Difference between revisions of "Community Decoy strategy/ru"

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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
*Invest in fast reload before upgrading clip size as rockets are loaded one by one. The Giant Robots can be quickly killed with a Critical Hit Boost Canteen or two, and you'll need to be able to fire more rockets to make use of the five seconds of critical hits.
 
*If you have the [[Buff Banner]] equipped and your Rage meter is full, fall back to a Dispenser or ammo pack while reloading. Once you've loaded up, use the Buff Banner to boost yourself and your teammates.
 
*Soldiers, along with Pyros and Stickybomb Launcher/Scottish Resistance Demomen, are effective at defending the spawn point if the team is pushed back, since they can quickly fire at robots about to deploy the bomb without needing to aim well.
 
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
*Defense-oriented Pyros should focus on upgrading airblast to make sending the bomb into the ravine much easier and slowing down bomb carriers from deploying the bomb.
 
*When Spy bots arrive on the map, fall back to the Engineer's Sentry Gun, possibly with a [[Homewrecker]], to keep his nest intact as long as possible, and remember to [[Spy check]] all teammates.
 
*Upgrading the primary weapon's [[Fire|afterburn]] damage and duration followed by attack power will help early waves, while waiting until later waves to upgrade Pyro's airblast and bullet resistance will help defend against the giant robots.
 
*Once a [[Tank Robot|Tank]] enters the area, attack constantly and use any Crit Boost [[Canteen]]s on hand while using the Tank as cover from any robots following behind.
 
*While it's the Engineer's job to move his Sentry when a [[Sentry Buster]] is attacking, a decent Pyro with enough ammo can [[juggle]] the Sentry Buster into the air where others can help destroy it and give time for the Engineer to move his buildings if he needs to.
 
*In front of the middle 'MANN CO.' building where the main bomb path splits, the corner can be used as a prime safe retreat, where an Engineer should have a Dispenser setup you can defend. You can also use the corner to surprise enemies and juggle them.
 
*Once outside the base, there is a wire fence that ends at the bridge's exit, another safe zone where you can wait for attacking bots to run into your flame while avoiding Soldier and Heavy robots' barrage. It is also a good area to wait for the bomb carrier to arrive, so you can airblast it off the bridge.
 
  
 
=== {{class link|Demoman}} ===
 
=== {{class link|Demoman}} ===
*The main entrance, between the middle hallway on the map, both bridges, and the bomb hatch are the main choke points where stickybombs are most effective.
 
*If you are going to attack robots near where they spawn, use the stairs on the right to get to high ground, where robots are less likely to run through. However, watch for Scout rushes, as they sometimes use that high ground to run through.
 
* The [[Scottish Resistance]] can be used to place several groups of stickies simultaneously, which can be detonated as needed. Place several crit-boosted stickybombs at the front entrance, and another few stickybombs on both of the bridges. Monitor the progression of the bomb-carrier and detonate your bombs if the bomb-carrier manages to break through your defenses.
 
*Demomen are very effective when it comes to eliminating Über Medics. Place your stickybombs beneath the cliff where the robots spawn, and detonate them once the Medics drop down. Both grouping and timing are important, as merely damaging a Medic will cause him to Übercharge, costing your team valuable time. Shooting stickybombs in a circular pattern toward the right side of the landing zone roughly three feet out from the fence renders the most consistent results.
 
  
 
=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
* The Heavy's primary role in [[Mann vs Machine]] is a defensive linebreaker; this is no exception in Decoy.
 
* Narrow chokepoints, such as the bridges over the ravine, are where you will excel at defending.
 
* Consider using [[Natascha]] to slow down speedy robots such as Super Scouts and Pyros for your team to finish off. When combined with knockback rage and penetration, you become a sublime mob control unit.
 
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
*Before each wave, there will be blue arrows showing the path the robots will take to reach the bomb. Consider deploying your Sentry Gun behind the building where the hallway opens but on the opposite side of the preset path, e.g. if the robots' path goes left, leave your Sentry on the right. The majority of robots will try to follow that path if they can, so they will be less likely to turn towards your Sentry Gun.
 
** If you have a disposable [[Mini-Sentry]], set it up at a corner of the path where the robots will go through. If your Mini-Sentry is destroyed, you can use those kills as revenge crits for your [[Frontier Justice]], if you have one, without having to sacrifice your Sentry Gun.
 
*The middle 'Mann Co.' building and corner where the main bomb path splits are great [[Dispenser]] locations.
 
*When falling back towards the base, set up your buildings where the rear health kit and ammo box are so you can grab more metal if you need, and your Sentry Gun will be shielded the most.
 
  
 
=== {{class link|Medic}} ===
 
=== {{class link|Medic}} ===
  
 
=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
* Purchasing [[Upgrade Station#Primary|Explosive Headshots]] can be useful when aiming at chokepoints to the left and right of the central 'Mann Co.' building or at the robot spawn.
 
 
* The top of the central 'Mann Co.' building is a good vantage point, but you will probably need to sidestep rocket fire and you will be vulnerable to [[Spy Robot|Spies]] coming up the ramp behind you. Consider equipping the [[Razorback]] for rounds with Spies if you are having trouble with backstabs, as you cannot afford to have a teammate constantly watch the ramp for you.
 
 
* [[Sniper Robot]]s will often take up positions on the bridge over the robot spawn and on the walkway under the 'CACTUS VALLEY' sign to the left of the path split. Deal with these quickly.
 
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 15:35, 30 August 2012

Community Decoy strategy
Decoy.png
Информация
Автор(-ы): {{{map-developer}}}
Информация о карте
Окружение: Desert
Условия: Daylight, sunny
Снимки карты
Снимки на загрузочном экране.

Основная Стратегия (Все классы)

  • Основные пути продвижения роботов и танков проходят по сторонам здания посередине и по мостам, но не забывайте про верхние пути, где роботы могут проскользнуть через вашу оборону.
  • Если вы собираетесь сражаться с роботами в котловине, куда они спрыгивают в начале волн, подумайте об улучшении высоты прыжка. Оно позволит вам забраться на камни слева в этой котловине и добраться до верхнего уровня без особых усилий.
  • Перед вашей базой находится небольшой каньон. Можно выиграть время, столкнув робота с бомбой вниз.
  • В более поздних волнах роботы, скорее всего, будут часто прорываться до самой базы, так что лучше готовиться к этому ещё между волнами, или, по крайней мере, периодически зачищать эту область от тех, кому это удалось.
  • Если вы были оттеснены роботами назад, к люку, помните, что мосты — хорошая оборонная позиция, хоть она и зависит от пути роботов с бомбами и того, прошли роботы эти мосты или нет.
  • Атаки и пули блокируются забором-рабицей перед точкой возрождения, так что за ним можно безопасно скрываться от снайперов и наблюдать за роботами.
  • Вы можете вести огонь из здания в центре карты через окна, и там же можно подбирать боеприпасы. Несмотря на все плюсы, окна слишком узки, чтобы запрыгнуть внутрь, поэтому заходите в него только чтобы скрыться от роботов.
  • У зданий есть несколько уровней, позволяющих легко оторваться от роботов. Но будьте осторожны даже там, ведь роботы в некоторых волнах всё равно могут попасть к вам (особенно в волнах с большим количеством роботов-разведчиков).

Class-specific strategy

Leaderboard class scout.png Разведчик

Leaderboard class soldier.png Солдат

Leaderboard class pyro.png Поджигатель

Leaderboard class demoman.png Подрывник

Leaderboard class heavy.png Пулемётчик

Leaderboard class engineer.png Инженер

Leaderboard class medic.png Медик

Leaderboard class sniper.png Снайпер

Leaderboard class spy.png Шпион