Difference between revisions of "User:TarlukLegion/Tarluk's TF2 Weapon Overhaul Collection"
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TarlukLegion (talk | contribs) |
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− | * Random critical hits are now disabled by default. | + | * Random critical hits, bullet spread, and fall damage spread are now disabled by default. |
** Any weapons which currently have "No random critical hits" will still have it as a hidden stat for servers which choose to manually enable random crits. | ** Any weapons which currently have "No random critical hits" will still have it as a hidden stat for servers which choose to manually enable random crits. | ||
− | * | + | * Melee attacks now prioritize damaging enemies over teammates |
− | * | + | * Speed boosts are rescaled to always boost movement speed by 30% regardless of class |
− | * | + | * On-Kill effects trigger whenever the enemy is "finished off" |
− | * Teammate | + | * |
+ | * Teammate outlines no longer reveal disguised Spies and last for 7.5 seconds rather than 10 seconds. | ||
* Interpolation effects are only active on servers with "sv_cheats 1" enabled | * Interpolation effects are only active on servers with "sv_cheats 1" enabled | ||
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| align="left" | | | align="left" | | ||
* {{c|-|Changed:}} Base shotgun ammo decreased from 32 to 24 | * {{c|-|Changed:}} Base shotgun ammo decreased from 32 to 24 | ||
− | |||
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| {{c|=|Info:}} Added a basic description<br> | | {{c|=|Info:}} Added a basic description<br> | ||
| Fires a close-range blast of 10 bullets. | | Fires a close-range blast of 10 bullets. | ||
− | | | + | | |
|- | |- | ||
| {{Table icon|Panic Attack}} | | {{Table icon|Panic Attack}} | ||
− | | {{c|+|Added:}} 50% faster reload time<br>{{c|+|Added:}} Fire rate increases as health decreases<br>{{c|+|Removed:}} -20% damage penalty<br>{{c|-|Added:}} Cannot stop firing until clip is empty<br>{{c|-|Added:}} -34% clip size<br>{{c|-|Changed:}} Reduced deploy speed bonus from 50% to 30%<br>{{c|-|Removed:}} +50% bullets per shot<br>{{c|=|Changed:}} Now fires a wide 5x2 rectangular pattern<br>{{c|=|Info:}} After you start firing, you cannot switch weapons until the clip is empty | + | | {{c|+|Added:}} 50% faster reload time<br>{{c|+|Added:}} Fire rate increases as health decreases<br>{{c|+|Removed:}} -20% damage penalty<br>{{c|-|Added:}} Cannot stop firing until clip is empty<br>{{c|-|Added:}} -34% clip size<br>{{c|-|Changed:}} Reduced deploy speed bonus from 50% to 30%<br>{{c|-|Removed:}} +50% bullets per shot<br>{{c|=|Changed:}} Now fires a wide 5x2 rectangular pattern<br>{{c|+|Added:}} 50% faster reload time<br>{{c|+|Added:}} Fire rate increases as health decreases<br>{{c|+|Removed:}} -20% damage penalty<br>{{c|-|Added:}} Cannot stop firing until clip is empty<br>{{c|-|Added:}} -34% clip size<br>{{c|-|Changed:}} Reduced deploy speed bonus from 50% to 30%<br>{{c|-|Removed:}} +50% bullets per shot<br>{{c|=|Changed:}} Now fires a wide 5x2 rectangular pattern<br>{{c|=|Info:}} After you start firing, you cannot switch weapons until the clip is empty |
− | | {{buff|50% faster reload time}}<br>{{buff|This weapon deploys 30% faster}}<br>{{buff|Fire rate increases as health decreases}}<br>{{nerf|-34% clip size}}<br>{{nerf|Cannot stop firing until clip is empty}}<br>{{nerf|Successive shots become less accurate}}<br>Fires in a wide, narrow shot pattern | + | | {{buff|50% faster reload time}}<br>{{buff|This weapon deploys 30% faster}}<br>{{buff|Fire rate increases as health decreases}}<br>{{nerf|-34% clip size}}<br>{{nerf|Cannot stop firing until clip is empty}}<br>{{nerf|Successive shots become less accurate}}<br>Fires in a wide, narrow shot pattern. |
|- | |- | ||
| {{Table icon|B.A.S.E. Jumper}} | | {{Table icon|B.A.S.E. Jumper}} | ||
− | | {{c| | + | | {{c|=|Removed:}} Can no longer be equipped by the Demoman<br>{{c|+|Added:}} -50% less damage fall off on primary weapon<br>{{c|+|Changed:}} Parachutes can be redeployed again in mid air when the meter is full<br>{{c|-|Added:}} -50% less damage fall off from all damage sources<br>{{c|-|Changed:}} Parachutes now have a 3.5 second cooldown between deployments<br>{{c|=|Added:}} The wearer stops descending if they are affected by afterburn while the parachute is deployed<br>{{c|=|Info:}} For most weapons, minimum damage fall off is increased from 52.8% to 79.2%<br> |
| {{buff|-50% less damage fall off on primary weapon}}<br>{{nerf|-50% less damage fall off taken from all damage sources}}<br>Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending.<br> | | {{buff|-50% less damage fall off on primary weapon}}<br>{{nerf|-50% less damage fall off taken from all damage sources}}<br>Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending.<br> | ||
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| {{Table icon|Half-Zatoichi}} | | {{Table icon|Half-Zatoichi}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Scattergun}} | | {{Table icon|Scattergun}} | ||
| {{c|=|Info:}} Added a basic description<br> | | {{c|=|Info:}} Added a basic description<br> | ||
| Fires a close-range blast of 10 bullets. Deals significantly more damage at point-blank range. | | Fires a close-range blast of 10 bullets. Deals significantly more damage at point-blank range. | ||
+ | | | ||
|- | |- | ||
| {{Table icon|Force-A-Nature}} | | {{Table icon|Force-A-Nature}} | ||
− | | {{c| | + | | {{c|+|Changed:}} Reload time reduced from 1.43 seconds to 1.25 seconds (equivalent to 12.5% faster reload speed<br>{{c|+|Removed:}} -10% damage penalty<br>{{c|-|Removed:}} +20% bullets per shot<br>{{c|-|Removed:}} Knockback no longer reduces the target's air control<br> |
− | + | | <br>{{buff|+50% faster firing speed}}<br>{{buff|+50% faster firing speed}}<br>This weapon holds a 2-shot clip and reloads the entire clip at once. | |
|- | |- | ||
| {{Table icon|Shortstop}} | | {{Table icon|Shortstop}} | ||
| {{c|+|Changed:}} Reload time reduced from 1.5 seconds to 1.25 seconds<br>{{c|+|Removed:}} Increase in push force taken from damage and airblast<br>{{c|-|Removed:}} Alt-Fire to reach and shove someone!<br> | | {{c|+|Changed:}} Reload time reduced from 1.5 seconds to 1.25 seconds<br>{{c|+|Removed:}} Increase in push force taken from damage and airblast<br>{{c|-|Removed:}} Alt-Fire to reach and shove someone!<br> | ||
− | | {{buff|+40% faster firing speed}}<br>{{buff|+40% more accurate}}<br>{{buff|+100% damage bonus | + | | {{buff|+40% faster firing speed}}<br>{{buff|+40% more accurate}}<br>{{buff|+100% damage bonus}}<br>{{nerf|-60% bullets per shot}}<br>{{nerf|-33% maximum damage ramp-up}}<br>This weapon holds a 4-shot clip and reloads the entire clip at once. |
|- | |- | ||
| {{Table icon|Soda Popper}} | | {{Table icon|Soda Popper}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Baby Face's Blaster}} | | {{Table icon|Baby Face's Blaster}} | ||
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| {{Table icon|Back Scatter}} | | {{Table icon|Back Scatter}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Winger}} | | {{Table icon|Winger}} | ||
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|- | |- | ||
| {{Table icon|Pretty Boy's Pocket Pistol}} | | {{Table icon|Pretty Boy's Pocket Pistol}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Bonk! Atomic Punch}} | | {{Table icon|Bonk! Atomic Punch}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Crit-a-Cola}} | | {{Table icon|Crit-a-Cola}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Mad Milk}} | | {{Table icon|Mad Milk}} | ||
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| {{Table icon|Flying Guillotine}} | | {{Table icon|Flying Guillotine}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Bat}} | | {{Table icon|Bat}} | ||
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| {{Table icon|Atomizer}} | | {{Table icon|Atomizer}} | ||
| {{c|+|Changed:}} Triple jumps are now passive instead of only while active<br>{{c|+|Removed:}} -15% damage vs players<br>{{c|+|Removed:}} This weapon deploys 50% slower<br>{{c|-|Added:}} Air jumps costs 10 health<br>{{c|-|Added:}} -30% slower firing speed<br> | | {{c|+|Changed:}} Triple jumps are now passive instead of only while active<br>{{c|+|Removed:}} -15% damage vs players<br>{{c|+|Removed:}} This weapon deploys 50% slower<br>{{c|-|Added:}} Air jumps costs 10 health<br>{{c|-|Added:}} -30% slower firing speed<br> | ||
− | | {{buff| | + | | {{buff|+1 air jump on wearer}}<br>{{buff|Melee attacks mini-crit while airborne}}<br>{{nerf|Air jumps each cost 10 health}}<br>{{nerf|-30% slower firing speed}}<br> |
|- | |- | ||
| {{Table icon|Boston Basher}} | | {{Table icon|Boston Basher}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Candy Cane}} | | {{Table icon|Candy Cane}} | ||
| {{c|+|Removed:}} 25% explosive damage vulnerability on wearer<br>{{c|-|Added:}} 100% longer debuff duration on wearer<br>{{c|-|Added:}} Jingle all the way...<br>{{c|=|Info:}} In other words, moving causes the wearer to make an audible jingle noise<br> | | {{c|+|Removed:}} 25% explosive damage vulnerability on wearer<br>{{c|-|Added:}} 100% longer debuff duration on wearer<br>{{c|-|Added:}} Jingle all the way...<br>{{c|=|Info:}} In other words, moving causes the wearer to make an audible jingle noise<br> | ||
− | | {{buff|On Kill: A small health pack is dropped}}<br>{{nerf| | + | | {{buff|On Kill: A small health pack is dropped}}<br>{{nerf|100% longer debuff duration on wearer}}<br>{{nerf|Jingle all the way...}} |
|- | |- | ||
| {{Table icon|Sun-on-a-Stick}} | | {{Table icon|Sun-on-a-Stick}} | ||
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| {{Table icon|Fan O'War}} | | {{Table icon|Fan O'War}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Wrap Assassin}} | | {{Table icon|Wrap Assassin}} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Direct Hit}} | | {{Table icon|Direct Hit}} | ||
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|- | |- | ||
| {{Table icon|Righteous Bison}} | | {{Table icon|Righteous Bison}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Shovel}} | | {{Table icon|Shovel}} | ||
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|- | |- | ||
| {{Table icon|Equalizer}} | | {{Table icon|Equalizer}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Escape Plan}} | | {{Table icon|Escape Plan}} | ||
| {{c|+|Added:}} This weapon deploys up to 50% faster as the user becomes injured<br>{{c|-|Added:}}This weapon holsters 50% slower<br>{{c|-|Added:}}Minicrits whenever it would normally crit<br>{{c|-|Changed:}} Maximum movement speed decreased from -60% to -50%<br>{{c|-|Info:}} This only affects the speed increase when at 40 health or less<br>{{c|-|Changed:}} Healing from Medics reduced from -90% to -100%<br> | | {{c|+|Added:}} This weapon deploys up to 50% faster as the user becomes injured<br>{{c|-|Added:}}This weapon holsters 50% slower<br>{{c|-|Added:}}Minicrits whenever it would normally crit<br>{{c|-|Changed:}} Maximum movement speed decreased from -60% to -50%<br>{{c|-|Info:}} This only affects the speed increase when at 40 health or less<br>{{c|-|Changed:}} Healing from Medics reduced from -90% to -100%<br> | ||
− | | When weapon is active:<br><br>{{buff|Move speed increases by up to 50% as the user becomes injured}}<br>{{buff|This weapon deploys up to 40% faster as the user becomes injured}}<br>{{nerf|You are marked for death while active, and for a short period after switching weapons}}<br>{{nerf|This weapon holsters 50% slower}}<br>{{nerf|No healing from Medics while active}}<br>{{nerf| | + | | When weapon is active:<br><br>{{buff|Move speed increases by up to 50% as the user becomes injured}}<br>{{buff|This weapon deploys up to 40% faster as the user becomes injured}}<br>{{nerf|You are marked for death while active, and for a short period after switching weapons}}<br>{{nerf|This weapon holsters 50% slower}}<br>{{nerf|No healing from Medics while active}}<br>{{nerf|Mini-crits whenever it would normally crit}} |
|- | |- | ||
| {{Table icon|Disciplinary Action}} | | {{Table icon|Disciplinary Action}} | ||
| {{c|+|Changed:}} Damage penalty reduced from -25% to -20%<br>{{c|-|Added:}} 50% slower deploy and holster time, similar to swords<br>{{c|-|Added:}} -20 max health penalty<br>{{c|-|Added:}} Minicrits whenever it would normally crit<br>{{c|-|Changed:}} Range bonus reduced from +70% to +50%<br>{{c|-|Changed:}} Speed boost reduced from 26-40% depending on the class to 30% regardless of class<br> | | {{c|+|Changed:}} Damage penalty reduced from -25% to -20%<br>{{c|-|Added:}} 50% slower deploy and holster time, similar to swords<br>{{c|-|Added:}} -20 max health penalty<br>{{c|-|Added:}} Minicrits whenever it would normally crit<br>{{c|-|Changed:}} Range bonus reduced from +70% to +50%<br>{{c|-|Changed:}} Speed boost reduced from 26-40% depending on the class to 30% regardless of class<br> | ||
− | | This weapon has a large melee range and deploys and holsters slower<br><br>{{buff|On Hit Teammate: Boosts both players' speed by 30% for up to 3 seconds}}<br>{{nerf|-20 max health on wearer}}<br>{{nerf|-20% damage penalty}}<br>{{nerf| | + | | This weapon has a large melee range and deploys and holsters slower<br><br>{{buff|On Hit Teammate: Boosts both players' speed by 30% for up to 3 seconds}}<br>{{nerf|-20 max health on wearer}}<br>{{nerf|-20% damage penalty}}<br>{{nerf|Mini-crits whenever it would normally crit}} |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Flame Thrower}} | | {{Table icon|Flame Thrower}} | ||
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|- | |- | ||
| {{Table icon|Degreaser}} | | {{Table icon|Degreaser}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Phlogistinator}} | | {{Table icon|Phlogistinator}} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Flare Gun}} | | {{Table icon|Flare Gun}} | ||
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|- | |- | ||
| {{Table icon|Detonator}} | | {{Table icon|Detonator}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Scorch Shot}} | | {{Table icon|Scorch Shot}} | ||
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|- | |- | ||
| {{Table icon|Gas Passer}} | | {{Table icon|Gas Passer}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Axtinguisher}} | | {{Table icon|Axtinguisher}} | ||
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|- | |- | ||
| {{Table icon|Homewrecker}} | | {{Table icon|Homewrecker}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Powerjack}} | | {{Table icon|Powerjack}} | ||
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|- | |- | ||
| {{Table icon|Hot Hand}} | | {{Table icon|Hot Hand}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Loch-n-Load}} | | {{Table icon|Loch-n-Load}} | ||
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|- | |- | ||
| {{Table icon|Splendid Screen}} | | {{Table icon|Splendid Screen}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Tide Turner}} | | {{Table icon|Tide Turner}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Eyelander}} | | {{Table icon|Eyelander}} | ||
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|- | |- | ||
| align="left" | | | align="left" | | ||
− | |||
* {{c|+|Added:}} Running Start: The Heavy starts with his melee deployed and has a +25% movement speed bonus until he switches weapons | * {{c|+|Added:}} Running Start: The Heavy starts with his melee deployed and has a +25% movement speed bonus until he switches weapons | ||
− | |||
|- | |- | ||
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Brass Beast}} | | {{Table icon|Brass Beast}} | ||
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|- | |- | ||
| {{Table icon|Huo-Long Heater}} | | {{Table icon|Huo-Long Heater}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Sandvich}} | | {{Table icon|Sandvich}} | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Killing Gloves of Boxing}} | | {{Table icon|Killing Gloves of Boxing}} | ||
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|- | |- | ||
| align="left" | | | align="left" | | ||
− | |||
* {{c|=|Changed:}} Sentry damage ramp up and fall off is now based on the Sentry's location rather than the owner's location | * {{c|=|Changed:}} Sentry damage ramp up and fall off is now based on the Sentry's location rather than the owner's location | ||
|- | |- | ||
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{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Widowmaker}} | | {{Table icon|Widowmaker}} | ||
Line 626: | Line 634: | ||
|- | |- | ||
| {{Table icon|Pomson 6000}} | | {{Table icon|Pomson 6000}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Pistol}} | | {{Table icon|Pistol}} | ||
Line 638: | Line 646: | ||
|- | |- | ||
| {{Table icon|Short Circuit}} | | {{Table icon|Short Circuit}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| [[File:RED_Level_3_Sentry_Gun.png|50px]] | | [[File:RED_Level_3_Sentry_Gun.png|50px]] | ||
Sentry Gun | Sentry Gun | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| [[File:Red_Mini_Sentry.png|50px]] | | [[File:Red_Mini_Sentry.png|50px]] | ||
Combat Mini-Sentry Gun | Combat Mini-Sentry Gun | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|} | |} | ||
Line 661: | Line 669: | ||
* {{c|=|Added:}} Healing a target now displays an icon showing the number of how much health you're healing per second | * {{c|=|Added:}} Healing a target now displays an icon showing the number of how much health you're healing per second | ||
** The icon text will be white when the healing is at its base rate of 24 per second, becoming orange when below this rate (due to penalties such as the Equalizer/Escape Plan, or Pain Train) or green when higher (such as through the Quick-Fix or out-of-combat crit heals) | ** The icon text will be white when the healing is at its base rate of 24 per second, becoming orange when below this rate (due to penalties such as the Equalizer/Escape Plan, or Pain Train) or green when higher (such as through the Quick-Fix or out-of-combat crit heals) | ||
− | |||
* {{c|+|Changed:}} All syringe guns now reload automatically when not active | * {{c|+|Changed:}} All syringe guns now reload automatically when not active | ||
* {{c|+|Changed:}} Base syringe gun firing speed increased from 0.105 to 0.1 seconds | * {{c|+|Changed:}} Base syringe gun firing speed increased from 0.105 to 0.1 seconds | ||
Line 672: | Line 679: | ||
{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Blutsauger}} | | {{Table icon|Blutsauger}} | ||
− | | | + | | <Work in Progress> |
− | + | | <Work in Progress> | |
|- | |- | ||
| {{Table icon|Overdose}} | | {{Table icon|Overdose}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Crusader's Crossbow}} | | {{Table icon|Crusader's Crossbow}} | ||
Line 693: | Line 701: | ||
|- | |- | ||
| {{Table icon|Vaccinator}} | | {{Table icon|Vaccinator}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Übersaw}} | | {{Table icon|Übersaw}} | ||
Line 705: | Line 713: | ||
|- | |- | ||
| {{Table icon|Amputator}} | | {{Table icon|Amputator}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Solemn Vow}} | | {{Table icon|Solemn Vow}} | ||
Line 737: | Line 745: | ||
{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Huntsman}} | | {{Table icon|Huntsman}} | ||
Line 746: | Line 755: | ||
|- | |- | ||
| {{Table icon|Sydney Sleeper}} | | {{Table icon|Sydney Sleeper}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Bazaar Bargain}} | | {{Table icon|Bazaar Bargain}} | ||
Line 766: | Line 775: | ||
|- | |- | ||
| {{Table icon|Darwin's Danger Shield}} | | {{Table icon|Darwin's Danger Shield}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Cleaner's Carbine}} | | {{Table icon|Cleaner's Carbine}} | ||
Line 774: | Line 783: | ||
|- | |- | ||
| {{Table icon|Tribalman's Shiv}} | | {{Table icon|Tribalman's Shiv}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Bushwacka}} | | {{Table icon|Bushwacka}} | ||
Line 804: | Line 813: | ||
{|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | {|class="wikitable collapsible {{{state|uncollapsed}}}" width="100%" style="text-align:center;" | ||
− | ! class="header" width=" | + | ! class="header" width="8%" | Weapon |
! class="header" width="15%" | Changes | ! class="header" width="15%" | Changes | ||
! class="header" width="15%" | New statistics | ! class="header" width="15%" | New statistics | ||
+ | ! class="header" width="15%" | Explanation | ||
|- | |- | ||
| {{Table icon|Enforcer}} | | {{Table icon|Enforcer}} | ||
Line 813: | Line 823: | ||
|- | |- | ||
| {{Table icon|Diamondback}} | | {{Table icon|Diamondback}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Your Eternal Reward}} | | {{Table icon|Your Eternal Reward}} | ||
| {{c|+|Added:}} While disguised, gain additional bonuses depending on the class of the victim<br>{{c|+|Removed:}} +33% cloak drain rate<br>{{c|+|Removed:}} Normal disguises require (and consume) a full cloak meter<br>{{c|-|Added:}} Wearer cannot disguise<br>{{c|=|Info:}} When disguised as a Scout, the wearer moves +25% faster<br>{{c|=|Info:}} When disguised as a Soldier, the wearer gains +35% bullet damage resistance<br>{{c|=|Info:}} When disguised as a Pyro, the wearer gains +50% fire damage resistance and afterburn does not visually appear on the wearer<br>{{c|=|Info:}} When disguised as a Demoman, the wearer gains +25% explosive damage resistance<br>{{c|=|Info:}} When disguised as a Heavy, the wearer gains +50 max health<br>{{c|=|Info:}} When disguised as an Engineer, the wearer gains a +40% damage bonus on Sappers<br>{{c|=|Info:}} When disguised as a Medic, the wearer gains +3 health regenerated per second<br>{{c|=|Info:}} When disguised as a Sniper, the wearer gains immunity to all debuffs except for afterburn<br>{{c|=|Info:}} When disguised as a Spy, the wearer gains +50% cloak regen rate<br> | | {{c|+|Added:}} While disguised, gain additional bonuses depending on the class of the victim<br>{{c|+|Removed:}} +33% cloak drain rate<br>{{c|+|Removed:}} Normal disguises require (and consume) a full cloak meter<br>{{c|-|Added:}} Wearer cannot disguise<br>{{c|=|Info:}} When disguised as a Scout, the wearer moves +25% faster<br>{{c|=|Info:}} When disguised as a Soldier, the wearer gains +35% bullet damage resistance<br>{{c|=|Info:}} When disguised as a Pyro, the wearer gains +50% fire damage resistance and afterburn does not visually appear on the wearer<br>{{c|=|Info:}} When disguised as a Demoman, the wearer gains +25% explosive damage resistance<br>{{c|=|Info:}} When disguised as a Heavy, the wearer gains +50 max health<br>{{c|=|Info:}} When disguised as an Engineer, the wearer gains a +40% damage bonus on Sappers<br>{{c|=|Info:}} When disguised as a Medic, the wearer gains +3 health regenerated per second<br>{{c|=|Info:}} When disguised as a Sniper, the wearer gains immunity to all debuffs except for afterburn<br>{{c|=|Info:}} When disguised as a Spy, the wearer gains +50% cloak regen rate<br> | ||
− | | {{buff|Upon a successful backstab against a human target, you rapidly disguise as your victim}}<br>{{buff|Silent Killer: No attack noise from backstabs}}<br>{{buff| | + | | {{buff|Upon a successful backstab against a human target, you rapidly disguise as your victim}}<br>{{buff|Silent Killer: No attack noise from backstabs}}<br>{{buff|}}<br>{{nerf|Cannot use the Disguise Kit}}<br> |
|- | |- | ||
| {{Table icon|Conniver's Kunai}} | | {{Table icon|Conniver's Kunai}} | ||
Line 825: | Line 835: | ||
|- | |- | ||
| {{Table icon|Big Earner}} | | {{Table icon|Big Earner}} | ||
− | | | + | | <Work in Progress> |
− | | | + | | <Work in Progress> |
|- | |- | ||
| {{Table icon|Spy-cicle}} | | {{Table icon|Spy-cicle}} |
Revision as of 01:34, 9 June 2023
![]() | This user page is allowed to be edited by the following user(s): |
Contents
Rebalance
Overall Changes |
---|
|
Multi-Class
Multi Class - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Shotgun |
![]() |
Fires a close-range blast of 10 bullets. | |
![]() Panic Attack |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() Fires in a wide, narrow shot pattern. | |
![]() B.A.S.E. Jumper |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Press 'JUMP' key in the air to deploy. Deployed Parachutes slow your descent. Being set on fire creates an updraft that stops you from descending. | |
![]() Pain Train |
<Work in Progress> | <Work in Progress> | |
![]() Half-Zatoichi |
<Work in Progress> | <Work in Progress> |
Scout
Scout - Scattergun Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Scattergun |
![]() |
Fires a close-range blast of 10 bullets. Deals significantly more damage at point-blank range. | |
![]() Force-A-Nature |
![]() ![]() ![]() ![]() |
![]() ![]() This weapon holds a 2-shot clip and reloads the entire clip at once. | |
![]() Shortstop |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() This weapon holds a 4-shot clip and reloads the entire clip at once. | |
![]() Soda Popper |
<Work in Progress> | <Work in Progress> | |
![]() Baby Face's Blaster |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() Hold your Jump key while moving forwards to automatically bunnyhop | |
![]() Back Scatter |
<Work in Progress> | <Work in Progress> |
Scout - Pistol Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Winger |
<Work in Progress> | <Work in Progress> | |
![]() Pretty Boy's Pocket Pistol |
<Work in Progress> | <Work in Progress> | |
![]() Bonk! Atomic Punch |
<Work in Progress> | <Work in Progress> | |
![]() Crit-a-Cola |
<Work in Progress> | <Work in Progress> | |
![]() Mad Milk |
![]() ![]() ![]() ![]() ![]() |
Throw to cover enemies in milk for 7 seconds or extinguish teammates. Players heal 50% of the damage done to enemies covered in milk. Charge milk by scoring kills or assists against players not covered in milk. Extinguishing teammates will refund 50% charge. | |
![]() Flying Guillotine |
<Work in Progress> | <Work in Progress> |
Scout - Bat Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Bat |
![]() |
This weapon swings faster but deals less damage compared to standard melee weapons. | |
![]() Sandman |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() | |
![]() Atomizer |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Boston Basher |
<Work in Progress> | <Work in Progress> | |
![]() Candy Cane |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Sun-on-a-Stick |
<Work in Progress> | <Work in Progress> | |
![]() Fan O'War |
<Work in Progress> | <Work in Progress> | |
![]() Wrap Assassin |
<Work in Progress> | <Work in Progress> |
Soldier
Soldier - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Direct Hit |
![]() |
![]() ![]() ![]() ![]() | |
![]() Liberty Launcher |
![]() ![]() ![]() ![]() ![]() {c|-|Removed:}} +25% clip size |
![]() ![]() ![]() ![]() ![]() | |
![]() Cow Mangler 5000 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Beggar's Bazooka |
![]() ![]() ![]() ![]() |
Hold Fire to load up to 3 rockets, and release it to unleash the barrage. Overloading the chamber will cause a misfire. ![]() ![]() ![]() | |
![]() Air Strike |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() Reserve Shooter |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Buff Banner |
![]() |
![]() When activated, provides an offensive buff that causes nearby team members to deal mini-crits. Charges after dealing 600 damage. | |
![]() Battalion's Backup |
![]() ![]() ![]() ![]() |
![]() When activated, provides a defensive buff to nearby teammates that increases health by 50%, reduces incoming sentry damage by 50%, and miniaturizes critical hits for 10 seconds. Charges after dealing 600 damage. | |
![]() Concheror |
![]() ![]() ![]() |
![]() ![]() Provides group speed buff With damage done giving health. Gain rage with damage. | |
![]() Mantreads |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() Press Jump while airborne for at least 1 second to cancel all momentum and fall at terminal velocity. | |
![]() Righteous Bison |
<Work in Progress> | <Work in Progress> |
Soldier - Melee Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Shovel |
![]() |
Swing while airborne from a rocket jump to critically hit an enemy. | |
![]() Market Gardener |
![]() ![]() ![]() |
Swing while airborne from a rocket jump to critically hit an enemy. Humiliate your enemies by showing anyone watching the kill feed that you just MARKET GARDENED them. | |
![]() Equalizer |
<Work in Progress> | <Work in Progress> | |
![]() Escape Plan |
![]() ![]() ![]() ![]() ![]() ![]() |
When weapon is active:![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Disciplinary Action |
![]() ![]() ![]() ![]() ![]() ![]() |
This weapon has a large melee range and deploys and holsters slower![]() ![]() ![]() ![]() |
Pyro
Pyro - Afterburn & Flame Thrower Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Flame Thrower |
![]() |
Hold Fire to spray a stream of close-range flame. Enemies hit will be set on fire for up to 5 seconds and take more fire damage the longer they burn. Alt-Fire: Spend 20 ammo to blast a gust of air that pushes enemies, reflects projectiles, and extinguishing teammates. Extinguishing a teammate will refund ammo spent on airblast. | |
![]() Backburner |
<Work in Progress> | <Work in Progress> | |
![]() Degreaser |
<Work in Progress> | <Work in Progress> | |
![]() Phlogistinator |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Hold Fire to unleash a mid-range, thin beam of lightning. The longer it is connected to a target, the stronger it grows in heat, dealing up to 200% more damage and applying afterburn. Alt-Fire: Releases an electric shock that destroys projectiles. Costs 20% Power to use. A revolutionary appliance capable of awakening the fire element phlogiston that exists in all combustible creatures, which is to say, all of them. | |
![]() Dragon's Fury |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() Uses a shared pressure tank for Primary Fire and Alt-Fire. Fires a fast-moving fireball that ignites enemies and deals significantly more damage the longer they burn. |
Pyro - Flare Gun Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Flare Gun |
![]() |
![]() Fires a single-shot, fast-moving flare that ignites enemies ablaze. This weapon will reload automatically when not active. | |
![]() Detonator |
<Work in Progress> | <Work in Progress> | |
![]() Scorch Shot |
<Work in Progress> | <Work in Progress> | |
![]() Manmelter |
<Work in Progress> | <Work in Progress> | |
![]() Gas Passer |
<Work in Progress> | <Work in Progress> |
Pyro - Fire Axe Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Axtinguisher |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Homewrecker |
<Work in Progress> | <Work in Progress> | |
![]() Powerjack |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Back Scratcher |
<Work in Progress> | <Work in Progress> | |
![]() Sharpened Volcano Fragment |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Third Degree |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Hot Hand |
<Work in Progress> | <Work in Progress> |
Demoman
Demoman - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Loch-n-Load |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() | |
![]() Ali Baba's Wee Booties |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Chargin' Targe |
![]() ![]() ![]() |
![]() ![]() ![]() Alt-Fire: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance. | |
![]() Splendid Screen |
<Work in Progress> | <Work in Progress> | |
![]() Tide Turner |
<Work in Progress> | <Work in Progress> | |
![]() Eyelander |
![]() |
![]() ![]() Gives increased speed and health with every head you take. This weapon has a large melee range and deploys and holsters slower | |
![]() Ullapool Caber |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() The first hit will cause an explosion High-yield Scottish face removal. A sober person would throw it... | |
![]() Claidheamh Mòr |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() This weapon has a large melee range and deploys and holsters slower | |
![]() Persian Persuader |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() This weapon has a large melee range and deploys and holsters slower |
Heavy
Heavy - Class Changes | |
---|---|
|
Heavy - Minigun Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Brass Beast |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() | |
![]() Tomislav |
<Work in Progress> | <Work in Progress> | |
![]() Huo-Long Heater |
<Work in Progress> | <Work in Progress> |
Heavy - Secondary Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Sandvich |
* ![]() |
Eat to gain up to 300 health over 4 seconds. Cannot move during this time. Alt-Fire: Share a Sandvich with a friend! (Small Health Kit) Recharges after 30 seconds. Leftover health gained from packs will reduce recharge time. | |
![]() Dalokohs Bar |
![]() ![]() |
![]() Eat to gain up to 100 health. Alt-fire: Share chocolate with a friend (Small Health Kit) | |
![]() Buffalo Steak Sandvich |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Eat to gain up to 100 health. After consuming, attacks mini-crit, and move speed, push force reduction as well as airblast vulnerability reduction is gradually increased over time, but weapons holster 100% slower and you may only use melee weapons. Lasts indefinitely until the wearer switches weapons. Alt-fire: Share with a friend (Medium Health Kit) Who needs bread? | |
![]() Second Banana |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Eat to gain health Alt-fire: Share banana with a friend (Small Health Kit) | |
![]() Family Business |
![]() ![]() |
![]() ![]() ![]() |
Heavy - Fist Weapon Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Killing Gloves of Boxing |
<Work in Progress> | <Work in Progress> | |
![]() Gloves of Running Urgently |
<Work in Progress> | <Work in Progress> | |
![]() Warrior's Spirit |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Fists of Steel |
![]() ![]() ![]() |
When weapon is active:![]() ![]() ![]() ![]() | |
![]() Eviction Notice |
<Work in Progress> | <Work in Progress> | |
![]() Holiday Punch |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Engineer
Engineer - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Widowmaker |
![]() |
![]() ![]() ![]() ![]() | |
![]() Pomson 6000 |
<Work in Progress> | <Work in Progress> | |
![]() Pistol |
![]() ![]() ![]() ![]() |
No changes. | |
![]() Wrangler |
![]() ![]() ![]() ![]() ![]() |
![]() Take manual control of your Sentry Gun. Wrangled sentries gain a shield that reduces damage by 20% and repairs by 33%. Sentries are disabled for 2.5 seconds after becoming unwrangled. | |
![]() Short Circuit |
<Work in Progress> | <Work in Progress> | |
![]() Sentry Gun |
<Work in Progress> | <Work in Progress> | |
![]() Combat Mini-Sentry Gun |
<Work in Progress> | <Work in Progress> |
Medic
Medic - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Blutsauger |
<Work in Progress> | <Work in Progress> | |
![]() Overdose |
<Work in Progress> | <Work in Progress> | |
![]() Crusader's Crossbow |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Fires special bolts that deals damage over time based on distance traveled and heals teammates ÜberCharge grants mini-crits, a speed boost and -35% damage resistance to the patient only This weapon reloads its entire clip at once | |
![]() Quick-Fix |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ÜberCharge increases healing by +100% on the patient and also heals the wearer | |
![]() Vaccinator |
<Work in Progress> | <Work in Progress> | |
![]() Übersaw |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Vita-Saw |
<Work in Progress> | <Work in Progress> | |
![]() Amputator |
<Work in Progress> | <Work in Progress> | |
![]() Solemn Vow |
<Work in Progress> | <Work in Progress> |
Sniper
Sniper - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Huntsman |
![]() ![]() ![]() |
This weapon will reload automatically when not active | |
![]() Sydney Sleeper |
<Work in Progress> | <Work in Progress> | |
![]() Bazaar Bargain |
<Work in Progress> | <Work in Progress> | |
![]() Hitman's Heatmaker |
<Work in Progress> | <Work in Progress> | |
![]() Jarate |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Coated enemies take mini-crits. Can be used to extinguish fires. | |
![]() Razorback |
<Work in Progress> | <Work in Progress> | |
![]() Darwin's Danger Shield |
<Work in Progress> | <Work in Progress> | |
![]() Cleaner's Carbine |
<Work in Progress> | <Work in Progress> | |
![]() Tribalman's Shiv |
<Work in Progress> | <Work in Progress> | |
![]() Bushwacka |
<Work in Progress> | <Work in Progress> | |
![]() Shahanshah |
<Work in Progress> | <Work in Progress> |
Spy
Spy - Class Changes | |
---|---|
|
Weapon | Changes | New statistics | Explanation |
---|---|---|---|
![]() Enforcer |
<Work in Progress> | <Work in Progress> | |
![]() Diamondback |
<Work in Progress> | <Work in Progress> | |
![]() Your Eternal Reward |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | |
![]() Conniver's Kunai |
<Work in Progress> | <Work in Progress> | |
![]() Big Earner |
<Work in Progress> | <Work in Progress> | |
![]() Spy-Cicle |
![]() ![]() ![]() |
![]() ![]() ![]() | |
![]() Dead Ringer |
<Work in Progress> | <Work in Progress> | |
![]() Red-Tape Recorder |
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Overhauled Weapons
Heavy
Weapon | Replaced by.. | New statistics | Explanation |
---|---|---|---|
![]() Natascha |
<Work in Progress> | <Work in Progress> | <Work in Progress> |
Custom Weapons
Soldier Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Freedom Staff |
Wiki Link |
![]() ![]() ![]() ![]() Because there's nothing more freeing than soaring through the air like an eagle, while grasping an eagle, to club some poor sod senseless with. |
Pyro Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Maul |
Wiki Link |
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Demoman Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Bootlegger |
Wiki Link |
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Heavy Custom Weapons
Weapon | Source Link | Statistics |
---|---|---|
![]() Ammo Rezerv |
TF2 Workshop Link |
![]() ![]() Use to regain up to 100% primary and secondary ammo, and reloads shotguns Alt-fire: Share some Ammo with a friend (Large Ammo Kit) ![]() ![]() |