Difference between revisions of "Single-Barrel Shotgun (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
(Update introduction, add damage and function times, and add obituary messages.)
(Some mc)
Line 9: Line 9:
 
| ammo-loaded    = 8
 
| ammo-loaded    = 8
 
| ammo-carried  = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small>
 
| ammo-carried  = 50 <small>(Scout)</small><br>100 <small>(Soldier)</small><br>75 <small>(Demoman)</small><br>75 <small>(Medic)</small><br>200 <small>(Heavy Weapons Guy)</small><br>40 <small>(Pyro)</small>
| ammo-type      = [[Image: TFC_Ammo_Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]]
+
| ammo-type      = [[File:TFC Ammo Shells.png|left|30px|link=]] [[Ammo (Classic)#Shells|Shells]]
 
| reload        = Single
 
| reload        = Single
 
| tfc-model      = Sg tfc.png
 
| tfc-model      = Sg tfc.png
Line 17: Line 17:
 
{{Quotation|'''Team Fortress''' obituaries|...got blasted by Heavy Weapons Guy's last resort.}}
 
{{Quotation|'''Team Fortress''' obituaries|...got blasted by Heavy Weapons Guy's last resort.}}
  
The '''Single-Barrel Shotgun''' is a weapon occupying the [[Weapons (Classic)#Slot 2 weapons|second slot]] for the [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], and [[Pyro (Classic)|Pyro]].
+
The '''Single-Barrel Shotgun''' is a weapon for the [[Scout (Classic)|Scout]], [[Soldier (Classic)|Soldier]], [[Demoman (Classic)|Demoman]], [[Medic (Classic)|Medic]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], and [[Pyro (Classic)|Pyro]].
  
The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight [[Ammo (Classic)#Shells|Shells]] will be loaded into the clip in just two seconds.
+
The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight [[Ammo (Classic)#Shells|shells]] will be loaded into the clip in just two seconds.
  
 
Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In '''Team Fortress Classic''', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.
 
Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In '''Team Fortress Classic''', the [[Double-Barrel Shotgun (Classic)|Double-Barrel Shotgun]] has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.
Line 26: Line 26:
 
{{Damage table
 
{{Damage table
 
| hatnotes        = no
 
| hatnotes        = no
| type            = [[Hitscan]]
+
| type            = Hitscan
 
| rangetype        = Ranged
 
| rangetype        = Ranged
  
Line 71: Line 71:
 
</gallery>
 
</gallery>
  
{{Classic_Weapons_nav}}
+
{{Classic Weapons nav}}
{{classic_Scout_nav}}
+
{{classic Scout nav}}
{{classic_Soldier_nav}}
+
{{classic Soldier nav}}
{{classic_Demoman_nav}}
+
{{classic Demoman nav}}
{{classic_Medic_nav}}
+
{{classic Medic nav}}
{{classic_Heavy_nav}}
+
{{classic Heavy nav}}
{{classic_Pyro_nav}}
+
{{classic Pyro nav}}
 
 
[[Category:Weapons_(Classic)]]
 

Revision as of 22:21, 21 April 2024

...got blasted by Heavy Weapons Guy's last resort.
Team Fortress obituaries

The Single-Barrel Shotgun is a weapon for the Scout, Soldier, Demoman, Medic, Heavy Weapons Guy, and Pyro.

The Single-Barrel Shotgun's draws are its high rate of fire and fast reload. Its rate of fire is so high that the pump animation won't have time to play out between shots. All eight shells will be loaded into the clip in just two seconds.

Due to its low damage when compared to other weapons, it should only be used to chip away at the health of enemies outside the effective range of projectile weapons. In Team Fortress Classic, the Double-Barrel Shotgun has an identical pellet spread and higher damage, making it preferable over the Single-Barrel Shotgun in any situation where both are available.

Damage and function times

Damage and function times
Shot type Hitscan
Ranged or Melee damage? Ranged
Damage
Base damage 100% 4 / pellet
Pellet count 6
Pellet spread 25:1
Function times
Attack interval 0.5 s
Reload (first)
Team Fortress Classic:
0.35 s
Team Fortress:
0.25 s
Reload (consecutive) 0.25 s
Values are approximate and determined by community testing.

Obituaries (Team Fortress)

Scout "... got too close to ...'s muzzleflash"
Soldier "... practices being ...'s clay pigeon"
Demoman "... was on the receiving end of ...'s shotgun barrel"
Medic "... was fed a lead diet by ..."
Heavy Weapons Guy "... got blasted by ...'s last resort"
Pyro "... got more than a powderburn from ...'s shotgun blast"

Gallery