Difference between revisions of "Engineer Robot"

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(Engineer: there are actually two other types of engiebot, called T_TFBot_Engineer_Sentry_Tele_Battle and T_TFBot_Engineer_Sentry_Battle. so far both of them are only used on the new decoy mission)
m (Normal Variants)
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{{Robot loadout|icon=engineer|name=Engineer<br>(Type 3)|primary=Shotgun|secondary=Pistol|melee=Wrench|attribs={{buff|275 HP}}{{info|Spawns normally}}<br>{{info|Does not build teleporters}}}}
 
{{Robot loadout|icon=engineer|name=Engineer<br>(Type 3)|primary=Shotgun|secondary=Pistol|melee=Wrench|attribs={{buff|275 HP}}{{info|Spawns normally}}<br>{{info|Does not build teleporters}}}}
  
The Engineer robot is a support unit, its arrival always being announced by the Administrator. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.
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The Engineer robot is a support unit, its arrival and destruction always being announced by the [[Administrator]]. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.
  
The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a sentry gun, both automatically becoming level 3. From this point onwards, groups of robots can spawn through the Engineer's teleporter. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light that appears above it.
+
The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a sentry gun, both automatically becoming level 3. From this point onwards, groups of robots can spawn through the Engineer's teleporter. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light that appears above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.
  
 
There are also two rarer varieties of Engineer robot, both of which have half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build teleporters at all, instead only constructing a Sentry Gun.
 
There are also two rarer varieties of Engineer robot, both of which have half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build teleporters at all, instead only constructing a Sentry Gun.

Revision as of 04:59, 21 December 2012


Engineer Robot
[[File:|300px|alt=Engineer Robot]]
Basic Information
Speed: 100%
So, you battle-hardened MvM vets think you've got that whole "stopping murderous waves of robots" thing figured out, huh? Well, re-check those figures, because the robot hordes just added a deadly new class to their clanking, soulless ranks: The Mecha-Engineer! And as the incredible art above this paragraph illustrates, it will be over one hundred feet tall! (It will not.) Not to worry, though, because it looks like Engineer will also be one hundred feet tall! (He also will not.)
Mecha-Engineer publicity blurb

Engineer Robots appear in Mann vs. Machine as enemies, being the only robot class to be added separately from the original Mann vs. Machine Update. It was originally announced on December 19th, 2012 as part of the Mecha Update.

Normal Variants

Engineer

Icon Name Primary Secondary Melee Attributes
Engineer
Engineer Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 500 HP
Pictogram plus.png Spawns by teleporting onto a preferred sentry nest location
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 2)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram plus.png Builds teleporter exits that act as forward spawn points


Icon Name Primary Secondary Melee Attributes
Engineer
Engineer
(Type 3)
Shotgun
Shotgun
Pistol
Pistol
Wrench
Wrench
Pictogram plus.png 275 HP
Pictogram info.png Spawns normally
Pictogram info.png Does not build teleporters


The Engineer robot is a support unit, its arrival and destruction always being announced by the Administrator. It has 500 health, much higher than the standard human Engineer. Its main role is to build teleporter exits so the robots can spawn closer to the bomb.

The Engineer spawns by teleporting onto a suitable sentry nest location near the bomb, and immediately builds a teleporter exit and a sentry gun, both automatically becoming level 3. From this point onwards, groups of robots can spawn through the Engineer's teleporter. As the bomb moves forward, the Engineer will attempt to move up with it, setting up new bases closer to the objective. When an Engineer's teleporter is active, an icon appears on the HUD, and it can easily be found with a blue pillar of light that appears above it. The Administrator will announce if an Engineer is destroyed but still has an active teleporter on the field.

There are also two rarer varieties of Engineer robot, both of which have half the health of the standard variety. One type spawns normally instead of teleporting in, but still constructs a teleporter for the other robots to spawn at. The other type also spawns normally, but does not build teleporters at all, instead only constructing a Sentry Gun.