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Ctf landfall red base.png
Basic Information
Map type: Capture the Flag
File name: ctf_landfall
Released: December 17, 2015 Patch
(Tough Break Update)
Developer(s): Andrew "Dr. Spud" Thompson
Fay L. "nineaxis" Fabry
Mark "Shmitz" Major
Map Info
Environment: Alpine Forest
Setting: Daylight, sunny
Map Items
Healthico.png Health Kits: Smallhealth.png ×4  •  Mediumhealth.png ×4
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×4
Map Photos
Loading screen photos.
Map Overview
Landfall overview.png
Map Stamp
Item icon Map Stamp - Landfall.png
Supporters Leaderboard
I'll take the high road, and you... should probably also take the high road.
The Soldier, publicity blurb

Landfall is a community-created Capture the Flag map added in the Tough Break Update.

Landfall was created for's Competitive CTF Contest and was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.

Landfall was contributed to the Steam Workshop.


Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.


  • Intelligence deck: The wooden deck in each base, on which the Intelligence briefcase rests.
  • Courtyard: The main open area directly next to the team spawn, which provides access to the side route and the lumber building.
    • Rooftops: The accessible rooftops above both spawn rooms. Engineers are able to build on top of the rooftop closer to the lumber building.
    • Stump: A large stump located close to the Deck, on which Engineers tend to build.
  • Side route: The larger dirt route that skirts the outside of each base.
    • Shack: A building with a roof accessible to those with special jumping abilities (ex. rocket jumping and double-jumping) located on the side route.
    • Upper walkway: An enclosed walkway above the side route that provides direct access to the base rooftops.

Central Area

  • Lumber building: The two main buildings on either side of the map, serving as the main route from the base to the central area. Has multiple connected rooms within and a walkway along the front and above the side route, which connects directly to the tree.
    • Inner deck: A deck closer to the base, which can serve as a point of harassment for attackers.
    • Battlement: A small room located directly above the resource deck, which has a view of nearly the whole central area.
    • Side room: A small room located on the second floor near the side route, which connects the side route directly to the second floor via stairs.
  • Tree: Located at the center of the map, this huge tree serves as a major landmark for the map. It is surrounded by a circular walkway and connects to the resource decks and the second floors of both teams' lumber buildings.
  • Resource deck: Two decks on either side of the tree which have the health packs and ammo boxes.

Helpful overview

Landfall's images
4.Side Route
5.Lumber Building
6.Resources Deck


Main article: Community Landfall strategy

Update history

December 17, 2015 Patch (Tough Break Update)

  • Added Landfall to the game.

December 22, 2015 Patch

  • Fixed building Teleporters between spawn room doors.
  • Fixed an exploit that allowed players to go outside the map.

February 2, 2016 Patch

  • Fixed some material issues.

April 25, 2016 Patch


This is the changelog of the map before it was added to the game.


Layout changes:

  • You can now jump onto the shack along the outside path.
  • Better FPS
  • Various detail improvements and additions

Gameplay changes:

  • Respawn rate raised 1 tick


Layout changes:

  • Added a new room on the upper levels of each side by mid.
  • Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
  • Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
  • Put the Intelligence back in the old spot
  • Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.


Layout changes:

  • Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
  • Added a new little alcove where the outside path meets mid.
  • Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.


Gameplay Changes:

  • flag return time raised to 35 seconds

Layout changes:

  • Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
  • Various changes to the former Intelligence area.
  • Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.


Gameplay Changes (kind of):

  • put the spawn times back to a9 times


  • Players can walk through a bucket in the area outside BLU's and RED'S spawn.


See also