Difference between revisions of "Super Nailgun (Classic)"
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{{Item infobox | {{Item infobox | ||
− | | game | + | | game = tfc |
− | | type | + | | type = weapon |
− | | two-models | + | | two-models = yes |
− | | TFC-model | + | | TFC-model = Sng tfc.png |
− | | QTF-model | + | | QTF-model = Sng qwtf.png |
− | | used-by | + | | used-by = [[Medic (Classic)|Medic]] |
− | | slot | + | | slot = [[Weapons (Classic)#Slot 4 Weapons|Slot 4]] |
− | | ammo-loaded | + | | ammo-loaded = 150 |
− | | ammo-carried = N/A | + | | ammo-carried = N/A |
− | | ammo-type | + | | ammo-type = [[File:TFC Ammo Nails.png|left|30px|link=]] [[Ammo (Classic)#Nails|Nails]] |
− | | tfc-model | + | | reload = No reload |
− | | qtf-model | + | | tfc-model = Sng tfc.png |
+ | | qtf-model = Sng qwtf.png | ||
+ | | show-kill-icon = no | ||
}} | }} | ||
− | The '''Super Nailgun''' is a weapon | + | |
+ | The '''Super Nailgun''' is a weapon for the [[Medic (Classic)|Medic]]. It is an automatic weapon that fires powerful nails at a moderate firing rate. | ||
+ | |||
+ | Compared to the [[Nailgun (Classic)|regular nailgun]], the Super Nailgun deals slightly more damage, and consumes twice as many nails per shot (this amount varies depending on the game; the ''Team Fortress'' variant consumes 4 nails per shot, while the ''Team Fortress Classic'' variant consumes two). Despite the additional damage, however, it should generally not be used to kill except as a weapon of last resort. | ||
Because it has a constant stream of damage, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon. | Because it has a constant stream of damage, it is an ideal anti-[[Sentry Gun (Classic)|Sentry Gun]] weapon. | ||
− | ==Damage== | + | == Damage and function times == |
+ | {{Damage table | ||
+ | | hatnotes = no | ||
+ | | type = Projectile | ||
+ | | damagetype = Nail | ||
+ | | rangetype = Ranged | ||
+ | |||
+ | | damage = yes | ||
+ | | base = <!-- | ||
+ | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 12<br/><!-- | ||
+ | --><div style="float:left"><small>''Team Fortress'':</small></div> 24 | ||
− | + | | function times = yes | |
− | + | | attack interval = <!-- | |
− | <!-- | + | --><div style="float:left"><small>''Team Fortress Classic'':</small></div> 0.1 s<br/><!-- |
− | + | --><div style="float:left"><small>''Team Fortress'':</small></div> 0.2 s | |
− | + | }} | |
− | == | + | == Obituaries (''Team Fortress'') == |
+ | {| class="wikitable grid" | ||
+ | |- | ||
+ | |Medic | ||
+ | |''"... was punctured by ..."'' | ||
+ | |} | ||
+ | |||
+ | == Unused content == | ||
<gallery> | <gallery> | ||
− | File: | + | File:HUD super nailgun TFC unused.png|Unused HUD icon. |
− | File: | + | File:Tfc dmsg unusedsmg.png|Unused kill icon. |
− | |||
− | |||
− | |||
</gallery> | </gallery> | ||
− | == | + | == Trivia == |
+ | * The Super Nailgun was eventually replaced by the [[Syringe Gun]] during ''Team Fortress 2'''s development. | ||
− | + | == Gallery == | |
+ | <gallery> | ||
+ | File:TFC p snailgun.png|New third-person model. | ||
+ | File:Nail TFC.png|Nail projectile. | ||
+ | File:p snailgun TFC old.png|Old third-person model. | ||
+ | </gallery> | ||
− | + | {{Classic Weapons nav}} | |
− | + | {{Classic Medic nav}} | |
− | |||
− | {{ | ||
− | {{ |
Latest revision as of 21:44, 6 May 2024
The Super Nailgun is a weapon for the Medic. It is an automatic weapon that fires powerful nails at a moderate firing rate.
Compared to the regular nailgun, the Super Nailgun deals slightly more damage, and consumes twice as many nails per shot (this amount varies depending on the game; the Team Fortress variant consumes 4 nails per shot, while the Team Fortress Classic variant consumes two). Despite the additional damage, however, it should generally not be used to kill except as a weapon of last resort.
Because it has a constant stream of damage, it is an ideal anti-Sentry Gun weapon.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Nail | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | Team Fortress Classic: 12Team Fortress: 24
|
Function times | ||
Attack interval | Team Fortress Classic: 0.1 sTeam Fortress: 0.2 s
| |
Values are approximate and determined by community testing. |
Obituaries (Team Fortress)
Medic | "... was punctured by ..." |
Unused content
Trivia
- The Super Nailgun was eventually replaced by the Syringe Gun during Team Fortress 2's development.
Gallery
|
|