Difference between revisions of "Double-Barrel Shotgun (Classic)"
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− | {{Quotation|'''Team Fortress | + | {{Quotation|'''Team Fortress''' obituaries|...was turned into Swiss cheese by Soldier's buckshot.}} |
− | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is the [[Weapons (Classic)#Slot 3 weapons|slot | + | The '''Double-Barrel Shotgun''', often referred to as the "'''Super Shotgun'''", is a weapon occupying the [[Weapons (Classic)#Slot 3 weapons|third slot]] for the [[Engineer (Classic)|Engineer]], [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]], [[Medic (Classic)|Medic]], [[Soldier (Classic)|Soldier]], and [[Spy (Classic)|Spy]]. |
− | The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells|Shells]] per shot, | + | The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range. |
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+ | The Double-Barrel Shotgun consumes two [[Ammo (Classic)#Shells|Shells]] per shot. Similarly, two Shells will be loaded into the clip after each reload cycle. | ||
== Damage and function times == | == Damage and function times == | ||
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| function times = yes | | function times = yes | ||
| attack interval = 0.7 s | | attack interval = 0.7 s | ||
− | | reload first = 0.475 s | + | | reload first = <!-- |
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.475 s<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 0.375 s | ||
| reload more = 0.375 s | | reload more = 0.375 s | ||
}} | }} | ||
− | '''''Note:''' In Team Fortress, the horizontal pellet spread | + | '''''Note:''' In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.'' |
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− | == | + | == Obituaries (''Team Fortress'') == |
{| class="wikitable grid" | {| class="wikitable grid" | ||
|- | |- | ||
|Soldier | |Soldier | ||
− | |''... was turned into swiss cheese by ...'s buckshot'' | + | |''"... was turned into swiss cheese by ...'s buckshot"'' |
|- | |- | ||
|Medic | |Medic | ||
− | |''... got a double-dose of ...'s buckshot'' | + | |''"... got a double-dose of ...'s buckshot"'' |
|- | |- | ||
|Heavy Weapons Guy | |Heavy Weapons Guy | ||
− | |''... unfortunately forgot ... carried a super- | + | |''"... unfortunately forgot ... carried a super-{{botignore|shotgun}}"'' |
|- | |- | ||
|Spy | |Spy | ||
− | |''... gets ventilated by ...'s super- | + | |''"... gets ventilated by ...'s super-{{botignore|shotgun}} blast"'' |
|- | |- | ||
|Engineer | |Engineer | ||
− | |''...'s body got chuck full of ...'s lead pellets'' | + | |''"...'s body got chuck full of ...'s lead pellets"'' |
|- | |- | ||
|[[Birthday mode]] | |[[Birthday mode]] | ||
− | |''... gets a double of ...'s buck'' | + | |''"... gets a double of ...'s buck"'' |
|} | |} | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:TFC p dbshotgun.png| | + | File:TFC p dbshotgun.png|New third-person model. |
− | File:p dbshotgun TFC old.png| | + | File:p dbshotgun TFC old.png|Old third-person model. |
File:HUD double shotgun TFC.png|HUD icon. | File:HUD double shotgun TFC.png|HUD icon. | ||
</gallery> | </gallery> |
Revision as of 05:23, 21 April 2024
“ | ...was turned into Swiss cheese by Soldier's buckshot.
— Team Fortress obituaries
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” |
The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is a weapon occupying the third slot for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy.
The Double-Barrel Shotgun deals high damage at close range. It's also decently accurate, so substantial damage can still be dealt at long range.
The Double-Barrel Shotgun consumes two Shells per shot. Similarly, two Shells will be loaded into the clip after each reload cycle.
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 4 / pellet |
Pellet count | 14 | |
Pellet spread | 25:1 | |
Function times | ||
Attack interval | 0.7 s | |
Reload (first) | Team Fortress Classic: 0.475 sTeam Fortress: 0.375 s
| |
Reload (consecutive) | 0.375 s | |
Values are approximate and determined by community testing. |
Note: In Team Fortress, the weapon's horizontal and vertical pellet spread differ, with horizontal being ~7:1, and vertical being 13:1.
Obituaries (Team Fortress)
Soldier | "... was turned into swiss cheese by ...'s buckshot" |
Medic | "... got a double-dose of ...'s buckshot" |
Heavy Weapons Guy | "... unfortunately forgot ... carried a super-shotgun" |
Spy | "... gets ventilated by ...'s super-shotgun blast" |
Engineer | "...'s body got chuck full of ...'s lead pellets" |
Birthday mode | "... gets a double of ...'s buck" |
Trivia
- The first-person Double-Barrel Shotgun model is based on the Half-Life Shotgun.
Gallery
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