Difference between revisions of "Jiggle bones"

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| align="left" | The liquid within the container

Revision as of 00:06, 21 December 2012

Jiggle bones are a feature of the Source Engine that allow a skeleton model to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.

Objects that use jiggle bones

The Hustler's Hallmark's jiggle bones.
Class Type Object Location of jiggle bones
Leaderboard class scout.png Scout Weapons Holy Mackerel The fish
Mad Milk The milk inside the bottle
Unarmed Combat The arm
Wrap Assassin The wrapping paper
Hats Hero's Tail The ponytail
Leaderboard class soldier.png Soldier Weapons Black Box The flap on the back
Buff Banner The flag
Disciplinary Action The leather loop
Misc Professor's Pineapple The vials
Leaderboard class pyro.png Pyro Weapons Manmelter The liquid
Hats Area 451 The entire head
Birdcage The cage door and perch
Connoisseur's Cap The entire hat
Flamboyant Flamenco The skulls
Handyman's Handle The wooden handle
Napper's Respite The tip of the hat
Respectless Rubber Glove The glove's fingers
Stately Steel Toe The entire boot
Triboniophorus Tyrannus The entire creature
Waxy Wayfinder The flame
Misc Cremator's Conscience The dolls
Fallen Angel The wings
Jingle Belt The bells
Professor's Pineapple The vials
Scrap Pack The robot's chainsaw and fuel tank
Sight for Sore Eyes The pupils
Stockbroker's Scarf The tie
Tail From the Crypt The tail
Leaderboard class demoman.png Demoman Hats Buccaneer's Bicorne The feathers
Conjurer's Cowl The tail of the hood
Hustler's Hallmark The feather
Mask of the Shaman The hair-like tendrils
Sober Stuntman The straps
Misc Aladdin's Private Reserve The rings
Bird-Man of Aberdeen The bird
King of Scotland Cape The back of the cape
Liquor Locker The chest itself, as well as its lock
Professor's Pineapple The vials
Leaderboard class heavy.png Heavy Hats Coupe D'isaster The toupee
Gym Rat The quiff
Pugilist's Protector The straps
Misc Grand Duchess Tutu The entire tutu
Leaderboard class engineer.png Engineer Misc Googly Gazer The eye
Teddy Roosebelt The bear's head
Leaderboard class medic.png Medic Weapons Vaccinator The liquid within the glass vial
Vita-Saw The liquid within the container
Hats Doctor's Sack The entire ice-pack
Misc Dr. Gogglestache The flaps
Emerald Jarate The neon liquid and antennae
Nine-Pipe Problem The pipe
Quadwrangler The tubing
Scrap Pack The robot's chainsaw and fuel tank
Surgeon's Side Satchel The clipboard attached to the satchel
Surgeon's Stethoscope The tube
Leaderboard class sniper.png Sniper Weapons
Cozy Camper The Stainless Pot and Jarate
Darwin's Danger Shield The crocodile's tail
Hats Swagman's Swatter The corks
Misc Crocodile Smile The teeth
TF2 crosshair orange.png All classes Weapons Bat Outta Hell The entire spine and lower jaw
Botkiller weapons The head
Hats A Rather Festive Tree The tree
Alien Swarm Parasite The tail
B.M.O.C. The pom-pom
Crone's Dome The tip of the hat
Full Head Of Steam The pressure gauge
Ghostly Gibus The ghost
Max's Severed Head The ears
MONOCULUS! The eyeball and stalk at the back
Skull Island Topper The eyeball
Spiral Sallet The plume on the back
Treasure Hat The chest's lid
Misc Companion Cube Pin The cube
Earbuds The cords
Resurrection Associate Pin The cube
Saxxy Clapper Badge The clapper
NPC N/A Horseless Headless Horsemann The Horsemann's cape
Merasmus His Cloak, The fish heads, The bag and the Eyeball in his hat
MONOCULUS The eye stalk and flaps of skin at the back

Demonstration

Bugs

  • Currently, some items with jigglebones will appear to be fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
  • Items that can jiggle in a circular motion, such as the Holy Mackerel, may twist themselves in impossible ways, making the item appear X-shaped.

Notes

  • Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by cl_jiggle_bone_framerate_cutoff.

External links