Difference between revisions of "Quickplay"

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{{DISPLAYTITLE:Schnelles Spiel}}
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{{Removed content}}
[[Image:Quickplay.png|thumb|400px|Die Illustration für den zufälligen Modus.]]
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{{Quotation|'''The Engineer''' on jumping into servers|The hand is '''quicker''' than the eye!|sound=Engineer_dominationdemoman05.wav}}
Das '''Schnelle Spiel''' ist ein automatisierter Spielfinder in Team Fortress 2. Dabei überlassen Spieler das Finden eines Servers dem Computer.
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[[File:Quickplay.png|thumb|300px|The "random gamemode" Quickplay illustration.]]
 +
'''Quickplay''' was an automated game-connection system in ''Team Fortress 2''. It allowed players to leave finding a server to the computer; it was most notable for permitting "ad-hoc" connections to servers, as well as shining a ''de facto'' spotlight on [[community servers]]. It was ultimately replaced in the [[Meet Your Match Update]] with [[Casual Mode]].
  
== Schnelles Spiel nutzen ==
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== Using Quickplay ==
Das Schnelle Spiel kann vom [[Main menu/de|Hauptmenü]] des Spiels erreicht werden. Die Schaltfläche "Spiel Starten" öffnet den Auswahldialog.
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Quickplay was accessed from the [[main menu]] of the game. The button "Start Playing" would open the quickplay dialog. The quickplay dialog allowed the player to specify roughly what they are looking for by selecting the game mode they wanted to play.
  
Der Dialog erlaubt es dem Spieler durch Auswahl des Spielmodus' ungefähr, die Suche einzuschränken.
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Additionally, there was the option to filter based on server owner; [[Valve]] and/or the community. Valve servers provided a more vanilla game experience, while community servers usually run some sort of set of [[modifications]], ranging from custom [[maps]] to new game modes.
  
Zusätzlich gibt es noch die Möglichkeit, nur [[Valve/de|Valve]]- oder Community-Server oder beide zuzulassen.
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Finally, there was the option to play community maps from the [[workshop]] as well as [[beta]] maps.
  
Schließlich können Spieler auswählen, ob sie außerdem noch auf Karten aus dem [[Steam Workshop/de|Workshop]] oder auf Beta-Karten spielen möchten.
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== The Quickplay algorithm ==
 +
Valve has not officially documented the exact game-connection algorithm. However, they have noted that it involved servers building up a reputation from how long players are connected to them on average. In general, the system took into account a variety of factors such as: the latency of the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.
  
== Algorithmus ==
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=== Requirements ===
Valve hat den Suchalgorithmus nicht öffentlich dokumentiert. Allerdings haben sie angedeutet, dass dabei das Ansehen des Servers eine Rolle spielt, das sich daraus ergibt, wie lange die Spieler im Durchschnitt mit dem Server verbunden sind. Außerdem werden weitere Faktoren herangezogen: der Ping zum Spieler, die Anzahl der gespielten Stunden, die Karte, die momentane Anzahl der Spieler, die maximale Anzahl der Spieler und die Ansehensbewertung des Servers.
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Servers had to satisfy several requirements in order to qualify for quickplay, although there may have been more unknown criteria:
  
=== Voraussetzungen ===
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* {{cvar|sv_cheats}} must be off.
Server müssen folgende Voraussetzungen erfüllen, um im Schnellen Spiel gefunden werden zu können.
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* The map must be one of [[:Category:Quickplay maps|the approved quickplay maps]].
 +
* [[Friendly fire]] must be disabled.
 +
* Random Crits must be enabled.
 +
* The {{cvar|maxplayers}} setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
 +
* The server must have a registered server account.
 +
* [[Highlander]] mode must be disabled.
 +
* [[VAC]] must be enabled.
 +
* The server must not require a password.
 +
* No messing with the [[MotD]] such as forcing players to view it, forcing HTML on and so on.
 +
* No selling of gameplay advantages.
 +
* The server must not attempt to disguise its [[Bots]] as human players, as in giving the bots a ping and/or custom avatar on the scoreboard.
  
* {{cvar|sv_cheats}} muss aus sein.
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== Policy of Truth ==
* Die Karte muss eine der [[:Category:Quickplay maps/de|ausgewählten Karten für das Schnelle Spiel sein]].
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Quickplay servers were required to be honest about metadata. Player counts, players being identified as bots and server tags must have had accurately reflected the server configuration.
* [[Friendly fire/de|Friendly Fire]] muss aus sein.
 
* Zufällige kritische Treffer müssen an sein.
 
* Die {{cvar|maxplayers}}-Einstellung muss bei 24 liegen. Ein Wert von 32 schließt den Server aus, Werte dazwischen bieten einen wachsenden Nachteil.
 
* Der Server muss einen registrierten Server-Account haben.
 
* Der [[Highlander/de|Highlander]]-Spielmodus muss deaktiviert sein.
 
* [[VAC/de|VAC]] muss aktiviert sein.
 
* Der Server darf nicht passwortgeschützt sein.
 
* Keine Veränderungen am [[MotD/de|MotD]] (''Willkommenstext'') wie das erzwungene Anzeigen, eingefügtes HTML usw.
 
* Kein Verkauf von Gameplay-Vorteilen.
 
  
== Wahrheits-Richtlinie ==
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== Update history ==
Server im Schnellen Spiel müssen Metadaten ordnungsgemäß anzeigen. Spieleranzahl, als Bot identifizierte Spieler und Server-Schlagwörter müssen die Server-Konfiguration widerspiegeln.
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{{Update history | '''{{Patch name|6|23|2011}}''' ({{update link|Uber Update}})
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* The [[Main menu]] now has a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
  
== Siehe auch ==
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'''{{Patch name|6|27|2011}}'''
* [https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 TF2 Überblick] {{lang icon|en}} auf der Steam-Support-Website.
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* Added a server console message when a player is sent to the server via the matchmaking system
  
[[Category:Gameplay/de]]
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'''{{Patch name|7|7|2011}}'''
[[Category:GUI/de]]
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* Improved matchmaking logic
 +
 
 +
'''{{Patch name|7|8|2011}}'''
 +
* {{Undocumented}} Fixed quickplay sending people to the wrong [[List of game modes|game mode]].
 +
 
 +
'''{{Patch name|7|18|2011}}'''
 +
* Updated Matchmaking:
 +
** Added a progress bar and server count during the matchmaking search
 +
** Added more filtering on the master server to avoid pinging non-matching servers
 +
* {{Undocumented}} Fixed the Matchmaking menu not completely darkening the background when clicked.
 +
* {{Undocumented}} Fixed the Matchmaking menu from letter boxing while searching for a server.
 +
 
 +
'''{{Patch name|9|15|2011}}'''
 +
* Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers
 +
 
 +
'''{{Patch name|11|16|2011}}'''
 +
* Fixed a bug preventing some [[server]]-side quickplay filtering from working, causing clients to ping too many servers
 +
 
 +
'''{{Patch name|5|17|2012}}'''
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* Added {{code|[[Badlands (King of the Hill)|koth_badlands]]}} to eligible quickplay [[List of maps|maps]]
 +
 
 +
'''{{Patch name|7|20|2012}}'''
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* {{Undocumented}} Started beta of new quickplay lobby system, accessible via the {{code|OpenMatchmakingLobby}} console command.
 +
 
 +
'''{{Patch name|7|23|2012}}'''
 +
* Fixed [[Replay]]/[[SourceTV]] clients getting kicked when quickplay servers hibernate
 +
 
 +
'''{{Patch name|8|2|2012}}''' ({{update link|Triad Pack}})
 +
* Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
 +
* Quickplay beta: Added more status information while in the matchmaking queue
 +
 
 +
'''{{Patch name|8|17|2012}}'''
 +
* Updated the matchmaking ConVar {{cvar|tf_mm_strict}}
 +
** A value of 2 will hide the server from the server browser but will still allow direct connections
 +
 
 +
'''{{Patch name|8|21|2012}}'''
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* Fixed matchmaking sending players to out-of-date servers
 +
 
 +
'''{{Patch name|9|21|2012}} #2'''
 +
* Fixed bug causing gameservers to report themselves as full to the matchmaking system
 +
 
 +
'''{{Patch name|2|1|2013}}'''
 +
* Fixed [[Gullywash]] being in the wrong matchmaking category
 +
 
 +
'''{{Patch name|3|12|2013}}'''
 +
* Fixed [[Gullywash]] being in the wrong quickplay mapcycle.
 +
 
 +
'''{{Patch name|4|3|2013}}'''
 +
* Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay
 +
 
 +
'''{{Patch name|10|29|2013}}''' ({{update link|Scream Fortress 2013}})
 +
* Enabled Halloween event maps in quick play
 +
* Removed some servers that forged player counts from quickplay and the server browser
 +
 
 +
'''{{Patch name|11|6|2013}}'''
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* HTML [[Dedicated server configuration#MOTD|MOTDs]] will no longer be shown when connecting via quickplay
 +
* Removed the prompt to opt-in to quickplay beta
 +
 
 +
'''{{Patch name|1|23|2014}}'''
 +
* Add quickplay option to only connect to official [[Valve]] servers
 +
* Prevent game servers from redirecting players to alternate servers when players connect through quickplay
 +
 
 +
'''{{Patch name|2|7|2014}} #1''' ({{update link|Strongbox Pack}})
 +
* Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
 +
* Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.
 +
 
 +
'''{{Patch name|2|7|2014}} #2'''
 +
* Fixed a client crash related to the Quickplay menu
 +
 
 +
'''{{Patch name|2|11|2014}}'''
 +
* Fixed a Quickplay crash for Linux clients
 +
* Quickplay: Added option to search for "{{code|nodmgspread}}" servers
 +
* Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected
 +
 
 +
'''{{Patch name|7|8|2014}}'''
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* Added [[Mann Co. Beta Maps]] - Early Access program
 +
** Added 2 new beta maps: {{code|[[Asteroid|RD_Asteroid]]}} and {{code|[[Cactus Canyon|PL_CactusCanyon]]}}
 +
** Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option
 +
 
 +
'''{{Patch name|7|17|2014}}'''
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* Fixed the quickplay menu not remembering the [[Multiplayer options#Advanced multiplayer options|Advanced Options]] settings after using the Play Beta Maps option
 +
 
 +
'''{{Patch name|2|11|2015}}'''
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* Added "{{cvar|redirect}}" client command that can be used to send clients to a different server. Does not function for clients that came from matchmaking or certain server browser tabs.
 +
 
 +
'''{{Patch name|3|18|2015}}'''
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* Fixed [[Thunder Mountain (Capture the Flag)|Thunder Mountain]] not showing up in the Quickplay dialog's list of maps
 +
 
 +
'''{{Patch name|7|3|2015}}'''
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* Valve official quickplay and matchmaking servers are no longer listed in the [[Server Browser|server browser]]
 +
 
 +
'''{{Patch name|7|4|2015}} #2'''
 +
* Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further
 +
 
 +
'''{{Patch name|10|29|2015}}'''
 +
* Fixed missing Quickplay images for [[Mannpower]] maps [[Gorge (Capture the Flag)|Gorge]] and Thunder Mountain
 +
 
 +
'''{{Patch name|11|3|2015}}'''
 +
* Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
 +
* Updated [[Merasmissions]] to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used
 +
 
 +
'''{{Patch name|11|13|2015}}'''
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* Added the [[Invasion Community Update]] maps to regular quickplay lists.
 +
 
 +
'''{{Patch name|11|25|2015}}'''
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* Mannpower is no longer the first option in quickplay.
 +
 
 +
'''{{Patch name|4|25|2016}} #1'''
 +
* Added a new Quickplay category for Alternative game modes
 +
** Moved [[Territorial Control]], [[Special Delivery (game mode)|Special Delivery]], and [[Player Destruction]] maps to this new category
 +
* {{Undocumented}} Added [[Vanguard]], [[Landfall]], [[Highpass]] and [[Snowycoast]] to their respective modes' Quickplay rotations.
 +
 
 +
'''{{Patch name|4|25|2016}} #2'''
 +
* Updated the Quickplay category for Alternative game modes to include [[Medieval mode|Medieval]] maps
 +
 
 +
'''{{Patch name|6|22|2016}} #2'''
 +
* Fixed Mannpower and [[PASS Time]] game modes showing up in the wrong quickplay UI categories.
 +
 
 +
'''{{Patch name|7|7|2016}}''' ({{update link|Meet Your Match Update}})
 +
* Added [[Casual Mode|Casual]] and [[Competitive Mode|Competitive]] Matchmaking modes
 +
** Casual mode replaces Quickplay
 +
}}
 +
 
 +
== See also ==
 +
* [[Casual Mode]]
 +
* [https://web.archive.org/web/20210302211648/https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 TF2 Quickplay Overview] on the Steam support website (archived).
 +
 
 +
[[Category:Gameplay]]
 +
[[Category:GUI]]

Latest revision as of 11:35, 22 August 2024

The hand is quicker than the eye!
The Engineer on jumping into servers
The "random gamemode" Quickplay illustration.

Quickplay was an automated game-connection system in Team Fortress 2. It allowed players to leave finding a server to the computer; it was most notable for permitting "ad-hoc" connections to servers, as well as shining a de facto spotlight on community servers. It was ultimately replaced in the Meet Your Match Update with Casual Mode.

Using Quickplay

Quickplay was accessed from the main menu of the game. The button "Start Playing" would open the quickplay dialog. The quickplay dialog allowed the player to specify roughly what they are looking for by selecting the game mode they wanted to play.

Additionally, there was the option to filter based on server owner; Valve and/or the community. Valve servers provided a more vanilla game experience, while community servers usually run some sort of set of modifications, ranging from custom maps to new game modes.

Finally, there was the option to play community maps from the workshop as well as beta maps.

The Quickplay algorithm

Valve has not officially documented the exact game-connection algorithm. However, they have noted that it involved servers building up a reputation from how long players are connected to them on average. In general, the system took into account a variety of factors such as: the latency of the player, the player’s number of hours played, map, current number of players, maximum number of players, and the server reputation score.

Requirements

Servers had to satisfy several requirements in order to qualify for quickplay, although there may have been more unknown criteria:

  • sv_cheats must be off.
  • The map must be one of the approved quickplay maps.
  • Friendly fire must be disabled.
  • Random Crits must be enabled.
  • The maxplayers setting must be 24, the default setting. 32 always makes the server ineligible, while values in between apply a gradual penalty.
  • The server must have a registered server account.
  • Highlander mode must be disabled.
  • VAC must be enabled.
  • The server must not require a password.
  • No messing with the MotD such as forcing players to view it, forcing HTML on and so on.
  • No selling of gameplay advantages.
  • The server must not attempt to disguise its Bots as human players, as in giving the bots a ping and/or custom avatar on the scoreboard.

Policy of Truth

Quickplay servers were required to be honest about metadata. Player counts, players being identified as bots and server tags must have had accurately reflected the server configuration.

Update history

June 23, 2011 Patch (Über Update)
  • The Main menu now has a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.

June 27, 2011 Patch

  • Added a server console message when a player is sent to the server via the matchmaking system

July 7, 2011 Patch

  • Improved matchmaking logic

July 8, 2011 Patch

  • [Undocumented] Fixed quickplay sending people to the wrong game mode.

July 18, 2011 Patch

  • Updated Matchmaking:
    • Added a progress bar and server count during the matchmaking search
    • Added more filtering on the master server to avoid pinging non-matching servers
  • [Undocumented] Fixed the Matchmaking menu not completely darkening the background when clicked.
  • [Undocumented] Fixed the Matchmaking menu from letter boxing while searching for a server.

September 15, 2011 Patch

  • Updated the matchmaking filtering to speed up searches and reduce the number of pinged servers

November 16, 2011 Patch

  • Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers

May 17, 2012 Patch

July 20, 2012 Patch

  • [Undocumented] Started beta of new quickplay lobby system, accessible via the OpenMatchmakingLobby console command.

July 23, 2012 Patch

  • Fixed Replay/SourceTV clients getting kicked when quickplay servers hibernate

August 2, 2012 Patch (Triad Pack)

  • Quickplay beta: Fixed bug causing game servers to sometimes stop receiving traffic upon victory condition
  • Quickplay beta: Added more status information while in the matchmaking queue

August 17, 2012 Patch

  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections

August 21, 2012 Patch

  • Fixed matchmaking sending players to out-of-date servers

September 21, 2012 Patch #2

  • Fixed bug causing gameservers to report themselves as full to the matchmaking system

February 1, 2013 Patch

  • Fixed Gullywash being in the wrong matchmaking category

March 12, 2013 Patch

  • Fixed Gullywash being in the wrong quickplay mapcycle.

April 3, 2013 Patch

  • Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay

October 29, 2013 Patch (Scream Fortress V)

  • Enabled Halloween event maps in quick play
  • Removed some servers that forged player counts from quickplay and the server browser

November 6, 2013 Patch

  • HTML MOTDs will no longer be shown when connecting via quickplay
  • Removed the prompt to opt-in to quickplay beta

January 23, 2014 Patch

  • Add quickplay option to only connect to official Valve servers
  • Prevent game servers from redirecting players to alternate servers when players connect through quickplay

February 7, 2014 Patch #1 (Strongbox Pack)

  • Added advanced options page, which allows you to search for a few commonly-requested non-vanilla options: 32-player servers, nocrits, and instant/modified respawn times
  • Added "Show Servers" button to quickplay. This will run the normal quickplay search, but instead of joining the "best" server, it will present a list of about 20 servers and let you pick.

February 7, 2014 Patch #2

  • Fixed a client crash related to the Quickplay menu

February 11, 2014 Patch

  • Fixed a Quickplay crash for Linux clients
  • Quickplay: Added option to search for "nodmgspread" servers
  • Quickplay: Removed disabling of non-vanilla option radio buttons when official servers are selected

July 8, 2014 Patch

July 17, 2014 Patch

  • Fixed the quickplay menu not remembering the Advanced Options settings after using the Play Beta Maps option

February 11, 2015 Patch

  • Added "redirect" client command that can be used to send clients to a different server. Does not function for clients that came from matchmaking or certain server browser tabs.

March 18, 2015 Patch

July 3, 2015 Patch

  • Valve official quickplay and matchmaking servers are no longer listed in the server browser

July 4, 2015 Patch #2

  • Temporarily reverted Valve official quickplay and matchmaking servers not being listed in the server browser while we look into this further

October 29, 2015 Patch

  • Fixed missing Quickplay images for Mannpower maps Gorge and Thunder Mountain

November 3, 2015 Patch

  • Fixed the Quickplay server list sometimes displaying the map filename instead of the proper name
  • Updated Merasmissions to include a Quickplay button that will automatically join the required map or open the Quickplay menu if any map can be used

November 13, 2015 Patch

November 25, 2015 Patch

  • Mannpower is no longer the first option in quickplay.

April 25, 2016 Patch #1

April 25, 2016 Patch #2

  • Updated the Quickplay category for Alternative game modes to include Medieval maps

June 22, 2016 Patch #2

  • Fixed Mannpower and PASS Time game modes showing up in the wrong quickplay UI categories.

July 7, 2016 Patch (Meet Your Match Update)

See also