Landfall
| Landfall | |
|---|---|
| Basic Information | |
| Map type: | Capture the Flag |
| File name: | ctf_landfall
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| Released: | December 17, 2015 Patch (Tough Break Update) |
| Variants: | Snowfall |
| Developer(s): | Andrew "Dr. Spud" Thompson Fay L. "nineaxis" Fabry Mark "Shmitz" Major |
| Map Info | |
| Environment: | Alpine Forest |
| Setting: | Daylight, sunny |
| Map Items | |
| Map Photos | |
| Map overview | |
| Map Stamp | |
| Supporters Leaderboard | |
| “ | I'll take the high road, and you... should probably also take the high road.
— The Soldier, publicity blurb
|
” |
Landfall is a community-created Capture the Flag map added in the Tough Break Update.
Landfall was created for TF2Maps.net's Competitive CTF Contest and was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.
Landfall was contributed to the Steam Workshop.
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Spawn: Each team has two distinct spawn rooms, both surrounding the Courtyard. One is a small woodland cabin with the Intelligence briefcase on its front porch while the other is adjacent to a secret rocket base. Both Spawns have accessible rooftops on which Engineers are able to construct buildings.
- Main Deck: The wooden deck outside one of the team's Spawns, on which the Intelligence briefcase rests.
- Courtyard: The main open area directly outside the two Spawns which connects the Main Deck to the Side Route and the Lumber Building. There is a large tree stump up against the Lumber Building.
- Side Route: A long dirt route skirts the outside of the Lumber Building, leading to the map's central Tree.
- Shack: Located along the Side Route is a small wooden building whose roof can be accessed via special jumping techniques.
- Lumber Building: A large multi-story building located on the other side of the Courtyard, across the Main Deck. It serves as the main and most direct route from the base to the central Tree. It has multiple connected rooms within and a walkway along the front and above the Side Route, which connects directly to the Tree.
- Battlements: A small room apart of the Lumber Building that is located directly above the Resource Deck. It has a view of nearly the whole central area.
- Side Room: A small room located on the Lumber Building's second floor near the Side Route. It connects the Side Route directly to the second floor of the Lumber Building via some stairs.
- Tree: Located at the center of the map, this huge tree serves as the map's major landmark. It is surrounded by a circular catwalk and connects to the Resource Decks and the second floors of both teams' Lumber Buildings.
- Resource Deck: Two decks on either side of the Tree which have a medium health and ammo pack.
Helpful overview
1.Rooftops 2.Courtyard 3.Shack 4.Side Route 5.Lumber Building 6.Resources Deck 7.Tree
Strategy
Main article: Community Landfall strategy
| “Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: N/A |
Update history
December 17, 2015 Patch (Tough Break Update)
- Added Landfall to the game.
- Fixed building Teleporters between spawn room doors.
- Fixed an exploit that allowed players to go outside the map.
- Fixed some material issues.
- [Undocumented] Added Vanguard, Landfall, Highpass and Snowycoast to their respective modes' Quickplay rotations.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
ctf_landfall_b1
- Gameplay Changes (kind of):
- put the spawn times back to a9 times
ctf_landfall_test1
- Gameplay Changes:
- flag return time raised to 35 seconds
- Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_test2
- Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test3
- Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
- ctf_landfall_rc
- Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
- Gameplay changes:
- Respawn rate raised 1 tick
Bugs
- Players can walk through a bucket in the area outside BLU's and RED'S spawn.
Gallery
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