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"Rollout" directs here. For details on the term "rollout" as used in competitive TF2, see competitive dynamics.

Rollout1 v5E.jpg
Basic information
Map type Payload Race
File name: plr_rollout
Version: Alpha 1
Developer(s): Michael "Ezekel" Abraham

Rollout is a Payload Race map created for the A/D CTF and Payload Race Contest. It was awarded ninth place in the competition.


Stage 1

Details of stage 1.(Large file)

Spawn Area. As with all maps, the game begins here. The doors to leave the room are locked until the setup time (around 5 seconds) is over. After going through the first present shutter door, there is an area with pathways going both up and down before finally exiting the spawn.

Street. A long, curved space through which the Payload carts must pass. It is symmetrical.

Final point. Enemy Spawn Area.

Stage 2

Details of stage 2.(Large file)

Spawn Area. Features a point to which teams should deliver the Payload cart, and also contains a spawn area.

Street. A small space with a crossroads in the middle through which the Payload cart must travel.

Stage 3

Street A very small level including a small, curved and symmetrical space through which the two Payload carts must travel. The tracks in this area are parallel.