effect starts
- More particles
- Additional audio
- Better(?) lightning effect using env_beam
b6 Changelog (September 28, 2017)
- New particles, properly telegraphing spell effects
- Detailing changes in various places
- Replaced railings with wood, made them shorter
- Fixed bug that killed engineer buildings on cap
- Expanded capzone
- Shortened cap times
- Changed a lot of pumpkin placements
- Changed a portal placement
- Changed pickups on the wooden platform in valley to mediums
b7 Changelog (September 30, 2017)
- Changed ramp route from house to valley
- Some changes to house too to go with this
- Made jump pads walk-in instead of jump-in again, just to see how people feel about it
b8 Final Beta Changelog (September 30, 2017)
- Cauldron prop is now finished (Thanks Seba!)
- All particles now done besides from some Tweaks (Thanks Exactol!)
- Cauldron fire is now team coloured
- Reduced spawn times for trailing team
- Minor detailing changes elsewhere
rc2 Changelog (October 5, 2017)
rc1 was broke so i skipped it lmao
- Fixed lighting
- Added menu photos
- Stopped portal flinging you sideways
- Filename is now bagel_event instead of cauldron cause that just seems to be how this works
- I forget what else but rc1 had a broken navmesh so i didnt upload it here
rc2a Changelog (October 6, 2017)
- rc2's portals were broken, go figure
rc4 Changelog (October 14, 2017)
- Portals now take players to an Underworld (Made by UEAKCrash!)
- Players now leave Underworld at mid with a shorter buff
- Various Optimisations
- Various detail changes
RC6 Changelog (October 16, 2017)
- Various visual/fade improvements
- Tweaks to portals
- Raised health in Underworld slightly so players won't jump over it
- Added new portal spawn locations
RC7 Changelog (October 16, 2017)
- Fixed projectile bug at mid
- Portals now kill buildings that are inside them
- Misc visual fixes
- Misc visual bugs introduced, whoops, will fix soon but they dont break gameplay
RC8 Changelog (October 16, 2017)
- Misc visual fixes
RC9 Changelog (October 17, 2017)
- Improved Underworld lighting
- Extended Portal duration and Buff
RC10 Changelog (October 18, 2017)
- theres some new particles n stuff down there etc
Trivia
- Several toy trains are hidden around the map.
- Deer cutouts can be found in mysterious locations, two of which are found in completely sealed off rooms on either side of the map. The only way to access them is through the use of
noclip.
Gallery
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