Difference between revisions of "Double-Barrel Shotgun (Classic)"
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Latest revision as of 19:26, 4 May 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituaries
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon for the Soldier, Medic, Heavy Weapons Guy, Spy, and Engineer.
Compared to the Single-Barrel Shotgun, the Double-Barrel Shotgun fires 8 more pellets, allowing it to do considerably more damage at close range. It fires and reloads slower, meaning it is slightly less effective in a sustained firefight. Due to the lack of damage falloff in Team Fortress Classic, it still makes for an effective weapon at longer ranges.
The Double-Barrel Shotgun holds double the shells of the Single-Barrel Shotgun, consumes two shells per shot, and two shells are loaded into the clip at once when reloading.
Damage and function times
Damage and function times | ||
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Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | Team Fortress Classic: 0.475 sTeam Fortress: 0.375 s
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Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier | "... was turned into swiss cheese by ...'s buckshot" |
Medic | "... got a double-dose of ...'s buckshot" |
Heavy Weapons Guy | "... unfortunately forgot ... carried a super-shotgun" |
Spy | "... gets ventilated by ...'s super-shotgun blast" |
Engineer | "...'s body got chuck full of ...'s lead pellets" |
Birthday mode | "... gets a double of ...'s buck" |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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