Erebus
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Erebus | |
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Basic Information | |
Map type: | Attack/Defend |
File name: | cp_ambush_event
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Released: | October 5, 2021 Patch (Scream Fortress XIII) |
Developer(s): | Tomi "ICS" Uurainen Tony "Hakk1tus" Hakala |
Map Info | |
No. of Stages: | 3 |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pumpkin bombs, Pitfalls, Lava, Ghost, Skeletons |
Hazards (Underworld): | Health drain |
Magic spells: | Yes |
Map Items | |
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Map Photos | |
Map Overview | |
Map Stamp | |
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Supporters Leaderboard |
“ | Ambush has been haunted and creepified. Welcome to your doom!
— Erebus publicity blurb
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Erebus is a community-created Attack/Defend Control Point map released during the Scream Fortress 2021 update. It is set in a haunted mine at night, located somewhere in a forest. A nearby volcano and hydroelectric dam overflowing with lava have caused pits of lava to open up on the map. It is a Halloween version of Ambush.
In Erebus, the goal of the attackers, BLU, is to win through a series of stages in order to win the map. Within each stage, the attackers must capture two control points, A and B, which are held by the defenders, RED. Point A must be captured before the attackers can assault B.
Erebus was contributed to the Steam Workshop.
Contents
[hide]Locations
The following locations are told from BLU's point of view
Stage 1, Point A
- Tree Stumps: A name given to an area right outside BLU's right spawn exit, containing multiple tree stumps.
- Lower area: This is a relatively small area found right outside BLU's left spawn exit. When compared to the Lumber Yard, the Lower Area is ever so slightly lower.
- Lumber yard: The location of the first point. It's filled with saws, logs and wooden planks.
Stage 1, Point B
- Sawmill: The large wooden building used for separating point A from point B. It has many corridors and acts as a direct line of approach to the final point.
- Mineshafts: There are two mineshafts running underground. Both of them act as a flank route leading up to point B, and both of their entrances are at the Sawmill's sides.
Stage 2, Point A
- Ravine: This is the long, depressed ditch which takes up a shape of the letter "L".
- Cliff: On the Ravine's left side is the Cliff, accessible by crossing a wooden bridge up to it.
- Cave: Another way to access the Cliff is from a cave on BLU's left side.
Stage 2, Point B
- Sniper's deck: Right in front of the Point A would be the Sniper's deck, a tall building overviewing the next point.
- Shed: And just left of the Point A is a tiny shed imbedded into the surrounding terrain.
- Left Flank: Above the aforementioned Shed is flank route wrapping around the left side.
- Central area: In between the Church and the Sniper's deck is the Central area, a relatively open location filled with many platforms, bridges and other map geometry.
- Church: The Point B itself is in encased within a stone Church located on top of a hill-like structure.
Stage 3, Point A
- Building 237: A building named after the sign displayed on it. It is located up on the left side, from which it slowly ascends up to the Point A on the right.
- Yard: Directly opposite of the Building 237, also on the right side, is the Yard.
- Elevation: This is the resting place of Point A. It is an elevated wooden platform connecting the Building 237 with the Computer room.
Stage 3, Point B
- Computer room: The room which serves as a direct path to the final point. As the name implies, it contains many servers and computers.
- Under Flank: Left of the Compute room is route which dips under the ground for a few moments before coming up on the Propane Tank's left side.
- Propane Yard: As the name implies, the Propane Yard is a large yard with a red propane tank in it, as well as the final capture point.
- Red Shed: In front of the Propane Yard is a medium sized house overlooking it.
Strategy
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Update history
- Added Erebus to the game.
- Fixed players being able to get out from playable area in underworld.
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3.
- Fixed some stage 3 BLU spawn respawn visualizers looking odd.
- Slightly moved some underworld enter portals off from walls.
- Slightly decreased time added when capping last points of 1st and 2nd stage.
- Fixed some places where players could get out of the map.
- Fixed few exploits where players could get out of the map.
- Fixed control point 2 base plate in stage 1 not turning blue upon capture.
- Changed damage type from shock to bullet in underworld.
- Fixed an out of the map exploit.
- RED team now respawns on stage 2 after the 1st point has been captured.
- Improved clipping.
- Nature & Wildlife preservation measures.
- Fixed building inside wall exploit.
- Fixed some lamps that were hovering in the air.
- Fixed a few misaligned textures.
- Improved clipping.
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Fixed exploit where players were able to build into RED 1st base (Thanks MN!)
- Improved lighting at RED base in stage3.
- Fixed lantern being clipped into cliff wall in cavern at stage1.
- Fixed odd shadows cast by some props.
- Fixed coffin from being non-solid in stage2.
- Fixed spawncamping spot in stage2 at RED indoor exit.
- Fixed few hovering lamp props.
- Fixed some prop(sic) fading too soon.
- Fixed rare issue where players fell of directly to lava on underworld teleportation.
- Clipped few crates to make it easier to jump on them.
Bugs
- Players can build inside the RED spawn on the first stage of the map.
Trivia
- This map is named after the HMS Erebus, a ship lost alongside the HMS Terror in the Franklin Expedition; the ship itself referenced a Greco-Roman god.
- Near Point A there is an out of bounds sign that reads "MAP BY ICS". Reffering to ICS, one of the map's creators.
Gallery
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