Cursed Cove
| Cursed Cove | |
|---|---|
| Basic Information | |
| Map type: | Player Destruction |
| File name: | pd_cursed_cove_event
|
| Released: | October 19, 2018 Patch (Scream Fortress X) |
| Developer(s): | Louie "bakscratch" Turner Juha "Jusa" Kuoppala Sean "boomsta" Troehler Jordan "hXX" LeBlanc EmNudge Zach "Exactol" Matuson Nick "Bobby BodyOdor" Baker Duncan "Magnus" Welch Nathan "Yacan1" Dadey Roniña "Py-Bun" Rodriguez Stiffy360 Deacon |
| Map Info | |
| Environment: | Ghost town |
| Setting: | Night |
| Hazards: | Explosive barrels, drowning |
| Hazards (Underworld): | Pitfall, shrinking water, |
| Deep Water: | Yes |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | Davy Jones is running out of souls to pay for his Locker so the players must help him out as much as they can...
— Cursed Cove publicity blurb
|
” |
Cursed Cove is a community-created Player Destruction Halloween map released during the Scream Fortress 2018 update. As the name implies, it is set in a haunted, cursed cove. The goal is to collect the dropped souls of dead players and carry them to Davy Jones' Locker, which can only be accessed when the Flying Dutchman appears.
Davy Jones, a large green pirate ghost standing atop the sunken ship, acts as an Announcer. His voicelines inform players when the Flying Dutchman appears and when they will be forced out of the Locker. Additionally, if players get too close to him or stay on the ship for too long, Davy Jones slams his foot onto the ground, knocking players back or into the portal back to the overworld.
Cursed Cove was contributed to the Steam Workshop.
Contents
Davy Jones' Locker
Davy Jones' Locker is the undersea Underworld space where players deliver picked up souls for scoring. The Locker is accessed only by touching the Flying Dutchman, which appears in the upperworld for only 40 seconds out of every 110 seconds. Upon entry, players spawn in Grottoes on opposite sides of the Locker and receive buffs: players entering at full Heath receive an overheal and a very brief invulnerability while injured players receive only a brief healing. The soul delivery zone is the Forecastle and Main Deck of the Sunken Ship, but souls may be delivered only by members of the team that has complete control of the delivery zone; the presence of one enemy in the delivery zone prevents delivery. Souls carried by a player in the delivery zone are delivered one at a time, about one each second. After the Flying Dutchman leaves the overworld, the drowning sea begins to close in on the Locker. Players exit the Locker back to the overworld either by using the glowing white portal in the Quarterdeck or by being kicked out by Davy Jones. Upon their return, the exiting players receive several seconds of invulnerability and Critical hits. Exiting players at full health receive an overheal, while the injured ones receive only a brief healing.
Locations
- Beach: A sandy shoreline with calm water that stretches from the BLU side of the map to the RED side.
- Docks: Two stone docks where the Flying Dutchman appears. Each dock contains a wooden shack with a small health kit and stairs leading down to the sand between the docks.
- Port: A large open yard near the Docks containing a palm tree and a large rock surrounded by crates. Two wooden cranes are present here: one on top of a building on the RED side and another above the Gate.
- Gate: A stone archway with a wooden gate connecting the Port to the Courtyard. A corridor runs above the gate and overlooks the Port. Narrow planks connect this corridor to the bell tower’s bell.
- Courtyard: A wide open area centered around a bell tower that can be climbed using ramps. Striking the bell causes it to ring. A large gate in this area opens for the Flying Dutchman as it passes through the map with a cart in front of it.
Davy Jones' Locker
- Locker: The undersea Underworld area accessed by touching the Flying Dutchman.
- Sunken Ship: At the center of the Locker is a broken wooden pirate ship. Souls are deposited on the ship's deck.
- Thermal Vents are located on both sides of the Forecastle.
- Grottoes: Players spawn in grottoes beneath large skull formations.
- Bow Flank: A flank that passes between the grottoes and beneath the Sunken Ship's bow.
- Quarterdeck: Davy Jones stands on the quarterdeck, which contains the glowing white exit portal.
- Stern Flank: A flank that runs behind the Sunken Ship's stern, below the Quarterdeck.
- Seamounts: Elevated terrain between the Sunken Ship and each Grotto, and the coral shelves above the Bow Flank.
Strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Update history
- Added Cursed Cove to the game.
- Fixed projectiles colliding with the waves at the shore.
- Fixed projectiles colliding with the capzone mist effect in locker.
- Fixed players sometimes getting stuck when exiting the locker.
- Adjusted particles on the pickups.
- Increased music volume.
- Added sound to the ship moving through the town (Thanks Spipper).
- Added sound to the zone closing in the locker.
- Optimization tweaks.
- Various small detail fixes.
- Fixed missing materials.
Changelog
- Changed location of locker exit
- Changed buff from entering and exiting the locker
- Changed poster
- Changed so nobuild in the locker
- Fixed being suck on stairs when being pushed out of locker
- Fixed hole in ship
- Added smoke
(Thanks DrSquishy for testing)
Changelog RC3 (September 30, 2018)
- Added Skeleton pirates
- fixed various issues
- adjusted buffs when leaving locker
Bugs
- It is possible for BLU Engineers to build inside their spawn.[1]
Trivia
- A bloody Yeti hand print can be found outside playable space.
- The RED team emblem from Team Fortress Classic can be seen on a wall near The Port.
Gallery
See also
References
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