Difference between revisions of "Double-Barrel Shotgun (Classic)"
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| ammo-carried = 200 <small>(Heavy Weapons Guy)</small><br>100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>50 <small>(Engineer)</small><br>40 <small>(Spy)</small> | | ammo-carried = 200 <small>(Heavy Weapons Guy)</small><br>100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>50 <small>(Engineer)</small><br>40 <small>(Spy)</small> | ||
| ammo-type = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] Shells | | ammo-type = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] Shells | ||
− | | reload | + | | reload = Single |
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|Heavy Weapons Guy | |Heavy Weapons Guy | ||
− | |''... unfortunately forgot ... carried a super- | + | |''... unfortunately forgot ... carried a super-Shotgun'' |
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|Spy | |Spy | ||
− | |''... gets ventilated by ...'s super- | + | |''... gets ventilated by ...'s super-Shotgun blast'' |
|- | |- | ||
|Engineer | |Engineer | ||
|''...'s body got chuck full of ...'s lead pellets'' | |''...'s body got chuck full of ...'s lead pellets'' | ||
|- | |- | ||
− | |[[ | + | |[[Birthday mode]] |
|''... gets a double of ...'s buck'' | |''... gets a double of ...'s buck'' | ||
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Revision as of 03:30, 21 April 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituary
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is the slot three weapon for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy.
The Double-Barrel Shotgun consumes two Shells per shot, and loads two Shells per consecutive reload.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | 0.475 s | |
Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the horizontal pellet spread is ~7:1 and vertical pellet spread is 13:1.
Power
- The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
- The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
- The reloading time is fairly quick as it takes only 3 seconds to completely reload it.
Weaknesses
- The Team Fortress Super Shotgun is very inaccurate which renders the weapon less useful at range, making it better suited as a secondary weapon.
- In Team Fortress Classic, it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.
Obituary messages
Soldier | ... was turned into swiss cheese by ...'s buckshot |
Medic | ... got a double-dose of ...'s buckshot |
Heavy Weapons Guy | ... unfortunately forgot ... carried a super-Shotgun |
Spy | ... gets ventilated by ...'s super-Shotgun blast |
Engineer | ...'s body got chuck full of ...'s lead pellets |
Birthday mode | ... gets a double of ...'s buck |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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