From Team Fortress Wiki
Jump to: navigation, search
Koth Slasher Overview.jpg
Basic information
Map type King of the Hill
File name: koth_slasher
Release date: October 19, 2018
Last updated: October 30, 2018
Developer(s): Andrew "Rogue13" Risch
Aeon "Void" Bollig
Lauren "Yrrzy" Godfrey
Martin "Chaofanatic" Ellis
Tim "SediSocks" BL
Map Info
Environment: Summer Camp
Setting: Night
Hazards: Pumpkin bombs, Ghost,
Skeletons, MONOCULUS,
Horseless Headless Horseman,
Health drain, Astral fall
Map Items
Healthico.png Health Kits: Healthbar.png ×17   •   Healthpie.png ×12   •   Health Cauldron.png ×2
Ammoico.png Ammo Boxes: Smallammo.png ×2   •   Mediumammo.png ×6   •   Largeammo.png ×2
TF2 crosshair.png Special: Pumpkin.png
Map Photos
Menu photos koth slasher.png
Map Overview
Slasher overview.png
Map Stamp
Item icon Map Stamp - Slasher.png
Supporters leaderboard not yet available.
Welcome to Camp Saxton! (...) Think you got what it takes to face the roulette and survive? Bet with your life and roll the dice!
Slasher publicity blurb

Slasher is a Halloween-themed community-made King of the Hill map released during the Scream Fortress 2018 update. It is set in a haunted campground.

Slasher was contributed to the Steam Workshop.

Central Locations:
Center: Boat Dock, Bonfire, Ramps, Point, nd Ranger Lodge.
BLU and RED: Battlements, Boat Rental.


As reflected in the totem poles scattered around the map, it features a rotation of all the Halloween bosses, including Ghosts, the Horseless Headless Horsemann, MONOCULUS, Merasmus, and Skeletons. The map also features two pits of death and a large Underworld. Like many other Halloween maps, magic spells are littered around the map.

The astral-jumping Underworld can be accessed at any time through a portal in a cabin near the point. The Underworld can also be accessed while fighting MONOCULUS — if done through the MONOCULUS jump portals or the Bombinomicon after defeating Merasmus, the players spawn further ahead in it. A large amount of the map's health kits are located in the Underworld, due to its size. Be warned that entering the Underworld grants no healing; players in the astral-plane suffer the Underworld health drain, and it takes multiple jumps to the closest Health Kits. When exiting the Underworld through the far portal, players receive overheal, a period of Invulnerability, a speed boost, a crit boost, and a Rare Magic Spell.


Note: If you're having trouble with finding the locations listed here, you can scroll down to the Helpful overview section to see their exact position marked on the map.

Camp (Spawn)
  • Campfire (Spawn Yard):
Camp Mine (Spawn Routes)
  • Maintenance (Lakeside):
  • Middle Route:
  • Mine (Hillside):
  • Boat Rentals:
Camp Center
  • Boat Dock (Boss Spawn): Players may enter during Humiliation.
  • Bonfire:
  • Supply Sheds:
  • Outhouse/Restricted Area (Pitfall):
  • Ramps:
  • Point:
  • Mess Halls:
  • Ranger Lodge (Portal):

Helpful overview

Slasher's locations
3.Middle Entrance
4.Boat Rentals
6.Boat Dock
8.Supply Shed
10.Ranger Lodge

Red diagonal lines: Red spawnroom
Blue diagonal lines: Blu spawnroom
Yellow circle: The Hill/control point.


Main article: Community Slasher strategy

Update history

October 19, 2018 Patch (Scream Fortress 2018)

  • Added Slasher to the game.

October 25, 2018 Patch

  • Fixed the clipping issues in the spawn yards and in BLU's mineshaft.
  • Fixed a case where the control point is unlocked while Merasmus is hiding.

October 30, 2018 Patch

  • Fixed an inconsistent set of func_nobuilds at mid.
  • Fixed a spot where Engineers could hide buildings in trees.
  • Fixed players being able to build on top of the spawn rooms.


  • The setting and name for the map are both inspired by the slasher film, Friday the 13th.
  • The words "RED SMELLS" followed by the addition of "GOOD" can be found in the RED outhouse. This is a reference to the Spongebob Squarepants episode Sailor Mouth where Spongebob "finishes" someone's insulting graffiti on a dumpster by adding the word "good" to it in a similar fashion.


  • Underneath the control point, accessible only by noclip, there is a room with two ghosts and three cages; this room is used to store the Ghosts when they are not in the map.
    • In the same room, there is also a non-functioning portal.