Difference between revisions of "Gullywash/ko"

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(Created page with "{{Map infobox | game-type=Control Point | file-name=cp_gullywash_final1 | map-image= CP_Gullywash_3.jpg | developer=[http://forums.tf2maps.net/member.php?u=1926 Arnold] | map-env...")
 
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This map is commonly used for competitive 6v6 matches in [http://etf2l.org/ ETF2L], [http://asiafortress.com AsiaFortress], [http://esea.net ESEA] and [http://ozfortress.com ozfortress] competitions. Other maps include [[Badlands]], [[Granary]], [[Gravel Pit]], [[Freight]] and [[Obscure]].
 
This map is commonly used for competitive 6v6 matches in [http://etf2l.org/ ETF2L], [http://asiafortress.com AsiaFortress], [http://esea.net ESEA] and [http://ozfortress.com ozfortress] competitions. Other maps include [[Badlands]], [[Granary]], [[Gravel Pit]], [[Freight]] and [[Obscure]].
  
== Locations ==
+
== 장소 ==
=== Control Point 3 ===
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=== 세번째 점령 지점 ===
 
The control point consists of a balcony that is connected to a bridge, and a valley underneath.
 
The control point consists of a balcony that is connected to a bridge, and a valley underneath.
 
*'''Entrances:''' Each team has 2 paths to the bridge. One entrance leads to the balcony on the far side of the bridge to the opposing team. Each team also has an access route to the valley to the right of the bridge.
 
*'''Entrances:''' Each team has 2 paths to the bridge. One entrance leads to the balcony on the far side of the bridge to the opposing team. Each team also has an access route to the valley to the right of the bridge.
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*'''Capture Point:''' The capture point itself is raised  off the ground and only accessible by [[Scout]], [[Soldier]] and [[Demoman]]. However the capture zone extends past this raised area, so all classes can capture it. The raised point gives a good height advantage for defending.
 
*'''Capture Point:''' The capture point itself is raised  off the ground and only accessible by [[Scout]], [[Soldier]] and [[Demoman]]. However the capture zone extends past this raised area, so all classes can capture it. The raised point gives a good height advantage for defending.
 
[[Image:Gullywash overview.png|thumb|top|Overview of the map.(Large file)]]
 
[[Image:Gullywash overview.png|thumb|top|Overview of the map.(Large file)]]
===Control Points 2 & 4===
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=== 두번째 & 네번째 점령 지점 ===
 
The second capture point is located in an open area, surrounded by many high vantage points. The capture zone for the point is split over two levels, with one at ground level and another at the same level as the high balconies surrounding the area.
 
The second capture point is located in an open area, surrounded by many high vantage points. The capture zone for the point is split over two levels, with one at ground level and another at the same level as the high balconies surrounding the area.
 
*'''Entrances From Control Point 3:''' There are two entrances from capture point 3, the main balcony entrance leads to an open area with the capture point at the far side. The entrance from the valley exits to the right of the point (for defenders).
 
*'''Entrances From Control Point 3:''' There are two entrances from capture point 3, the main balcony entrance leads to an open area with the capture point at the far side. The entrance from the valley exits to the right of the point (for defenders).
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*'''Balcony:''' Located to the left (for attackers) of the capture point there is a raised balcony, allowing defenders to cover the capture point. This balcony is accessible from the higher level of the capture point structure.
 
*'''Balcony:''' Located to the left (for attackers) of the capture point there is a raised balcony, allowing defenders to cover the capture point. This balcony is accessible from the higher level of the capture point structure.
  
===Control Points 1 & 5===
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=== 첫번째 & 다섯번째 점령 지점 ===
 
The final control points are located inside the complexes at either end of the map. The layout of the final point is similar to that of [[Badlands]].
 
The final control points are located inside the complexes at either end of the map. The layout of the final point is similar to that of [[Badlands]].
 
*'''Entrances From Control Point 2 & 4:''' There are three paths to the final control point from the second or forth control point. Two entrances are on the ground level, and lead into a lobby area before the room housing the final capture point. The other route goes down the side to the final control point, acting as a flanking route.
 
*'''Entrances From Control Point 2 & 4:''' There are three paths to the final control point from the second or forth control point. Two entrances are on the ground level, and lead into a lobby area before the room housing the final capture point. The other route goes down the side to the final control point, acting as a flanking route.
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*'''Undergound Area:''' Under the final room there is an underground section, it has exits on the flanking route and directly behind the final capture point.
 
*'''Undergound Area:''' Under the final room there is an underground section, it has exits on the flanking route and directly behind the final capture point.
  
== Update history ==
+
== 업데이트 기록 ==
 
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update]])
 
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update]])
 
* cp_gullywash was added to the game.
 
* cp_gullywash was added to the game.
  
== Control Point Timing ==
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== 점령 지점 장악 속도 ==
 
{{Control Point Timing/Official Map}}
 
{{Control Point Timing/Official Map}}
  

Revision as of 12:39, 18 October 2011

Gullywash
300px
기본 정보
제작: {{{map-developer}}}
맵 정보
환경: Desert
설정: Daylight, sunny
맵 사진
Loading screen photos.
맵 전경
Gullywash overview.png
맵 후원 우표
Item icon Map Stamp - Gullywash.png
지원자 목록이 적용됨

Gullywash점령 지점 맵입니다. Set in a desert environment, the map features the RED and BLU teams fighting for control of the only source of water in the area. To win, a team must capture all five control points.

This map is commonly used for competitive 6v6 matches in ETF2L, AsiaFortress, ESEA and ozfortress competitions. Other maps include Badlands, Granary, Gravel Pit, Freight and Obscure.

장소

세번째 점령 지점

The control point consists of a balcony that is connected to a bridge, and a valley underneath.

  • Entrances: Each team has 2 paths to the bridge. One entrance leads to the balcony on the far side of the bridge to the opposing team. Each team also has an access route to the valley to the right of the bridge.
  • Ramps: There are two ramps either side of the area with lead up to the raised balconies from the valley below.
  • Cover: There are boxes located on each of the balconies, to the left of the main balcony entrance. These provide cover from enemy fire.
  • Capture Point: The capture point itself is raised off the ground and only accessible by Scout, Soldier and Demoman. However the capture zone extends past this raised area, so all classes can capture it. The raised point gives a good height advantage for defending.
Overview of the map.(Large file)

두번째 & 네번째 점령 지점

The second capture point is located in an open area, surrounded by many high vantage points. The capture zone for the point is split over two levels, with one at ground level and another at the same level as the high balconies surrounding the area.

  • Entrances From Control Point 3: There are two entrances from capture point 3, the main balcony entrance leads to an open area with the capture point at the far side. The entrance from the valley exits to the right of the point (for defenders).
  • Capture Point: The split level control point has a ramp on the right (for attackers) to access the higher level. The higher level also has a capture zone, so attackers can capture and have an offensive advantage over defenders on ground level.
  • Balcony: Located to the left (for attackers) of the capture point there is a raised balcony, allowing defenders to cover the capture point. This balcony is accessible from the higher level of the capture point structure.

첫번째 & 다섯번째 점령 지점

The final control points are located inside the complexes at either end of the map. The layout of the final point is similar to that of Badlands.

  • Entrances From Control Point 2 & 4: There are three paths to the final control point from the second or forth control point. Two entrances are on the ground level, and lead into a lobby area before the room housing the final capture point. The other route goes down the side to the final control point, acting as a flanking route.
  • Lobby: The two ground level routes access a lobby area before the final room. This lobby area has 3 entrances into the final room, two raised and one at ground level. All the entrances to the final room from the lobby area are located at the far end of the room from the capture point.
  • Flanking Route: The route from the raised balcony enters the final room on the right side (for defenders). The entrance itself is a ramp that leads to the ground level. This flanking route also provides access to an underground area.
  • Undergound Area: Under the final room there is an underground section, it has exits on the flanking route and directly behind the final capture point.

업데이트 기록

October 13, 2011 Patch (Manniversary Update)

  • cp_gullywash was added to the game.

점령 지점 장악 속도

지점 점령 인원수
지점 점령 1 및 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
지점 점령 2 및 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
지점 점령 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120


Screenshots

Notes

  • Gullywash is particularly similar to Badlands in both appearance and layout.

Easter Eggs

Hats

Weapons

  • A bottle of Jarate can be found outside RED first spawn, outside the window on the side path to the right.
  • There are two of the second rejected Scottish Resistance sticky models in the map, which can be moved around.

Rubber Ducks and a Frog

  • The first Rubber Ducky is under the water tank on next to BLU Control Point 4(2). It is possible to move this duck around with weapons.
  • A group of three Rubber Duckies can be seen behind a window to the left of BLU first spawn, right next to the Professional's Panama.
  • There are Rubber Duckies hidden in the vents in the ceiling of both final points.
  • There is a slightly opened window on the RED side of the middle point where a duck can be seen sitting on a box.
  • High above the balcony at the second point on RED, there is a Rubber Ducky sitting on a box near a small ladder
  • The Frog can be found at the base of the waterfall outside RED first spawn, however, it can only be seen using noclip.


Additional links