Difference between revisions of "Double-Barrel Shotgun (Classic)"

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| ammo-carried  = 200 <small>(Heavy Weapons Guy)</small><br>100 <small>(Soldier)</small><br>75 <small>(Medic)</small><br>50 <small>(Engineer)</small><br>40 <small>(Spy)</small>
 
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|-
 
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|Heavy Weapons Guy
 
|Heavy Weapons Guy
|''... unfortunately forgot ... carried a super-shotgun''
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|''... unfortunately forgot ... carried a super-Shotgun''
 
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|-
 
|Spy
 
|Spy
|''... gets ventilated by ...'s super-shotgun blast''
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|''... gets ventilated by ...'s super-Shotgun blast''
 
|-
 
|-
 
|Engineer
 
|Engineer
 
|''...'s body got chuck full of ...'s lead pellets''
 
|''...'s body got chuck full of ...'s lead pellets''
 
|-
 
|-
|[[Birthday mode|Birthday mode]]
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|[[Birthday mode]]
 
|''... gets a double of ...'s buck''
 
|''... gets a double of ...'s buck''
 
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Revision as of 03:30, 21 April 2024

...was turned into Swiss cheese by Soldier's buckshot.
Team Fortress obituary

The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is the slot three weapon for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy.

The Double-Barrel Shotgun consumes two Shells per shot, and loads two Shells per consecutive reload.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 14
Pellet spread 25:1
Function times
Attack interval 0.7 s
Reload (first) 0.475 s
Reload (consecutive) 0.375 s
Values are approximate and determined by community testing.

Note: In Team Fortress, the horizontal pellet spread is ~7:1 and vertical pellet spread is 13:1.

Power

  • The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
  • The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
  • The reloading time is fairly quick as it takes only 3 seconds to completely reload it.

Weaknesses

  • The Team Fortress Super Shotgun is very inaccurate which renders the weapon less useful at range, making it better suited as a secondary weapon.
  • In Team Fortress Classic, it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.

Obituary messages

Soldier ... was turned into swiss cheese by ...'s buckshot
Medic ... got a double-dose of ...'s buckshot
Heavy Weapons Guy ... unfortunately forgot ... carried a super-Shotgun
Spy ... gets ventilated by ...'s super-Shotgun blast
Engineer ...'s body got chuck full of ...'s lead pellets
Birthday mode ... gets a double of ...'s buck

Trivia

Gallery