Obtenir les succès du Scout

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< Obtaining Scout achievements
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Grand Millésime
Grand Millésime
Tuez 2004 ennemis.
Difficulté: Facile
Comment l'obtenir: Ce succès arrivera naturellement après avoir suffisamment joué Scout. Utilisez les points forts du Scout pour flanquer et abattre des ennemis plus faibles au moment où ils s'y attendent le moins.


Belle esquive
Belle esquive
Evitez 1000 dégâts en une seule vie en utilisant votre Bonk! Atomic Punch.
Difficulté: Facile
Comment l'obtenir: Immédiatement après avoir consommé du Bonk! Atomic Punch, courez dans une zone pleine de tirs, comme en face d'une Mitrailleuse ou un Heavy qui a fini de faire tourner son arme. Soyez sûrs de vous donner suffisamment de temps pour battre en retraite jusqu'à une zone sûre avant que les effets ne s'arrêtent. Répétez ceci, sans mourir, jusqu'à ce que vous obteniez le succès.


Mollets d'acier
Mollets d'acier
Effectuez 1000 double sauts.
Difficulté: Facile
Comment l'obtenir: Ce succès arrivera naturellement après avoir suffisamment joué Scout. La manière la plus rapide de "grinder" ce succès est soit de sauter continuellement des escaliers montants ou de sauter dans de zones de bas plafond, comme des portes, qui vous permettront d'accomplir plusieurs petits doubles sauts.


Vite, un médecin !
Vite, un médecin !
Tuez un Medic qui s'apprête à lancer une ÜberCharge.
Difficulté: Moyenne
Comment l'obtenir: Remember that a Medic with a full ÜberCharge meter can be easily identified by a particle effect surrounding his Medi Gun or Kritzkrieg. Even so, coming across a lone Medic who is fully charged is quite rare. The key to this achievement is to flank and ambush, as a Medic will usually be surrounded by his or her teammates. While an aware Medic will deploy his or her ÜberCharge if under attack, catching the Medic by surprise may not give any time to react. If you don't mind the additional risk, drink Crit-a-Cola shortly before attacking to increase your damage.


Ricochet
Ricochet
Etourdissez un Scout avec sa propre balle.
Difficulté: Moyenne/Difficile
Comment l'obtenir: You'll need to refill your Sandman's ball meter with an enemy Scout's ball. When you see an enemy Scout hit his or her ball, shoot your own ball, pick up the enemy Scout's ball, and stun him or her with it. Make sure to hit the ball from a far away enough to cause the stun effect. It is also possible to hit back the scout's ball in mid air however, this is a much more challenging alternative to getting this achievement.


Concurrence loyale
Concurrence loyale
Tuez un ennemi porteur des documents alors que vous portez vous-même des documents de l'équipe adverse.
Difficulté: Moyenne
Comment l'obtenir: This can happen at the beginning of a CTF round, when Scouts on both teams are rushing to capture the Intel before defenses are fully set up. If doing so, make sure you reach the enemy Intelligence before the other Scouts on your team do. Remember that your Intelligence compass is disabled while carrying the enemy Intel. If an enemy picks up your team's Intelligence, be sure to ask your team where the enemy is headed so you can intercept and kill him or her. If you're patient (and have a cooperative team), you can camp the Intelligence room of either your team or the enemy team, killing anyone who is holding your team's Intelligence.


Haute protection
Haute protection
Empêchez 50 prises de point.
Difficulté: Facile
Comment l'obtenir: While Defense isn't exactly the Scout's cup of tea, you can hang around points and defend them against captures. Remember that you need to be standing on the point for a defense to be successful, so make sure not to accidentally stray off it before killing anyone trying to capture it. The Payload cart does not count as a Control Point, so you cannot get this achievement on Payload maps.


Représailles
Représailles
Etourdissez 50 ennemis pendant qu'ils prennent un point ou qu'ils poussent le chariot.
Difficulté: Facile
Comment l'obtenir: Stand back from the cart or CP and send those balls flying. On Payload maps, look for the cart's location. When it's being pushed, lob a ball at it. While the description only mentions enemies capturing or pushing, you can stun anyone on a point or cart, no matter who controls it or whether it is locked, and it will count towards the achievement. You do not need to immobilize your target with a long-range ball; simply causing the stun effect while they're on the point or cart will suffice.


Surpriiiiise !
Surpriiiiise !
Tuez 50 ennemis avec la Force-de-la-Nature en les prenant à revers.
Difficulté: Moyenne
Comment l'obtenir: Try circle strafing (the Scout's default way to attack) or ambushing opponents from behind, and this should come over time. You can use your speed to bump into and reveal enemy Spies, and shoot them in the back when they try to run away. If ambushing, a Crit-a-Cola can help significantly as it will allow you to kill any 125-HP class in one shot as well as almost anything else in two, provided that they're not overhealed.


Fermé pour travaux
Fermé pour travaux
Détruisez 3 entrées de téléporteurs.
Difficulté: Facile
Comment l'obtenir: Smaller CTF-style maps often have Scouts running past the other team's spawn points with high frequency, giving them easy access to the enemy Teleporters. On longer maps like Dustbowl or Badwater Basin, a Bonk! drinking Scout can run past the forward lines and destroy the Teleporters by the spawn. Using the Force-A-Nature on a map with numerous vertical access points and alternate paths, like Upward and Thunder Mountain, can allow players to easily sneak into the enemy base and destroy the entrances. Beware that Teleporters will require at least three rounds to destroy and can be repaired from the other side.


Berserker
Berserker
Tuez 3 ennemis en étant sous les effets d'une ÜberCharge de Medic.
Difficulté: Difficile
Comment l'obtenir: This achievement is easier said than done, as few Medics will Über a Scout unless the situation is desperate enough. However, this achievement coincides with the Medic's "You'll Feel a Little Prick" achievement, so you may get lucky and find a willing Medic. If you do convince a Medic to Über you, try using the Kritzkrieg, as you should be using your mobility to avoid damage while the Crits make killing targets much easier. While under the effects of the ÜberCharge, remember not to stray too far from the Medic to avoid breaking the connection. Using either the regular Scattergun or Shortstop is more feasible than the Force-A-Nature, as you will need to reload less often and waste less time. Using the Crit-a-Cola with an ÜberCharge from the Medi Gun is an alternate method, allowing you to deal Mini-Crits with impunity.


Dodgers 1, Giants 0
Dodgers 1, Giants 0
Tuez un Heavy ennemi et récupérez son Sandvich.
Difficulté: Facile/Moyenne
Comment l'obtenir: Try to deal a large amount of damage to a enemy Heavy that has the Sandvich equipped (using the "Display damage done as text over your target" option in Advanced Multiplayer options, you can estimate how much health the Heavy in question will have), or shadow one that's being attacked by a teammate. Avoid killing the Heavy, and follow him or her at a medium range, using corners to avoid being being spotted. Listen for the distinct chewing sounds the Heavy makes when eating the Sandvich and move in for the kill. Once you pick up the Sandvich you will obtain the achievement. Killing a Heavy carrying the Dalokohs Bar will also get you this achievement, and may be easier to accomplish since the Heavy will not be able to heal nearly as fast as with the Sandvich.


Tragique accident
Tragique accident
Provoquez une mort ou un suicide lié à l'environnement en utilisant le contrecoup de la Force-de-la-Nature.
Difficulté: Facile/Moyenne
Comment l'obtenir: Remember that the Force-A-Nature does upwards of 110 damage point-blank, so be sure to fire only a single shot if you are trying to get this achievement against classes with low amounts of HP. Try to find an enemy at high elevation and knock him or her off, hopefully letting the fall damage finish the job. In maps with instant death pits, such as Steel, Lumberyard, and Double Cross, stay near the pit and push an unlucky player down into it. With good timing, you can also use the trains in Well or the saw in Sawmill.


Première victime
Première victime
Soyez le premier à tuer un ennemi dans un combat Arena.
Difficulté: Facile
Comment l'obtenir: As the fastest class, Scouts are often the first to make contact with the enemy in Arena matches, so try to play aggressively. While unsporting, you can try to attack the same target as a teammate and hope that you get the kill. If you encounter a rocket-jumping Soldier or sticky-jumping Demo, try to target them over other Scouts, as they will already have been previously injured.


Premières victimes
Premières victimes
Tuez 5 ennemis avec le buff Première victime.
Difficulté: Moyenne
Comment l'obtenir: This is a follow-up of the First Blood achievement. It requires you to not only get First Blood, but goes further, requiring you to use the First Blood Crit buff to get additional kills. While obtaining First Blood may be reasonably easy, getting another kill within the five seconds when the Crit buff is applied can be quite difficult. Your best bet is to use the Scattergun or Pistol since the ammo capacity of those weapons allows you to quickly use the First Blood buff to get a second kill without having to reload.


Pollution
Pollution
Provoquée une mort liée à l'environnement en étourdissant un ennemi.
Difficulté: Très difficile
Comment l'obtenir: This achievement is highly dependent on the map. The most reliable way to get this is stunning the enemy near an instant death pit, and then blasting them over while they are stunned using the Force-a-Nature. You can also get this achievement at the central area of Well, by stunning a player on the train tracks as the train is about to cross, and at the center point of Sawmill, by stunning a player in the path of a saw. On Payload maps, you can stun an enemy just before the final point is captured, allowing the resulting explosion to finish him or her off. Alternate methods include knocking an enemy into an instant death pit with the Force-A-Nature, then hitting him with a ball before he or she touches the bottom, as well as stunning the player designated as “IT” on Mann Manor right before the Horseless Headless Horsemann kills him or her.


Problème mécanique
Problème mécanique
Détruisez une mitrailleuse active à l'aide de votre pistolet.
Difficulté: Moyenne
Comment l'obtenir: The easiest way to do this is to find a Sentry Gun being built, kill the Engineer working on it, wait until it's up, then shoot it down. You can also circle strafe around the Sentry Gun and Pistol it to death, or stand outside of its range and take advantage of the fact that attacking buildings does not suffer from falloff damage. Remember to use corners and the Sentry Gun's short range to your advantage if possible. Getting assistance from a heavier class also works, so long as you land the finishing hit. Combat Mini-Sentry Guns used by Gunslinger-equipped Engineers are particularly easy to destroy with your Pistol, so don't pass up the chance.


Démolition
Démolition
Détruisez 3 bâtiments ennemis avant que leur construction ne soit achevée.
Difficulté: Facile
Comment l'obtenir: It’s possible to shadow or ambush an enemy Engineer and shoot down his buildings with your Pistol as soon as they are deployed. Engineers may or may not run off to collect more metal while their buildings are under construction. If an Engineer remains at his position, adamant on seeing his structures built, kill the Engineer first before destroying his in-construction buildings at your leisure. You will have ample time, given the span required for a building to completely be assembled. Remember that Combat Mini-Sentry Guns deploy in less than two seconds, so try to avoid attempting this against Engineers with the Gunslinger equipped.


Appellez-moi Batte-Man
Appellez-moi Batte-Man
Survivez à 500 dégâts en une seule vie.
Difficulté: Moyenne
Comment l'obtenir: While Scouts aren't built to take much damage in one life thanks to their low health, staying near spawn exits while on defense in Payload matches is a good way to take small amounts of damage while being able to heal quickly. If on offense, try to hang around a Dispenser or a Medic, as most Medics can't keep up with the Scout's quick movement. Alternatively, use fall damage and health kits to obtain this achievement. While attempting this achievement, make sure to be carrying either the default Bat or the Holy Mackerel instead of the Sandman to increase your survivability. The set bonus offered by equipping The Special Delivery can increase survivability further.


Bobo la tête
Bobo la tête
Etourdissez un ennemi pendant le temps maximum possible en les touchant avec une balle longue.
Difficulté: Moyenne
Comment l'obtenir: On maps with large, open areas, hit speculative balls across the field. Eventually one will connect. Remember to take the ball's arc into account and aim above a target's head. Snipers are easy targets, as they generally stand still while aiming; as long as you keep strafing or attack from outside their vision, you should remain relatively safe. For calculating stun time, the baseball’s total traveled distance is used rather than just horizontal distance, so use this to your advantage.


Non violent
Non violent
Volez et capturez les documents de l'ennemi sans tirer une seule fois.
Difficulté: Facile
Comment l'obtenir: This achievement does not need to be done all the way from the enemy Intelligence spawn area; you can pick it up where a teammate dropped it and get this achievement so long as you don't fire your weapons while carrying it (note that your melee weapon can still be used). If you are capturing the Intelligence yourself, you can drop it before reaching your own Intelligence room and pick it up again and cap it.


Homerun
Homerun
Expédiez un ennemi à 25 mètres avec votre batte.
Difficulté: Difficile
Comment l'obtenir: To obtain this achievement, the enemy ragdoll must actually fly 25 meters when you kill him or her with the Sandman's taunt. If the ragdoll collides into another object before doing so, you will not get the achievement. Thus, this achievement can only be done outdoors or in open areas. Note that this is the longest taunt in the game, so it is best tried on a scoped Sniper or distracted and revved-up Heavy. It is possible to attempt this near the end of Setup time, at the gates that separate the two teams. Make sure that you're aiming towards an open space so that your enemy's ragdoll flies far enough.


Détente mortelle
Détente mortelle
Tuez 20 ennemis en effectuant des doubles sauts.
Difficulté: Facile
Comment l'obtenir: Double jumping constantly when in combat will help get this achievement. The Scattergun may be the better weapon to attempt this with, as the Force-A-Nature's recoil may throw off your aim while jumping.


Plus vite que son ombre
Plus vite que son ombre
Tuez un joueur dans Well avant le début du round.
Difficulté: Moyenne
Comment l'obtenir: It is possible for Soldiers and Demomen to use their explosives to jump over the trains to the other side, so one way to get this achievement is to simply wait for someone on the enemy team to try to jump over, then ambush and kill him. However, using the Force-A-Nature, you can use the Force Jump to get over the trains yourself and kill an enemy on the other side. Counting the time it takes to reach the center, you will have roughly 15 seconds to get a kill once on the other side, so try to make the most of it by targeting either a Demoman or a low-health class like a Spy, Sniper, or Engineer. There is a small space between one of the obstructing train cars and the wall of the first control point building through which you can see enemy players and shoot them with your Pistol. It is a very small gap, but it is still possible to achieve a kill this way.


Marathonien
Marathonien
Parcourez 25 kilomètres en courant.
Difficulté: Facile
Comment l'obtenir: This will come naturally over time (approximately 172 minutes of running).


On ne bouge plus (du tout) !
On ne bouge plus (du tout) !
Tuez un Scout pendant qu'il est sous l'effet du Crit-a-Cola.
Difficulté: Facile
Comment l'obtenir: Shoot at Scouts with a glowing weapon equipped, a clear sign that they are under the effects of Crit-a-Cola and will suffer also Mini-Crits. Using the Pistol's longer range will give you an advantage since a player cannot equip both the Pistol and the Crit-a-Cola simultaneously.


Informateur d'élite
Informateur d'élite
Capturez les documents ennemis 25 fois.
Difficulté: Facile
Comment l'obtenir: This should come after a reasonable amount of playing time, as the Scout's speed allow players to capture the Intelligence fairly easily. The beginning of a match is the easiest time to accomplish this, when the enemy's Engineers will have not completed setting up defenses in their base. When making team pushes into the enemy Intelligence, make sure that your teammates allow you to pick up the Intel. Have them distract the enemy as you run out.


Essai Transformé
Essai Transformé
Lancez 10 prises de point se concluant par des captures.
Difficulté: Facile
Comment l'obtenir: Note that you only have to be the one to initiate a capture. A suicidal dash that begins the capture process will work, as long as your team finishes the job. Capping points by yourself (aided by the Scout's double capture rate advantage) will also get you points towards this achievement.


Point final
Point final
Capturez le dernier point sur une carte de points de contrôle.
Difficulté: Moyenne
Comment l'obtenir: Sneak behind enemy lines and wait on or near the final CP. Once the preceding one has been captured, jump onto the point and try to cap it before the enemy knows you're there. While this achievement does not have a time limit, it is generally easier to capture the final point while the enemy is focused on the first point(s). Playing on 5-point maps like Well and Granary makes this easier because it takes less than 3 seconds to capture the final point. Try to avoid maps that have long cap times for the final point such as Gravel Pit and Steel.


Vif comme l'éclair
Vif comme l'éclair
Lancez la prise d'un point de capture dans la seconde qui suit le moment où il devient disponible.
Difficulté: Facile
Comment l'obtenir: Sneak behind enemy lines and wait on or near the next CP, then jump on it right before the contested point finishes capping. You do not need to actually capture it; only initiating the cap is required for this achievement. On maps like Granary or Well, capturing a point right after the enemy has finished capturing it or pushing them off the middle point at the beginning of the round also works.


Zone de frappe
Zone de frappe
Tuez 50 ennemis alors qu'ils sont étourdis.
Difficulté: Facile
Comment l'obtenir: You can get points towards this achievement via assists as well as personal kills. Try stunning enemies when your teammates are around, and they may finish off your target for you and credit you with an assist. If you are trying to kill the targets yourself, try hitting the ball from further away before closing in for the kill. If you have time, you can down a Crit-a-Cola right before hitting your ball at targets, and then kill them with your primary weapon. The Force-A-Nature is usually sufficient to put down any target with 150 HP or below, and the short delay between shots allows you to place both shots before the stun wears off. Enemies stunned by other Scouts are also fair game. Although rare, killing someone with the ball itself also earns a point toward this achievement.


Ca fait mal
Ca fait mal
Etourdissez 2 Medics prêts à lancer une ÜberCharge.
Difficulté: Difficile
Comment l'obtenir: As with Batting the Doctor, your best bet will be to sneak behind enemy lines and find a fully charged Medic who isn't paying attention to his or her flank. Remember that a Medic with a full ÜberCharge meter can be easily identified by a particle effect surrounding the Medi Gun or Kritzkrieg while it is equipped.


Le cycle mortel
Le cycle mortel
En une seule vie, tuez un ennemi en vous trouvant au sol, dans les airs et dans l'eau.
Difficulté: Moyenne
Comment l'obtenir: You have to be submerged in water for part of this achievement, which not many maps have. Maps suitable for this include 2Fort and Well, where a body of water is situated reasonably near areas of combat. Remember that this achievement requires you to make kills while you are on the ground, in the air, or underwater. Land and air are part of a Scout's regular kill routine, so it is usually wise to try to begin with the underwater kill.


Coup triple
Coup triple
Prenez 3 points de capture à la suite en une seule vie.
Difficulté: Facile
Comment l'obtenir: Play Well or Granary until you get the achievement. This can also be done on maps like Gravel Pit and Junction, but be sure to not die after capturing the first point. If a group of enemies approaches while you are capping a point, it's wise to retreat unless several teammates are also capturing the point with you.


Triplette
Triplette
Capturez les documents ennemis 3 fois au cours d'un même round CTF.
Difficulté: Difficile
Comment l'obtenir: This is best done on 24/7 CTF servers, as those usually have the time limits for each round greatly extended. Note that the captures do not need to be in a single life or even consecutive, so you do not have to worry about getting killed while carrying the Intelligence or about other Scouts capturing it in-between your runs, unless the capture limit is only 3 (some servers will set it at 4 or more).


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