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...was turned into Swiss cheese by Soldier's buckshot. — Team Fortress obituary
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The Double-Barrel Shotgun, often referred to as the "Super Shotgun", is the slot three weapon for the Engineer, Heavy Weapons Guy, Medic, Soldier, and Spy.
The Double-Barrel Shotgun consumes two Shells per shot, and loads two Shells per consecutive reload.
Damage and function times
Damage and function times
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Shot type
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Hitscan
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Ranged or Melee damage?
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Ranged
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Damage
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Base damage
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100%
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4 / pellet
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Pellet count
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14
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Pellet spread
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25:1
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Function times
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Attack interval
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0.7 s
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Reload (first)
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0.1 s
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Reload (consecutive)
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0.375 s
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Values are approximate and determined by community testing.
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Note: In Team Fortress, horizontal pellet spread is ~7:1 and vertical pellet spread is 13:1.
Power
- The Double-Barrel Shotgun deals 4 points of damage over 14 pellets; 56 damage if all pellets connect, which makes this weapon able to kill a Scout in two shots.
- The Half-Life 1 Engine (Gold Source Engine) also limits the spread of the Double-Barrel Shotgun, making it work surprisingly well at long range.
- The reloading time is fairly quick as it takes only 3 seconds to completely reload it.
Weaknesses
- The Team Fortress Super Shotgun is very inaccurate which renders the weapon less useful at range, making it better suited as a secondary weapon.
- In Team Fortress Classic, it is preferable to use it in close combat quarters to deal full damage. Unfortunately, this causes the player to expose themselves to danger.
Obituary messages
Soldier
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... was turned into swiss cheese by ...'s buckshot
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Medic
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... got a double-dose of ...'s buckshot
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Heavy Weapons Guy
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... unfortunately forgot ... carried a super-shotgun
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Spy
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... gets ventilated by ...'s super-shotgun blast
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Engineer
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...'s body got chuck full of ...'s lead pellets
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Birthday mode
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... gets a double of ...'s buck
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Trivia
Gallery
3rd-person view of the new Double-Barrel Shotgun in Team Fortress Classic.
3rd-person view of the old Double-Barrel Shotgun model in Team Fortress Classic.