Sniper (Classic)

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Sniper (Classic)
Sniper (Classic)
Basic Information
Type: Other
Health: 90
(140 when overhealed by a Medic)
Armor: 50
Armor type: Light
Speed: Medium

The Sniper is a playable class in Team Fortress Classic. He possesses average health and the weakest armor. He moves at a medium speed, and his weapons are designed to destroy all enemies at long-range.

The class is ineffective in a direct firefight, so Snipers should always try to stay away from close combat as they have a large advantage over all classes from a distance.


Basic Strategy

  • Use your Sniper Rifle often.
  • Do not attempt to use your Sniper Rifle when forced into close combat.
  • Avoid alerting enemies by hiding your laser sight until you're ready to fire.
  • Always aim for the head.
  • A Sniper does not need to kill every target to be effective. For example, Soldiers rely on their health for mobility. Simply damaging them may make it impossible for them to effectively push for the flag until they retreat in order to refill their health.
  • Any Rifle shot to an enemy's legs will lower their running speed. Use this if you do not have the proper angle to headshot them nor the time to charge a fatal shot before they move out of your line of sight.

Special Abilities

Class Skill: Toggles Sniper Rifle zoom.

Weapons

Weapon Ammo Damage
per hit
Notes / Special Abilities
Type Loaded Carried
HUD crowbar TFC.png
Weapon 1
Crowbar N/A N/A N/A
HUD sniper rifle TFC.png
Weapon 2
Sniper Rifle Shells 75 N/A Shares magazine with Automatic Rifle
HUD auto rifle TFC.png
Weapon 3
Automatic Rifle Shells 75 N/A Shares magazine with Sniper Rifle
HUD nail gun TFC.png
Weapon 4
Nailgun Nails 100 N/A

Grenades

Grenade Grenades
Carried
Damage Range Notes / Special Abilities
Frag tfc.png
Primary
Hand Grenade 4 High
Flare.png
Secondary
Flare (Quake Team Fortress only) 4 None

Gallery

See Also