Sniper (Classic)
Sniper (Classic) | |
---|---|
Basic Information | |
Type: | Other |
Health: | 90 (140 when overhealed by a Medic) |
Armor: | 50 |
Armor type: | Light |
Speed: | Medium |
The Sniper is a playable class in Team Fortress Classic. He possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range.
The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.
Basic Strategy
- Use your Sniper Rifle often.
- Do not attempt to use your Sniper Rifle when forced into close combat.
- Avoid alerting enemies by hiding your laser sight until you're ready to fire.
- Always aim for the head.
- A Sniper does not need to kill every target to be effective. For example, Soldiers rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health.
- Any Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.
Special Abilities
Class Skill: Toggles Sniper Rifle zoom.
Weapons
Weapon | Ammo | Damage per hit |
Notes / Special Abilities | |||
---|---|---|---|---|---|---|
Type | Loaded | Carried | ||||
Weapon 1 |
Crowbar | N/A | N/A | N/A | 18 | |
Weapon 2 |
Sniper Rifle | Shells | 75 | N/A | Capable of headshotting; must hold down primary fire key to strengthen shot; must be standing still or moving slowly to shoot. Shares magazine with Automatic Rifle | |
Weapon 3 |
Automatic Rifle | Shells | 75 | N/A | 8 | Shares magazine with Sniper Rifle |
Weapon 4 |
Nailgun | Nails | 100 | N/A | 9 |
Grenades
Grenade | Grenades Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|
Primary |
Hand Grenade | 4 | High | |
Secondary |
Flare (Quake Team Fortress only) | 4 | None |
Gallery
See Also
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