Difference between revisions of "October 10, 2024 Patch"

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m (moved TF2Maps community medals to undocumented changes, added new MVM medal note)
 
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| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| crowdin      = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
'''Scream Fortress XVI has arrived!'''
+
==== Patch 1 ====
* Featuring 7 new [[List_of_maps#Maps|community map]]s: [[Toxic]], [[Darkmarsh]], [[Freaky Fair]], [[Dynamite]], [[Circus]], [[Outburst]], and [[Blazehattan]]
+
'''[[Scream Fortress 2024|Scream Fortress XVI]] has arrived!'''
 +
* Featuring 7 new [[List of maps#Maps|community maps]]: [[Toxic]], [[Darkmarsh]], [[Freaky Fair]], [[Dynamite]], [[Circus]], [[Outburst]], and [[Blazehattan]]
 
* Added the [[Terrifying Trove Case]]
 
* Added the [[Terrifying Trove Case]]
** Contains 21 new [[Steam Workshop|community-created]] cosmetic items that make up the Terrifying Trove Collection
+
** Contains 21 new [[Steam Workshop|community-created]] cosmetic items that make up the Terrifying Trove Collection<ref>{{item link|Triboniophorus Gentlemannus}}, {{item link|Spider Sights}}, {{item link|Dusk Duster}}, {{item link|Mannhattan Protect}}, {{item link|Nightfall Veil}}, {{item link|Defaced Detonator}}, {{item link|Strikeout}}, {{item link|Fleet Commander}}, {{item link|School Nuisance}}, {{item link|Witch Doctor}}, {{item link|Strigoi Stare}}, {{item link|Nuclear Necessity}}, {{item link|Shadow Shroud}}, {{item link|Delldozer}}, {{item link|Surgeon General}}, {{item link|Hellish Overlord}}, {{item link|Badlands Bandido}}, {{item link|Contaminated Carryall}}, {{item link|Duality of Mantle}}, {{item link|Chiromancer's Kit}}, and {{item link|Sear Seer}}</ref>
 
** Has a chance to give a [[Unusualifier|taunt Unusualifier]] as a bonus item
 
** Has a chance to give a [[Unusualifier|taunt Unusualifier]] as a bonus item
 
* Added 4 new [[Steam Workshop|community-contributed]] taunts to the [[Mann Co. Store|Mann Co. Store]]
 
* Added 4 new [[Steam Workshop|community-contributed]] taunts to the [[Mann Co. Store|Mann Co. Store]]
** Taunt: [[Crushing Defeat]]
+
** [[Crushing Defeat|Taunt: Crushing Defeat]]
** Taunt: [[Peace Out]]
+
** [[Peace Out|Taunt: Peace Out]]
** Taunt: [[Commending Clap]]
+
** [[Commending Clap|Taunt: Commending Clap]]
** Taunt: [[The Punchline]]
+
** [[Punchline|Taunt: The Punchline]]
 
* Added 22 new community-created [[Unusual#Unusual_effects|Unusual effect]]s
 
* Added 22 new community-created [[Unusual#Unusual_effects|Unusual effect]]s
** 12 new effects for Unusual hats
+
** 12 new effects for Unusual hats<ref>{{item name|Spectral Fire}}, {{item name|Galactic Flame}}, {{item name|Revived Recharge}}, {{item name|Undead Electricity}}, {{item name|Frankencharged}}, {{item name|Phantom Plague}}, {{item name|Haunting Haze}}, {{item name|Bats}}, {{item name|Ravens}}, {{item name|Doves}}, {{item name|Searing Stove}}, {{item name|Über Blaze}}</ref>
** 10 new effects for Unusual taunts
+
** 10 new effects for Unusual taunts<ref>{{item name|Power Pressure}}, {{item name|Power Pressure}}, {{item name|Magnifying Momentum}}, {{item name|Charging Catalyst}}, {{item name|Amplifying Aura}}, {{item name|Mystic Fusion}}, {{item name|Obnoxious Confetti}}, {{item name|Lovable Confetti}}, {{item name|Confetti Celebration}}, {{item name|Heavy Rain}}, {{item name|Pumpkin Patch}}</ref>
 
* Added the Scream Fortress XVI [[War Paint]] Case
 
* Added the Scream Fortress XVI [[War Paint]] Case
** Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection
+
** Contains 12 new community-created War Paints that make-up the Scream Fortress XVI War Paint Collection<ref>{{decorated name|Team Blackout}}, {{decorated name|Brawler's Iron}}, {{decorated name|Team Charged}}, {{decorated name|Sleek Greek}}, {{decorated name|Gobi Glazed}}, {{decorated name|Team Detail}}, {{decorated name|Graphite Gripped}}, {{decorated name|Piranha Mania}}, {{decorated name|Stealth Specialist}}, {{decorated name|Stardust}}, {{decorated name|Necropolish}}, {{decorated name|Broken Record}}</ref>
 
** Has a chance to give a taunt Unusualifier as a bonus item
 
** Has a chance to give a taunt Unusualifier as a bonus item
 
* All players who launch the game will receive a {{item link|Soul Gargoyle}} if they don't already have one
 
* All players who launch the game will receive a {{item link|Soul Gargoyle}} if they don't already have one
Line 36: Line 37:
 
* Scream Fortress XVI runs through November 7th, 2024
 
* Scream Fortress XVI runs through November 7th, 2024
 
'''General'''
 
'''General'''
<ul>
+
* Added UI scaling based on resolution for better HiDPI support
<li>Added UI scaling based on resolution for better HiDPI support
+
* Fixed the reload speed attribute in [[Mann vs. Machine]] not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
</li>
+
* Fixed the [[damage]] bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
<li>Fixed the reload speed attribute in [[Mann vs. Machine]] not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
+
* Fixed not being able to pickup [[Credits|currency]] in MvM if it's on a teleporter
</li>
+
* Fixed Keyless Winter 2016 Case not playing the special winter case sound
<li>Fixed the [[damage]] bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
+
* Recompiled some [[List of skyboxes|skybox]] [[vdc:Model|models]] to fix UV issues
</li>
+
* Updated the [[Scariest Mask EVER]] to fix some issues with clipping
<li>Fixed not being able to pickup [[currency]] in [[Mann vs. Machine|MvM]] if it's on a teleporter
+
* Updated Sapped Unusual effect to fix the animation playing at the wrong speed
</li>
+
* Added check to prevent copying a [[disguise]] target's action slot item when disguised as them
<li>Fixed Keyless Winter 2016 Case not playing the special winter case sound
+
* Exposed CTFBaseBoss::SetResolvePlayerCollisions() for [[VScript]] users
</li>
+
* Updated/Added some [[Tournament Medal|tournament medals]]<ref>[[Tournament Medal - PASS Time Federation|PASS Time Federation]] EU Season 4, AsiaFortress Liquid.tf Highlander Invite Summer 2024, AsiaFortress Liquid.tf Open Fall 2024, ozfortress Experimental Cup 3 2024, [[Tournament Medal - CustomLander TF2|CLTF2 Ultiduo Cup]] Fall 2024</ref>
<li>Recompiled some [[skybox]] [[vdc:Model|model]]s to fix UV issues
+
* Updated Sapped Unusual effect to fix the animation playing at the wrong speed{{sic}}
</li>
+
* Updated several maps to fix localization issues
<li>Updated the [[Scariest Mask EVER]] to fix some issues with clipping
+
* Updated {{code|[[Murky|zi_murky]]}}, {{code|[[Devastation|zi_devastation_final1]]}}, {{code|[[Atoll|zi_atoll]]}}, {{code|[[Woods|zi_woods]]}}, {{code|[[Sanitarium|zi_sanitarium]]}}
</li>
+
** General Changes
<li>Updated Sapped Unusual effect to fix the animation playing at the wrong speed
+
*** Zombies no longer spawn instantly- their respawn timer is now dependant on the map
</li>
+
*** Changed team names to "Survivors" and "Zombies" (Instead of "[[RED]]" and "[[BLU]]")
<li>Added check to prevent copying a [[disguise]] target's action slot item when disguised as them
+
**** Note: this change is only visible in casual mode or servers with mp_tournament set to 1
</li>
+
*** Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
<li>Exposed CTFBaseBoss::SetResolvePlayerCollisions() for [[VScript]] users
+
**** Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
</li>
+
*** The [[Pomson 6000]] now puts Zombie abilities on cooldown on hit
<li>Updated/Added some [[Tournament Medal|tournament medals]] {{which}}
+
*** Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
</li>
+
*** Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
<li>Updated Sapped Unusual effect to fix the animation playing at the wrong speed{{sic}}
+
*** Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
</li>
+
*** Added new kill icons for every zombie attack
<li>Updated several maps to fix localization issues
+
** Zombie Changes
</li>
+
*** Removed the out-of-combat speed buff from all Zombies
<li>Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
+
*** Zombie Pyro
<ul>
+
**** Zombie Pyro has a new ability - "Dragon's Breath"
<li>General Changes
+
***** Fires a [[Dragon's Fury]] fireball
<ul>
+
***** The initial cast of the fireball can reflect projectiles and airblast enemies
<li>Zombies no longer spawn instantly- their respawn timer is now dependant on the map
+
**** Zombie Pyro now deals [[Critical hits#Mini-crits|mini-crits]] to burning players on melee hit
</li>
+
**** Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
<li>Changed team names to &quot;Survivors&quot; and &quot;Zombies&quot; (Instead of &quot;[[RED]]&quot; and &quot;[[BLU]]&quot;)
+
**** Zombie Pyro no longer emits a [[Gas Passer]] cloud on death
<ul>
+
*** Zombie Demoman
<li>Note: this change is only visible in casual mode or servers with mp_tournament set to 1</li></ul>
+
**** Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
</li>
+
*** Zombie Heavy
<li>Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
+
**** Zombie Heavy's health reduced to 450 (from 600)
<ul>
+
**** Zombie Heavy now drops a Medium Health Kit on death
<li>Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability</li></ul>
+
*** Zombie Sniper
</li>
+
**** Zombie Sniper's Spit damage vs [[Buildings|buildables]] is now reduced by half
<li>The [[Pomson 6000]] now puts Zombie abilities on cooldown on hit
+
**** Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
</li>
+
*** Zombie Medic
<li>Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
+
**** Zombie Medic now emits health like a [[dispenser]] to nearby Zombies
</li>
+
**** Zombie Medic can no longer attack while using Heal
<li>Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
+
**** Added a new sound effect for Zombie Medic's Heal ability
</li>
+
*** Zombie Spy
<li>Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
+
**** Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
</li>
+
*** Zombie Scout
<li>Added new kill icons for every zombie attack</li></ul>
+
**** With other zombies getting slower, Zombie Scout's speed stands out more than ever before
</li>
+
** Bug Fixes
<li>Zombie Changes
+
*** Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
<ul>
+
*** Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
<li>Removed the out-of-combat speed buff from all Zombies
+
*** Fixed a bug that caused Zombies to not [[Gibs|gib]] correctly
</li>
+
*** Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
<li>Zombie Pyro
+
*** Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
<ul>
+
*** Fixed a bug that caused players to have the incorrect player skin when respawning at round start
<li>Zombie Pyro has a new ability - &quot;Dragon's Breath&quot;
+
*** Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
<ul>
+
*** Fixed an issue with "game_text" entities not being correctly cleared after round reset
<li>Fires a [[Dragon's Fury]] fireball
+
* Updated {{code|zi_murky}} (additional changes)
</li>
+
** Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
<li>The initial cast of the fireball can reflect projectiles and airblast enemies</li></ul>
+
** Added a life preserver shop to connect to the lonely shack in the southern end of the map
</li>
+
** Added a new dock network with a series of platforms leading to the roof of the central boathouse
<li>Zombie Pyro now deals [[mini-crit]]s to burning players on melee hit
+
** Added a small ramp to the left-most sewer pipes
</li>
+
** Removed some awkward ladder-ramps and replaced them with proper docks
<li>Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
+
** De-cluttered the roofs across the map
</li>
+
** Removed the floating large medkit
<li>Zombie Pyro no longer emits a Gas Passer cloud on death</li></ul>
+
** Removed expensive reflections from the water
</li>
+
** Reduced color correction intensity
<li>Zombie Demoman
+
** Clipping improvements
<ul>
+
* Updated {{code|zi_atoll}} (additional changes)
<li>Added new sound effects to telegraph Zombie Demoman's Blast Charge ability</li></ul>
+
** Set a culling distance to most props
</li>
+
** Added occluders on the lighthouse to improve performance
<li>Zombie Heavy
+
* Updated {{code|zi_woods}} (additional changes)
<ul>
+
** Fixed the announcer not being silenced when time is added
<li>Zombie Heavy's health reduced to 450 (from 600)
+
* Updated {{code|zi_sanitarium}} (additional changes)
</li>
+
** The roof is now accessible
<li>Zombie Heavy now drops a Medium Health Kit on death</li></ul>
+
** Added several routes to the roof
</li>
+
** Slightly reduced the intensity of the fog
<li>Zombie Sniper
+
** Added more pumpkin bombs
<ul>
+
** Raised the skybox height
<li>Zombie Sniper's Spit damage vs buildables is now reduced by half
+
* Updated {{code|[[Coal Pit|cp_gravelpit_snowy]]}}
</li>
+
** Improved performance by combining props
<li>Zombie Sniper's Spit now applies a screen overlay to players standing in the pool</li></ul>
+
** Improved clipping
</li>
+
** Increased volume of laser gun finale
<li>Zombie Medic
+
** Miscellaneous improvements
<ul>
+
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}}
<li>Zombie Medic now emits health like a dispenser to nearby Zombies
+
** Fixed an overlay
</li>
+
* Updated {{code|[[Moldergrove|koth_undergrove_event]]}}
<li>Zombie Medic can no longer attack while using Heal
+
** Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
</li>
+
** Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
<li>Added a new sound effect for Zombie Medic's Heal ability</li></ul>
+
** Fixed an incorrect texture on RED's side
</li>
+
* Updated  {{code|[[Sinthetic|koth_synthetic_event]]}}
<li>Zombie Spy
+
** Moved spells away from mid
<ul>
+
** Detail adjustments
<li>Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!</li></ul>
+
** Clipping fixes
</li>
+
** Very minor lighting changes
<li>Zombie Scout
+
* Updated {{code|[[Mannsylvania|pd_mannsylvania]]}}
<ul>
+
** Added even more Bats!
<li>With other zombies getting slower, Zombie Scout's speed stands out more than ever before</li></ul>
+
** Added more spawnpoints for pumpkin-bombs
</li></ul>
+
** Added new nag voiceline for if Dracula does not receive any blood donations
</li>
+
** Removed setup time, replaced it with a normal countdown instead
<li>Bug Fixes
+
** Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
<ul>
+
** Decrease dropped blood bag timer from 15 -> 10 seconds
<li>Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
+
** Decreased respawn wave times for the losing team from 4 -> 2 seconds
</li>
+
** Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
<li>Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
+
** Changed the main spawn doors to have windows
</li>
+
** Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
<li>Fixed a bug that caused Zombies to not [[gib]] correctly
+
** Health and ammo pickup adjustments
</li>
+
** Clipped stairs by the Castle's exit portal
<li>Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
+
** Minor visual updates
</li>
+
* Updated {{code|[[Applejack|ctf_applejack]]}}
<li>Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
+
** Fixed the projectile weapons from not working inside the buildings
</li>
+
** Removed bullet collision from the intelligence room handrails
<li>Fixed a bug that caused players to have the incorrect player skin when respawning at round start
+
** Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
</li>
+
** Removed the vents with missing textures
<li>Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
+
** Fixed the bug with being able to get stuck in the blue shed
</li>
+
** Fixed a stuck spot in mid shed (ty Midnite!)
<li>Fixed an issue with &quot;game_text&quot; entities not being correctly cleared after round reset</li></ul>
+
** Fixed a texture being weird in the intel rooms
</li></ul>
+
** Fixed a black displacement in the red intel yard
</li>
+
** Removed the collision from the food in the red spawn table
<li>Updated zi_murky (additional changes)
+
* Updated {{code|[[Erebus|cp_ambush_event]]}}
<ul>
+
** Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
<li>Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
+
** Improved lighting at RED base in stage3
</li>
+
** Fixed lantern being clipped into cliff wall in cavern at stage1
<li>Added a life preserver shop to connect to the lonely shack in the southern end of the map
+
** Fixed odd shadows cast by some props
</li>
+
** Fixed coffin from being non-solid in stage2
<li>Added a new dock network with a series of platforms leading to the roof of the central boathouse
+
** Fixed spawncamping spot in stage2 at RED indoor exit
</li>
+
** Fixed few hovering lamp props
<li>Added a small ramp to the left-most sewer pipes
+
** Fixed some prop{{sic}} fading too soon
</li>
+
** Fixed rare issue where players fell of directly to lava on underworld teleportation
<li>Removed some awkward ladder-ramps and replaced them with proper docks
+
** Clipped few crates to make it easier to jump on them
</li>
+
* Updated {{code|[[Graveyard|arena_lumberyard_event]]}}
<li>De-cluttered the roofs across the map
+
** Recreated the game mode in VScript
</li>
+
** Significantly increased server performance
<li>Removed the floating large medkit
+
** Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and [[Versus Saxton Hale|VSH]]
</li>
+
** Updated the healing ghost appearance for RED team
<li>Removed expensive reflections from the water
+
** Text pop-ups are now drawn in chat instead of in the middle of your screen
</li>
+
** Reduced volume of the incoming spell
<li>Reduced color correction intensity
+
** Removed the random Skeleton King and the Horseless Headless Horseman
</li>
+
** Removed the rare spell given to the last player standing
<li>Clipping improvements</li></ul>
+
** Converted some medium health kits into small health kits
</li>
+
** Removed small health kits from the second story of both churches
<li>Updated zi_atoll (additional changes)
+
** Fixed a pumpkin bomb that was stuck in the terrain
<ul>
+
* Updated {{code|[[Embargo|pl_embargo]]}}
<li>Set a culling distance to most props
+
** Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
</li>
+
** Fixed the lack of countdown at the end of the round
<li>Added occluders on the lighthouse to improve performance</li></ul>
 
  
</li>
+
===== Undocumented changes =====
<li>Updated zi_woods (additional changes)
+
* Added the [[TF2Maps 72hr Jam]] 2024 [[Community Medal|community medals]].
<ul>
+
* Updated the names of several medals from [[Operation Titanium Tank]], [[Operation Canteen Crasher]], [[Operation Last Laugh]], [[Operation Voltaic Violence]], [[Operation Galvanized Gauntlet]], [[Operation Firmware Frenzy]], and [[Operation Magnetic Mayhem]].
<li>Fixed the announcer not being silenced when time is added</li></ul>
+
 
</li>
+
==== Patch 2 ====
<li>Updated zi_sanitarium (additional changes)
+
* Updated {{code|vsh_outburst}} to fix a problem with sounds not playing correctly
<ul>
+
* Added missing strings for the new [[Strange Filter]]s
<li>The roof is now accessible
+
 
</li>
+
== {{common string|References}} ==
<li>Added several routes to the roof
+
<references/>
</li>
 
<li>Slightly reduced the intensity of the fog
 
</li>
 
<li>Added more pumpkin bombs
 
</li>
 
<li>Raised the skybox height</li></ul>
 
</li>
 
<li>Updated cp_gravelpit_snowy
 
<ul>
 
<li>Improved performance by combining props
 
</li>
 
<li>Improved clipping
 
</li>
 
<li>Increased volume of laser gun finale
 
</li>
 
<li>Miscellaneous improvements</li></ul>
 
</li>
 
<li>Updated koth_sawmill_event
 
<ul>
 
<li>Fixed an overlay</li></ul>
 
</li>
 
<li>Updated koth_undergrove_event
 
<ul>
 
<li>Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
 
</li>
 
<li>Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
 
</li>
 
<li>Fixed an incorrect texture on RED's side</li></ul>
 
</li>
 
<li>Updated koth_synthetic_event
 
<ul>
 
<li>Moved spells away from mid
 
</li>
 
<li>Detail adjustments
 
</li>
 
<li>Clipping fixes
 
</li>
 
<li>Very minor lighting changes</li></ul>
 
</li>
 
<li>Updated pd_mannsylvania
 
<ul>
 
<li>Added even more Bats!
 
</li>
 
<li>Added more spawnpoints for pumpkin-bombs
 
</li>
 
<li>Added new nag voiceline for if Dracula does not receive any blood donations
 
</li>
 
<li>Removed setup time, replaced it with a normal countdown instead
 
</li>
 
<li>Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -&gt; 20 seconds
 
</li>
 
<li>Decrease dropped blood bag timer from 15 -&gt; 10 seconds
 
</li>
 
<li>Decreased respawn wave times for the losing team from 4 -&gt; 2 seconds
 
</li>
 
<li>Decreased respawn wave times during a neutral gamestate from 4 -&gt; 2 seconds
 
</li>
 
<li>Changed the main spawn doors to have windows
 
</li>
 
<li>Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
 
</li>
 
<li>Health and ammo pickup adjustments
 
</li>
 
<li>Clipped stairs by the Castle's exit portal
 
</li>
 
<li>Minor visual updates</li></ul>
 
</li>
 
<li>Updated ctf_applejack
 
<ul>
 
<li>Fixed the projectile weapons from not working inside the buildings
 
</li>
 
<li>Removed bullet collision from the intelligence room handrails
 
</li>
 
<li>Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
 
</li>
 
<li>Removed the vents with missing textures
 
</li>
 
<li>Fixed the bug with being able to get stuck in the blue shed
 
</li>
 
<li>Fixed a stuck spot in mid shed (ty Midnite!)
 
</li>
 
<li>Fixed a texture being weird in the intel rooms
 
</li>
 
<li>Fixed a black displacement in the red intel yard
 
</li>
 
<li>Removed the collision from the food in the red spawn table</li></ul>
 
</li>
 
<li>Updated cp_ambush_event
 
<ul>
 
<li>Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
 
</li>
 
<li>Improved lighting at RED base in stage3
 
</li>
 
<li>Fixed lantern being clipped into cliff wall in cavern at stage1
 
</li>
 
<li>Fixed odd shadows cast by some props
 
</li>
 
<li>Fixed coffin from being non-solid in stage2
 
</li>
 
<li>Fixed spawncamping spot in stage2 at RED indoor exit
 
</li>
 
<li>Fixed few hovering lamp props
 
</li>
 
<li>Fixed some prop{{sic}} fading too soon
 
</li>
 
<li>Fixed rare issue where players fell of directly to lava on underworld teleportation
 
</li>
 
<li>Clipped few crates to make it easier to jump on them</li></ul>
 
</li>
 
<li>Updated arena_lumberyard_event
 
<ul>
 
<li>Recreated the game mode in VScript
 
</li>
 
<li>Significantly increased server performance
 
</li>
 
<li>Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and [[Versus Saxton Hale|VSH]]
 
</li>
 
<li>Updated the healing ghost appearance for RED team
 
</li>
 
<li>Text pop-ups are now drawn in chat instead of in the middle of your screen
 
</li>
 
<li>Reduced volume of the incoming spell
 
</li>
 
<li>Removed the random Skeleton King and the Horseless Headless Horseman
 
</li>
 
<li>Removed the rare spell given to the last player standing
 
</li>
 
<li>Converted some medium health kits into small health kits
 
</li>
 
<li>Removed small health kits from the second story of [[bot]]h churches
 
</li>
 
<li>Fixed a pumpkin bomb that was stuck in the terrain</li></ul>
 
</li>
 
<li>Updated pl_embargo
 
<ul>
 
<li>Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
 
</li>
 
<li>Fixed the lack of countdown at the end of the round</li></ul>
 
</li></ul>
 
 
}}
 
}}

Latest revision as of 11:56, 11 October 2024

Patch notes

Team Fortress 2

Patch 1

Scream Fortress XVI has arrived!

General

  • Added UI scaling based on resolution for better HiDPI support
  • Fixed the reload speed attribute in Mann vs. Machine not scaling projectile speed and gravity correctly for the Huntsman (community fix from Marxvee)
  • Fixed the damage bonus attribute in Mann vs. Machine not scaling correctly for the Huntsman (community fix from Marxvee)
  • Fixed not being able to pickup currency in MvM if it's on a teleporter
  • Fixed Keyless Winter 2016 Case not playing the special winter case sound
  • Recompiled some skybox models to fix UV issues
  • Updated the Scariest Mask EVER to fix some issues with clipping
  • Updated Sapped Unusual effect to fix the animation playing at the wrong speed
  • Added check to prevent copying a disguise target's action slot item when disguised as them
  • Exposed CTFBaseBoss::SetResolvePlayerCollisions() for VScript users
  • Updated/Added some tournament medals[5]
  • Updated Sapped Unusual effect to fix the animation playing at the wrong speed(sic)
  • Updated several maps to fix localization issues
  • Updated zi_murky, zi_devastation_final1, zi_atoll, zi_woods, zi_sanitarium
    • General Changes
      • Zombies no longer spawn instantly- their respawn timer is now dependant on the map
      • Changed team names to "Survivors" and "Zombies" (Instead of "RED" and "BLU")
        • Note: this change is only visible in casual mode or servers with mp_tournament set to 1
      • Survivor Spy can now disguise as a Zombie and will be seen as a Zombie by the enemy team (Thanks Sprinkles!)
        • Note: disguised Survivor Spies will still be highlighted by Zombie Spy’s “Reveal” ability
      • The Pomson 6000 now puts Zombie abilities on cooldown on hit
      • Survivor Pyro can now destroy Zombie Engineer's EMP Grenade by hitting it with the Homewrecker
      • Walking in to Zombie Sniper's Spit now consumes the Spycicle and prevents initial damage
      • Standing in Zombie Sniper's Spit now emits additional sound effects and a burning green HUD overlay
      • Added new kill icons for every zombie attack
    • Zombie Changes
      • Removed the out-of-combat speed buff from all Zombies
      • Zombie Pyro
        • Zombie Pyro has a new ability - "Dragon's Breath"
          • Fires a Dragon's Fury fireball
          • The initial cast of the fireball can reflect projectiles and airblast enemies
        • Zombie Pyro now deals mini-crits to burning players on melee hit
        • Zombie Pyro now creates a small explosion on death, knocking back enemies in a 125 hu radius
        • Zombie Pyro no longer emits a Gas Passer cloud on death
      • Zombie Demoman
        • Added new sound effects to telegraph Zombie Demoman's Blast Charge ability
      • Zombie Heavy
        • Zombie Heavy's health reduced to 450 (from 600)
        • Zombie Heavy now drops a Medium Health Kit on death
      • Zombie Sniper
        • Zombie Sniper's Spit damage vs buildables is now reduced by half
        • Zombie Sniper's Spit now applies a screen overlay to players standing in the pool
      • Zombie Medic
        • Zombie Medic now emits health like a dispenser to nearby Zombies
        • Zombie Medic can no longer attack while using Heal
        • Added a new sound effect for Zombie Medic's Heal ability
      • Zombie Spy
        • Zombie Spy no longer emits particle effects while cloaked, making him fully invisible when not attacking. Jumpscare warning!
      • Zombie Scout
        • With other zombies getting slower, Zombie Scout's speed stands out more than ever before
    • Bug Fixes
      • Fixed a bug that allowed Zombie Demoman to survive his own Blast Charge (Thanks gasous nebule!)
      • Fixed a bug that caused Zombie Demoman to not receive kill credit when killing players with Blast Charge
      • Fixed a bug that caused Zombies to not gib correctly
      • Fixed a bug that caused Zombie cosmetics to persist on RED players after the round restarts
      • Fixed a bug that caused Zombie Sniper's Spit Pool to nudge players slightly in certain circumstances
      • Fixed a bug that caused players to have the incorrect player skin when respawning at round start
      • Fixed a bug that would cause players to become stuck in spectate mode when attempting to join a game in progress
      • Fixed an issue with "game_text" entities not being correctly cleared after round reset
  • Updated zi_murky (additional changes)
    • Survivors now spawn across the map in multiple small groups instead of all at the sewage plant
    • Added a life preserver shop to connect to the lonely shack in the southern end of the map
    • Added a new dock network with a series of platforms leading to the roof of the central boathouse
    • Added a small ramp to the left-most sewer pipes
    • Removed some awkward ladder-ramps and replaced them with proper docks
    • De-cluttered the roofs across the map
    • Removed the floating large medkit
    • Removed expensive reflections from the water
    • Reduced color correction intensity
    • Clipping improvements
  • Updated zi_atoll (additional changes)
    • Set a culling distance to most props
    • Added occluders on the lighthouse to improve performance
  • Updated zi_woods (additional changes)
    • Fixed the announcer not being silenced when time is added
  • Updated zi_sanitarium (additional changes)
    • The roof is now accessible
    • Added several routes to the roof
    • Slightly reduced the intensity of the fog
    • Added more pumpkin bombs
    • Raised the skybox height
  • Updated cp_gravelpit_snowy
    • Improved performance by combining props
    • Improved clipping
    • Increased volume of laser gun finale
    • Miscellaneous improvements
  • Updated koth_sawmill_event
    • Fixed an overlay
  • Updated koth_undergrove_event
    • Fixed several out-of-bounds exploits in the Underworld (thanks MN!)
    • Adjusted overworld pumpkin bomb placement and increased maximum bomb count to 6
    • Fixed an incorrect texture on RED's side
  • Updated koth_synthetic_event
    • Moved spells away from mid
    • Detail adjustments
    • Clipping fixes
    • Very minor lighting changes
  • Updated pd_mannsylvania
    • Added even more Bats!
    • Added more spawnpoints for pumpkin-bombs
    • Added new nag voiceline for if Dracula does not receive any blood donations
    • Removed setup time, replaced it with a normal countdown instead
    • Increased duration of the Vampire Powerup after leaving Dracula's Castle from 15 -> 20 seconds
    • Decrease dropped blood bag timer from 15 -> 10 seconds
    • Decreased respawn wave times for the losing team from 4 -> 2 seconds
    • Decreased respawn wave times during a neutral gamestate from 4 -> 2 seconds
    • Changed the main spawn doors to have windows
    • Removed Rare Spell spawn by the graveyard area, replaced with Common Spell
    • Health and ammo pickup adjustments
    • Clipped stairs by the Castle's exit portal
    • Minor visual updates
  • Updated ctf_applejack
    • Fixed the projectile weapons from not working inside the buildings
    • Removed bullet collision from the intelligence room handrails
    • Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there
    • Removed the vents with missing textures
    • Fixed the bug with being able to get stuck in the blue shed
    • Fixed a stuck spot in mid shed (ty Midnite!)
    • Fixed a texture being weird in the intel rooms
    • Fixed a black displacement in the red intel yard
    • Removed the collision from the food in the red spawn table
  • Updated cp_ambush_event
    • Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
    • Improved lighting at RED base in stage3
    • Fixed lantern being clipped into cliff wall in cavern at stage1
    • Fixed odd shadows cast by some props
    • Fixed coffin from being non-solid in stage2
    • Fixed spawncamping spot in stage2 at RED indoor exit
    • Fixed few hovering lamp props
    • Fixed some prop(sic) fading too soon
    • Fixed rare issue where players fell of directly to lava on underworld teleportation
    • Clipped few crates to make it easier to jump on them
  • Updated arena_lumberyard_event
    • Recreated the game mode in VScript
    • Significantly increased server performance
    • Instead of using the best-of-seven round system on top of casual's best-of-three system, the map will simply run 15 traditional game rounds like ZI and VSH
    • Updated the healing ghost appearance for RED team
    • Text pop-ups are now drawn in chat instead of in the middle of your screen
    • Reduced volume of the incoming spell
    • Removed the random Skeleton King and the Horseless Headless Horseman
    • Removed the rare spell given to the last player standing
    • Converted some medium health kits into small health kits
    • Removed small health kits from the second story of both churches
    • Fixed a pumpkin bomb that was stuck in the terrain
  • Updated pl_embargo
    • Fixed an exploit that allowed BLU to teleport to RED spawn (thanks Jameson)
    • Fixed the lack of countdown at the end of the round
Undocumented changes

Patch 2

  • Updated vsh_outburst to fix a problem with sounds not playing correctly
  • Added missing strings for the new Strange Filters

References